Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1846997 times)

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #550 on: 2011-12-22 09:50:06 »
Yes, it would.

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #551 on: 2011-12-22 15:52:44 »
I think there is a pretty good chance that by downloading all the files the problem would be fixed,  but I don't think that solves the problem that bootleg could be possibly having.

How bout this: All i want is FF7 1.02 patch, which I can install by myself and a HQ movie pack. That's it... Play the game the way it was intended? That would make me happy. If I could get a response by Brat that would be helpful. Especially wondering why when I swap a movie file with the same name and extension it will black screen.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #552 on: 2011-12-22 16:41:17 »
If you are receiving a black screen with certain movie files, then there is an underlying problem with the driver on your system.
My understanding is that the codec is self contained in Aali's driver.
You might try using an older version of Aali's OpenGL driver.
In the HD movie thread, there are other people with the same issue.
I've not seen a reliable solution to the video problem.
Are you running FF7 with the compatibility settings mentioned earlier in this thread?

Bootloader allows you to easily configure the OpenGL driver for compatibility mode.
It also enables you to alter the location where FF7 searches for movie files.
You'll need to manually configure the windows compatibility settings for the ff7.exe.

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #553 on: 2011-12-23 02:29:10 »
I have ff7.exe running in compatibility mode and have tried various driver settings. I'll keep trying and report back.

zxRise Againzt

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #554 on: 2011-12-24 14:40:39 »
Hello. I'm new to all this, so I would like some reassurance before I proceed.

I have a clean copy of the game, the retail patch, openGL and a folder with all specified mods. So all I have to do is a maximum installation, patch the game, install openGL and run the Bootleg Configurator and I'm good to go? Is there anything that I am missing, would have to be manually done, or, you recommend doing?

Just want to make sure in advance so I don't screw up and complicate things. (:

Thanks!!
« Last Edit: 2011-12-24 17:04:09 by zxRise Againzt »

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #555 on: 2011-12-24 14:47:22 »
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.

zxRise Againzt

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #556 on: 2011-12-24 17:02:49 »
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.


Ah, ok. I'll give it a go later and let you know how I get on.

Many thanks, this will make the process so much easier!!

flash0429

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #557 on: 2011-12-25 04:43:22 »
@PitBrat i tried to msg you but it said that i was not able to send pms but i am interested in helping out with what you need you can contact me via email at [email protected]

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #558 on: 2011-12-25 06:07:46 »
You can contact us by selecting Brat Chat under Help, in BFE. This will lead you to the official IRC channel. Also, you can change your nick if you like, before you join.

zxRise Againzt

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #559 on: 2011-12-25 14:33:06 »
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.

Ah, ok. I'll give it a go later and let you know how I get on.

Many thanks, this will make the process so much easier!!

Update: Did what you said, FFVII ran and everything semed ok until the end of the Eidos logo. Then it started going really slow. After I got to the Main Menu and selected New Game, the intro started playing and then froze with a pop-up saying 'oops, something has gone wrong.'

What have I done!!? D: Haha. Don't think I can upload attachments, so here's the app log. (:

Thanks!!

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
ERROR: unhandled exception

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #560 on: 2011-12-26 00:19:35 »
zxRise Againzt,
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930

Unfortunately the game does not play well on some Intel graphics cards.
Try running the game in compatibility mode as described elsewhere in this thread.

Please share your results so that other Intel GPU users can also enjoy a Bootleg FF7.


blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #561 on: 2011-12-26 08:13:18 »
Still no progress on HQ movies; they simply won't play and black screen (as if they are not being read, shortly after cuts to gameplay). I've tried many things and nothing works. What's next?

C-Sharp

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #562 on: 2011-12-26 20:44:42 »
hi all,
i just downloaded this bootleg config and all the mods for the full presets and everything works perfectly. However, I just want to know how would you let says change the save point from final fantasy x to crisis core and the prelude credits picture? Do I have to run bootleg again with a new setting? thanks

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #563 on: 2011-12-26 23:10:36 »
Yes you do. You also have to uninstall first.

zxRise Againzt

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #564 on: 2011-12-27 02:44:41 »
zxRise Againzt,
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930

Unfortunately the game does not play well on some Intel graphics cards.
Try running the game in compatibility mode as described elsewhere in this thread.

Please share your results so that other Intel GPU users can also enjoy a Bootleg FF7.



Changed compatibility mode and changed OpenGL configuration, but the game won't even load up now? :s

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #565 on: 2011-12-27 14:10:36 »
You may need to update your video card drivers.
This video card may not support all the features offered by Aali's current OpenGL driver.

zxRise Againzt,
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
I still believe it is an issue with your video card and driver.
This is from the Intel web site:
The integrated graphics controller of the Intel® G965 Express Chipset and Mobile Intel® GM965 Express Chipset supports hardware acceleration of OpenGL* applications in 16-bit and 32-bit color depths. OpenGL 1.5 is the latest version currently supported by the Intel® Graphics Media Accelerator Drivers on this chipset. Drivers that come with Windows* or that are downloaded from Windows* Update typically do not support OpenGL. For optimal performance of OpenGL applications, install the latest graphics drivers from Intel. Also, exit any running background applications or programs that run in the Windows task bar.

    Download the latest graphics drivers for the Intel G965 Express Chipset
    Download the latest graphics drivers for the Mobile Intel GM965 Express Chipset (Mobile Intel® 965 Express Chipset Family)

If that is not your exact card, check out this Intel video card driver download page.

zxRise Againzt

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #566 on: 2011-12-27 19:42:43 »
Thank you!!

Downloaded the latest driver and FFVII still didn't run.. So I unchecked all options in the compatibility tab except run as admin and changed it to run in WinXP instead and it loaded perfectly!!

Although, I don't know if the battle screen is meant to look like this (which I doubt) or if I have done something wrong?



Thanks for your patience and support!!

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #567 on: 2011-12-27 21:03:26 »
This is related to Menu Overhaul. Please refrain there to see. Also look at the first post of that thread.

blueknavish

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #568 on: 2011-12-27 23:58:38 »
For the love of Baby Jesus, can no one help me?

I've downloaded every file and I still can't get the HQ movies to work (any of them) even though they install w/ Bootleg. They fail to load and skip to gameplay! I've pretty much exhausted all possibilties over here...

If someone could help me out with this: All i want is HQ movies, with or without Bootleg.

Can someone write out a step by step process?? Otherwise, I don't want to play this game at all without HQ movies...

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #569 on: 2011-12-29 01:21:00 »
Blueknavish,
This problem is mentioned in the HD Movies Thread.
There is no standard solution to make the FMV's work on every system.
This issue is most likely an incompatibility between your system and the OpenGL driver.
Try using an older version of the mpeg driver such as the one included in the 0.7.8 OpenGL archive.
Update your codecs with a comprehensive pack like the K-Lite Codec pack.  The decoder is already included in Aali's driver so this should have no effect.
Make sure your monitor's refresh rate is set to the correct value, usually 60Hz or 120Hz.  Sometimes Windows forces 59Hz and this causes problems.
Update your video card drivers to the latest version.
Run Windows Update and install all of the current updates.

This issue is most likely driver related.  Focus on updating all of your hardware drivers to the most current.  Stop all unnecessary programs from running.  Disable multiple displays.  Close Explorer.exe via a batch file before running FF7.  I'm throwing every trick at this now.  It will eventually work if you can just find the conflict. 

Hopefully this issue will disappear with the forthcoming OpenGL driver.
« Last Edit: 2011-12-29 01:26:09 by PitBrat »

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #570 on: 2011-12-29 14:28:53 »
never used it before til I am having to do a complete reinstall but i really like this bootleg.
Just curious, is there a lot to be gained from using the remix with it? seems like most things remix has, the bootleg installs seperately, no ?

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #571 on: 2011-12-29 16:34:33 »
The main reason to install the remix is because it has Apz Cloud included with it, you can still find that model seperately if you know how to use google  8)

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #572 on: 2011-12-29 17:02:51 »
Indeed, but Bootleg won't run without the Remix.

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #573 on: 2011-12-29 17:09:26 »
True, just wondering are you guys gonna make a version that doesn't require Remix? its a massive file full of outdated junk

C-Sharp

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #574 on: 2011-12-29 17:33:18 »
would it be possible to make the bootleg configurator a little bit more flexible? what i mean is that let say you want to change certain mods you can just go back to the configurator and switch it instead of having to uninstall everything?