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Messages - DEFIANT

Pages: 1 [2]
26
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-09-19 17:26:43 »
rtaf
rtck

These are all I needed to change clouds sword. It was in that linked post.

27
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-09-19 14:55:48 »
Thank you white, does any1 know the specific files for the sword alone?
Thanks in advance!
http://forums.qhimm.com/index.php?topic=13613.0

28
Releases / Re: Retro Field Model Update
« on: 2012-09-14 23:14:44 »
Any plans to add a Buster Sword on his back? That would complete this style, as I can't find a Chibi Cloud with sword on his back anywhere.

29
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-09-14 14:32:44 »
I thank you for explanation and info DLPB, and by no means think you are wrong. It was just more of a mechanical design flaw then translation one for me. I can Identify numbers faster than letters.

Since FF8 I had to relearn the spell names, I have since committed them to memory. Please continue and don't mind me. If at some point would you add the original spell names as an option? For now I will edit them to my liking. Thanks for the tip.

Sorry to bother you, Carry on.

30
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-09-13 18:20:30 »
How do I use the re-translated dialog but keep the usa localized items, spells, ect.
Forgive my ignorance but I poured over the faq and pages but could not find an answer.

I only want the re-translated dialog, no other changes. Is this possible?

And just to point out If I was new to the whole magic scheme of final fantasy (this isn't going to go over well but I just have to point it out)

How is blizzard, blizzara, blizzaga...ect (and other spells of this nature)
...better than ice, ice2, ice3? (and other spells of this nature)

I can easily point out higher numbers, stronger magic or next versions with the latter. Also ice is a basic, descriptive word and the opposite of fire. Blizzard is an atmospheric condition. Thunder is the sound that lightning makes, lightning or bolt would be much better identification don't you think?
If I wasn't already familiar with Japanese versions of said magic I'd be a little confused. But as you are already aware it's just nitpicking I suppose.

Case in point: http://clockworkbard.com/ff-spell-names-rant/

But it's your conversion and I totally respect it, but my logic won't let me be till I pointed it out. Hope that doesn't burn my chances of getting help.

31
sorry moved

32
Graphical / Re: How To Change Clouds Field Sword Buster
« on: 2012-09-13 01:28:39 »
OK, I got the the Battle sword replaced...Whoohoo! This is how I did it:

I needed to know what .tex files replace the sword model without changing the character model along with it. I looked hi and low (+ the help I got here) and found this:
http://forums.qhimm.com/index.php?topic=13344.0

This let me know what files were needed to replace just the Buster Sword.
Once I knew this I could take the correct files from either here:
http://forums.qhimm.com/index.php?topic=10512.0
OR:
http://forums.qhimm.com/index.php?topic=13476.0

If you want to know what files are needed to do this:
rtaf
rtck

I used ulgpGUI v0.5 aio to unpack and repack the battle.lgp file.

I assume, that since these files are all available to the public, and I only linked to the respective owners, that providing a guide of sorts is OK...Mods?

This is awesome because I can use any Cloud battle model with this sword. I really didn't care for the APZ Cloud model.

Just to note: I'm also editing (Wall Market) all Clouds swords to use the Buster Sword model. This way way I can upgrade the swords normally but retain the Buster Sword look for each sword in battle. This goes really well with the Buster Sword on the back of Cloud in the field. This was the look and feel I was going for.

Under Weapon tab
Model ID:00
Attack Tex:09
Do this on all Cloud's swords.
http://forums.qhimm.com/index.php?topic=13497.0

The field Buster Sword I cannot change to look like Gold Hilt model. I know the sword is connected to the model and that's a little beyond my skill set. Like I said I didn't care for APZ model too much. I suppose I could try, (I'm a very determined person sometimes) but the default field sword looks right with the other models. Unless someone out there has an itchy model finger and wants to do this for default model, and of course bragging rights, I won't be offended.

Thanks guys for the help.

33
Graphical / Re: How To Change Clouds Field Sword Buster
« on: 2012-09-12 19:03:42 »
Damn! I won't tell if you don't... ;)


34
Graphical / Re: How To Change Clouds Field Sword Buster
« on: 2012-09-12 18:38:59 »
How do I import Mikes Sword? As far as I know I select the Millenia+Mike mod and that uses Trish(aka Mike)s custom model pack.7z,

Which I thought contained that sword for battle use. All I get is the steel looking sword. Am I not choosing the correct mod? How do I do this?

35
Graphical / Re: How To Change Clouds Field Sword Buster
« on: 2012-09-11 18:09:22 »
EDIT

36
Graphical / How To Change Clouds (Battle) Sword Buster
« on: 2012-09-11 15:42:00 »
When I use Bootleg,
Under Player Tab,
Cloud's Sword option,
Millenia+Mike,

I get a plain looking sword in the field.
In battle, the sword does not have the gold hilt shown in the bootleg preview. It's all steel looking. How do I get that sword model of buster to show both in the field and in battle?

To note, I use no other models under Player Tab, except Masamune and Tifa with Short Hair and of course Millenia+Mike.

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