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Messages - PH03N1XFURY

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1
Graphical / Re: A Perfect AC Cloud Model
« on: 2012-08-09 01:20:30 »
1 when did VGA turn into a d**khead he used to be a cool guy
2 ripping models is illegal when the company own a game which they dont as of 2008 because of licensing laws seen a SQUARE-SOFT did a merger in 2003 and and ff7 was made in the 90s and never reclaimed copyright for the game under square-enix they had five years to claim and it didnt happen all they own now is the brand final fantasy but any individual title before the merger is rightfully ours and thats the law also square wouldnt get on your back about it as it is eidos who owns the pc ff7 license which is now a sub company of square so enjoy

2
Graphical / Re: DoC Vincent retexture project
« on: 2012-08-09 00:24:45 »
seen as i dont really come on the site much any more as ive pretty much abandoned ff7 mod project due to kimera not letting me texture any models and seen as its mentioned above here my mirror to wende acc mod enjoy link removed

3
Releases / Re: New FFVII Intro FMVs
« on: 2012-07-29 23:32:45 »
glad to see you got your vid project off the ground

4
Releases / Re: Reworked fmv's new sounds and effects
« on: 2012-07-29 23:26:39 »
i no its been awhile seen ive been on here but i will finish all the videos i promised soon ive just been majorly busy on the resident evil revamp projects

5
Releases / Re: New RedXIII model
« on: 2012-05-30 04:48:30 »
i like them models but it kinda does look like crash bandicoot

6
Team Avalanche / Re: Midgar Remake
« on: 2012-05-30 04:43:59 »
looks cool

7
Completely Unrelated / Re: possibilities
« on: 2012-05-30 04:06:52 »
hi unfortunatly i have been away for a while so havent been able to do much but when i got back i had a email telling me to quit working on it as they was informed are team was going to remake the classic which is a shame as we remade nibelheim to release a progress demo bt now it will be turned in to a new game completely

shame on whoever reported this as no money was been made out of this it was purely for the gamer

8
Releases / Re: [WIP] New sound effects for FFVII
« on: 2012-05-30 03:51:57 »
i will do the best i can ive been away for a while so it will be limited amount i will be doing

9
Releases / Re: [WIP] New sound effects for FFVII
« on: 2012-05-07 16:55:26 »
Just curious, has this project officially been abandoned?
not as far as am concerned

10
Releases / Re: [WIP] New sound effects for FFVII
« on: 2012-04-17 23:59:02 »
Ok. I think this has happened to me before. The main window you're looking for is likely open, but not visible on your desktop. Try this, http://www.howtogeek.com/howto/windows/bring-misplaced-off-screen-windows-back-to-your-desktop-keyboard-trick/

If that's not it, then i'm not sure how to fix it. But at least I tried  ;D  Good luck man!
legend worked great thank alot

11
Releases / Re: [WIP] New sound effects for FFVII
« on: 2012-04-17 21:08:59 »
Ok, so when you open Cosmo up you can see a bunch of small windows but not the main window?
yeah thats it ive made them bigger and theres no options there

12
Releases / Re: [WIP] New sound effects for FFVII
« on: 2012-04-17 16:30:36 »
On the main cosmo window go to tools then audio editor. It will open a new window called FF7 Sound Utility. From here click the open button and navigate to your ff7/data/sound folder and open audio.fmt. then it will list all the sound effects in the game. They aren't titled so have fun finding stuff you want to change  :wink:
that the problem tho there is nothing there to open anything theres no open, tools or edit option its just blank

13
Releases / Re: [WIP] New sound effects for FFVII
« on: 2012-04-17 09:33:34 »
i have cosmo 95c and the dll but when i open it it show a few little boxes i expanded them it gives me no options to do anything i want to change my sfx

14
lgp tools works fine for most lgps. However it cannot extract the magic.lgp into its proper folder structure or rebuild a good magic.lgp. Just use it to extract and recompile your magic.lgp and give it a try. Tons of animations are broken and the game will freeze. Aali's lgp\unlgp also fixes other issues that lgp tools has with the other lgp files as well. So since lgp\unlgp is superior to lgp tools it should be the only tool you use.
that would explain it i havent mess with my magic.lgp yet cheers for the heads up

15
General Discussion / Re: breaking down to p format problem
« on: 2012-04-17 07:59:49 »
Well Looking at your "head with joined meshes.3ds" I can tell you that the meshes aren't truly joined. In blender I would select each of those objects and hit ctrl+j, then click yes when prompted to join selected meshes. However you could also select the three meshes and export them at the same time. If you are using blender you can export a 3ds file, but it will have no uvs. I export as obj then import that into wings3d and export a 3ds. That 3ds will have the proper uvs. You can also use biturn to convert the obj to 3ds, but this can cause some uv map corruption.
ill try 3d wings method as biturn doesnt work anymore on my comp 4 some unknown reason i did join the meshes the way you said many times with ctrl+j and exported it as 3ds but when i open it back in blender they seperate again

16
Completely Unrelated / Re: possibilities
« on: 2012-04-16 15:22:18 »
Sh* I've sent to all my contacts with the greatest intentions I hope I've not caused any trouble. The email I sent was quite low profile though:

FF7 fan-remake by PH03N1XFURY in unity engine!
Please support this guy PH03N1XFURY with your interest for his try fan-remaking the ff7 in unity engine sounds really interesting! Here the link http://forums.qhimm.com/index.php?topic=13008.0;topicseen
well we have decided to go ahead with the remake but where not sure if we are going ahead with unity yet but if we do received a cease and desist we will have to change everything so this please be discrete and send to people you can fully trust. as your not the only person who would like to see this happen i would aswell not as a creator but as a long time fan

17
Completely Unrelated / Re: possibilities
« on: 2012-04-16 13:34:47 »
Okay, that's a different kettle of fish. However, I do think a remake could gain some unwanted attention by S-E. Also, not being funny, but with a seven-person team, why not create a brand new game with Square's lawyers breathing down your necks?
there not yet but i dont want that attention thats why where not posting on youtube there has been talks among us to ditch the idea and make a sequel of ff7 instead that way its something new and different and we wont be letting anyone down or destroy the original element of the game wheres with a sequel we can experiment different battle systems and story-lines etc or maybe now you suggested make a complete new game with the same sort of story and system but with that idea we could also publish it but lets not get carried away with that yet

at the moment where toying with ideas and different engines so we can get the best out of all the creating tools available please feel free to throw any ideas are way because Bosola is right remaking the original and getting caught would be bad as it would be alot hard work done for nothing

18
Completely Unrelated / Re: possibilities
« on: 2012-04-16 09:33:11 »
team 17 8)  Worms armageddon is class!
unfortunately i didnt work on that but thats a old games unless your on about the update that came out in 2010 or the xbla worms 2 armageddon i was there but i was working on the alien breed evolution and assault at that time but yeah same place

19
Thumbs up ! I'd love to watch an ff8 sequel too with a story similar to the youtube's sequel!
i would actually love to see a sequel to ff8

That was a painful read on a Sunday morning.
my apologies it is alot to bear but its the truth

20
Completely Unrelated / Re: possibilities
« on: 2012-04-16 05:56:46 »
Doing this solo, and not re-using existing assets? I'd say you'd need over fifteen years.

I'm deadly serious.

Please, please don't invest any of your time in this until you try your hand at a more modest project. My own Rebirth project - basically a spell and difficulty mod - has taken me around a year to complete, on and off. I don't think you realise how much work this stuff entails.
no it wouldnt take that long not doing it solo theres 7 of us doing this and 3 of us used to work at team 17 so we are looking at 3 to 5 years and it nice to finally meet the rebirth project leader ive followed your work on moddb for quite a while

Thanks for replying! I'm going to notify some friends on youtube for this. Even if fanbased I'm really interested!

When ur doing something good u r getting awards by people who appreciate ur work :) That's my motto in my field of interest and I always get to win if not money something good out of it...
nice motto but try not to tell many people outside of quimms as i dont want to receive a cease and desist from square-enix please

i was inboxed on youtube saying that someone was doin a fan remake of ff7 , i think youve got alot of brilliant ideas if you ever need any help go check out my youtube channel http://www.youtube.com/user/CloudXZack182/videos or at my facebook page http://www.facebook.com/?ref=logo#!/CloudxZack182 thanks CloudXZack182 ;)
thanks alot will keep you in mind




21
i would love to see a official remake of ff7 but its not going to happen if it does not anytime soon as the company is suffering with money troubles thats why there rushing all there games out for release its reported that for a full release it would take 7 years to redo and alot more manpower then is available to them this is also the reason versus 13 has been delayed so the team working on it could help finish 13 and also 13-2 as you may know ff14 was a flop buggy as hell and very unpopular they had to move the team around so it could be reworked its only sold 550.000 copys worldwide they just dont seem to care anymore for the game that originally saved them thats why it was called final fantasy

22
General Discussion / Re: Portable FF7 PC?
« on: 2012-04-15 02:18:41 »
Well if you have a psp, you can play the psx version on the go with little difficulty, without pirating. :)

Unfortunately, it's kinda difficult to MOD that particular version. In fact i'm not sure it's possible.

I doubt the PSP has the power to emulate windows and a 3D card and run the PC version.


With custom firmware, and googlable tools you CAN mod your own fff7psx ISOS, then create an eboot that will run on your PSP.
i wasnt on about piracy and the psp does emulate windows i used to have the app on mine and i no you can play ps1 games on the psp as i have all mine on there and there is a mod project for ff7 psx its just not has advanced as the pc version

23
Completely Unrelated / Re: possibilities
« on: 2012-04-15 01:37:43 »
Your project sounds very interesting! Good luck! I'll be following you!
thank you i will update with demo release as soon as i think theres enough detail for people to try out and see whatthey think and for feedback

I didn't mean literally spending any money on Unity or anything. I was referring to the fact that for a small fraction of the time it would take to remake a minigame, one could work at a job and make enough money to buy something better. However, if you're remaking the game anyway, and for the enjoyment of making it rather than for the sake of having the end result, I can see your point.

In a remake of FF7, the motorcycle minigame would be sorely missed if it was gone (if nothing else, it's rather important to the plot). Perhaps the snowboarding minigame as well. I'd actually be relieved, though, not to have to fight subs, or play that dang rock-paper-scissors gold saucer fighting game.
sorry i no what you meant now yeah this is fan based remake am not looking to make any money from it and i have a lot of spare time to work on it

if there are features i cannot add there will definately be new optional places to go like the ruins of banora and modeoheim from crisis core but i dont want to change the story line but the battle engine might be open field yet i dont know i havent decided

24
Completely Unrelated / Re: possibilities
« on: 2012-04-14 20:37:04 »
well i wont be spending anything as i have unity pro already am going to recreate ff7 with unity and just wanted feedback if people are bothered about the mini-games because am not either but other people may have different views on this matter

25
Completely Unrelated / possibilities
« on: 2012-04-14 11:42:41 »
would it be possible to port the mini games into a rebuild of ff7 with the unity engine

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