Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3071574 times)

Mirrorman95

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2525 on: 2016-01-30 03:30:06 »
When I installed Reunion 04c on my Steam FF7, I selected "series canon" and deselected "incorrect character names", but Barret's default name is "Barrett". Will renaming him "Barret" mess up the fixed-length character name option, and if so, which combination of options do I select and deselect to have canon default character names like Barret, Aerith, Zack, Elena, Reno, Marlene, Gast, Shera, Mideel, Mt. Nibel, Ramuh, Tseng, Elmyra, and Moogle?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2526 on: 2016-01-30 11:57:43 »
Incorrect character names should be selected.  Those are the "canon" names for FF7.  Incorrectly translated - but the ones now adopted as canon by Square-Enix.  Some, but not all, of the changes can be changed back by selecting all the options. Read the Help file.

As for Barrett being affected - you're right.  That's an oversight ;)  I'll need to make sure that's reflected in any change. The only difference will be that a minority of dialogue boxes will be slightly too large with Barrett's dialogue.
« Last Edit: 2016-01-30 14:11:54 by DLPB »

Liquid_Vegeta

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2527 on: 2016-01-30 13:46:33 »
This has probably been answered, but with regards to the menu enhancement:

I notice it mentions that you've put PS button icons back in (which is amazing) but have you also made it so that the button layout is the same as the PS version? From what I recall the default button layout for the pc version was a bit strange.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2528 on: 2016-01-30 14:09:13 »
The layout is decided by configuration menu.  I'm not sure what it defaults to on your pad or any pad.  The menu uses the PSX defaults and the config menu should be changed manually to match it.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2529 on: 2016-01-30 21:32:10 »
IlDucci has updated the icons and fixed a few things too.  He's done a great job all round with the graphical fixes and what not.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2530 on: 2016-01-30 23:24:52 »
I'm also gonna use Cloud with sword next time.  No idea why I didn't do it before.  It will mean certain edits needed in case the option is used... so Zax and Cloud both can't have the sword at same time and so on.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2531 on: 2016-01-31 02:56:54 »
I'm also gonna use Cloud with sword next time.  No idea why I didn't do it before.  It will mean certain edits needed in case the option is used... so Zax and Cloud both can't have the sword at same time and so on.

Next time what? You're talking about Model Overhaul? And Cloud and Zax being seen at the same time, that only happens in the Lifestream projections no?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2532 on: 2016-01-31 14:21:52 »
They are together in at least one scene and it will need editing.

In other news:

tonysonico has discovered that the graphic for the tarot cards actually has the correct translation on it.  The Hierophant is sometimes known as The Pope but, in standard tarot, and on the ff7 graphic, it's The Hierophant.

http://vignette2.wikia.nocookie.net/finalfantasy/images/e/e1/Cards-ffvii-tarot.png/revision/latest?cb=20120322152523
https://en.wikipedia.org/wiki/Hierophant

So The Pope has been changed to The Hierophant
« Last Edit: 2016-01-31 14:32:43 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2533 on: 2016-01-31 22:38:57 »
IlDucci has been hard at work and the icons are now finalized.

Cool, no?

https://drive.google.com/file/d/0B3Kl04es5qkqNDh0Uk8wMHpoSHM/view?usp=sharing

About as good as I hoped for.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2534 on: 2016-02-01 05:08:32 »
Looking perfect to me, they are neat, i like the directions and the shadowing on the symbols is nice. Good job guys.

Ah right, there's the truck scene too involving both models. Yeah I just didn't get the meaning of "next time" in your sentence and wasn't sure if you were talking about Model Overhaul.

The Hierophant. Nice catch.

About gameplay, I was reading what you wrote some time ago:

Also a few other niggles I will add to this thread in time. One of them is that the Midgardsormr should be faster so you cannot escape it, should be a lot harder, so you cannot kill it near start, and should not return once you have killed it.  It should be given boss status.  I plan to do this.  At moment, even when you first get there, with poison, you can kill it. You can also make it all way across the marsh if you time it right.  Seems at certain points the MS will not chase you.  And you can cheat by saving in middle of swamp and reloading. Should need a Chocobo to stand a chance at beginning of game.

and I'm all for that, that'd be a nice addition to Weapon.
The creature is meant to be a beast, fearsome and unavoidable without a chocobo (maybe get rid of the shadow and force one battle in the swamp for each time you're walking in it/ trying to cross it, per loaded session).
I see him as an optional boss which you can return to later on when you've grown stronger, and so he should be well more rewarding if you manage to beat him (with a nice piece of prize dropped).
We could even imagine a mini sidequest about his defeat, involving the Grean family or people at Kalm, why not.

And having the capability of learning Bêta so early in the game is a joke and unbalance a big portion of the game.

The only problem with the guy being meant to be unique (you see where I'm going) is that damn scene which inspired Dracul himself. Big conflict there, having that scene defeats the whole idea, but shit removing it would be a sacrifice, because it's good and meaningful at that moment of the game...

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2535 on: 2016-02-01 20:41:28 »
They are together in at least one scene and it will need editing.

This means you will need an additional Cloud model without the sword equipped.
Spoiler: show
If you add it you should use it for scene where Cloud burry Aerith in the see to be consistent with the FMV.

Granfalloon

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2536 on: 2016-02-02 12:22:12 »
Hey DLPB, I registered to the forums just to thank you for your awesome work. Seriously, playing this amazing game with proper sentence structure and the little tweaks and options you provided is so important. I'm very grateful for all the work you put in!

I did have one question/favor to ask and I'm sure you have your reasons but the playstation icons are throwing me off so badly while playing. It's like you've fixed the rest of the game but now my buttons don't match with anything, I think I'd rather even have the default "[CANCEL] button" prompts than experience the dysphoria of seeing PS button prompts on an xbox controller. Will there ever be an alternative to this or is there anything I can do to fix it? I've tried asking ThunderPeel2001 about his mod here http://steamcommunity.com/sharedfiles/filedetails/?id=179295659&tscn=1454352198 to see if he could make it compatible with yours but he said it was impossible and to ask you so I'm here asking you now if there's anything that could be done.

Sorry if this has been discussed to death somewhere, I've tried searching and found no real fix for it.

Liquid_Vegeta

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2537 on: 2016-02-02 15:28:52 »
Pretty sure DLPB mentioned in this (or another thread) that you can replace the file containing the ps icons with xbox ones but that was up to the user to do so. I intend to do this when I get round to FF7 again so I too would appreciate a few instructions on how to do this :)

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2538 on: 2016-02-02 18:57:32 »
The Reunion restores the PSX in as many places as it can - and the icons are part of it.  Since that's how the original game was to be played.  It's not too difficult to memorize what is assigned to X if you have not got a PS pad.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2539 on: 2016-02-03 02:14:02 »
I'm separating any original game errors that haven't been fixed yet and placing them in new tab

https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=235822118

If anyone wants to note any that we didn't fix - either PSX or PC or both - let me know.

Granfalloon

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2540 on: 2016-02-03 15:39:17 »
The Reunion restores the PSX in as many places as it can - and the icons are part of it.  Since that's how the original game was to be played.  It's not too difficult to memorize what is assigned to X if you have not got a PS pad.
Well, I can emulate the original PSX version just fine on PC and even have an the option to apply the translation you provided on the first page to the original disc image, which is great, but if I want a good translation on PC/Steam version(with all it's perks like mods and achievments) I don't have any option and have to pretend I'm hitting the right buttons? That just seems superfluous when we have access to Beacause/FF7 Re-Translation project on the original PSX version.

There's just no way to just get the Beacause/FF7 Re-Translation only without the rest of the Reunion mods/PS Buttons for PC/Steam?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2541 on: 2016-02-03 17:16:19 »
No, since Beacause and the menu now come as one.  I did it that way to avoid options...  to avoid the issue that plagued the last installer.  You may be able to do a search - replace using Makou Reactor on flevel.lgp

But X comes as easy to me as cancel...  I know all the PS buttons easily. I'm sure most people do.  The config menu does list the explanation with the button also.
« Last Edit: 2016-02-03 17:19:18 by DLPB »

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2542 on: 2016-02-03 19:55:20 »
I read something on ff7.fr, don't know what's it worth, but I thought it may be worth mentioning here. If it was already known or considered by you then nevermind.
They say that in the American bêta some names were more faithful to the Japanese version before they got changed in the American final version. And their example is Pale Horse, which was Pyro Holes in the American bêta.
So, according to ff7.fr, Pyro Holes is more faithful to the Japanese version than Pale Horse is.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2543 on: 2016-02-03 20:10:00 »
No chance.  We went off the original Japanese game and text - and you can clearly see Pale Horse is correct.  Not to mention "Pyro holes" makes 0 sense.

https://en.wikipedia.org/wiki/Pale_horse

Does.

Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.

As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.  Unless there is an absolute fact that contravenes it.  Recently, "The Pope" was changed - but that was purely because although it is still correct, the card and the graphic show the variant.

What I am trying to say is that the blue, orange and white entries are exceedingly unlikely to be wrong or to need a change.  Pale Horse is 100% correct.
« Last Edit: 2016-02-03 20:14:35 by DLPB »

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2544 on: 2016-02-03 20:21:59 »
Roger.

My personal guess has always been that the name is a reference to the Apocalypse.

Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.

Right!

As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.

Ow the white ones too!! Sorry I didn't realise

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2545 on: 2016-02-03 20:28:46 »
Blue and white are the same thing, basically.  The difference is blue has been changed from the original game. 

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2546 on: 2016-02-03 21:02:02 »
Okay! Yeah I got the white were the unchanged entries, just wasn't aware they were the same thing as the blue ones ^^

Hey Dan, there has been something on my To Post Here list for a good long while now x) and you've just talked about it, so that may be the right time. It's about the game bugs.
Initially I was planning to research a bit everywhere on the web to try to make a *rather* complete list of the bugs that were still not corrected by the people here.. but then, here I realised that a bug can be everything and anything, anywhere and anytime, and even hard to recognize, so "complete" cannot exist, at least for someone like me.

But still.. they are sites out there which already have decent lists, and I mean long.
So my idea was to report them here (without mentioning the bugs I know are already corrected).

So now, for reporting those lists, do I post here? Gonna be big post(s). Or in your other thread about the remaining bugs?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2547 on: 2016-02-03 21:06:32 »
I think what we need is a dedicated "bugs remaining" thread.  That lists everything script or otherwise.  Fixed or not.  Maybe a google drive document?  Link me some threads.,

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2548 on: 2016-02-03 21:14:54 »
I will initiate one (google doc). There's already your other thread about the remaining bugs (which got around the Double Item bug mainly) so the doc could be linked to from there. But you want to index the fixed bugs too? I was less in a view to document the game than in a view of a What is remained to kill -list.

But anyway, if I did a non-fixed-only list there would still be fixed ones in it, as I'm not aware of every correction.

EDIT: And I'd rather do it for the 98 PC version alone, I don't care much about the psx version personally. And there may be differences with the Steam version as well..
« Last Edit: 2016-02-03 21:20:51 by White Wind »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2549 on: 2016-02-03 21:19:34 »
I think we'd need to list the one's fixed and where.  Without a list of what is done, people won't know whether to add it.