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Topics - Kuraudo

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1
Junction VIII / FF8 Must Install Mods 2026 | Compendium
« on: 2024-12-01 21:58:40 »
Final Fantasy VIII PC
✨ Best Must Install Mods 2026 ✨
Ultimate Mod Manager Junction VIII • Echo-S 8 • Cinema-RF FMV • SFX-J
Last updated: December 11, 2025


12 Must Install Mods at a Glance
#Mod nameWhat it does
1SFX-JSound replacement mod + ambience
2Lunar Cry PlusUpscaled enemies
3ProjectHELLFIRE PlusUpscaled Guardian Forces
4Hit-JUpscaled battle effects
5Rebirth Flame PlusMain characters updated
6BattlefieldPack PlusBattle backgrounds mod
7Echo-S 8 DemoEnglish voice acting demo
8Cinema-RF FMVJaw-dropping upscaled FMVs
9FFNx FF8MusicPS1-quality music
10Tripod PlusUpdated cards
11SeedReborn PlusUpdated UI
12Horizon Pack PlusUpscaled world map
↓ Full detailed guide with exact settings below ↓


Table of Contents


Quick Start – How to Install Everything
  • Buy and install FF8 on Steam (2013 version, not Remastered)
  • Launch FF8 from Steam at least once
  • Download Junction VIII Mod Manager from Assets and launch it
  • General Settings → Update to “Canary” for J8 & FFNx → Save
  • General Settings → Auto Sort Mods by Default → Save
  • Browse Catalog → Install every mod listed below
  • My Mods → Click Auto Sort (1/9) → Play!

✨ Full 12 Must Install Mods
Below is a list of 12 mods that you really should install (the linked threads are for mod introduction and not for the download itself, unless it is explicitly stated link).

  • SFX-JLink 
       →  Available only through link for now, unpack & double click on the .IROJ file to auto-import. This is an experimental release that is still being developed. It is 94% complete. If you spot any bugs, hear wrong loops or the sounds are too loud, please report it in the Tsunamods Discord channel SFX-J.
  • Lunar Cry PlusThread
       → [].
  • ProjectHELLFIRE PlusThread
       → [].
  • Hit-J
       → Warning: Right now, this release is causing stuttering during battles.
  • Rebirth Flame PlusThread 
       → [].
  • BattlefieldPack PlusThread 
       → [].
  • Echo-S 8 DemoThread
       → Warning: this mod force game over once you reach Timber.
  • Cinema-RF FMV
       → [].
  • FFNx FF8MusicThread
       →  Note that this mod contains superior PS1 sound, and bug-free experience.
  • Tripod PlusLinkThread
       →  Available only through link for now, unpack & double click on the .IROJ file to auto-import.
  • SeedReborn PlusLinkThread
       →  Available only through link for now, unpack & double click on the .IROJ file to auto-import.
  • Horizon Pack PlusThread 
       → [].

Ready to go: Remember, there's no right or wrong way to play FF8, whatever you prefer, it is valid. You are free to look for more mods in Browse Catalog tab and play as you wish. The idea behind creating this list is to make life easier for the end user, as not everyone is an expert.

Important: Remember, the threads linked above are used for mod introduction only, you'll still need to download the mods from the Junction VIII mod manager, search for the mod name in the Browse Catalog tab and install it from there. Whatever is not installed from the catalog is not supported.


Optional but Amazing Mods
Spoiler: show
You will also find these optional mods below, if you want to activate these mods you must check the "Compatibility Table" section below, in terms of not having mod conflict. Remember: you can't usually have multiple mods that strive to achieve the same thing. Search for the mod name in the J8 Browse Catalog tab and install it from there. Mods are updated regularly, so something might change regarding compatibility. Please always read the mod description.

  • FF8 ILP (International Language Patch)
  • AxlRose's WIP
  • Poly-UP
  • OST-RF
  • Card-RF
  • Triple Triad -REMASTERED-LinkThread →  Available only through link for now, unpack & double click on the .IROJ file to auto-import.
  • ReShade CRT-Royale
  • SlimeSHADY
  • Ragnarok (Gameplay Mod)Thread
  • Cronos (Gameplay Mod)Thread
  • Succession (Story Mod)Thread →  2nd playthrough
  • New Threat 8 Demo (Gameplay Mod)Thread
  • Flowers Field FMV HDThread
  • Force high res models



Compatibility Table
You usually cannot use two mods that edit the same thing. Always read mod descriptions!


Game Driver Settings
For an enhanced gameplay ensure as well to have these settings ON in Junction VIII Settings>Game Driver Settings.

  • Graphics API: Auto (NVIDIA → DX11, AMD → DX12, Linux → Vulkan)
  • Resolution: Native monitor resolution
  • Window mode: Fullscreen
  • Aspect Ratio: Widescreen 16:9
  • Antialiasing: OFF
  • Anisotropic: ON
  • V-Sync: OFF (unless tearing)
  • Steam Compatibility: ON
  • Internal Resolution Scaler: 4x (depending on the screen resolution)


Useful Links
Frequently Asked Questions | J8 Catalog Mirror | In-game Shortcuts | Hyne Save Editor
Qhimm Discord  | Tsunamods Discord | FF8 Modding Wiki | Qhimm Website Archive


Welcome to the best way to play Final Fantasy VIII in 2026

2
7th Heaven / FF7 Must Install Mods 2026 | Compendium
« on: 2023-01-26 18:25:08 »
Final Fantasy VII PC
✨ Best Must Install Mods 2026 ✨
7th Heaven Mod Manager • 60 FPS • Ninostyle • Real-Time Lighting • True Widescreen
Last updated: December 7, 2025



16 Must Install Mods at a Glance
#Mod nameWhat it does
1Cosmo MemoryFull sound overhaul + ambience + footsteps
2Aavock ESUIRemasters OG UI, requires ESUI
3Enhanced Stock UIFull UI overhaul, required for AavockESUI
4Cosmos FMVMagically replaces characters in FMV
560/30 FPS GameplayBumps up the FPS to 60 for battle, field & world mode
9Ninostyle Chibi Fixes and AdditionsAdds fixes and addons for Ninostyle Chibi & Battle
6NinoStyle Battle ModelsBattle models matching the official art
7SYW Unified Battle TexturesUpscales battle backgrounds
8AxlRose BlenderProvides a fix for the battle stage blending
10NinoStyle Chibi Field ModelsField & World Chibi models painstakingly recreated matching the official art
11Cosmos Limit BreakUpscales and extends field backgrounds for widescreen display
12Shinra Archaeology CutFull Retranslation, optional cut-content and a plethora of features
13FFNx FF7MusicPS1-quality music
14SYW Unified Minigame TexturesUpscales minigames
15SYW Unified Spells TexturesUpscales spell textures
16Cosmos GaiaWorldmap overhaul + re-implements terrain rendering

↓ Full detailed guide with exact settings below ↓


Table of Contents


Quick Start – How to Install Everything
  • Buy and install FF7 on Steam (not Remake)
  • Launch FF7 from Steam at least once
  • Download 7th Heaven Mod Manager from Assets and launch it
  • Ensure you install both Visual C++ and the .NET Desktop Runtime when asked
  • General Settings → Select Canary for 7H & FFNx → Check for Updates → Yes → Save
  • General Settings → Auto Sort Mods by Default → Save
  • Browse Catalog → Install every mod listed below
  • My Mods → Play!
If you're after a true FF7 Remastered experience that's improved —
but still faithful to the original... we've got you covered!


✨ Full 16 Must Install Mods
Below is a list of 16 mods that will amaze you.
Once installed, go to the "My Mods" tab and configure them by double-clicking on them.

  • Cosmo Memory 💎Thread 
       →  These HQ sounds are designed to immerse you in the game world and create a sense of realism (if you want vanilla SFX, you've got to disable this mod).
  • AavockESUI 💎🆕
       → Choose the configuration based on your preferences. Requires Enhanced Stock UI mod (alternative: Finishing Touch mod for FF12 inspired UI or else Retouch mod for Remake battle UI).
  • Enhanced Stock UI 💎Thread
       → Backbone for all modern UI themes. Required for AavockESUI, Finishing Touch, Retouch (if you're looking to play without ESUI+AavockESUI, I'd suggest checking out the mod SYW Unified Menus and Fonts).
  • Cosmos FMV (30 FPS) 💎Thread
       → Enable "Ninostyle Chibi" + "Ninostyle"
  • 60/30 FPS Gameplay 💎Thread 
       → Enable "Full 60 FPS" + "NinostyleHD animations" for breathing animation otherwise select "Original animations" + Disable "Field mode 60 FPS Fix"
  • Ninostyle Chibi Fixes and Additions 💎🆕Thread 
       → Enable "Facial Animation" if using SAC/UBF + "Dynamic Weapons Cloud" + "Cloud Alt. Outfits>Vanilla Cloud" for OG gloves (if you're bothered about the mouth you can just get rid of it with Mouth Replacer mod above Ninostyle Chibi Fixes and Additions).
  • NinoStyle Battle Models 💎Thread
  • SYW Unified Battle Textures 💎Thread
  • AxlRose Blender 💎Thread
       →  Place it under SYW Unified Battle Textures.
  • NinoStyle Chibi Field Models 💎Thread
       →  Disable "L@zar0's upgrades" + Disable "Efryt's Little Work" + Enable "Dynamic Weapons BETA".
  • Cosmos Limit Break 💎🆕Thread
       → Enable "Upscaled + Extended Backgrounds" + "Background Uncrop" + "Recommended 99% Animated Fields". If you get a slowdown, just set the last option to "Light" (hopefully, any CLB field script issues will be sorted and implemented in SAC or any other mod that changes the script chunk. Alternative: SYW Unified Fields Textures).
  • Shinra Archaeology Cut 💎🆕Thread 
       → If you're after a closer-to-OG experience, go ahead and enable "Gameplay Mode Vanilla mode" + "Advanced Facial Animation" + Disable "Music fixes" if you using FFNx FF7Music + Disable "Opening FMV w/ Text Crawl" (Note: vanilla HQ SFX built in, closer to PS1. SAC offers a plethora of features that are worth exploring during a 2nd Playthrough with Archaeology Mode; SAC 60 FPS fixes are available with Chthonic Harmony mod which goes first on category load order above Cosmo Memory. Otherwise if interested in Voice Acting for your 2nd Playthrough then try this different retranslation: Echo-S 7 in tandem with the mods Mouth Replacer, Universal Blink Fix, Ninostyle Chibi Fixes and Additions, Ninostyle Chibi).
  • FFNx FF7Music 💎Thread 
       → Enable "Override opening movie audio" + "Synchronize Music" for Cloud's subconscious music bug fixed (Note: this mod contains superior PS1 sound and tweaks for a bug-free experience. The OGG tracks in the standard PC version have lower clarity and volume due to higher compression, as well as looping issues and music bugs compared with PS1 version, the FFNx FF7Music mod fix all these issues. Alternative: ReMusic mod for Remake OST or check the Soundtrack Options thread).
  • SYW Unified Minigame Textures 💎Thread
  • SYW Unified Spells Textures 💎Thread
  • Cosmos Gaia 💎🆕Thread 
       → The world has never looked this good! (Note: This mod turns on automatically Advanced Lighting and Analog Control even if those are off. If you are not interested in the Advanced Lighting and in true widescreen 16:9 worldmap overhaul that re-implements terrain rendering, analog movement, camera controls, real-time lighting and extended view distance then use: SYW Unified WorldMap Textures)

You are now ready to start. However, if you want to tweak and change some of the mods that are not to your taste, or simply prefer a different style, or just want to go wild, then continue with the optional mods below. Also, you are free to look for more mods in Browse Catalog tab and play as you wish. It goes without saying that there are at least one hundred mods that can enhance your experience. One such mod is Postscriptthree's Tweaks, featuring Multi-Linked Slots and In-Battle PHS just to name two amazing features. Another gem is New Threat 2.0 which needs no introduction: a gameplay mod that changes the entire experience. Or the most recent and entertaining CloudReplacer.

Important: Remember, you can't usually have multiple mods that strive to achieve the same thing. Also, the Qhimm thread links above are used for reference and introduction, you still need to download the mod from the 7th Heaven mod manager, search for the mod name in the Browse Catalog tab and install it from there. Whatever is not installed from the catalog is not supported. The idea behind creating this list is to make life easier for the end users, since not everyone is an expert.


Optional but Amazing Mods
Spoiler: show
You will also find 33 optional mods below, if you want to activate these mods you must check the "Compatibility Table" section below, in terms of not having mod conflict. Remember: you can't usually have multiple mods that strive to achieve the same thing. Search for the mod name in the 7H Browse Catalog tab and install it from there. Mods are updated regularly, so something might change regarding compatibility. Please always read the descriptions. Once installed, go to the "My Mods" tab and configure them by double-clicking on them.

  • Chthonic Harmony 🆕Thread
       →  SAC 60 FPS Fixes, Cosmos FMV fix and other features.
  • Postscriptthree's Tweaks 🚨 - Thread
     →  Tweaks, addons and powerful unique features.
  • New Threat Combat Only - Thread
       →  Combat rebalance mod.
  • Nitpick 🆕
       →  Seventh Heaven Bar Sign Field fix. Spherical Black Materia fix. No Battle Pyramid fix. Red XIII's avatar fix. Field Backgrounds fixes and more.
  • Finishing Touch 🚨 - Thread
     →  Requires Enhanced Stock UI.
  • Retouch 🚨 - Thread
       →  Requires Enhanced Stock UI.
  • Echo-S 7 🚨Thread
       →  Full Voice Acting Mod! Set Music to "OFF" if using FFNx FF7Music. Music volume to 65% + Voice volume to 75% in 7H Settings>Game Launcher Settings (Note: vanilla HQ SFX built in, closer to PS1. Also, disable Wizard Staff mod since already built in. Unfortunately, Echo-S has not yet fully implemented the "Field Mode Fix" from the 60 FPS mod, but it will not affect your playthrough. I recommend using Echo-S 7 in tandem with the mods Universal Blink Fix, Ninostyle Chibi Fixes and Additions and Ninostyle Chibi.)
  • Idle Animations 🚨🆕
  • 60 FPS Animations for ChaOS - Thread
       →  Ensure this mod and also the other 60/30 FPS Gameplay mod are both ON, this will fix Sephiroth 60 FPS infamous bug for ChaOS mod.
  • 60/30 FPS Animations for New Threat 2.0 - Thread
       →  Ensure this mod and also the other 60/30 FPS Gameplay mod are both ON for New Threat.
  • SYW Unified FMV - Thread
  • ModdersHaven Base Model Pack - Get it on Nexusmods.
  • The Cetra Project - 3D Model Pack - Get it on Nexusmods.
  • Gaia-VII Remaster - 3D Model Pack - Get it on Nexusmods.
  • Avalanche Arisen Battle Textures - Thread
  • CloudReplacer 🆕
  • Mouth Replacer
  • Universal Blink Fix 🚨🆕
       →  For OG Vanilla blocky models and Ninostyle Chibi.
  • ChaOS - Thread
  • NinoStyle HD Field Models (Incomplete) - Thread
  • Project Edge/Team Avalanche Remodeled HD Fields (WIP) 🚨 - Thread
  • SYW Unified Field Textures - Thread
  • New Threat 2.0 🚨 - Thread
       →  This one's a must for your second playthrough. Gameplay Mod. Story changes involved.
  • Chocobo Racing-Bike Chase Character Overhaul 🆕
  • Bynyl FF7 Soundtrack (WIP) 🚨 - Thread
  • ReMusic (WIP) 🚨 - Get it on Nexusmods.
  • Final Fantasy VII Ever Crisis OST (WIP) - Get it on Nexusmods.
  • SYW Unified Menus and Fonts - Thread
       →  Enable English HD fonts + avatars + credits + game over + indicators + new game (if you are not using ESUI, FT, AESUI, Retouch then SYW UI is a must).
  • High-Detail World Map - Thread
  • Realistic Subtle World Map Animations - Thread
  • SYW Unified Worldmap Textures - Thread
  • ReShade CRT-Royale 🆕
       →  If you would like to simulate the CRT TV-like picture quality; click home button on your keyboard while in-game for extra settings; here you could achieve PS1 brightness and PS1 shadows.
  • WereXIII - Thread
       →  Converts Red XIII to a biped lycanthrope.

Noteworthy mods, but not ultra-compatible with all the aforementioned mods, try at your own risk:
Gameplay Tweaks - This is unsupported mod. Use at your own risk. Disable "Always Run" option due to incompatibility.
FFVII OVA Remake {Spanish}{Gameplay Mod}{Story changes involved}
Traducciones XT Spanish ReTranslation
SYW Unified includes Néo-Midgar French ReTranslation
Caledor Italian ReTranslation - Ensure SYW Unified Minigame Textures, SYW Unified UI Menu and Fonts are both turned OFF since included already, also turn OFF New Threat, Echo-S 7, AavockESUI, Retouch, Finishing Touch, Enhanced Stock UI, IFRIT, and KACTUAR since not compatible [any mods that modifies the script such as Gameplay mods etc. and other translation mods are not compatible]

Unreleased:
Extended Mod by Shampignon {WIP}

Consider supporting your favourite mod and individual modder with the button "Donation Link" in within 7th Heaven Mod Manager in "My Mods>Mod Info" tab.



Compatibility Table
Spoiler: show
You cannot usually use two mods that edit the same thing. Always read mod descriptions!

-If to use "Enhanced Stock UI" make sure you turn OFF the "HD Fonts and icons" by double tapping "SYW Unified Menus and Fonts".
-If to use one of the following "Finishing Touch" or "Retouch" or "AavockESUI" (can't use these at the same time) then you must install and activate "Enhanced Stock UI" as well as requirement.
-You must choose between "Finishing Touch" or "Retouch" or "AavockESUI"
-You must choose between "Project Edge/Team Avalanche Remodeled Fields" or "SYW Unified Fields Textures" or "Cosmos Limit Break" (unless you want to mix Project Edge with SYW Unified Fields Textures, only in this unique case you can place Project Edge on top of SYW Unified Fields.)
-You must choose between "SYW Unified FMV" or "Cosmos FMV (30FPS)" (can't use both at the same time.)
-You must choose between "Ninostyle Chibi" or "Ninostyle HD Field Models" or "ModdersHaven Base Model Pack" or "ChaOS" (can't use these at the same time.)
-You must choose between "Ninostyle Battle" or "ModdersHaven Base Model Pack" or "ChaOS" (can't use these at the same time.)
-You must choose between "AxlRose Battle Scenes" or "Avalanche Arisen Battle Textures" or "SYW Unified Battle Textures" (can't use these at the same time.)
-You must choose between "ReMusic" or "Deet's XG Music" or "Bynyl FF7 Soundtrack" or "FFNx FF7Music" (can't use these at the same time.)
-"Echo-S 7" should be listed under "Enhanced Stock UI"
-"Echo-S 7" and "New Threat" are not compatible with each other
-"Echo-S 7" and "ReMusic" are not compatible with each other
-"Cosmos Limit Break" and "SYW Unified Fields Textures" are not compatible with each other
-"Cosmos Limit Break" and "Project Edge/Team Avalanche Remodeled HD Fields" are not compatible with each other
-"Cosmos Gaia" and "SYW Unified WorldMap Textures" are not compatible with each other
-If you are playing "Echo-S 7" and "Postscriptthree's Gameplay Tweaks" mod with "Multi-Linked Slots Equipment" ON, make sure "Echo-S Equipment" is ON as well.
-"Retouch" and "Phoenix Tail Avatars" are not compatible with each other



Game Driver Settings
For an enhanced gameplay ensure as well to have these settings ON in 7th Heaven Settings>Game Driver Settings.
  • Graphics API: Auto (suggestions: NVIDIA/AMD RDNA → DX11, Old AMD pre-2019 → DX12, Linux → Vulkan)
  • Resolution: Native monitor resolution
  • Window mode: Fullscreen
  • Aspect Ratio: Widescreen 16:9 (Report bugs here — It's not bug-free. If you picky just use Native 4:3 option)
  • Antialiasing: OFF (no benefit in FF7 if you are already using internal resolution 4x or 6x)
  • Anisotropic: ON (yes, always ON in any game that has any kind of 3D in it)
  • V-Sync: OFF (turn it ON only if suffering from screen tearing, to avoid screen tearing ensure your display refresh rate is at its max setting)
  • Advanced Lighting: ON
  • Analogue Controls: Turn ON (unfortunately as of now, this also activates analogue camera controls in battle, which can have some unwanted effects on camera movement in certain battles and prevent you from toggling target assist.)
  • Gamepad Auto Run: ON
  • Steam Compatibility: ON (if you want to unlock achievements during your playthrough turn this flag ON, and ensure that Steam is running in background)
  • Internal Resolution Scaler: 4x (for 1080p and 4K that's OK. Otherwise, you'll need to increase and find a value suitable for your screen resolution. FYI IR it's a super-sampling function and its sweet setting is 4x or 6x depending on the screen resolution)
  • NTSC-J Gamut Mode: ON (noteworthy, but not ultra-compatible with all the mods)
NTSC-J Gamut Mode - What is it? This feature simulate the color gamut of the 1990s Japanese television sets that FF7 and FF8 were originally designed for. Some info about it:
For the end-user: to get the proper difference, you would want to also calibrate your monitor to 9300k color temperature.
For the modder: this Gamut Mode is appropriate for: Vanilla FF7; Mod assets that are upscales of the original assets; Mod assets made from scratch where the modder used the original assets as a color reference without doing a gamut conversion.
The modder that wants to "support" NTSC-J has to convert their textures using this tool. Then convert their PNGs with this tool and afterwards convert eventually to DDS.
Also: Some basic notion about color gamut.


Useful Links
Frequently Asked Questions  | 7H Catalog Mirror | In-game Shortcuts | Black Chocobo Save Editor | Soundtrack Options
SYW Unified Full Installer | Qhimm Discord | Tsunamods Discord | FF7 Modding Wiki (Mirror) | Qhimm Website Archive


Welcome to the best way to play Final Fantasy VII in 2026

3
Releases / FF7 Soundtrack Options | Compendium
« on: 2022-12-08 02:53:12 »
Final Fantasy VII
✨ Soundtrack Options ✨
PS1 Preservation/Emulation • Remakes • Bug-Free OST


Soundtrack Mods at a Glance
TypeModMod AuthorFormat / QualitySourceStatus & Notes
PS1 1997 EmulationFFNx FF7Musicmyst6reminiPSF • 44.1 kHz7th HeavenComplete • Lightweight PS1 sound
PS1 1997 PreservationThe Reunion FF7 PSX OSTDLBOGG 192 kbps • 44.1 kHz Google DriveComplete • ex Anxious Heart
PC 1998 EmulationDeet's XG MusicDte102OGG 256 kbps • 48 kHz7th HeavenComplete • Yamaha S-YXG50
PC 1998 EmulationMU80 SoundtrackRaymondOGG 256 kbps • 48 kHz7th HeavenComplete • Yamaha MU80
Remake 2020ReMusic 1.5FewtchOGG 128 kbps • 48 kHzNexusmodsUncompleted • Dynamic music feature
Remaster 2023Ever Crisis OSTnoctiztrioOGG 156 kbps • 44.1 kHzNexusmodsUncompleted • Minor looping issues
RearrangedBynyl's FF7 Soundtrack BynylHigh-quality OGG7th HeavenIncomplete • Faithful
RearrangedEDMusic FF7 SoundtrackEnrico DeianaHigh-quality OGG7th HeavenIncomplete • Cinematic flair
RearrangedOST Music RemasteredFinalFanTimHigh-quality OGG7th HeavenComplete
RearrangedSymphonic Remasters: ReduxSymphonic RemastersHigh-quality OGG7th HeavenComplete
RearrangedArranged SoundtrackDracula9AntiChapelHigh-quality OGG7th HeavenComplete

Mods fix everything — choose your perfect soundtrack
for 7th Heaven Mod Manager!


Full Soundtrack Mods Overview
The Yamaha converted the original 100 music tracks into XG format files. Although the quality is obviously high, the final result differs from the original PS1. De gustibus. In the official PC re-release version, the ogg tracks suffer from lower clarity and volume due to higher compression. Additionally, there are looping issues and music bugs. However, thanks to mods, you can change the tracks to your liking and have a bug-free experience. Pick whatever you prefer based on the nostalgia of the original version you played way back when.

  • PS1 Emulation: FFNx FF7MusicThread
       →  This plays the original PS1 music files on a PC via a BIOS that emulates the 16-bit Sony SPU, the PS1's audio processor. Same quality as MIDIs, but with the sound of the PS1. Super lightweight alternative, and bug-free.
       →  Emulation of FF7 PS1 1997 version. Format: .miniPSF, Bit rate: unknown, Sample rate: 44100 kHz, 2ch. Get it on 7th Heaven Mod Manager.
  • PS1 Preservation: The Reunion FF7 PSX OSTLinkWebsite
       →  Previously known as Anxious Heart. The music files are looped OGG Vorbis files from the original soundtrack, and they are bug-free.
       →  Preservation of FF7 PS1 OST CDs 1997 version. Format: .OGG Vorbis, Bit rate: 192 kbps, Sample rate: 44100 kHz, 2ch. Get it on the link above.
  • PC Emulation: Deet's XG MusicThread
       →  These XG MIDIs run through the Yamaha S-YXG50 software synthesizer which is similar if not the same as the Yamaha S-YXG70 softsynth included in the original 1998 Eidos release.
       →  Emulation of FF7 PC 1998 version. Format: .OGG Vorbis, Bit rate: 256 kbps, Sample rate: 48000 kHz, 2ch. Get it on 7th Heaven Mod Manager.
  • PC Emulation: MU80 SoundtrackThread
       →  These XG MIDIs run through the Yamaha MU80 software synthesizer, compared to the Yamaha S-YXG50, this sounds slightly cleaner, but the differences are really subtle.
       →  Emulation of FF7 PC 1998 version. Format: .OGG Vorbis, Bit rate: 256 kbps, Sample rate: 48000 kHz, 2ch. Get it on 7th Heaven Mod Manager.
  • Remake: ReMusic 1.5 (WIP)
       →  Richer orchestration and more realistic instrument samples. More complex and have a grander, cinematic feel. All Remake music. Feature Dynamic Music: game music is interactive, music flows seamlessly from exploration-to-battle. Not compatible with Echo-S or SAC yet.
       →  Remake of FF7 PS4 2020 version. Format: .OGG Vorbis, Bit rate: 128 kbps, Sample rate: 48000 kHz, 2ch. Get it on Nexusmods.
  • Remaster: Final Fantasy VII Ever Crisis OST (WIP)
       →  Final Fantasy Pixel Remaster's treatment? Here we go. Praised by many, this upgraded official soundtrack is extremely loyal to OG, a true remaster and a great option for your music if you are a nostalgic.
       →  Remaster of FF7 2023 version. Format: .OGG Vorbis, Bit rate: 156 kbps, Sample rate: 44100 kHz, 2ch. Get it on Nexusmods.
    (Warning: the mod author didn't convert directly from the source WAV (PCM) CRI HCA. There are some looping issues too. The bit rate should be at least 176 kbps and the sample rate should be 44100 kHz, 2ch as per the source)
  • Rearranged/Remade:
       →  Bynyl's FF7 Soundtrack by Bynyl, get it on 7H. (incomplete)
       →  EDMusic FF7 Soundtrack by Enrico Deiana, get it on 7H. (incomplete)
       →  OST Music Remastered by FinalFanTim and PacGamer, get it on 7H. (complete)
       →  Symphonic Remasters: Redux by Symphonic Remasters, unab0mb, get it on 7H. (complete)
       →  Arranged Soundtrack by Dracula9AntiChapel, Tsuna, get it on 7H. (complete)
Noteworthy albums:
FF7 Master Materia OST by hian (incomplete)
FF7 Remake by BitSymphony (incomplete)
FF7 Orchestral Album by Pontus Hultgren (incomplete)
FF7 OST Remake by CinemAsif (complete)

Discontinued:
Spoiler: show
   →  Another preservation work is "OST CDs Maximum quality mod" by FBX. It's based on the OST CDs as they are better in sound quality than the PS1 midi files and or PSF files. (incomplete) **DISCONTINUED**
   →  Another remaster work is "Synthetic Origins: FF7" by Mathew Valente / TSSF. A tedious work and appreciated attempt executed with painstaking accuracy. This is basically taking the sequences and utilizing samples from the original synthesizers and samplers with much less editing that was required to have the PS1 play it back at that time. Mathew, the sound engineer (owner of original samplers/romplers/sample libraries) adds a bit of flavor showing what the music would have sounded like if full patch instead of single samples were used... when it does not sound bad. FF7 has something like 60 to 70 samples, an educated guess is that we know 80% of the sources. These samples were identified from many people, see for example G-boy's spreadsheet as a good reference. Long story short: a much crisper sound and high quality samples bring us basically a remastered version. Also plugins, reverb released around the same year, many other stuffs, are all taken in consideration... and much more is happening behind the scenes. (incomplete) **DISCONTINUED**




4
General Discussion / [FF7RB] Rebirth Compendium
« on: 2022-06-16 23:25:19 »
    [Final Fantasy VII Rebirth]

    From FF7 25th Anniversary Celebration Broadcast: Revealed second title in the Remake Trilogy Project and first look trailer, announcement of Crisis Core FF7 Reunion, a Steam Deck compatible version of FF7 Intergrade for PC, FF7 Ever Crisis, FF7 The First Soldier. New director message. New Anniversary Website. (16/06/22)
    From Summer Game Fest 2023: Revealed FF7 Rebirth Q1 2024 release, new official trailer highlighting: high degree of freedom, story content, team combos, new comrades, new tracks and arrangements. (08/06/23)

    Trailers

    Gameplay

    Media & Influencers

    Other

    Bonus

    X relevant posts

    Video Interviews

    Interviews, Reviews

    Renders and Artworks

    Release date: 29 February 2024

    [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ] [ Patch: 1.030 - 1.040 - 1.050 ]

    Other FF7 Compendium:
    [/list][/list][/list][/list][/list][/list][/list][/list]

    5
      BEFORE CRISIS FFVII - THE COMPENDIUM ARCHIVE


      「ビフォアクライシス-ファイナルファンタジーVII-」
      Publisher & Developer: Square Enix
      Character Design: Tetsuya Nomura
      Producer: Kosei Ito
      Director: Hajime Tabata
      Number of Developers: 18 + 15 (core team + contractors)
      Service start date: 24 September 2004
      Service end date: 31 March 2018
      Beta first day: 1.6 million accesses
      Models supported: mobile phones (i-mode/EZweb/Yahoo! Keitai)
      Genre: network-based action RPG
      Monthly fee: 500 points (525 yen)
      Paid Members: approx. 100,000 (end of March 2006)
      Chapters: 24 + 3 special chapters

      Here's some info about the network-based action RPG, the first of its kind, developed exclusively for Japanese mobile phones and published by Square Enix in 2004. It was released on NTT DoCoMo's FOMA 900i line on a monthly subscription basis with "multiplayer" experience. The last special episode was released in September 2007. Just to flag up that the service to fully play the game was shut down on 31 March 2018. There's no longer any chance to play the 2004 original title in an official way. The "good news" is that the story of Before Crisis is going to be included in the mobile game Final Fantasy VII: Ever Crisis. Although most likely it'll be in compact form, just cliff notes.

      This is a list of data collected online about 2004 Before Crisis Final Fantasy VII, a prequel to FFVII and the first title in the Compilation of FFVII series. I'm gathering this in the hope of archiving as much as possible about the game and creating an idea of the game design and gameplay loop. I'm also hoping to convey a hint of the feeling that BC was supposed to leave with the player. That being said, enjoy!

      News Flash
      Spoiler: show
      09/03/2021 - The original BC FFVII demo is preserved by NaoyaShinota from the KDDI W51H.
      27/06/2024 - We've got some great news for you! The original BC FFVII full game is preserved by NaoyaShinota. This is the first time we've got hold of an official copy from NTT DOCOMO P-04B, so stay tuned for more updates!
      05/07/2024 - Incredible news! Yuvi has finally reversed engineered BC FFVII and got it running for real! Training mode is available and more. Need more flip phones with BC game on them to get more content.
      13/12/2024 - Shocking news! The full first chapter of the original BC FFVII demo is successfully extracted by Irdkwia and is now playable on Melange, a BREW emulator for Android. This is the first time the KDDI W51H's filesystem has been accessible in its entirety.
      28/05/2025 - Naoya secured another phone! Yuvi replicated Chocobo Racing from Gold Saucer!
      {NEW ☆}01/04/2024 - A new device has been recovered by Naoya and contains Rescue Mission and Two Guns! Yuvi is working hard on RE.


      Highlights
      PLAY THE 2004 OFFICIAL DEMO ON PC
      PICTURES AND VIDEOS FULL ARCHIVE
      MOBILE POST MORTEM P. 28
      COMPENDIUM ARCHIVE MIRROR
      CHAPTER COMPENDIUM

      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      OFFICIAL WEBSITE & FAQ
      Spoiler: show
      • [JP] Official Website (Archive) - it's a Flash website, and it's viewable through Pale Moon browser or Ruffle built-in Brave Browser
      • [JP] Official FAQ (Archive) - it's a Flash website, and it's viewable through Pale Moon browser or Ruffle built-in Brave Browser
      • Compatible devices: NTT DoCoMo FOMA 900i Series, SoftBank Yahoo! Mobile phones, AU EZweb phones. | FOMA Devices: D901i, D902i, F901iC, F901iS, F902i, N900i, N900iS, N901iC, N901iS, N902i, P900i, P900iV, P901i, P901iS, P902i, SH900i, SH901iC, SH901iS, SH902i, SH902iS, P-01A, N-02A, P-03A, as well as 902i/703i series or later. | AU Devices: W43H, W43HII, W51H, W51CA, SH008. | SoftBank Yahoo! Devices: 920SH, 921SH, 922SH, 923SH.
      Handy tools:
      Google Website Translator - many websites listed are Japanese, simply translate it with Google
      Yandex Image Translator - many screenshots listed contain Japanese, simply translate it with Yandex
      DeepL Machine Translator - Japanese alternative translator
      Google Images Search - Drag an Image and search it online


      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      STORY ◄◄◄◄◄◄◄
      Spoiler: show


      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      CHARACTERS ◄◄◄◄◄◄◄
      Spoiler: show

      About Following Character Names: Veld[Verdot ヴェルド], Shears[Sears シアーズ], Deeneh[ディネ, Dine]
      • The FFVII Advent Children Reunion Files, a rare book released in 2006 which feature both japanese and english language (page 96) has both Veld/Verdot and Shears/Sears depicted on the same page
      • The FFVII 10th Anniversary Ultimania, a book released in Japan only in 2007 has Verdot and Sears only
      • As per a Japanese-speaker: "The Japanese has very precise and inviolable rules on phonetics, for example every consonant (except n) must necessarily have a vowel behind it. So when a Japanese creates a non-Japanese name in katakana, it will often be approximate. "Shears" and "Sears", pronounced in English, share the same result - シ ア ー ズ, so without more info from who created the name it becomes impossible to trace the original name with certainty. Ditto for "Veld" and "Verdot", although Veld *perhaps* could be written differently in Katakana."
      • For Nanaki's companion, as per Japanese source ( ディネ ): "It's Dìne or Dinè (or Deeneh in phonetic English) but impossibile to guess where the accent should be going." Following English Fandom Wiki: Diné is the name of the Navajo people in their native language. So ultimately I would say it's Deeneh, pronounced Diné.

      From the sketches of Last Order -Final Fantasy VII-
      Katana, Shuriken, Nunchucks, Knife, Legend are not on those sketches
      The commentary isn't part of the sketch, it's just a basic name meaning research
      • Rod (Male): Alvis アルヴィス (The name Alvis is of Old Norse origin, he is mentioned as a dwarf who fell in love with the daughter of Thor, the god of thunder. In another source Alvis is described as meaning “All-knowing” or “All-wise”. Numerology: number 5, which is associated with being brilliant in every way possible and having strong emotional desires)
      • Gun (Female): Emma エマ (The name Emma derived from the Old German word “ermen” or “irmen”, which means “whole” or “universal”)
      • Two Guns (Male): Ruluf ルルフ (Rulf is believed to have originated from the Old English word “hrofl”, which means “wolf”. It is likely a variant of the word “rool” or “roolfe”, which was used to refer to a wolf or a wild animal)
      • Shotgun (Female): Freyra フレイラ (Freyra is derived from the Old Norse name Freyja, which means “a noble woman”. Numerology: Destiny, Inner Dream, Soul Urge, Personality and Heart’s Desire)
      • Martial Arts (Male): Maur マウル (The maul "Ursus arctos" is a subspecies of the brown bear)
      • Martial Arts (Female): Juget ジュゲット (A Jugette is a Japanese bite-sized piece of fried dough coated in a sweet or savory glaze. Chouquette in French)
      • Katana (Male): Balto バルト (The name Balto is also a derivative of the Greek name Balthasar, which means “Babylonian” or “Assyrian”. Babylonian: Characterized by a luxurious, pleasure-seeking, and often immoral way of life)
      • Shuriken (Female): Cissnei シスネ (The word “cisne” originates from Old French, derived from Late Latin “cicinus,” which is ultimately from Ancient Greek “kýknos” (κούκνος), meaning “swan.”)

      Partners De Facto:
      • Rod & Gun
      • Martial Arts (M) & Martial Arts (F)
      • Shotgun & Two Guns
      • Nunchucks & Knife
      • Shuriken & Katana
      • Reno & Rude
      • Veld & Tseng (temporary)
      • Legendary Turk (solo)

      Last Dungeon Assistants:
      • Shuriken's helper in the last dungeon is Rod (not confirmed)
      • Katana's helper in the last dungeon is Two Guns (not confirmed)
      • Shotgun's helper in the last dungeon is Martial Arts (F) (confirmed)
      • Nunchucks' helper in the last dungeon is Martial Arts (M) (confirmed)
      • Gun's helper in the last dungeon is Knife (not confirmed)


      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      GAMEPLAY ◄◄◄◄◄◄◄
      Spoiler: show


      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      GOLD SAUCER ◄◄◄◄◄◄◄


      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      MUSIC
      Spoiler: show

      Tracks:
      01 - "Theme of Turks" (BC-FFVII-Version)
      02 - "Mission"
      03 - "Survive"
      04 - "Secret action"
      05 - "Theme of Elfe"
      06 - "Black Beat"
      07 - "Desperate Crisis"
      08 - "Last Labyrinth"
      09 - "Rebirth"
      Bonus Track:
      10 - "Theme of Elfe" (Angel)
      11 - "Theme of Elfe" (Devil)
      12 - "Rebirth" (Edit)

      Theme of Elfe
      Lyrics:
      "The sky is falling, the stars are unclear
      Sometimes I wonder where I belong
      Please take me back to when the stars all aligned and shined
      I try to keep myself alive
      Please don't predict my future

      Be strong enough to live your life
      Don't look back
      Keep your eyes wide open and see
      Cast aside all doubts

      Fly me to the sky
      No time to waste
      Fly into your dream and future
      I need to go on and on
      Never runaway from the true
      Fly me in the sky
      I need to go on and on

      How can you see me, inside of my heart?
      Sometimes I'm afraid to realize
      Someone is dying, someone is killing
      How can be build a peaceful world?

      Be strong enough to live your life
      Don't look back
      Keep your eyes wide open and see
      Cast aside all doubts"


      ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

      GALLERY/MEDIA
      Spoiler: show
        PICTURES AND VIDEOS FULL ARCHIVE
        ARTWORKS
        FF ARTNIKS & TCG - CARD ARTWORKS

        MERCHANDISING

        FOMA P900iV

        OFFICIAL PROMOTIONAL CLIP

        GAMEPLAY FOOTAGE
        Handy Tools, Online Video Converters:
        y2down - ssyoutube - yt5s - v4.mp3youtube.cc - save.tube - steptodown vimeo


        ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

        VIDEOGAME MAGAZINES, WIKI, FANSITE, FANGAMES
        Spoiler: show
        VIDEOGAME MAGAZINES

        WIKI

        FANSITE

        FANGAMES


        ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

        FORUM & BLOGS, INTERVIEWS ◄◄◄◄◄◄◄

        ▂ ▃ ▄ ▅ ▆ ▇ █ █ ▇ ▆ ▅ ▄ ▃ ▂

        BONUS: FF7 EVER CRISIS
        Spoiler: show

        Once gdrive is on, folders: Artworks, Banner Celebration, Character>Introductions>Weapons>Costumes>Videos>Combat>Chibi>Portraits>Limit Breaks, Logo, Story Screenshots, Chapters Videos, Wallpapers In-Game

        YT link to full BC story playthru


        --------
        *Personal Thanks*
        -The above full Compendium was compiled on March 2021 and continuously updated over the years by Kuraudo.
        -Rinrin for uploading the very first Japanese playthrough of BC.
        -DarkAngel at Gunshot Romance for preserving BC material.
        -Grimoire Valentine at FFVIIExcavation for preserving BC and Compilation material.
        -Shademp for his incredible knowledge, BC and Compilation archives which inspired me.
        -Radigar for actively researching BC content.
        -Sousi for all his informative BC videos.
        -NaoyaShinota for his tireless efforts to locate the original game, which he successfully accomplished after three years, 2021-2024.
        -Yuvi for reverse engineering and making the magic happen.
        -Keitai Wiki Discord Community for sharing their knowledge and contributing to the research effort. 
        -Without these people, we wouldn't have been able to find BC content, which was released almost 20 years ago, 2004-2024.


        --------

        Other:
        [/l

        6
        General Discussion / [FF7RIG] Intergrade Compendium
        « on: 2021-02-26 09:57:12 »
        [Final Fantasy VII Remake Intergrade] and [Final Fantasy VII Episode INTERmission]

        From Sony State of Play: Official release date, Photo Mode, 4k, 60fps, Textures fix, New trailers, Yuffie DLC new story-chapter for PS5-only, Weiss secret boss as VR.
        From Famitsu Interview jp (full translation): Nomura not anymore Director but Creative Director, Hamaguchi will be Director of FF7R Part 2.

        PS5 - FF7R Intergrade

        Artworks

        Interviews

        Pre-order editions
        • Those who pre-order on PlayStation Store will get the Cacstar weapon, which Yuffie can wield in her story content.

        Features:
        -Improved textures, lighting, fog effects and background environments.
        -Two new game modes: "Graphics Mode" prioritizes 4K high-resolution graphics; "Performance Mode" prioritizes smooth action at 60 frames per second
        -Fully customizable “Photo Mode”
        -DualSense wireless controller, with its haptic feedback integration, and enjoy dynamic bike racing with its adaptive triggers.
        -New difficulty settings for ‘Classic Mode’ provide new ways to play
        -Optimized loading times
        -Experience two separate chapters from the main story and a new exciting battle in the battle simulator! (source)
        -Weiss as secret VR battle
        -Yuffie's episode has another boss fight at the end of it.

        Description:
        -The new episode featuring Yuffie is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE, happening after the explosion of the Fifth Mako Reactor. Play as Wutai ninja Yuffie Kisaragi (accompanied by her trusty partner/sidekick Sonon) as she infiltrates Midgar and conspires with Avalance HQ to steal the "Ultimate Materia" from the Shinra Electric Power Company (under the secret orders of Wutai.)
        -Both Yuffie and Sonon, with the help of the Avalanche HQ, they go into enemy territory for the sake of their homeland and for revenge.

        -Those who own the physical or digital PS4 version of Final Fantasy VII Remake and want to experience the PS5 enhancements can upgrade to the PS5 version at no extra cost**, and carry over their save data from the PS4 version.*** PS4 players who upgrade will still need to purchase the new episode featuring Yuffie separately.

        Release date: 10th June 2021

        [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]


        [FF7 Remake Original Soundtrack]
        Finally, the FINAL FANTASY VII REMAKE Original Soundtrack will be available on online music subscription services**, including Apple Music, Spotify and Amazon Music Unlimited, from February 26. Fans can soon enjoy the 156 tracks that brought life and color to FINAL FANTASY VII REMAKE wherever and whenever they want. For more information, please visit the respective pages.

        Spotify: https://open.spotify.com/album/2ufkFJsK2Hh2ZdmgrRmCv3?si=71wM2AvJScCjpwYoFvqoOQ&nd=1


        Other FF7 Compendium:

        7
        MIDGAR UNDISCOVERED FFVII - LORE
        ["Powered by eight giant mako reactors that were erected by the Shinra Electric Power Company, Midgar is known as the city of mako. Rising 300 meters above ground level, the steel plates surrounding the Shinra Building offer comfortable residential districts for its well-heeled citizens. Below these plates, however, are the dark and derelict slums for the impoverished."]

        What's this for?
        { To inspire future mods, to collect some info.
           The FF7 modding scene never stops to surprise us.
           Would it be nice to walk around Midgar as a whole? }

        Spoiler: Full Midgar OG mapping, credit to Luneyes • show


        •What we don't get to see while in Midgar?
        -S1 slums/upper (we see S1 Mako Reactor)
        -S2 slums/upper/reactor
        -S3 slums/upper/reactor
        -S4 slums/upper/reactor
        -S5 upper (we see S5 Mako Reactor and S5 slums)
        -S6 upper/reactor (we see S6 slums)
        -S7 upper (we do in Remake)
        -S8 slums/reactor (we see a glimpse of S8 slums in Ever Crisis)
        -Deepground

        What we actually see in OG.
        -S1 Mako Reactor (Remake)
        -S4 Plate Interior (Remake)
        -S5 Mako Reactor (Remake) and S5 slums (Remake)
        -S6 slums (Remake)
        -S7 slums (Remake)
        -S8 upper (Remake)
        -S0 Shinra Building (Remake)



        Once upon time...
        -Midgar was once eight individual towns, but their names have been forgotten in favor of referring to the different areas as sectors.
        -The now nameless Slums were once home to the workers.
        -Shinra Manufacturing was a company specialized in weapon manufacture.
        -Shinra Manufacturing begins construction of Midgar in [ μ ] - εγλ 1976/06/24. The company establishes its headquarters in the city and rebrands itself as the Shinra Electric Power Company. They discovered a process to refine the planet's life energy, the lifestream, into a form of energy they dubbed "mako". The city is under continuous construction since then.
        -However, Shinra Manufacturing was suppose to have a location for their previous HQ, who knows in which "Slum" would that be? Or maybe outside the giant Midgar?


        Shinra Creations
        Weapons, Mecha, Robots, Cyborgs...

        Transportation
        -The Corkscrew Tunnel it's a large spiral tunnel encased in the tall circular structure that supports the center of the city. It is the primary method of transportation between the upper plates and the slums below via the railroads that run through it. Absent of a train, a motorcycle can be used to drive through them.

        Shinra Divisions
        ► The Research and Development Division (Hojo)
        ► The Advanced Weaponry Division (Scarlet)
        ► The Public Security Division (Heidegger. Also known as Peace Preservation, is Shinra's non-mako infused military/police force, Shinra Security Officers)
        ► The Urban Planning Division (Reeve)
        ► The Space and Aeronautics Division (Palmer)
        ► SOLDIER (Elite troops assigned to Shinra's Public Security Division. Those who pass SOLDIER's rigorous screening tests are bathed in mako to further enhance their physical capabilities. Units are assigned one of three ranks depending on aptitude, but even SOLDIERs in the lowest rank are not to be underestimated)
        ► Deepground SOLDIER (Shinra’s top-secret military group was known only to President Shinra which created it. Formerly the medical division. Also known by Heidegger, Scarlet and Hojo, as of "high rank people"; if Rufus was briefed after Shinra's death, that's unknown. Tsviets: an elite unit within Deepground army which are looking for Protomateria = Ancient Materia, key to control Chaos & Omega. "Only the DG SOLDIERs who have been injected with Genesis’ genes could become a Tsviet with a colour epithet." - CC Ultimania.)
        ► Subclassification: The Turks - Affiliation: The General Affairs, Auditing (Rufus. A special Shinra task force often saddled with atypical assignments, such as scouting for SOLDIER recruits, escorting important individuals, spy work and assassination. The Turks keep to the company's ever-growing shadow, performing deeds best kept out of the public eye. )

        Shinra Building Floors (Sector 0)
            Deepground
            B20 - Advanced Weaponry: Testing
            B16 - Advanced Weaponry: Inspection
            B15 - Advanced Weaponry: Production
            B14 - Advanced Weaponry: Maintenance
            B13 - Advanced Weaponry: Development
            B12 - Advanced Weaponry: Research
            B3 - General Affairs: Auditing
            B1 - Underground Parking

            Shinra Building - Perimeter
            1F - Entrance
            2F - Atrium
            3F - Elevator Hall

            Executive floors
            10F - Adminstration
            20F - Research and Development
            30F - Urban Planning
            40F - Space and Aeronautics
            50F - Public Security
            59F - Skyview Hall
            60F - Memorial Museum
            61F - Visual Entertainment Hall
            62F - Corporate Archives
            63F - Recreational Facility
            64F - Conference Rooms
            65F - Hojo's Laboratory: Sublevel
            66F - Hojo's Laboratory: Main Level
            69F - Executive Suite
            70F - President's Office

        Mako Reactor
        These massive plants harvest the mako deep within the planet to power the city. In order to prevent intelligence leaks and keep mako poisoning to a minimum, most labor and security inside the reactor is automated.

        Sun lamp
        President: "By the light of these magnificent lamps... We shall lead our brothers and sisters of the undercity to a brighter future."

        Architectural digest
        -A 31 years-old city constantly expanding, building on itself, building over its history.
        -“The idea is that the city is being built from the center outwards."
        -"You can also sense the different architectural styles as you go out from the central pillar, with high-rises on the city edge. We’ve put quite a bit of effort into making you feel like it is modernizing as the city builds outwards.”
        -“Within each sector you’ve got the difference between rich and poor. Each plate is its own city,”
        -“There are some areas within those that are older, beaten up. The playground is used to show there are downturned areas that aren’t so well off in the city areas too.” Kitase & Hamaguchi
        -The construction of the sectors begin with Sector 0, Sector 1 going onwards, that's the oldest builded sector and the most high-risk to live in (as of exception for the Sector 4 since in Crisis Core Mail, in Shinra News we read "Shinra Company Headquarters and Sector 4 are the last on the schedule to be completed. The headquarters interior in Sector 0 is complete and already in operation. The exterior is slated for completion in two years, while the surrounding city will be finished in seven years. Reeve." But this could be talking about "completing" only)


        Uppercity
        Rising 300 meters above ground level, the steel plates surrounding the Shinra Building offer comfortable residential districts for its well-heeled citizens.

        Undercity
        Life is mean and meager in this dark section of Midgar—a stark contrast to the thriving cityscape just above it. Despite the poor quality of life, there is a strong sense of community and independence among its people.

        Sewer System
        Beneath the slums, a labyrinthine sewer system twists through Midgar, collecting the city's refuse and runoff. Monsters have taken up residence in its dark passages and unexplored tunnels, giving even the most intrepid urban-spelunkers a reason to balk.

        The various Don of the Slums
        -Gabriel Gainsborough is the good Don of Sector 5 Slums. (source: Traces of Two Pasts.)
        -Corneo is the Don of Sector 6 Slums.
        -Manson is the Don of Sector 8 Slums (source: Traces of Two Pasts.)

        The Wasteland
        -Thanks to its eight mako reactors, the city's massive power demands are met, but at a cost to the surrounding countryside, which has become a barren wasteland due to the city sapping the surrounding life energy.

        Curiosity
        -Midgar's name derives from Midgard, one of the nine worlds in old Norse mythology. One could think that previously the eight Midgar sectors/town were named after Niflheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim, Helheim? Who knows...
        -In ToTP and Rebirth Nibelheim's river is named Gunnthra, as well as the cave in Rebirth is named [...]. Several Rebirth weapons: Járngreipr, Brísingamen, Gambanteinn, Gjallarhorn, Fafnir, Rune.
        -The waste it’s a real issue, most of it it’s thrown into the Slums from the Upper plates, specifically the Sector 1 outer edge it's extremely full of it.
        -During the Wutai War and earlier the Shinra produced a lot of SOLDIER and Materia, so there should be for sure a huge establishment or area designed to create those.
        -Due to insufficient supply and technology, a movement begin to start in the Slums. Creation of internal rules, re-use of waste, self-defense. The "Neighborhood Watch" goal, of which Biggs and Wedge are part, is protecting the Slums and teaching locals how to defend themselves.

        -Chocobo bean popcorn is a thing...

        ---



        Sector 0
        -Shinra Building: The Headquarters of Shinra.
        -SOLDIER: P0 Class training program (from FS.)
        -SOLDIER ranks / class (from FS.)
        -Deepground facility: Shinra's darkest secrets lurk miles underground with an entire hidden city home to their Deepground program. Underneath Midgar was built the same time the Shinra Headquarters, in 1976 as a medical lab for wounded SOLDIER members.
        -Mako Reactor 0: builded in Deepground to power the facility and the Shinra Building above it.
        -Deepground SOLDIERS
        -Tsviets: Before the war's end the facility was reformed into a secret prison for human experimentation with the aim of replacing the existing SOLDIER program with stronger, unquestionably loyal candidates.
        -Restrictors: Four specially picked members of SOLDIER Unit 14 "Lost Force", the confidential unit would prove their worth by destroying the 13th Unit, Ragnarok, in a single night. They were generals who enacted the orders of President Shinra and maintained rigid order among Deepground.
        -Other: Worldwide Network, the SND, the Protomateria, Stagnant Lifestream, Patricia (artificial materia acting as supercomputer), the secret cave.

        Sector 1 - Mako Reactors & Waste Zone: High Danger / High Waste Levels
        -Its proximity to the mako reactors makes this area unsuitable as a residential district, so it's used as a dumping ground for waste materials and a graveyard for old waste management facilities in operation during Midgar's construction. With parts of the foundation caved in and some sections of the outer wall in serious disrepair, the sector has been overrun by monsters, making if a dangerous area that most slum residents keep well away from.
        -Weapon production plant beneath the plate available.
        -One of the eight Midgar mako reactors. These massive plants harvest the mako deep within the planet to power the city.
        -In order to prevent intelligence leaks and keep mako poisoning to a minimum, most labor and security inside the reactor is automated.
        -Sector 1 is monster and waste overcrowded close to the outer edge, high-risk to live in due to pollution that reaches even the upper plates... not easy location for the Slums.

        Sector 2 - Habitable Zone: Medium Danger / Medium Waste Levels
        -Most undercity residents live here, in the tolerable margin between the mako reactors and the processing plants. Though monsters are still known to find their way in, resident-led neighborhood watch groups help maintain a semblance of peace.

        Sector 3 - Industrial Zone: Low Danger / Low Waste Levels
        -Energy plants built to support Mako Reactor 0, sewage treatment plants, and other large-scale facilities are positioned around the main pillar. This area is relatively safe: monsters rarely venture here, as it is the zone most removed from the city's outer wall.
        -The main pillar is surrounded by large-scale facilities placed to be in position far from the outer edge. There are few monster and the risk level is low.

        Sector 4
        -Weapon production plant beneath the plate available.
        -The main pillar is surrounded by large-scale facilities placed to be in position far from the outer edge. There are few monster and the risk level is low.

        Any Sector 1 to 4 slums
        -BC Turks: "Emma" birthplace is Midgar slums, Elena's elder sister.
        -Probably house to big Weaponry Establishment and old HQ of Shinra Manufacturing.

        Any Sector 1 to 4 upper
        -BC Turks: "Alvis" birthplace is Midgar upper plate.

        Sector 5 upper
        -Mako Reactor 5: A mako reactor built on the border between Sector 4 and Sector 5. Doubling as an artillery development plant, this reactor expends an exorbitant amount of power. New heavy weaponry is currently being produced there at an alarming rate.
        -Hollander's Secret Laboratory.
        -Denzel, seven years old at FF7 time, grew up in a well-to-do family in Sector 7. Parents died in the plate-fall but Denzel survived thanks to the father that foresaw the advent and sent the son in Sector 5 upper plate. His father, Abel, worked for Shinra Electric Power Company, while his mother, Chloe, worked around the house.

        Sector 5 slums
        -Elmyra's father-in-law (Gabriel Gainsborough) was a very important person for S5 Slums and was the good version of "Don Corneo" for Sector 5.

        Sector 6 slums
        -The walls between the slums are barriers, put in place to prevent incidents like the fall of the Plate Number 6 from damaging other areas.
        -BC Turks: "Ruluf" an ex-bodyguard of Don Corneo. His birthplace is Wall Market.
        -Church: a now lost religion
        -Evergreen Park
        -Wall Market: Walled in on all sides, Midgar's biggest and most infamous entertainment quarter is run almost entirely by a man named Don Corneo. Free of Shinra's influence, this dangerous area of the city offers "intriguing" ways to pass the lonely nights.
        -Mansion of Don Corneo
        -Honey Bee Inn
        -Sewer System beneath Sector 6 and Sector 7

        Sector 6 upper
        -Largely impassable since the plate's collapse some years ago. Buried in the wreckage of what was once the upper part of Sector 6 and the expressway, it is now rife with monsters.
        -Collapsed Expressway.
        -Initially Sector 6 contained company housing for lower level Shin-Ra employees after Midgar was finished; company housing would later be moved to Sectors 7 and 5
        -Housing was supposed to be demolished, but some rich guy leased it from Shinra for his workers to live in; people who live there now came from the slums; rent is cheap compared to the rest of plateside Midgar; kind of place where people are poor for the plateside, but too rich for the slums live
        -Houses  are very basic and made out of what looks like brick.
        -Evan Townshend grew up in Sector 6 upper plate with his mother Annette. He is the illegitimate son of President Shinra.
        -Much of the Sector 6 upper plate is obliterated due to an accident while building it initially.

        Sector 7 slums
        -Avalanche HQ: A group of planetologists working to protect the planet. As the organization grew, smaller cells began to splinter off. To distinguish themselves among the growing factions, it took the appelation "HQ". Despite the many groups' different approaches and ideologies, they still occasionally work together for their one shared purpose: the destruction of Shinra.
        -Midgar cell: Groups which have splintered off from Avalanche HQ. The Midgar cell, led by Barret, harbored misgivings about HQ's policies and decided to defect. Since going rogue, Barret and the others employ extreme, if not altogether dangerous, methods to save the planet from Shinra.
        -7th Heaven: A mako reactor built on the border between Sector 4 and Sector 5. Doubling as an artillery development plant, this reactor expends an exorbitant amount of power. New heavy weaponry is currently being produced there at an alarming rate.
        -Neighborhood Watch: An organized group of slum residents dedicated to protecting the town in lieu of Shinra, who has shown nothing but indifference towards the slums. The watch deals with a variety of issues, such as building reconstruction, arbitration and monster extermination.
        -Sewer System beneath Sector 6 and Sector 7
        -Train Graveyard: An abandoned storage area piled high with defunct freight trains that were used in Midgar's construction. One can almost hear the grinding of wheels and the screech of engines when the wind blows just right, and on occasion, even the laughter of children.

        Sector 7 upper
        -Residential area
        -Employee housing area
        -Jessie parent house
        -https://youtu.be/zM-dSxfrswA

        Sector 8 slums
        -Manson is the Don of Sector 8 Slums (source: Trace of the Two Pasts.)

        Sector 8 upper
        -Midgar's newest and and most picturesque sector is already a cultural hub, setting trends for the whole city. The district's playhouse is also home to the popular theater production Loveless.
        -Business District
        -Loveless Street
        -https://youtu.be/uoi6xGaku9o

        ---

        Worldbuilding & Lore
        -Material Ultimania - Worldbuilding Materials (ENG) - video (5:17)
        -Midgar Timeline - #2
        -Timeline of Shinra's history
        -Mako Reactors Chart
        -"Crisis Core" - Mails/Lore
        -"The Kids are Alright" - Lore
        -"On The Way to a Smile" - Lore
        -Omega and "G" reports
        Phamphlets:
        -How's the weather in Midgar today? (as of 13th Feb 21 from "Midgar News" released in last orchestra event)
        -Plants dying, waste issue etc. (as of 13th Feb 21 from "Midgar News" released in last orchestra event)
        -How's the weather in Midgar today? (as of 17th Apr 21 from "Midgar News")
        -lol


        What could be done in Sector 1, 2, 3 and Sector 4?
        [IMG by Chris Goss]
        -Definetely a steampunk-influenced city-state has more in store for us. #Architecture explanation
        -Sector 1 should not have slums/residential areas due to too many monsters and waste,
          prolly only one small hub close to Slum 2 could have survived with automated protection in place; however, Sector 1 upper could be a go.
        -Sectors 2, 3, 4 slums as a new areas with heavy steampunk setting.
        -Sector 2 would have a much more dangerous areas due to Slum 1 monster breakthrough.
        -New NPCs and deserted SOLDIER would be among the mass, with some gang of Steelheads as NPCs (Dark Angel, TV series.)
        -Each Slum could be house of a different "Don", each of the Don would be the "Slum Boss", they all contending piece of lands (from Trace of Two Pasts novel.)
        -Sector 8 official canon Slum Boss is Don Manson, it could be created one more in any of Sector 2, 3, 4 areas.
        -If to create an unofficial new Don, he could be depicted smoking Mako, and that he is into Mako & hi-tech stuff.
        -New side quests, new minigames, new steel-mech bosses.
        -Mako could be used as a recreational drug in Sector 2, 3, 4 with a couple of "Mako Junkie" NPC around; From Early material in Ultimania Omega we can read: "In the original story drafts Sephiroth would succumb to Mako addiction and suffer withdrawal symptoms and while a normal person would have been crippled, Sephiroth was a unique exception: only his madness would be amplified while he would manage to retain his composure."
        -Here some "reboot-art" by Feng Zhu (a diverse taken on Midgar) #More pictures - #Video - #Video 2.
        -As shown by Extended Mod - Project by Shampignon nothing is impossible, something like this would be another insane utopia realized.


        Other FF7 Compendium:

        8
        FAQs and Tutorials / Reunion working with other mods
        « on: 2020-02-19 16:16:31 »
        For who is playing Reunion 06c and had my same questions/issues please see below.
        I thought was fine to share and help:

        1) I dunno how to add my favourite mod :c
        Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
        then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
        save it and play the game.

        Now, the above you can apply for any other textures or mod, per example:
        -Avatars goes in CUSTOM\yourmodname\Texture\menu
        -Prelude screen goes in CUSTOM\yourmodname\Texture\cr
        -Thinbars (from Menu_Enhanced_Stock_UI_1.0) goes in CUSTOM\yourmodname\Texture\menu (this is not fully compatible though)
        -Upscaled Movies goes in CUSTOM\yourmodname\Direct\movies
        -Upscaled Magics see number 4 below.
        -Upscaled Battle Textures (584 files, ENEMY, STAGE, etc.) goes in CUSTOM\yourmodname\Texture\battle
        -etc.


        2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
        Simply download this file and place it in your FFVII root folder. Not yet working? Well then play with joystick.

        2-bis) I would like to play with the D-Pad on the joystick and not with analog sticks. :c
        Simply use a 3rd party mapping tool JoyToKey and set/ your POV as "UP arrow" clicking the same ↑ from your keyboard, do the same for the other buttons, save the setting, keep open the software and play the game. Now you can use D-pad on your joystick.

        3) My mod it's in .iro format I dunno what to do :c
        Simply download IroNite and extract the files with it, now you can place and use the mod as mentioned above in point 1.

        4) My Upscaled Magic textures aren't loading, I dunno what to do :c
        Simply place these files "RAIN7, SEFFECT1, SEFFECT2, SEFFECT3, etc." (82 files total) into following folder:
        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
        Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" (8 folders total) + "amax, a1, alex1, alex2, etc." (1522 files total) into following folder:
        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
        then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
        save it and play the game.

        5) Screen tearing issue
        Simply make sure the option vsync is on y (yes) inside your Options.ini file.
        Save Options.ini and play.
        What is it and other solutions:
        - https://dailytechposts.com/screen-tearing-fixed/
        - https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/
        - http://forums.qhimm.com/index.php?topic=15214.msg212938#msg212938

        6) I downloaded the translation in my own language (not english), I don't know how to use it :c
        Simply go in:
        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\BASE\New_Translation
        Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
        However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

        -Please note if you changed translation in your language certain files if not loaded should be moved to the following folder:
        (ONLY applied for Italian porting so far)

        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\Texture\menu
        The above it's for the avatar for example. While for magic you will move to:
        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\battle
        C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\magic


        Also ALWAYS make sure to read FULLY the first post and the help file of Reunion.

        9
        Releases / [FF7PC] Jenova_e unsubbed high res
        « on: 2020-01-28 22:34:23 »
        Heya guys.

        Just got this finished for Caledor's new Italian re-translation (and most valid translation.)

        If you are interested you can use it, just credit it.

        jenova_e (nivljnv) - Libx264, format .mp4

        jenova_e (nivljnv) - Lagarith, format .mkv

        CRF: "Constant Rate Factor used by many video encoders (such as x264, x265, and VP9) that represents a constant quality value between 0 and 51, where lower is better."
        - However, you will not find any big difference at 15, 20 will be still valid.

        Thanks a lot for mirrors Apoly.

        Cheers,
        Kuraudo

        10
        WIP / [FFVII] Snowboard Progress
        « on: 2019-06-17 17:31:07 »
        Snowboard Minigame modding scene progress by Maki.

        Cheers Qhimm community.

        Please refer to GitHub Thread if you want to cooperate. https://github.com/julianxhokaxhiu/FFNx/issues/440

        11
        General Discussion / FFVIII Remastered
        « on: 2019-06-11 03:57:51 »
        From E3 2019: Final Fantasy VIII Remastered coming out in 2019 for PlayStation 4, Xbox One, Nintendo Switch e PC (Steam).

        Links:
        Cheers,
        Kuraudo

        12
        General Discussion / [FF7R] Remake Compendium
        « on: 2019-06-10 04:48:57 »
          [Final Fantasy VII Remake]

          From E3 2019/GR+: Official release date, new trailer and game contents of Final Fantasy VII Remake was revealed.
          [ First released on PS4 on April 2020; Dub: Japanese, English, French, German. Sub: English, French, German, Italian, LatAm Spanish, Brazilian Portuguese, Spanish options ]

          Trailers

          Gameplay

          Other

          Bonus

          Interviews


          Renders and Artworks
          Spoiler: show



          Voice Actor:
          • Cloud Strife: Cody Christian (All American, Teen Wolf)
          • Barret Wallace: John Eric Bentley (Hart of Dixie, Lab Rats, Fear of the Walking Dead)
          • Aerith Gainsborough: Briana White (Criminal Minds: Beyond Borders, Occupants)
          • Tifa Lockhart: Britt Baron (GLOW, The Thing About Harry, My Valentine)
          • Red XIII: Max Mittelman (Persona 5, One-Punch Man)
          • Jessie: Erica Lindbeck (Spider-Man PS4, Mortal Kombat 11)
          • Biggs: Gideon Emery (Dash & Lily, Teen Wolf, Dragon Age II)
          • Wedge: Matt Jones (Bob Hearts Abishola, Breaking Bad)
          • Sephiroth: Tyler Hoechlin (Superman & Lois, Teen Wolf)
          • Reno: Arnie Pantoja (Konosuba, Trolls, Sydney White)
          • Rude: William Christopher Stephens (The Avengers, Spies in Disguise, Mortal Kombat 11)
          • Tseng: Vic Chao (Seis Manos, Mortal Kombat X, Ben 10)
          • President Shinra: James Horan (Metal Gear Solid V, Fallout: New Vegas, Love, Death & Robots)
          • Heidegger: John DiMaggio (Futurama, Adventure Time)
          • Scarlet: Erin Cottrell (Love’s Long Journey, The Identical)
          • Palmer: William Salyers (Regular Show, Spider-Man PS4, Batman: Return of the Caped Crusaders)
          • Reeve: Jon Root (Call of Duty: Ghosts, Fallout 76)
          • Professor Hojo: James Sie (Jackie Chan Adventures, Uncharted)
          • Marlene Wallace: Brielle Milla (The Ellen Show, T.O.T.S.)
          • Roche: Austin Lee Matthews (Chocobo’s Mystery Dungeon, Trails of Cold Steel III)
          • Don Corneo: Fred Tatasciore (Overwatch, Fortnite, Gears of War)

          Pre-order editions:
          • Standard Edition: Summon Materia Chocobo Chick;
          • Deluxe Edition: Summon Materia Cactuar and Chocobo Chick, one art book, one soundtrack CD and one SteelBook featuring Sephiroth;
          • 1st Class Edition: all aforementioned options plus Summon Materia Carbuncle and action figure Play Arts Kai featuring Cloud and Hardy Daytona.

          Release date: 10.04.2020

          [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]


          Other FF7 Compendium:
          [/list]

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