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Messages - Kuraudo.

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276
Hi Satsuki, thanks for the many updates and passion you are putting here.

Would like to ask you which are the most low-quality background from the OG among all? (apart from Gold Saucer)

And if you create a deadline for yourself for V4?

Cheers,
Kuraudo

277
Hello.
I've had my eye on this project for years, friends who played it loved it. I've been set on replaying VII with this relocalization (And the mod that improves the backgrounds, not sure if it's made by the same people) after finishing college since the beginning of it and, now that i did and the remake is just around the corner too,  it's the perfect time. From what i gather R07 is going to be THE version to look out for. Should we expect it to be out in 2019? I'm sure it's going to take as much time as it needs to take, but for me atleast it would help to know if it's realistic to expect to have R07 before the remake.

Thank you to everyone behind this project, in special the translation, it really needed it. I'm Japanese Brazilian and i barely understand Japanese, but my cousins always told me the english version was quite inaccurate.
I wish someone would do the same for Xenogears.
You better wait for R06 which will be at least half proof checked but will bring A LOT of improvements. There is no specific date for anything. But R06 is on the way.

278
Satsuki. He is working on his Version 4 which will bring interesting updates.

PS: Welcome!

279
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-14 20:20:28 »
Demo Minutes, 42:00 starts
Max Demo Impressions Resume (Walltext coming!):
Spoiler: show
  • Saw a special behind-closed-doors media presentation (45 minute demonstration)
  • Presentation was of the entire Bombing Run mission
  • VII Remake had tons of accolades at E3
  • New voice cast hired just for VII Remake
  • Original voice cast will continue to voice other projects where the VII cast are in
  • New English language Barret voice actor feels a lot more truer to the original Barret we saw in VII
  • It appears that they have taken some mechanics out of the gameplay that we have seen in order to make it more streamlined and presentable … it feels like there is a lot more that they have hidden and not revealed to the public at this time
  • They don’t want to fuck this up – they know how much pressure in on their shoulders
  • There is a ton of nostalgic points sprinkled throughout - aimed to remind you of the original but that this is a new version of the same game, ala the RE2 remake
  • SE had been following Max for some time, especially all the reactions to the Remake, and noticed him during the event. Was able to get a picture with Kitase
  • When development was tough, the team was highly motivated by showing Max’s reaction videos – very touching for Max (he teared up on stream)
  • Replays his reaction videos for perspective about what he is going to dive into
  • It is obvious that they didn’t get rid of all of CC2’s work. It looks like it has all been repurposed instead. Starts off exactly like we saw back in the 2015 trailer
  • Just like in the original, Avalanche run past whilst Cloud is left behind to deal with the Shinra MPs. He is treated like the grunt/mercenary for hire like he is
  • Head into the train station entrance
  • Avalanche whistle to get the guards to attack Cloud, leaving them free to run into the Reactor
  • Shinra MPs have their machine guns, tonfas and grenades
  • Wedge and Jessie are trying to hack a door
  • Jessie has a sub machine gun. Constantly hits on Cloud
  • Wedge is worried if they can trust Cloud. Tries to introduce himself but Cloud isn’t interested
  • Barret warns Cloud that he better be on their side – denoting Cloud in his Shinra gear. Cloud is just here to be paid
  • Cloud has a weird flashback / memory just as the door is hacked
  • We get the classic Reactor shot as it pans up
  • The music is amazing, blends in extremely well into different themes as things happen
  • Avalanche continue to leave Cloud to deal with enemies – jokingly telling him to have fun. Wedge is the only one concerned about Cloud
  • Cloud has multiple stances. A nimble stance, a heavy brawler and a counter-hit stance. You get different combos based on this. If you are hit by a ranged attack or magic, you are punished for this by taking big damage. This stance isn’t in the playable demo
  • Everyone will have these special stances or unique aspects
  • So even the same character can play in different ways whilst also utilising the character switching
  • Biggs cutting a hole into a gate – the group go through whilst Cloud is forced to deal with things again (lol)
  • Up to this point, the dialogue is similar to the original but expanded but as soon as they get to the main elevator, the dialogue takes a huge new turn
  • Barret has a motivational speech about why they are doing this mission – really gets into it. Jessie and Cloud exchange a look during this. Barret is mad that Cloud isn’t taking this seriously. Barret says he can hear the screams of the planet and Cloud says to get help. This pisses Barret off
  • There is genuine tension between Cloud and Barret – you feel that they don’t know if they can trust this Ex-Shinra guy
  • New security system goes off, which makes them concerned about Cloud even more
  • Banter continues. Barret tries to issue orders to Cloud but Cloud keeps telling him to leave him to do his job
  • XV had some good organic banter and group dialogue … but this blows it away completely. They feel like genuinely real people. Max was most concerned about this, but not anymore. Not cringy at all. Didn’t hear anything repeated during this opening segment
  • By the Scorpion Sentinel boss fight – Cloud and Barret have bonded somewhat, due to helping each other out during that encounter
  • The characters feel like people!
  • Lip synching is perfect
  • Gameplay is super smooth. It was a live demo running on a PS4 Pro. So polished
  • No loading … at all from the start of any kind
  • Cutscenes dynamically transition into field / encounters. They are littered throughout
  • Cloud is a BIT OF A DORK!
  • The most polished game from SE. It is on another level (audio, animation, transitioning, no loading, banter/dialogue, intuitive music ….) It felt like they spent a year and a half just on the Bombing Run
  • The big worry is how the hell the rest of the game will match this same quality!
  • You can flee from a fight. If you are faster than your opponent, they will eventually lose interest and return to their positions
  • The music is SO intuitive. During the different phases of the Boss fights. When Cloud does a Cross Slash, the choir suddenly kicks in and out
  • There were combos within the game – it does more damage if you combine character moves at the same time
  • There was a bit of a hint that they have a TON more mechanics and gameplay aspects that they have in store that they don’t want to reveal just yet. Max felt like the game was opening up and had this in store in the future
  • Still shocked at the quality. Hard to process this being for the whole game!
  • So hard to discuss this game with non-players. It seriously NEEDS to be experienced
  • Can’t stop thinking about the game
  • Jessie is super cool in this version – Max’s favourite so far. “I appreciate you talking to me, but how about you go down there and blow her mind instead” (in reference to the Reactor). The dialogue is so awesome
  • Wedge sounds a lot different to the previous trailer
  • They are teasing the relationship aspects – which is integral to VII
  • They are trying to preserve the characters as much as possible
  • He prays that SE releases the Bombing Run demo to the public, like Capcom did with the RE 2 Remake
  • They said they are aware of what everyone loves about Midgar and their experiences. They will have everything that people love … but there will be a ton more
  • In Max’s opinion, the subsequent games will all play differently and have different mechanics. He envisions part II being completely open world and so different to Part I. Lots of vehicle use/action. Doesn’t expect much to transition over between the different parts
  • One of the biggest takeaways from everything is that SE want this to be immersive and seamless. This will carry through onto Part II and the open world. He expects it to be on PS5 (his opinion)
  • Showed the famitsu footage – clean from the presentation without the commentary
  • If Barret staggers an opponent, he says ‘Shit Yeah!’
  • You get a great sense of scale of everything
  • When you kill enemies, you don’t get a traditional win screen. The menu is very clean and simple
  • He didn’t see it himself, but he heard that Barret can hum the victory theme and Cloud tells him to ‘shut up’
  • President Shinra and Heideggar are completely aware of what Avalanche is doing. They are watching their activities from the monitors. The Shinra theme is amazing – done with strings and presented very hauntingly and evil. Super dark. A lot of the music is brooding – leaves you with despair, just like the world of Midgar
  • The game takes advantage of the fact that you know who these characters are. Things are introduced before you see characters. The way the characters are talking, it feels like Tifa feels sorry for Cloud, which is why he is being offered this job
  • PSX 2015 trailer. Max says the opening scene has been re-choreographed. The sequence is completely different. The tone is so different compared to the 2015 trailer. Everything feels a lot more faster too. Such a different game to what we saw. They didn’t trash all of CC2’s work. It is just so much more polished and snappier
  • He is trying to find something wrong with it … he can’t. The only (extremely minor) thing is that the camera sometimes isn’t amazing
  • Steve Burton was great for what they wanted to do, but for the more dorkier Cloud (and one more cocky / faithful to the original) he is glad they are going with this new actor. “That’s my line”. Max loves the cheese-ball one liners from Cloud. CC Cloud didn’t feel like Cloud aside from when he was mako poisoned
  • Difficulty – it wasn’t super difficult, but even the devs said that it was meant as a tutorial for the players. But even in the Scorpion boss fight you lose a lot of health and it takes 15 minutes to complete entirely
  • Using items is attached to the ATB gauge. To get ATB gauge you need to fight
  • Showed the PS3 tech demo for laughs
  • Cloud’s hair is more similar to his original design
  • Original gameplay comparison. The Midgar panning out to the train running in is different. You cut to the soldiers once the pan out to Midgar is complete. Barret runs off to leave you to tackle the guards like in the original
  • Security officers have all the same moves from the original
  • Cloud trash talks the Security Officers
  • You get a new train station segment from the train stopping to the gate (you see it in the trailer – where Jessie says “have fun”).
  • Lots of new dialogue
  • You can’t change the character’s names
  • Barret and Cloud tension, and you feel that around the other characters
  • During the pan up to the Reactor, you cut to the tower and President Shinra watching everything
  • Cross Slash is Cloud’s limit. Braver was a move / skill
  • You go through corridors rather than outside area once past the gate
  • The Reactor entrance, you don’t get the same perspective when you run in until after Cloud looks up – it gives you the huge scale of everything
  • Cloud has a flashback/moment right before this
  • If the Mono Drives float above Cloud, he will jump up to air combo them. So though there is no manual jump, if they are within his reach, he can attack flying opponents
  • In the Reactor, there is a whole new sequence – Biggs cutting through the grate. A lot more intense than in the original. They trust Cloud to know where to go
  • The Reactor music is incredible
  • There are golden-looking chests
  • The elevator sequence is there in the Remake, but it is different, especially the lead-in
  • Anything with Shinra logo on it is destructible, so you can break boxes or open chests for loot. You can ‘attack’ out of combat
  • Demo on floor was unlocked framerate but one Max was watching was 30 fps
  • Barret and Cloud have their fight right after the elevator. Music kicks in and lasers shoot down. Character switching tutorial – shows you how to switch to Barret. Barret looked like he was going to shoot Cloud but he shot an opponent behind him. Cloud doesn’t even flinch from the shot. Barret is the long-range fighter. They really gave this a lot of thought. It feels like the original, but a new twist on the gameplay
  • The demo ended where (in the original) Jessie teaches you how to go down the ladder. In the Remake, there are no ladders, it is a big spiral staircase down into the underbelly of the Reactor. Tons of enemies on the way down. Jessie points out where the Reactor core is
  • Limits still build from damage. Especially blocking
  • No Sweepers or Grunts were available in the Bombing Run demo that was played
  • If you run around and dodge too much, you didn’t get much ATB bars
  • Not sure if MP was regenerated from normal attacking
  • During the boss fight, he noticed the items that were available to him. Cloud’s inventory changed – he had grenades and some other items
  • Cloud is confused by the Scorpion Sentinel’s ability to heal / regenerate
  • No functioning menu for Materia yet, or the characters / equipment, etc…
  • From the top of the Reactor to the bottom is about x4 longer than the original game
  • No save points in the demo – presented as a tutorial
  • Barret asks you to set the bomb. He says something like Tifa trusts you but he doesn’t. He wants Cloud to prove that he can trust him. Cloud aggressively says fine and sets the bomb
  • You don’t get the ‘this isnt’ a reactor’ line. Instead you get a flashback/moment. He holds his head. It’s not all red and ear screeching… just a single black feather that falls to the ground and dissipates. Alarms set off and that’s when the moment ends
  • The Scorpion Sentinel can scan you. If he does, he can grab the character and disable them. You have to switch to Barret, and if you attack him enough, you get released
  • Stone Skin – gives Barret less damage and stunning. Barret is a tank
  • The game is chapter based. Chapter 1 "The Mako Reactor". Might get a chapter completion bonus?
  • No jump button
  • Feels NOTHING like CC
  • You can hold down button to continuously attack, but Cloud has different moves. If you press the button repeatedly instead of holding it down, you do a longer combo
  • Barret was just hold down to shoot. Barret doesn't have to reload
  • Extrapolates the combos that could happen with Materia added into the mix
  • For everyone who complained about Turn Based not being in the game - Tactical Mode solves that completely. You can play it like that, or as an action RPG
  • You don't get to see the escape after the Reactor explodes in the presentation demo
Credit: Max for video/ Claymore for the text resume

280
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-14 19:57:45 »
Cross-gen hypothesis from Yosuke Matsuda: "It's the hottest topic at the moment and we thought you might ask us that," Matsuda said. "I believe that our teams have made it so that the game will support both the next generation and the current generation of consoles. I believe it is being developed so that it is going to be playable on both, so I'm not really concerned about that and I believe that the fans are also going to be able to enjoy it on both, including the next-generation of consoles."

Kitase twitter: "Good day everyone, I'm Kitase, the producer of Final Fantasy VII Remake. There had been a raging wave of developments related to Final Fantasy VII Remake, from the sudden announcement in May, the release date reveal in an orchestra concert held in Los Angeles on June 9, and a playable demo at E3. But I'd be glad if all of our fans are delighted with the many surprises after waiting for so long. In doing a remake, what we first emphasized was to depict Midgar, which symbolized the world setting of the original Final Fantasy VII the most, in a charming way. We newly redesigned the interior structure of Midgar, and added new episodes as well as depictions of the daily lives of citizens who live there. Ultimately, just by depicting the story until the original's Escape From Midgar, we already reached a huge capacity with a pack of 2 Blu-ray discs, which should have enough density and volume for the world setting and storyline. To go along with that, we have optimized character growths and boss monster placements for this game, completely reconstructing it as a single standalone game, which we think will have become a title worth playing enough. We plan to develop the Final Fantasy VII remake project into multiple titles in the future, but we hope you will look forward to the release of the first title, Final Fantasy VII Remake, on March 3, 2020. June 14, 2019 Yoshinori Kitase, Producer of Final Fantasy VII Remake"

Kitase again: "While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of colour and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about FINAL FANTASY VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original."

281
[JOKE-MOOD-ON] DLPB here you must answer like Kitase-san "We don't know ourselves". :P

282
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-14 07:08:37 »
It seems too far from the original to load data correctly.
What do you mean Alyza?

-
I think anyway if true that "load data" is possible... then a level cap is a solution they might apply.

283
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-13 16:54:43 »
Question:

Do you think possible to "load" settings (level of character, equipment, items, etc) of the 1st game to the next game?

Or it will be a new start from lvl0?  ???

284
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-12 17:01:20 »

Jason Schreier: "Just asked Yoshinori Kitase how many games are going to be in the Final Fantasy VII remake - he said he can't say yet "because we don't know ourselves."

Square Enix PR reply to journalists on the matter: "While the development team finishes the first game of the project, they are also planning the volume of content for the second. Due to the work already done on the first game, we anticipate that the development of the second game will be more efficient. However, for now we would like to focus on the development of the first game."

286
General Discussion / FFVIII Remastered
« on: 2019-06-11 03:57:51 »
From E3 2019: Final Fantasy VIII Remastered coming out in 2019 for PlayStation 4, Xbox One, Nintendo Switch e PC (Steam).

Links:
Cheers,
Kuraudo

287
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-11 03:00:15 »
So yea: Extended Trailer. Tifa revealed.

Also:

Cloud: Cody Christian (All American, Teen Wolf)
Barret: John Eric Bentley (Transformers: Revenge of the Fallen, Independence Day: Resurgence)
Aerith: Briana White (Criminal Minds: Beyond Borders, Occupants)
Tifa: Britt Baron (GLOW)
Jessie: Erica Lindbeck (Spider-Man, Persona 5, ThunderCats Roar)
Biggs: Gideon Emery (Star Wars: The Clone Wars, Teen Wolf)
Wedge: Matt Jones (Breaking Bad)
Sephiroth: Tyler Hoechlin (Teen Wolf)

Pre-order editions:

  • Standard Edition: Summon Materia Chocobo Chick;
  • Deluxe Edition: Summon Materia Cactuar and Chocobo Chick, one art book, one soundtrack CD and one SteelBook featuring Sephiroth;
  • 1st Class Edition: all aforementioned options plus Summon Materia Carbuncle and action figure Play Arts Kai featuring Cloud and Hardy Daytona.

288
General Discussion / [FF7R] Remake Discussion & News
« on: 2019-06-10 04:48:57 »
    [Final Fantasy VII Remake]

    From E3 2019: Official release date, new trailer and game contents of Final Fantasy VII Remake was revealed.
    [ First released on PS4 on April 2020; Dub: Japanese, English, French, German. Sub: English, French, German, Italian, LatAm Spanish, Brazilian Portuguese, Spanish options ]

    Trailers

    Gameplay

    Other

    Bonus

    Interviews


    Renders and Artworks
    Spoiler: show



    Voice Actor:
    • Cloud Strife: Cody Christian (All American, Teen Wolf)
    • Barret Wallace: John Eric Bentley (Hart of Dixie, Lab Rats, Fear of the Walking Dead)
    • Aerith Gainsborough: Briana White (Criminal Minds: Beyond Borders, Occupants)
    • Tifa Lockhart: Britt Baron (GLOW, The Thing About Harry, My Valentine)
    • Red XIII: Max Mittelman (Persona 5, One-Punch Man)
    • Jessie: Erica Lindbeck (Spider-Man PS4, Mortal Kombat 11)
    • Biggs: Gideon Emery (Dash & Lily, Teen Wolf, Dragon Age II)
    • Wedge: Matt Jones (Bob Hearts Abishola, Breaking Bad)
    • Sephiroth: Tyler Hoechlin (Superman & Lois, Teen Wolf)
    • Reno: Arnie Pantoja (Konosuba, Trolls, Sydney White)
    • Rude: William Christopher Stephens (The Avengers, Spies in Disguise, Mortal Kombat 11)
    • Tseng: Vic Chao (Seis Manos, Mortal Kombat X, Ben 10)
    • President Shinra: James Horan (Metal Gear Solid V, Fallout: New Vegas, Love, Death & Robots)
    • Heidegger: John DiMaggio (Futurama, Adventure Time)
    • Scarlet: Erin Cottrell (Love’s Long Journey, The Identical)
    • Palmer: William Salyers (Regular Show, Spider-Man PS4, Batman: Return of the Caped Crusaders)
    • Reeve: Jon Root (Call of Duty: Ghosts, Fallout 76)
    • Professor Hojo: James Sie (Jackie Chan Adventures, Uncharted)
    • Marlene Wallace: Brielle Milla (The Ellen Show, T.O.T.S.)
    • Roche: Austin Lee Matthews (Chocobo’s Mystery Dungeon, Trails of Cold Steel III)
    • Don Corneo: Fred Tatasciore (Overwatch, Fortnite, Gears of War)

    Pre-order editions:
    • Standard Edition: Summon Materia Chocobo Chick;
    • Deluxe Edition: Summon Materia Cactuar and Chocobo Chick, one art book, one soundtrack CD and one SteelBook featuring Sephiroth;
    • 1st Class Edition: all aforementioned options plus Summon Materia Carbuncle and action figure Play Arts Kai featuring Cloud and Hardy Daytona.

    Release date: 10.04.2020

    [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]


    Other FF7 related topics:
    [/list]

    289
    Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
    « on: 2019-06-06 19:11:04 »
    Hi Kaldarasha!

    Are there any left missing model for R06 to be redone?

    I really enjoyed how you clean the big potatoes of Shinra... so much better! Will the other models share the same fate?

    290
    Team Avalanche / Re: Project Edge (Jusete's field scenes)
    « on: 2019-06-06 19:05:56 »
    Just wondering: how many fields Midgar has left to be redone?

    291
    Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
    « on: 2019-06-05 21:17:52 »
    We were around the islands today; ischia and then procida. Lot more peaceful than the city itself, but when we got back we hit up some street bars and the like. Think we're going to pompei tomorrow but there's apparently going to be a thunderstorm, so should be interesting. Think we're trying the square on Tuesday.

    If Excal II comes in, then it'd have to replace another sword Cloud has. There is a modding framework called sister ray that can extend the number of weapon/armour slots (and many other things) but that's not released yet. So that could be a feature specific to that. Or I could do some juggling with 7th Heaven to get it in there.
    [OT]Hope you enjoyed overall Napoli experience.[/OT]

    Interesting the sister ray, is there a topic about it?

    Also pardon me if already being discussed and not workable (I was unluckily trying with search function), just wondering:

    Is there any chance for a New Game+ ? Or is this some rocket science for the FFVII engine?

    292
    Team Avalanche / Re: Project Edge (Jusete's field scenes)
    « on: 2019-06-05 20:48:23 »
    Super great idea for the iro!

    293
    Hi! Looking at first page FAQ:
    Quote
    Q. There is a problem with X.
    A. Please check The Reunion Database to be sure this hasn't already been noted, and also make sure that no other mod is creating the problem before posting.

    Q. Will The Reunion work with X?
    A. I don't take any interest in other mods, so I don't know.

    Q. Can you please add support for X?
    A. I no longer take any requests.

    Q. I use 7th Heaven, and I have this problem...
    A. 7th Heaven issues don't belong here.

    As per DLPB's statement (here), Reunion 06 "should work with 7H though it's largely meant to be used on its own and for modders to arrange mods for it".

    For videos down no idea.

    294
    "Rome wasn't built in a day".

    Cheers,
    Kuraudo.

    295
    General Discussion / Re: Did I miss any Major Mods?
    « on: 2019-06-03 14:27:32 »
    ChaOS and Dynamic Weapon a must.

    Is the Reunion mentioned already? Anyway, a must the Relocalization of the whole game by DLPB.

    Just wondering Alice: Do you have a working link for Bloodshot's HQ Motorbike mod (V2), seems dead to me?

    296
    Few minutes of game and I'm totally captured from the Midgar world, good job Caledor.

    May I ask if the graphical "Miss" in combat will be translated in "Mancato"? I remember in the italian scene of modding someone got already this to work.

    Cheers,
    Kuraudo.

    297
    It's best to wait til it's out or I'll just be repeating myself endlessly.

    The audio replacement module is pretty much the only thing not optional - so Midi is a goner. Oh, and the frame limiter fix.

    Most of it is optional.  When New Translation is used - MO is automatically used at that point and isn't standalone.  But you can place back your own translation because I've created a full modding solution.

    When Weapon is selected, all bets are off - as I then force various bug fixes and options.

    0 = No weapon
    1 = Some fun script additions and minigame changes
    2 = Full mod (not even started yet, really) - All bug fixes are non optional with this one.


    Jeez DLPB you are forcing me to start R05c. :c
    (joke, more than happy to do so, less because will be not helpful at all for the new Reunion cause)

    Quick question on Beacause 1st page introduction is mentioned: "Some unused dialogue reinstated".

    Are these many and listed anywhere? Are they significant to the story/plot structure?

    Cheers,
    Kuraudo.

    298
    Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
    « on: 2019-05-31 23:14:36 »
    Yo bud, cheers.

    I can set up a scene or fight based on the timer, probably won't lock a weapon behind it though.

    Normally I'd recommend updating to the latest version on this thread but the jump from 1.4 to present-day 1.5 is quite big so it will likely bring in more problems than it solves. I can fix this manually when I get back from Naples on Tuesday night though (assuming I'm not ran over by then, they have a very liberal interpretation of 'roads' here).
    [OT]Dude! Try the pizza at Pellone Pizzeria. Give a shot to: Veiled Christ, Via dei Presepi, Street food going toward Plebiscito Square, even Antique Pompeii if you got time. Live the city.[/OT]

    Regarding the timer, what if timing must be <120hrs in New Game+ to receive a specific item... Just an idea. No chance for Excalibur II then? Damn!


    299
    Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
    « on: 2019-05-31 00:56:28 »
    Hi Sega Chief. Thank you for this crazy fantastic mod!

    I'm gonna drop an idea (from FFIX holy weapon), you tell me if workable or not:

    ▝ Would be possible a side quest to obtain Excalibur II as Cloud's weapon, perhaps fighting the 13th Knight of the Round? (As per Ultimania the 13th Knight it's King Arthur and holds the first Excalibur)

    ▝ Or maybe to make it obtainable in New game+ under specific circumstances (restricted timing) using empty box of Corel Prison?

    Cheers,
    Kuraudo

    300
    Hi CaptRobau,

    What about animations? Is it possible to fix it?

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