Author Topic: knights of midgar/cloud of the round  (Read 24429 times)

omega res novae

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knights of midgar/cloud of the round
« on: 2012-09-06 16:44:00 »
beta is out
https://rapidshare.com/files/1568200506/knights of midgar 0.1.zip

im going to include as many models and characters to replace each individual knight. spread your thanks to leonhartgr and buster swd. i will make an installer similar to umi if i get good enough to make one.

http://www.youtube.com/watch?v=vP8SVSzKjA0&feature=youtu.be

cloud
apz freaks cloud and buster sword
apz freaks cloud with black soldier uniform and new face
grimmy's cloud
bloodshot's hi-res classic
weemus fmv cloud
millenias weapons
mikes weapons
slayernext's weapons
squallff8 cloud rebuilded

barret
asmodean facelift
jinkazama2k7 barret assault
jinkazama 2k7 final ac
jinkazama2k7original
kyo13 barrets cannon
megaten custom barret
timu sumisu barret

weemus fmv if available do not use until final release


tifa
bloodshots classic tifa
weemus fmv if available do not use until final release
grimmys jka tifa


aeris
megaten hq aeris
weemus fmv if available do not use until final release
mikes weapons
slayernexts weapons


yuffie
mikes weapons
weemus fmv if available do not use until final release
grimmys jka tifa

vincent
jinkazama2k7 vincent remodel
weemus fmv vincent do not use until final release
stickysock boots

cid
prp cid
weemus fmv cid will update when final release comes out

sephiroth
weemus fmv sephiroth do not use until final release
anifiga sephiroth
grimmy shirtless sephiroth
mikes weapons

zack
weemus fmv zack do not use until final release
prp field zack ?
apz buster sword

mikes weapons
slayers weapons
millenias weapons




as the list is being builded ill keep track of who has denied permission, granted permission,   and also no response.

myself, buster swd, and leonhartgr will be working on this. if you wish to help itd be preferrable if you have a working understanding of kimera. just send me a pm

general public if i missed something in my list let me know through a post or pm. if youd like to offer suggestions go ahead. if youre going to shoot something down offer an alternative
« Last Edit: 2012-09-23 16:39:43 by omega res novae »

cirellio

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Re: knights of midgar/cloud of the round
« Reply #1 on: 2012-09-07 00:57:04 »
Um, yeah, this is pretty badass. Genius, in fact.

Tenko Kuugen

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Re: knights of midgar/cloud of the round
« Reply #2 on: 2012-09-07 01:05:20 »
I'm actually interested in how you did this. which file are you manipulating? how are you dealing with the animations?

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #3 on: 2012-09-07 01:11:31 »
the magic lgp contains the files for all summons. the skeleton is a .d. open it with kimera switch the pieces, add textures, resize etc, then resave as modelname.d. the animation didnt change at all from knight01. i wont be changing animations much or at all if it can be avoided. simply placing characters in a spot where it looks natural

Tenko Kuugen

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Re: knights of midgar/cloud of the round
« Reply #4 on: 2012-09-07 01:38:25 »
so which Knight do you want to replace with wich? there are some obvious choices such as the spear knight and Cid, the magic knight and Aerith, the last big one Zack or Sephiroth, ( seph makes more sense )
I'd actually have to check all the knights but I think you might run into little problems
as a suggestion, if you can, make them use their ultimate weapons if they have any

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #5 on: 2012-09-07 03:28:07 »
i think this is best bet based on the animation
1cloud
2cid keep the knights weapon spear
3vincent it kinda looks like the knight could be holding a pistol at the end
4tifa looking at just the hands could be an over head smash
5cloud
6cloud
7aeris
8cid keep the knight trident
9barret points his arm
10yuffie
11cloud
12cloud
13cloud

seph and zack in any cloud spot

Tenko Kuugen

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Re: knights of midgar/cloud of the round
« Reply #6 on: 2012-09-07 03:59:28 »
Open with Zack, nostalgia trip as he started the whole thing
cid sounds good,
third definitely holds a STAFF. it's a fire wiz. should be aerith
next one holds an axe, could be tifa
after that another sword knight, could be cloud ( maybe with a slightly edited suit as a 'young cloud' )
another axe, could be
a small staff, this could be vincent with his claw
another spear, could be substituted with yuffie and her shuriken
this one has some weird kind of weapon that resembles a staff as well. Could be aerith again
this one has a spear again
second to last one has a big axe
last one has yet another sword, should be cloud
big one should be septh


if you can get models to just use the knights weapons, then you wont have any trouble. I dunno if you can though

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #7 on: 2012-09-07 04:07:49 »
well see how it turns out. there will be alot of brainstorming. im trying to fit in a character along with their weapon. vincent with a gun, barrett with gun arm, cid could use the nights weapons or his own, yuffie and shuriken.

Tenko Kuugen

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Re: knights of midgar/cloud of the round
« Reply #8 on: 2012-09-07 04:09:19 »
Personally I think using the knights weapons would look a lot cooler

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #9 on: 2012-09-07 04:10:48 »
yes but after its said and done the summon will no longer be about the knights.

Tenko Kuugen

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Re: knights of midgar/cloud of the round
« Reply #10 on: 2012-09-07 04:32:26 »
I still say it would look cooler if they used the knights' weapons
simply because the weapons look good.

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #11 on: 2012-09-07 04:37:16 »
only in few circumstances. cid is the only one that should use knights weapons. the other 6, not counting cait and red, have at least one model redone

nfitc1

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Re: knights of midgar/cloud of the round
« Reply #12 on: 2012-09-07 12:01:07 »
I wouldn't open with Zack, but it would definitely be awesome to end with him. I wouldn't use Sephiroth either. Since he's the main villian it would be weird to use it against him.


narcku

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Re: knights of midgar/cloud of the round
« Reply #13 on: 2012-09-07 12:55:00 »
Oooh.. Nice concept :mrgreen: !
Replacing summons isn't anything new, but this sounds interesting :wink:
So I guess the materia will sort of summon past characters or something, huh?

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #14 on: 2012-09-07 14:55:15 »
i just think itd b cool to have characters summoned for the strongest attack. i will take into account all ideas. I can always expand this. But first release id like to have it as i envision. Im trying to learn how to make an installer. If this is really liked i can add on to it and try to make an installer like umi or the first tab of the bfe

cirellio

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Re: knights of midgar/cloud of the round
« Reply #15 on: 2012-09-07 19:44:43 »
You could always make a first release where you use nothing but Cloud's model for every knight. It would have a bit of a Dragon Ball Z feel to it then.
Would also be fun to make a joke version of this with characters like Bugenhagen.

Tenko Kuugen

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Re: knights of midgar/cloud of the round
« Reply #16 on: 2012-09-07 22:37:47 »
I wouldn't open with Zack, but it would definitely be awesome to end with him. I wouldn't use Sephiroth either. Since he's the main villian it would be weird to use it against him.

in hindsight in agree with this

archerxtreme

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Re: knights of midgar/cloud of the round
« Reply #17 on: 2012-09-08 19:27:02 »
Ya
You could always make a first release where you use nothing but Cloud's model for every knight. It would have a bit of a Dragon Ball Z feel to it then.
Would also be fun to make a joke version of this with characters like Bugenhagen.

ya i saw the youtube vid and that's what i thought as well......but boy it's gonna be a real chore renaming the model parts and substituting respectively. Moment i saw this vid i've been trying it out myself with the cloud battle model in the game...

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #18 on: 2012-09-08 20:00:17 »
if u wanna help out on monday im free all day

LeonhartGR

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Re: knights of midgar/cloud of the round
« Reply #19 on: 2012-09-08 21:48:46 »
@archerxtreme I sent you the knight03 I replaced as Vincent .  If you or someone else can fix the animation so as the model do not fall apart it would be awesome :)



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omega res novae

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Re: knights of midgar/cloud of the round
« Reply #20 on: 2012-09-09 03:40:08 »
if you want to help in this post or pm me. its preferable that you have experience converting a battle model to a field model or something similar. this is the same thing essentially.

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #21 on: 2012-09-10 22:31:44 »


i liked how this one turned out. theres a black texture out and about on the internet for an old apz. i replaced the face in the image with the new texture. for knight 11 apz cloud in a black soldier uniform will be the default with the option to switch to the same model but with prp zack's head

KaidenJames

Re: knights of midgar/cloud of the round
« Reply #22 on: 2012-09-10 22:48:32 »
This is a very cool project. Can't wait to see the final product. Good luck guys!

omega res novae

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Re: knights of midgar/cloud of the round
« Reply #23 on: 2012-09-11 01:02:18 »
its coming along. check out knight 1, 3, 5, and 12. knight 12 will be able to be cloud instead if you prefer

http://youtu.be/vP8SVSzKjA0

freshness82

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Re: knights of midgar/cloud of the round
« Reply #24 on: 2012-09-11 01:31:11 »
Awesome! Loved the vid, you guys are doing an amazing job with the swapping, keep it up!!