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Messages - LordUrQuan

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76
The difference between the drivers is that FFNx uses bimg and bgfx to create the texture, and Aali's driver uses libPNG directly without bgfx.
It is possible that something is wrong either in how we use these libs or inside bimg/bgfx. Maybe address this will also speedup DDS, dunno
TrueOdin said on Discord that he has found bugs in bgfx's engine and submitted patches upstream.  Whether or not any of those bugs address this, though, I'm not sure.

77
Releases / Re: [FF8:Remastered] Project Maximum FMV
« on: 2020-06-02 02:39:23 »
I encoded the intro FMV at 7mbps (2x upscale) and 14mbps (4x upscale). As usual, audio is from PS1 version encoded at 320kbps. I feel that the files are still a bit too big for the final release, but for now it's ok. 'Movies' directory is about 0,98GB in the remaster, so with the same compression ratio it would be about 3,05 GB for 2x upscale and 6,1 GB for 4x upscale. Seems like too much.
Are you saying just the intro movie would be 3GB, or you're estimating the finished pack would be?  Obviously your codec choice will play a large role in how big the files end up being, but if you aim for compatibility with FFNx, you've pretty much got the whole world of choices (including x264)

78
Releases / Re: [FF8:Remastered] Project Maximum FMV
« on: 2020-05-30 22:05:30 »
Absolutely incredible.  What you're doing to these FMVs is the same level of awesome as Jusete's work on FF7 fields.

79
7th Heaven / Re: Some dialog boxes just don't appear
« on: 2020-05-28 18:28:54 »
This shows up in your list like 5 or 6 times only difference I can see is the id number.  are these all field textures?  I know Satsuki has different texture packs for battle, field and world along with movies and a few other projects but those would/should show as being that Battle, Field, World and Movies etc. 
It's a limitation of the pack builder that Satsuki's already aware of... the current version will generate UUIDs and categories correctly, but the descriptions weren't being adjusted to account for which options were enabled.

80
Why should a retranslation mod be incompatible with anything aside from other such mods?
It's not.  DLPB has made it abundantly clear that he does not want Beacause (or any other portion of Reunion) ported to the 7H ecosystem. Asked and answered.  End of story.  Game over.  Further whinging about it will likely result in moderators' wrath.

81
General Discussion / Re: FF7 in Win2000?.
« on: 2020-05-18 12:47:13 »
There is a sizeable old school community who build time accurate gaming rigs for retro gaming.
True (and if I ever get the time, I'd like to build a frankenrig myself), but nobody in their right mind used Win2000 for games because DirectX wasn't designed for it, and half the time wouldn't even run (I tried). 98SE was the go-to system of the time, possibly ME if you were a masochist.

82
Which version of 7H are you running? 

Quote
(I have a black screen till I press some buttons and the first thing that I can see is the "NEW GAME or CONTINUE") (that means a video problem or I am wrong?)
No, this means your movies are missing

Quote
If I try to reinstal 7th heaven, my saved games would be lost on that uninstall?
No, 7H doesn't touch your save folder.  If you're worried about it, though, you can always back them up just in case.

83
Releases / Re: [FF8:Remastered] Project Maximum FMV
« on: 2020-05-15 13:07:17 »
wow I think "looks good" doesnt even do it justice.

Considering All variables (base quality, limitations etc etc..) Imo this is absolutely fantastic.

Hope you end up doing all of them in this quality. Please do!
This is awesome! Wow, such quality
When Kaiser and Maki are both hype, you're doing something VERY right  8-)

84
It's not against the rules of the forum to use music from official OSTs, right?
All ripped content is against the rules.  That's why, for example, Carlucci has been taking meticulous care to contact the authors/remixers of everything he's putting into his music selector mod.

85
Maybe it makes you feel good just clicking that dislike button daily.....
Don't let it get to you... I've noticed my own karma take as big a hit as ten points in a day, then slowly start creeping back up until they take another massive hit.  Best I can figure is someone with multiple accounts just decides gets their underwear in a twist, and this is the only way they can lash out.

86
7H is currently English only.  You can either use the old converter program (which converts from any Steam to 1998 English), or wait for v2.1 which will include support for several new Steam languages.

87
Only the English version is currently supported.  A couple more are planned for v2.1, but cn_* is not among them.

88
General Discussion / Re: Which Steam version of FF8?
« on: 2020-05-05 17:02:22 »
The original has a larger library of mods and is pretty much a "known" entity.  The "Remaster" took a bunch of original mods and repackaged them, along with some ongoing adjustments to resource files and DRM, so there are things that work, things that don't, things that one day work, break later, then suddenly work again.

89
You need to edit FFNx.cfg to taste (7H only knows about the default driver right now)

90
General Discussion / Re: What on Earth is this mod?
« on: 2020-04-29 14:07:03 »
Ok, if I want to learn how to do this I should learn coding? What should I start if my goal is to be able to make things like this? learn C++? I am only 16, I don't have programming knowledge yet so I would need to start from beginning but I love this game so even if it takes many years that is ok.
You're young, so that's a huge head start ;)  As for what language to learn, that's really going to depend on who you ask and what that person is doing. C++ and C# are going to get a lot of "Yeah, awesome!" responses, but as you probably know, those aren't the only languages out there.  You'll find a lot of people will hate on Java, but it's actually huge in real-world usage, particularly in the embedded space where devs are coding on desktop x86 hardware but deploying on ARM (Raspberry Pi is a perfect example). Languages considered by the "cool kids" to be obsolete like COBOL and FORTRAN remain in heavy demand because there are mountains of legacy code in banks and government that can't be replaced without significant amounts of pain and risk. Then there are niche languages like ladder logic (used in industrial automation, my background) that don't even look like languages at all.

As for how to learn it, don't worry so much about which language at first as much as just making it interesting (even if just silly simple), and getting/staying strong in school subjects like math.  Writing solid programs, especially games, depends on solid understanding of things like geometry (not those silly Side-Angle-Side proofs we have to do, but how points and planes behave in a three-dimensional space), linear algebra and matrix manipulation (so you can work with those points), and algorithms (a computer will do EXACTLY what you tell it to do, so you need to have a solid grasp on how to describe a process, including all impossibly rare but still possible edge cases that might cau@!#%%
Parse error before ;
Segmentation Fault: Core dumped

91
General Discussion / Re: What on Earth is this mod?
« on: 2020-04-28 20:30:42 »
Is it possible for anyone to learn make stuff like in these (PHS swap and such) or does it require expert programming?
I'm going to answer those questions in reverse... It does require a high level of black magic and code sorcery to accomplish this stuff, BUT given the time and resources, coding is something anybody can learn to do.

92
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-28 18:59:45 »
PS4 Remake arrived today, done things in the wrong order though; PS4 will arrive on thursday.
Hah... that's a lot like how my dad dropped the bomb that we were getting a new computer for Christmas while I was in school.... a copy of "Mike Ditka's Ultimate Football" was under the tree that year.  My younger brother was like "Cool, football game!!" and I'm like "There's no way our 8088 clone can handle this."  Sure enough, I look at the min req's on the side sticker and 486-33 w/VGA is listed.  The Gateway came about three days later :)

93
7th Heaven / Re: Errors in Downloading Field Textures
« on: 2020-04-28 12:36:04 »
More that people have been absolutely slamming our servers since FF7R came out, and want to go back and play the original again.  All of the Qhimm and MOTR catalog have mirrors, and the larger Qhimm mods also have torrents on the 7H website.

94
General Discussion / Re: What on Earth is this mod?
« on: 2020-04-28 12:30:47 »
My friend sent me a youtube video of Cloud doing punisher stance from remake on the original ffvii, and swapping out characters in battle -- with animations and everything. It is the youtube channel of someone named Quantumpencil (not sure if I can post links here). I could not find how to get this mod and I was directed here as the center of all modding for this game.

What is this mod? Can it be downloaded? Can I make new moves like in these videos? Thanks.
What you saw is a very early work-in-progress of a project called Sister Ray.  Quantumpencil (and others) have a lot of ideas and a lot of enthusiasm, but it's going to be a while before anything is publicly released because of the sheer scale of what they've got in mind, and the balance issues those ideas bring along (just ask Sega Chief how hard it's been to balance New Threat, and that's using vanilla game mechanics).

95
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-28 12:12:20 »
Hello !
First of all thank you for all this work done over the years! All Qhimm community do a great job ! 8-)
hmm but I would have a question, I do not believe if it has already been asked, but, is it possible to change the language of the game.
I used until now version 1 of 7th heaven and I had no problem to play in French but since version 2 the game forces me to use the English version. Is there something to do?
Just wait... v2.0 is English-only (we had to start somewhere), v2.1 is having support for several more added :)

96
ok so is up to date.
Asking in official discord maybe is not a good idea since they not support this method
He means the FFNx channel on discord.

97
Support / Re: Installing new translation mod?
« on: 2020-04-26 16:36:36 »
I've read that. And I get that 7H and Reunion aren't interested in working with each other at the moment. But would it be possible for a third party to just take all of DLPM's translation–sacrilegious as such a thing would be as it equates to theft–and make some custom mod/iro that works with the 7th Heaven Mod Manager? I know it's kinda looked down to talk about this stuff, but I ask purely outta curiosity.
It's not an "at the moment" sort of thing, nor is it that we've got some kind of animosity towards each other... they're just completely different frameworks that are totally incompatible with each other.  Could someone tear apart Reunion to make a 7H IRO pack?  Don't hold your breath.  As noted in the thread we've referenced, Reunion does a LOT more than just fix the translation.  DLPB has fixed a number of other "original to the game" bugs and reworked a significant portion of the sound engine, so it's not as if someone can just do a direct comparison and copy them all over.

98
Support / Re: Installing new translation mod?
« on: 2020-04-25 21:47:33 »
And hopefully by the time I finish and want to replay the game again, someone will have ported and iro version of Beacause to 7th Heaven.
Not going to happen, at least not by anyone involved with 7H.

99
Any difference between this installer and the links provided on 7th heaven? I have already downloaded both the mods on  7th heaven and this installer, not sure which is better
The textures between the installer and catalog are identical.  The difference is that the installer version provides the means to create DDS format textures (which can be used by the new FFNx graphics driver) and is able to generate Reunion-compatible folder structures automatically.

100
No crashes yet?  Come on - you know you want to spoil my day.
Is that a challenge?  You know how easily I can crash stuff (when I have the time, anyways)  :mrgreen:

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