Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1844131 times)

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #525 on: 2011-12-14 23:42:51 »
Hey Vgr,

Any word about APZ's new Cloud? The Remix Installer is the last file that I have to download before I can run Bootleg and it seems that the link is now broken (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe). I actually tried to torrent it, but there are no seeders, unfortunately. Has it been removed, as you stated above?

Thanks man.

Btw.. Thanks for your quick responses Pit and Lionsmane.



I went here http://forums.qhimm.com/index.php?topic=8915.0 and downloaded parts 1-4 from the first post. You just have to unrar them into your mod folder. :]

finalfan7001

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #526 on: 2011-12-15 02:37:48 »
I tried the new version of Bootloader and it's still not able to run a Normal version of FF7.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #527 on: 2011-12-15 16:41:46 »
What operating system are you using?
Bootloader won't work unless Bootleg installs completely and 'Run FFVII-Bootleg.bat' is located in the FF7 folder.
Also, Bootloader has to run with administrator privilege.
I'll try to recreate this issue if you give me a few details about your FF7 installation.

I will continue to improve Bootloader for the 0037 release.
Thank you for your feedback.
It helps me identify where to focus my attention.

finalfan7001

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #528 on: 2011-12-15 17:39:09 »
I'm using Windows 7 64 bit. I did a fresh maximum install of FF7 and bootleg.

I thought it was the administrator thing at first but it still won't run a Normal version of FF7.

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #529 on: 2011-12-16 00:12:04 »
Hey, quick question (dont worry about it if theres not a quick answer.)

Im running the game right now with FinalFanTims music, and I was wondering if its possible to switch to another type of music (want to try the overclocked remix or a remix that is highly suggested.)

Like is it as easy as switching the music patch path in bootloader?

Sry, Im new to this and afraid to touch anything on my own 'cause I dont want to screw it up lmao.


thanks in advance guys.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #530 on: 2011-12-16 01:36:59 »
It's very simple to switch the soundtrack.
Browse to the FF7 install folder.
Go into the FF7Music folder.
Run FF7Music.exe as administrator.
Click CONFIGURE.
Select the FILES tab.
Under PROFILE, pull down the list and select your desired soundtrack.
Click SAVE AND EXIT.
Now you can run the game as usual and enjoy a new soundtrack.

I suggest the BOOTLEG or CUSTOM soundtracks.
CUSTOM includes a select few of the OCRemix tracks.
BOOTLEG is a modified version of the CUSTOM sountrack.  It adds 4 brand new tracks from Nethead and Symphonic.

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #531 on: 2011-12-16 02:40:04 »
Wow I feel stupid for not even looking through the ff7music.exe

Alright Ill check them out! Thanks a lot. I really just like the feel of the darker themes that I heard in a few youtube vids (not sure of the song titles)

but thanks again

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #532 on: 2011-12-18 03:54:54 »
I can't figure out how to use any version of high quality movies to work with bootleg + remix. When I start a new game the screen remains black; no movie starts and I hear the train stopping, then a box pops up saying, "Follow me newcomer!". I have to press + to load the menu then backup and the game begins. No sound plays with HQ music pack. Any ideas?

All i want is:

1) HQ movies
2) HQ Sound
3) Remix

Nothing special.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #533 on: 2011-12-18 04:41:51 »
Don't install Bootleg over The Remix.
Bootleg installs The Remix automatically.
Run Bootleg on a fresh vanilla maximum install of a legitimate English US 3 disc version of FF7.

If the issue persists, provide more details about your system.
What version of Windows are you running?
Are you using the English US version of FF7?
Did the vanilla FMV's play before you applied any mods?
Have you configured the game to run in compatibility mode?

FF7 Compatibility Settings:
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'
Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no

FF7 is a finicky game and it just doesn't like some systems.
There's a new OpenGL driver on the verge of release that might enable the game to run on more systems.

As a last ditch effort, you might also try closing the explorer.exe process before executing the game.
You'll need to do this via a batch file.

Batch to Close Explorer and Run FF7
Code: [Select]
@echo off
:open
taskkill /f /im explorer.exe
start /d Run FFVII-Bootleg.bat
echo Press any key to bring back your desktop.
pause
start explorer.exe
echo Run color fix again?
set /p colorfix=(Y/N)
if "%colorfix%"=="y" (
taskkill /f /im explorer.exe
goto open
)

If you still have no luck, try using the plugins from an older version of the OpenGL driver.
I still haven't identified one fix that works for everyone, so I suggest using the spaghetti approach.
Throw every conceivable fix at it and see what sticks.
Hopefully one of the masters replies with the simple solution.

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #534 on: 2011-12-19 04:41:00 »
Has anyone successfully installed any high quality movies with Bootleg or through normal installation? I've been trying for days and it either doesn't work at all or it's a black screen. I'm going crazy!!



- Windows Ultimate SP1 64 bit
- FF VII English version
- Vanilla and Remix FMV's play perfectly fine but look bad
- Game is configured to run in compatibility mode

Also, if I run FMVres on a fresh install it still does the black screen.

* was messing around with movie files; pretty much if i replace any movie file with another one even if it is same file name and extension it will black screen. why is this?

* having all kinds of issues... Bootleg says it cannot find M004d.exe even though it's in the correct folder...

* i clicked on the M004d.exe and manually installed it, but my interface is jacked and has a huge thick black bar where the old menu was instead of showing more of the battle area.

IM ALL MESSED UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Mod Edit: This is the second time you've double posted when an edit would've served just as well. Please read the rules. ~Covarr
« Last Edit: 2011-12-19 14:26:39 by Covarr »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #535 on: 2011-12-19 11:05:08 »
Please provide a screenshot of your FF7 folder and your registery.

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #536 on: 2011-12-19 11:56:25 »
* having all kinds of issues... Bootleg says it cannot find M004d.exe even though it's in the correct folder...

* i clicked on the M004d.exe and manually installed it, but my interface is jacked and has a huge thick black bar where the old menu was instead of showing more of the battle area.

IM ALL MESSED UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The M004d file needs to be compressed in its .rar format i believe. The bootlegger program unrars and decompresses everything for you and it wont recognize the files in your mod folder unless their names are the exact same as the ones on the big mod list.

good luck dude!

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #537 on: 2011-12-20 06:33:31 »
http://imageshack.us/photo/my-images/412/2install.jpg/
http://imageshack.us/photo/my-images/828/1config.jpg/
http://imageshack.us/photo/my-images/526/3ff7dir.jpg/

imageshacks interface/design is atrocious!! oh well, it's still better than photobucket...

even if i use m004d.exe, it still won't find the file

- which part of the registry do you need a screenshot of?
« Last Edit: 2011-12-20 07:47:17 by blueknavish »

Covarr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #538 on: 2011-12-20 07:21:20 »
Board attachments are disabled. If you want to post images I recommend ImageShack or imgur.

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #539 on: 2011-12-20 12:02:28 »
Odd... This shouldn't be happening like that...

You don't have to RAR M004d. Leave it as is.

I can't see what's going on. Post your APP.LOG here, please.

Forget about the registry. It won't be necessary. I will look this up with PitBrat.

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #540 on: 2011-12-20 16:33:34 »
http://imageshack.us/photo/my-images/707/4rartoexe.jpg/ - changed m004d from .rar to .exe

INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Tue 12/20/2011  9:27:31.89
INFO: Bootleg Options: /C0 /S1 /P1 /R0 /O1 /N1 /A1 /V1 /H1 /L5 /M0 /K0 /E5 /T1 /Z1 /B0 /J0 /U1 /W0 /Y0 /Q2
INFO: Brat Code: /@010100010000000000
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "D:\STRONGBOX\games\ff7\remix\other\staging area\;C:\Users\Player\Downloads\;D:\STRONGBOX\games\ff7\remix\other\staging area\"
INFO: Temporary Files: "C:\Users\Player\AppData\Local\Temp\Bootleg_Setup\"
----------------------------
Backing up Vanilla Data
Backup completed.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Final Fantasy VII 1.02 patch installation completed.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
Installing The Remix . . .
Final Fantasy VII Remix installation completed.
Searching for "ff7_opengl-0.7.11b.zip" in ""
ff7_opengl-0.7.11b.zip is missing!
Installing Bootleg System Files . . .
Bootleg System completed.
Locating Data Drive . . .
Using Data Drive E:\
Building system files . . .
Updating Registry . . .
Registry completed.
Updating shortcuts . . .
Shortcuts completed.
Searching for "Avalanche High Res.exe" in ""
Avalanche High Res.exe is missing!
Searching for "Avalanche GUI v2.0.8.exe" in ""
Avalanche GUI v2.0.8.exe is missing!
Generating Bootleg Mods Folder . . .
Generating Bootleg Mods Folder completed.
Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names
Scene Installed - Normal
Patching completed.
Searching for "M004d.exe" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
M004d.exe missing!

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15111.exe" in ""
Searching for "ff7music_install_15110.exe" in ""
Searching for "ff7music_install_1519.exe" in ""
ff7music_install_1519.exe missing!
Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
1280smooth.part1.rar is missing!

Copying LGP Files . . .
Extracting LGP Files . . .
Extracting Vanilla archive - World_US.lgp
Extracting archive - Battle.lgp
Extracting archive - Magic.lgp
Extracting archive - Char.lgp
Extracting archive - High-US.lgp
Extracting archive - World_US.lgp
Extraction completed.
Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.
Installing Phoenix Rejuvenation Project models . . .
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Installing Field Art as PNG to Mods Folder . . .
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in ""
Missing Part.  Skipping FacePalmer.
« Last Edit: 2011-12-20 16:38:19 by blueknavish »

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #541 on: 2011-12-20 16:37:44 »
have you downloaded every file and pup all of them in the same folder as bootleg without extracting/renaming them? also if you installed remix then ran bootleg you can get this error its happened to me a few times but i did a few random tweaks i dont really remember and it worked just fine

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #542 on: 2011-12-20 17:12:33 »
everything is in the same folder with bootleg. i only downloaded the files that i needed.

i uninstall ff7 everytime and only install remix with bootleg.

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #543 on: 2011-12-20 19:36:56 »
You will need to download some more files, as I think this could be an issue.

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #544 on: 2011-12-21 00:35:40 »
just try downloading all of them i kno its a pain in the ass but if you have them all it wont ask for them

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #545 on: 2011-12-21 09:46:51 »
Is there a way to switch things like clouds field appearance without having to re-run the bfe? Also, I was wanting to play with the re-translation settings I chose. I've snooped around some folders but im nervous to play around with anything too much. I just wanted to see what the omni cloud model looked like.

thanks in advance guys!
« Last Edit: 2011-12-21 14:43:51 by Lionsmane »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #546 on: 2011-12-21 12:20:09 »
It could technically be possible, but would take major rewriting of Bootleg. I don't say it's impossible though. But it's not at the moment. Bootleg 0036 has some flaws, I will talk with PitBrat about rewrite the whole thing for 0037, soon. The Bootloader is broken too. I can't promise anything, but we will see what we can do :)

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #547 on: 2011-12-21 14:39:17 »
It could technically be possible, but would take major rewriting of Bootleg. I don't say it's impossible though. But it's not at the moment. Bootleg 0036 has some flaws, I will talk with PitBrat about rewrite the whole thing for 0037, soon. The Bootloader is broken too. I can't promise anything, but we will see what we can do :)


Sounds awesome! I appreciate the consideration guys :] Just seems practical for model changes to be able to be made mid-game I guess because you dont really know how well you'll like them during game play till you see. If that makes sense.


But thanks again!

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #548 on: 2011-12-21 17:02:21 »
My main concern with installing individual models and mods is due to the number of possible configurations.
I would have to completely change the interface and rely on the log file to determine what models were already installed.
If a user makes any changes outside of Bootleg, the whole thing will fail miserably.
And so far one of the biggest mistakes Bootleg users are making is installing on top of an already modified game.
Also, if that particular mod file is missing, there is an epic fail.
Considering that there is a greater chance of singular mod installation failing rather than working smoothly, I've not focused much effort on adding that feature.  I'm most focused on making the existing configurator work on the most systems.

Even just installing models will still most likely take 10 minutes or more.
The time consuming part it extracting and compiling the LGP files.
I'm attempting to add NO CHANGE options for almost all settings.
It's a sloppy fix to accomplish the same thing as installing just 1 mod, but it still does the job even if files are missing.

I'm in the process of moving most of the models into the Bootleg archive. 
This will make it easier to control individual mod installation.
Now I can be sure that the files are available.
This also reduces the total required disc space.

Real time mod installation has been on my TO DO list since the beginning.
Don't count the feature out completely!
I envision something like a combination of BFE and Bootloader so that you can select any options directly before launching the game.
The trick is keeping track of all the currently installed mods so that it doesn't take 26 minutes to launch the game every time.

Lionsmane

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #549 on: 2011-12-22 05:45:43 »
Thanks for the clarification!

If I were to save my current save file and do a fresh run of bfe (after re-installing the game and everything) That save file would work wouldnt it?