Author Topic: [FF7] Tutorial for Bootleg - Tifa's Bootleg  (Read 2429818 times)

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2450 on: 2014-10-04 01:22:02 »
Did you follow each step of Tifa's Tutorial?

musrah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2451 on: 2014-10-04 01:35:14 »
Did you follow each step of Tifa's Tutorial?

yes, i think ,  the only suspesious thing was that  i ran the bootleg (the one of the black screen) and  i didn't knew too well where to put the mods and it says  error  or something  like that, and  then it closes,  later i put the mods and ran the other bootleg (the one with the graphic interface where you pick what you want).  and   i  follow the  steps....     :cry:

Vgr

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2452 on: 2014-10-04 01:48:39 »
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.

musrah

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2453 on: 2014-10-04 01:59:37 »
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.
i did  that,  and  installed  every thing (take a lot of time)  then  i run it from the FF7 BootLoader (i have prove it with every graphical preset)   and  the  appears  the error window
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION."
« Last Edit: 2014-10-04 05:16:59 by musrah »

Fennas

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2454 on: 2014-10-04 16:16:57 »
Edit: I did a lot of reinstalling hardware drivers and fixing other stuff today and the problem was gone. So ignore this post please :)


Hello everyone

this is my first time posting here and I wanted to thank you for supporting my favorite game of all time up until now.

I have a problem with the Minigames running too fast. I have played about 60 hours in hardcore mode and I am enjoying it very much but the one part were you have to snowboard at the beginning of the 2nd CD has been frustrating me for 3 months. I know i can just get down and continue but i want to play the minigames later in the GS. I guess the problem should have been discussed before in this thread but unfortunately the search function is unavailable atm.


I have the Framelimiter for Minigames set to "On" with activated V-Sync.

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Is there something else that I can try to make this work?

Thanks in advance

« Last Edit: 2014-10-05 19:21:47 by Fennas »

Fennas

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2455 on: 2014-10-08 19:14:45 »
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.
« Last Edit: 2014-10-09 16:03:41 by Fennas »

Sora123masta

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2456 on: 2014-10-09 18:04:39 »
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.

Uh huh, so it's the save anywhere option that messes it up huh?

Groomp56

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Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2457 on: 2014-10-10 03:15:57 »
The game crashes when I go to the char menu, it was working fine until I restarted my computer.

Vgr

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2458 on: 2014-10-10 11:55:18 »
Please provide your APP.log, found in your game folder.

kenichi

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2459 on: 2014-10-10 13:22:58 »
I cant install; when I using Win7 the mod succesfully working but now I am using Win 8.1 64 bit but the mod not install.
The UAC is closed. Game location is E:/.../Steam/Steamapps/Final Fantasy VII

I tried everything that on cmd screen; but not working.



Edit: I renamed FINAL FANTASY VII to Final Fantasy 7 and its working.
« Last Edit: 2014-10-10 20:12:38 by Vgr »

Groomp56

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2460 on: 2014-10-10 17:25:48 »
Here it is, I put it in my last post but nobody was responding. The game is using my Intel card instead of my Nvidia for some reason.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
« Last Edit: 2014-10-10 17:26:13 by Covarr »

Vgr

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2461 on: 2014-10-10 18:46:26 »
Try to set the internal resolution to the same as your monitor (1600*900), see if that changes anything.

Groomp56

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2462 on: 2014-10-10 19:18:56 »
It still does it, it does it at the character menu and at the end of the first battle, so could it be something with the menus?

Vgr

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2463 on: 2014-10-10 20:05:46 »
Did Bootleg complete successfully?

Groomp56

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2464 on: 2014-10-10 20:20:14 »
Yeah I reinstalled it and everything, this is really weird , it was working fine until I restarted my comp.

EQ2Alyza

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2465 on: 2014-10-10 21:16:42 »
Uh huh, so it's the save anywhere option that messes it up huh?

It has something to do with Menu Overhaul, but it's not the Save Anywhere option.

Nikkolas

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2466 on: 2014-10-10 22:17:32 »
It's funny - you say in the OP that this wouldn't work with Integrated Graphics or GPU or whatever. I have a really crappy old computer I got for discount on Amazon for $200 three years ago but it ruins Bootleg just fine.

The funny part though was that I tried upgrading to 7th Heaven since some posts on here said Bootleg is out of date. 7H also seemed a lot simpler, even if it didn't have quite the number of options. Only it was 7H that proved  real laggy and impossible to run for me. Ah well.

I really like this, "outdated" or no. I first found this forum and FF7 mods back in...2008 I think and Bootleg is a godsend compared to those days. Then again, I'm sure many people on here remember even darker days. And of course I'm just a laymen who has problems simply installing stuff which is nothing compared to the people who can make these mods. Thank God for smart people.

So thank you everyone for making this.
« Last Edit: 2014-10-10 22:29:06 by Nikkolas »

Sora123masta

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2467 on: 2014-10-11 01:08:22 »
It has something to do with Menu Overhaul, but it's not the Save Anywhere option.

Damn damn damn mulligan. >:I   Well, hopes to a fix for it. I really do not like having to change things on the spot. ;-;

Fennas

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2468 on: 2014-10-11 21:30:49 »
fixed my final problem by reinstalling the Menu Overhaul,somehow it didn't install with the bootleg installer.

Everything works now, thanks everyone

Sora123masta

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2469 on: 2014-10-11 21:44:48 »
fixed my final problem by reinstalling the Menu Overhaul,somehow it didn't install with the bootleg installer.

Everything works now, thanks everyone

Huh, could you explain this in some detail? I am kind of confused here. o.O  It didn't install with the bootleg huh? 

CloudLeonHart

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2470 on: 2014-10-12 18:07:25 »
Is this mod compatible with the version of Steam? Or to always use tendre which convert the Steam to the 98 version?

kenichi

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2471 on: 2014-10-12 18:21:02 »
Is this mod compatible with the version of Steam? Or to always use tendre which convert the Steam to the 98 version?
working perfectly steam. I use. No any problem.

Sora123masta

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2472 on: 2014-10-12 18:26:20 »
Why....why do people have a lack of education...?

CloudLeonHart

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Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2473 on: 2014-10-12 18:29:52 »
working perfectly steam. I use. No any problem.
OK thanks ^^ I will try that at the moment I have not managed it run lol

Groomp56

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Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
« Reply #2474 on: 2014-10-13 02:15:19 »
Is anyone else gonna help me? Please...

Edit: Merging topics and pasting the previous posts so someone can hopefully answer -Vgr

The game crashes when I go to the char menu, it was working fine until I restarted my computer.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

It does it at the character menu and at the end of the first battle, so could it be something with the menus?

Yeah I reinstalled it and everything, this is really weird , it was working fine until I restarted my comp.
« Last Edit: 2014-10-13 02:24:54 by Vgr »