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Messages - gjoerulv

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51
If there are conflicts in interpretations, I say go for the most reasonable one. A LOT of things are possible, or, not impossible.

It is not impossible for Shinra to blow up the reactor(s) themselves, but the most reasonable interpretation, imo, is that Shinra let Avalanche blow up r5 after r1.

If they retcon Shinra to being the ones who 100% certainly blew up the reactors, it's not necessarily a bad retcon. But, I dunno, did Han shoot first? We can't have the good guys do bad stuff now, can we?

Anyway, it's not technically a retcon if this is a brand-new story.
But if it is indeed a sequel, then it's 100% retcon territory.

52
I just want a 1:1 carbon copy of the original story. Anything added or removed is blasphemy.  ::) ::) ::)

53
Spoiler: show

Hmmm, I was just thinking....
*Commencing useless postulations*
It seems they expand on the FF7 "expanded universe" (EU) here. I'm guessing there will be retconning (haven't there already?).
That means EU is not part of the original game, and that EU + FF7R is a complete different story than the original.

Why?

Because, if it's true that Sephiroth is traveling in time (I'm not convinced yet, perhaps I'm in disbelief) back to the "original story", and every character acts different from what they did in the original, then isn't it logical to assume that what we see is not the original story? And that all EU stuff added to FF7R makes the EU relative to FF7R's story and not the original's?

Still baffled about that this may be a sequel to f*****n AC, lmao. If SE actually intend that to be true my head will collapse into a black hole.

54
General Discussion / Re: FF7 remake discussion time!
« on: 2020-04-06 14:46:25 »
Hahahaha! Man I can't stop laughing...
Some reviews are out, and they are generally ¤%&#¤ SE's d#%&.

I really don't want to single people out, but this was too precious not to share:
This guy is talking about how awesome the story is while showing the most ridiculous DBZ/Matrix scene.
https://www.youtube.com/watch?v=U6ilUU_qROY&t=3m18s
 ;D ;D ;D ;D ;D ;D
Nothing personal, it's just sooo dumb, I have no words.

55
General Discussion / Re: FF7 remake discussion time!
« on: 2020-04-05 22:03:48 »
Adding spoiler tag just in case.

Spoiler: show

FF7R is a game that, as far as I can tell, appears to be a reboot of the "FF7 franchise". However, it's called a Remake. But it's actually a sequel?

...

Damn, did SE just invent something here? How the %&#¤ can a Remake be a Sequel? Or is this part of the Reboot thing? Like, FF7R's story has nothing to do with the original's story (except that it's based on it), and the new told story can live on its own without knowing anything about the story it's based on? Or is it truly a sequel? Like we'll get glimpses of the original timeline and stupid crap like that? Man, if all this is true, it smells like bad innovation to me. Perhaps if it weren't SE making it I wouldn't be skeptical... Damn, this just sounds awful.

56
General Discussion / Re: FF7 remake discussion time!
« on: 2020-04-05 06:38:19 »
.
:-o
HAHAHAHAHAHA! IS this for real?! It can't possibly be real... If it is... Omg, that's a new level of stupid. GG SE, you did it again, lmao. Welp, at least I didn't see it coming.  :-D

Sigh, I just wanted them to make a 1:1 carbon copy. ¯\_(ツ)_/¯  ::) ::)

57
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-23 10:32:11 »
Ok, I'm not an expert on the subject, but isn't she mini-skirt + socks a japanese schoolgirl thing for old jap pervs?

58
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-20 23:57:43 »
Just want to chip in and say, yes, there was, of course, a creative process behind the original FF7. But the chibi models were not a blueprint for the design. It's not like they started the process and decided the design had to revolve around chibi models. That the game was eventually decided to be made in 3D was probably the biggest factor behind the chibi models. In part because Square, as a company, did not have the fully experience in making 3D games. So they had to, kinda simplify things. If I'm not mistaken they have even admitted this. Please, anyone correct me if I'm completely wrong here.

59
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-19 14:34:07 »
To say you can't know if you like something without trying it is rather silly.

I know I won't like spending hours watching pokemon. I know I wouldn't like getting my kneecaps done in by a sledgehammer. I know I won't like the 2016 Ghostbuster movie.
You probably need to make a fair amount of assumptions, sure, but there are such things as reasonable assumptions.

$60usd for yet another copy of something you already own isnt exactly smart. $60usd for 20-60hrs of new experience in a beloved world sure that makes sense to me, which you can test play for free.

I wouldn't say that original ff7 was manga art style, exaggerated characters sure but that can be chalked up to hardware limitations, in specific max polygons displayable by the PS1, unless your are talking specifically about the concept art, which while nice to look at isn't reflected in game.

Not sure if "manga" is the right word to use here, but the character had a certain "comic/manga" style, yes. Imo, that's obvious. I'm fairly sure DLPB means "manga" as in how they were designed, not how the field models turned out to be due to limitations. Personally I don't like how the words "manga" and "anime" are used like they are something else than comics and animations, but that's another topic. It's not like I don't know what people mean when they say: "that's looks like an anime character". So I guess they serve a purpose.

Quote from: Loaded statements
$20 For a massively polished experiences of something you know and love, with A LOT of extra content, quality of life improvements, bug fixes, huge AI improvements, perfect localization and more is EXACTLY what you want.
$60 For a game, with storytelling and gameplay comparable to DBZ, boring hack and slash, style-over-substance is stupid.

xP. You can make anything look like anything with the right words.

60
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11)
« on: 2020-03-18 10:58:38 »
Yes, I haven't tested this with the remaster version. But, iirc, there is some wrong information in the ifrit app. You should in fact extract all files instead of just the valid ones. It's easier to work with if you know what files to use.

61
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-14 15:06:12 »
I don't really get the 'realism' complaint personally. Yes, the game does look a bit more 'realistic' than it used to, but does that not mean it can't have fantasy elements?
...

Don't know about others, but when I talk about realism in regard of FF7R I mean how SE designed the remake, not the actual setting. It obviously is a world with smagic, materia and summons.
The tone of the game is "realistic" if you will, and it clashes with the mainstream appeal it goes for. To illustrate my point: Imagine if GoT had a mustache-twirling villain going: "Hahaha, I'll get you next time, Stark!" at the end of each episode. Wouldn't that seem a little bit off? Clash with the overall feel? This example is exaggerated, yes, to make my point clear. FF7R isn't that bad.

Most of the criticisms are based off assumptions, and nostalgia. The whole same game just prettier has always rubbed me the wrong way...

The nostalgia card can be lumped right back. "People just like it because of nostalgia". Regarding assumptions, and now I'm talking gameplay, isn't it natural to assume a game will be remade within the same genre?
To be clear, I don't think FF7R looks like a bad game. It's just that SE has disappointed me by pretty much going the opposite direction of what I would have preferred. Not that I'm surprised by the direction SE takes, still, disappointed.

And I don't think anyone has ever made a serious argument for a carbon-copy remake with improved graphics only. Mayyyybeee 15 years ago, but not now.
Seriously, how many times will peeps spout this? I've lost count over how many times I've seen these "You just want the same game with updated graphics" claims. xD

62
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 17:48:40 »
If it was supposed to be realistic, you would get an uncanny valley vibe.  Nothing in the demo actually appears to be going for realism.

SE themselves made it clear they were going for realism. The graphics appear to be very realistic. But the battles don't.
If a thing can be musing it seem to take precedent over a logical flow.

Having been in the military...
They're amateurs. Silly, goofy, much like in the original? It showcases perfectly why they needed to hire Cloud.
Biggs himself says that Cloud is a professional, unlike them.
I'm in the military too and I'm yet to have a female player lay it on me like Jessie. And as Ric pointed out, these are not military characters, they are ammature eco-terrorists. I think that is very clear in both games.
But they act like this is a casual friday. Again, perhaps SE will come up with some perfect explanation(?), or maybe this is the intention. But I believe this falls down to the "spirit of story in gaming" or "cartoon characters" or "don think abouut it". The setting wasn't considered in high regard when writing this part. It was more important to let us who they are, and that could have been done much better.
Sure, it's kind of a nitpick, but the detail matters. It what makes fictional worlds believable.

1. Pretty sure I address this higher up.
I would agree with you if this were a Tom Clancy game. ...
...
Some of the banter is good and does help with character development. ...
Design choice and tone. The design is very different between the versions; how they act has an impact in that regard.

2. You'll have to be more specific on what the conflict is.

What I mean by design mentality is how SE is deciding to create the game in all aspects. How the game should look, feel, and sound etc. Match that with the statements from SE. They are very manipulative. Example from the top of my head: "FF7 remake will be a traditional action RPG like you would expect with focus on realism." Yeah, not a leading statement at all. Why would anyone expect that?
The term "Realism" is a staple to make it seem more appealing. But the game isn't very realistic at all besides how it looks graphically.
In the end, how you feel, and how it is supposed to be perceived, doesn't really matter. But the fact remains that SE are manipulative in their marketing by pushing their product in a certain way. This is rather normal for AAA companies.

When it comes to storytelling in FFs, not everything is bad, of course, but they lean heavily towards style over substance. That's so blatantly self-evident.
It's absolutely fine to like it, but everyone has a limit on what they can handle.
Would it be ok if Pikachu was on the mission and chanted "Pika, pika!" all the time?
What if Wedge actually was a talking carrot that farted a lot?
Rather extreme examples, yes, but the point is to show that everyone has a limit on what they can handle before calling BS.

Hey, if people buy and enjoy the story then more the power to them.

But are you pretty like cloud

Dude, Jessie would die if she saw me. 8)

63
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 04:30:43 »
I'm in the military too and I'm yet to have a female player lay it on me.

Edit: currently responding lol

64
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-06 23:43:08 »
I was going to write a rebuttal to all of that, but instead I'll just ask why you can't like it? 


Like, is it nostalgia? Or something deeper?

A repeat in TL;DR version:
1. The tone of the setting does not match how the characters act overall. 2. The design mentality is in conflict with the actual design.
The technological evolution in gaming have been great, why does storytelling need to regress to the point which, in part, it has to rely on trivial musings? (hint: welp, again, we know why)

I get not liking it, that's cool, but there's such anger there.   It comes off like Trump and his cries of fake news.  "The Russians didn't interfere!!"  Except, yes, they clearly did.

I know a lot of people expected this to be strawberries, myself included.  The problem is, it actually appears to be quite good.  Maybe not better (due to my own nostalgia goggles), but still surprisingly good.

Dude, I'm not angry. If anything, I tried to be rather comical in my criticism, which I guess can be intrepeted as angry ranting (hard to convey your emotional state by text only).
I'm disappointed by the direction SE is headed and fascinated by the fanboyism, yes :). Trump....??
On what I expected: If I'm not mistaken, I believe I mentioned somewhere that I expected the gameplay to be ok but that the story would annoy me. At least that's how I remember it, but me and my former self don't always agree. :P

1-8

All these things are doable, and have been done, in many battle systems, including turn based.

And, not a response to anyone in particular (lol these walls of text should be documented for future archeologists) (I'm a bit drunk so I feel I have to write more):
Back when, Square had a lot of failed attempts to get FF popular in the west. Making the FFs easier was a way of making them more appealing. That combined with the 3D of FF7 definitely helped getting FF to the mainstream.
And this is my main criticism of most of the "old" FFs. They are too fucking easy. Why do I need those ultimate weapons? Glamour?
Today, gaming is a much bigger part of the culture. To the point where calling gamers "casuals" can be considered an insult. The tables have turned. Nerds rule! Learn how to code goddammit!. Marked research teams knows this, and is THE MAIN reason why AAA companies strives to make their games more gamer friendly (harder). They do this in order to please the "true" gamers, or whatever lall (yes there are other reasons, devs aren't souless zombies).
Is this "bad"? Not self-evedently at least. Imo it's a good thing gaming has been generally accepted as a genuine form of entertainment. But at the same time it bears the mainstream baggage of, for example, stupid batle banter. And out of character behaviour. Like you you see in FF7R demo.

1. Multiple games. I'm worried they will lack the same quality, that they will take forever to release and that gameplay will change from one of the games to the other. I'd like the games to be the same with just new story.

Would it really be that bad if they changed the genre of the game. I mean, come on, just like it! (sorry couldn't resist, nothing against you).

Still not angry. If FF7R will be the best game to ever grace God's green earth, I will be a happy man. :)

65
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-05 17:04:36 »
PRE-EDIT: Wow this turned out to be a wall of text, that was not my intention xP. Sorry in advance, I don't wanna ruin the experience for anyone...
Take all this with a grain of salt. Haven't tried the demo myself.

Saw a few playthroughs on YT out of curiosity. Not gonna lie, I cringed a lot. Not only from the game; the fanboy levels are through the roof.

FF7R: Hack and slash - style over substance edition.

No, seriously, it LOOKS like a hack and slash game with some tweaks (probably feels different if you play yourself, I dunno...). Nothing wrong with hack and slash games, but isn't this supposed to feign realism?
Yes, I know that you have to have some suspension of disbelief in a fantasy setting, and that the action can't be 1-to-1 realistic in certain styles of games to make it fun/interesting or whatever, but the slicing and dicing here is WAY over the top for a realistic setting. IF you are supposed to get this realism impression from the overall design I have no idea what they were thinking. To me it just looks dumb, and I would rather prefer it be 110% balls-to-the-walls DBZ. You know, if the game didn't take itself too seriously. If you're trying to look cool like this why not go all out?
(lol who are we kidding, we know why, sales, mainstream, all that. The term "realism" here is a term used to make it seem more appealing to the mainstream.)
Also, you need Barret to shot things up on ledges, but why, Cloud can jump like a ¤/¤%#&8.

Classic mode is NOT the same as original FF7. Not that anyone expected that, but the devs pointed out that this mode was for those who would prefer the original gameplay. It's basically a super easy mod as far as I can tell.

Spoiler: show
The banter from Biggs, Wedge and Jessie was well made if you ignore the setting. Jessie seems like a total player. But the attitude and tone they create is off from what their mission is.
They are blowing up a reactor, killing people, doing eco-terrorism, but they act like sunday morning cartoon characters about it.
I mean, the comments they give to Cloud when they leave the guards to him, the nonchalant attitude, the carefree banter, etc.
Example: First they are hiding from the guards, and when the guards notice Cloud they sneak behind the guards to move on. Only... They don't sneak. Before leaving they make sure to chant: "You got this Cloud!". It's so $%&£ dang stupid, and disregards almost the entire situation. Why even hide in the 1st place?
I dunno, maybe they smoked some greens before they started the mission. That could explain their behavior. They do resemble hippies at some level. I mean, their behavior CAN be explained, but I can hardly imagine there will be some super awesome logical explanation.

Barret acts like a brat sometimes, which seems out of character to me (or perhaps that's what they aim for?). For example when they enter the reactor, he goes on a tantrum because Cloud doesn't answer him right away. I know he doesn't trust Cloud, but, geez, his patience is in negative space at that scene.
Also, the battle banter really made me cringe for the most part. This has plagued soooo many games, please make it stop!


Cringe reactions from the top of my head:
"Omg, there is a map!!??!!?"
"Omg, you interact with stuff??!!?!?!"
"Omg, there can be stuff in the way that prevent bullets from hitting me??!?11?!1!?"
After killing 3 enemies: "Omg this is the best battle system ever!!!!11!!1"
(yes, there are people who mash square on the controller, kills the 1st couple of enemies, and all of a sudden it's the best battle-system ever.)
"This is a deeper look at a story we thought we knew, with new scenes."
...lol

Things that have been normal in games for over 40 years is now super impressive for some reason *cough*fanboying*cough*.

66
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-02-14 18:23:08 »
Nobuo Uematsu proves to be a legend yet again.

If you are accepted as a legend, you don't have to prove it again? :P But yaeh, listened to the soundtrack. Good stuff!

67
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2020-02-08 11:12:36 »
Oh, I dindn't know about that. I'll probably have time to look at it on monday, if not hopefully some time next week.

Is there a way to fix the characters names with this?, after I edited my save all my names were doubled (ZidaneZidane etc) but changing them in the editor doesn't seem to fix it properly.

Hmm, I'm unable to reproduce this. Are you playing on steam, and do you remember what you changed?

68
.

Hello, sorry for late reply (again)

All I can think of atm is to try and replace your files with original ones and try again. If you use the steam version on windows you can do this by:

1: Right click FF7 in your library
2: Properties
3: Local Files (the tab)
4: Verify integrity of game files

Alternative is to uninstall/install but that would take more time.

Alternative 2
The "Restore backups" doesn't work on the current version for steam. I have a new version here:
http://www.mediafire.com/file/xerrube6em70eeg/Gjoerulv-1.0.7.1.zip/file
The restore backups should work with this version.

EDIT:
Oh, snap it was only the kernel. Welp, in that case, are you sure all the other files are original/unmoded? At launch huh. That kinda indicates that the whole file is corrupted and the game can't work with it (ie tries something impossible). You can test this by trying other moding tools, such as wallmarked. https://forums.qhimm.com/index.php?topic=7928.0 IF this tool can open it, it shouldn't be corrupted.

69
Completely Unrelated / Re: Player's Poll
« on: 2019-11-23 17:14:35 »
No contest,  gameplay.

70
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-16 00:12:17 »
No it's not json in those files. I just specified that you can extract the decrypted file directly from memoria. I know they use json format somewhere in the process, if I'm not mistaken, but, as I said, I'll have to look into it.

71
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-15 22:03:15 »
You can export/import decrypted formats with memoria too. As exactly how it's done, or if the data is compressed as well, I have to take a look.

Edit: That is, you get the same decrypted file as the one you linked too by right clicking a save and export it.

72
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2019-09-15 19:27:05 »
Hi, I want to ask one thing: why is not possible to change amarant with blank, eiko with marcus and quina with cinna? which is the meaning of "display as ...", if it doesn't make anything?

There were plans to make them changeable, ie actually make Quina -> Cinna, but I never found the data for it. As a placeholder I had the "display as..." which does exactly what it says. The thing is that these characters share the same slots, the same data, within the saves.

@edable Hopefully, someday, I can actually work on this again. It's not that I don't want to, but I work all week 8+ hours a day with programming, so the 1st thing I do when I'm off work is not more programming haha. But I do the occasional update. </excuse>

73
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-15 13:59:29 »
Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.

Yup, exactly, this IS an action game. Making the classic mode more "true" to the traditional FF experience would be very awkward the way they have showcased the game (I think the action game-play LOOKS awkward and stupid too, but that's another discussion)

They could also make a puzzle-game-mode option, where you defeat enemies by completing a level in tetris, while your character AI makes some small hits in the background and move around. It wouldn't be 1:1 but, hey, at least the option would exist!

I don't mean to offend you here btw, just show how I feel about the "classic" mode atm. Then again I haven't actually tried it, and know little about it. Perhaps it will be the greatest thing humanity have ever created. But how it looks right now, I'm guessing I won't be too impressed by it. The action mode will still be the main mode, and everything will be designed around that. In this regard, trying to keep turn-based fans satisfied by the classic mode, expecting them to not "complain", seems rather offensive imo.

It doesn't need to be 1:1, I think anyone would expect some difference, however, the way SE are pushing action oriented gameplay into FF makes it seem like they think that turn-based is outdated, and/or (more likely) appeal to the masses. Will we ever see a "traditional" FF in the main series ever again?

At least they haven't turned main DQ series into action games yet. I'm guessing that would be too weird and unacceptable for the Japanese audience.

74
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-14 16:15:14 »
Perhaps a nitpick from nostalgia or whatever, but calling it "classic" doesn't sound right to me. I assume they want to appeal to the turn-based fans who want something close to the traditional FF(7) experience. However, it seems more like a hybrid of action mode and "classic" mode, which again emphasizes that this is an action game at heart. Also, seeing some reaction to this news kinda confirms this.

Quote
Now can't turn-based fans complain.

Everyone gets what they want now.

Slapped along with the never ending praise the game have gotten since the 1st trailers. This game will apparently be the best thing humanity has ever created, even though the gameplay is still not fully realized and only a few people have actually tried it.

75
General Discussion / Re: FFVIII Remastered
« on: 2019-09-03 19:08:32 »
Because they don't need to be. Siren looked like she had a pubic jungle between her legs but if you look closely (or check the concept art) it's just "feather armor". Now it looks like a feather skirt and the design as a whole is clearer. Whether you like it or not, there's no other version of that particular model so you can't call it censorship. Unlike Squall, I think this model is a huge improvement.

No, Siren wasn't in a need of redesign. Not more than any of other the GFs anyway. I can't imagine anyone being upset by siren not being redesigned.

Well, perhaps I speak too soon. Maybe more of the GFs were redesigned?

Still kinda dumbfounded on the main cast redesign though.

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