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Messages - Sora123masta

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101
DLPB, did you get a look at my logs?  I am still trying to work out what went wrong on my end with my issue.  Tried other things, got nowhere.  e.e 

102
Might as well put this here.  I have tried to install this mod and for some reason the converter won't allow me to do it.  It won't automatically detect the installation of my 2012 Rerelease nor run correctly even in administrator mode.  I have the folder installed somewhere in my main hard drive where I can access it easily, used to run bootleg with it and it worked fine till I put in Aali's new driver and did a new Reunion install. Now this.  It's saying the source files are incompatible. 

103
Alright, I did a fresh install and did a Bootleg,  gonna do Reunion now, do retranslation, do models, and see what happens next.  I put in the new Aali driver config in,  now to do the Reunion.


EDIT:  It returns to the same error, something conflicting.  Lemme bring up the log.
Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file C:\danielsff7\Final Fantasy VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\danielsff7\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
[00000043] set music volume trans: 127->0, step=60
[00000108] END OF CREDITS!!!
[00000108] Entering MAIN
[00000108] set music volume: 127
[00000108] Exiting MAIN
[00000108] START OF MENU SYSTEM!!!
[00000347] END OF MENU SYSTEM!!!
[00000347] Entering MAIN
[00000349] Exiting MAIN
[00000349] -=-=[START OF WORLD MAP!!!]=-=-
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] stop_sound
[00000349] cross play music: 0
[00000349] set music volume trans: 127->0, step=4
[00000352] set music volume: 127
[00000477] -=-=[END OF WORLD MAP!!!]=-=-
[00000477] START OF MENU SYSTEM!!!
[00000629] END OF MENU SYSTEM!!!
[00000629] -=-=[START OF WORLD MAP!!!]=-=-
[00000652] -=-=[END OF WORLD MAP!!!]=-=-
[00000652] START OF MENU SYSTEM!!!
[00003400] ERROR: unhandled exception


Now here's the config.
Quote
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Reunion

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

Here's the old.

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

load_library = Kranmer.dll

I dunno what i'm missing.  - Ya know what? Lemme use 7th heaven after a new clean install.

104
Alright, then CLEAN INSTALL IT IS! :"D.    I appreciate the assistance, for everything.  Once again, you guys are awesome. I will do a fresh install, do everything from scratch and check out what happens next.  By then, i'll have to wait for Kaldarasha when he comes on.  I'll work with what I have until then.

105
Ah! That might be it. Once again, I am sorry if I become annoying with such small things. ^-^ I love you guys and your work.  I will install the new driver and see what happens.


Also:  What I do, since I am using the 2012 edition; I install that, then bootleg, then do any reshaping on my own after that.   I know I said I like doing complicated work but Bootleg has fascinated me with many things.  The rest I do on my own after the easy work is done.  If that makes sense.

106
I am not exactly sure myself. It had an unhandled exception when going into battle mode.  I think it's from the framerate. I got an error when launching specifying the snowboard framerate.

ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2     (I've had to work with this integration stuff for years. Now that I am gonna be working a job I may be able to afford a new graphics card some time for my motherboard.)
INFO: Auto-detected version: FF7 1.02 US English

CONFIG LOG -v
load_library = Kranmer.dll
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60


I asked Kaldarasha if I could get the models from his project,  I like doing things a bit complicated cause ADHD and I like amusing myself. Forgive me for such disturbances,  being a  fan of the game I love experimenting with new features and trying different things. I think the files conflicting are from my old check up on the model insertions. I installed the retranslation, model revamps over the old. That MIGHT be it.   

107
I think I may have to do a fresh, clean install of the game and redo everything from scratch.  I uninstalled the old reunion, installed the new one, went into the game and tried to go into battle, had an un handled exception.  Man, wish I could get a hold of all the files myself, i'd like to do a manual switch so I can do this on my own without the need of an installer sometime. e.e

108
Since we're all just using gifs. :P 

109
Is that report referring to the escape of Ex-Soldier Zack Fair and Former infantryman Cloud Strife on that day they were in Nibelheim's facility? O.o I forgot, haven't been focusing on the story since I got   my new job.

110
I believe so,  I have done so with Bootleg and Reunion before, many tries because i love experimenting with features that interest me. I am positive it will be an absolute YES. YES. YES. -Daniel Bryan pose. -   xD

111
So cannot wait to try the new version, especially the updated models.  I held off on playing FF7 to do some work and wait for this out of eagerness.  The possibilities of experimentation! To gaming science!

112
Good luck on it. I am praying for the wonderful completion. 

113
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2015-01-21 12:02:42 »
I see.  Well I guess it would make a lot of sense. I never had much of a thing for 7th Heaven because I am so used to doing the changes myself.  After using bootleg I am scared of messing things up when using 7th heaven. If I had to use it, I guess it's worth a try. Your models are too damn cool to pass up. x.x

114
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2015-01-20 16:25:42 »
Aw, darn it. I don't like using the 7th heaven stuff. :< I love adding the files manually. DX   It's a cool upload though.

115
When I try to run the game converter (I bought steam version), it say: unable to locate registry keys, please reinstall ff 7 properly.
What should I do?

What version of the game do you have?

116
Yeah, I've made that get added by the game itself :)

You're so Sneaky  >_>

117
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2014-12-20 19:53:26 »
Keep up the good work man you're doing good in your time. 

118
What Anti virus are you using?  Some Anti virus programs check the FF7.exe or whatever as a trojan and delete it automatically.  You need to go into the programs area of the anti virus' settings and exclude/allow the file needed to be passed.  It worked for me and I have Norton.

119
Go look through the other mods section for Reunion. Other releases or something I think.  Reunion should be in there.  It is a mod that has the proper "Latest" translations and menu overhaul stuff.   Okay,  if nothing worked then I am not sure. Haven't been checking things out that much but I will take a look into it.

120
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 371e

Error in blin62_2: Incorrect number of entries: 22/23
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script

That has something to do with the Translation I think.  If you had it checked, I suggest installing Bootleg without the translation checked, then install the translation with Reunion.

121
There is going to be a HUGE issue with R02...  it is not backward compatible with R01 or ANY mod that used R01 or previous versions.  So modders will need to incorporate the changes from scratch, and users will have to use clean files.


BANANAS!  Wow, now that's going to be a difficult feat. to pass.  Hope everything goes well within time. D:

122
It needs more WUMBO. Wumbology. :"D

123
Completely Unrelated / Re: The truth and other lies...
« on: 2014-11-14 13:02:53 »
-Raises hand- Is a strawberry an instrument? You're covered in them. WAI DID THE INTERWEBS TURN FROM AWESOME SAUCE TO POLITICAL BOOSHI

124
I wanna say, this has turned out better than expected and I will start working on locating any issues; should ANY I come across appear. I will write them down and bring them to attention.  I want to be of some help if possible.

125
Ah!  Now I see.   My apologies,

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