Author Topic: Machines  (Read 25449 times)

Sephiroth 3D

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« Reply #50 on: 2001-11-05 05:57:00 »
I'm only a few episodes into it and I've already found my favorite line:

Walkman: (Click)

It you do it with a pause between Walkman & click, it's incredibally funny! (At least to me it is...)

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

mirex

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« Reply #51 on: 2001-11-05 12:20:00 »
Alhexx: My friend bought computer like that for about 29000 Sk, thats little less than 1500 DM,-
It was intel 1.5 GHz, with about 400 mbram, motherboard, 2 optical mice and ... i dont remember more.

Or try in Czech rep. Maybe there it is cheaper there.
And prices are still going down.


When Ill buy new comp, it will be something like 700Mhz, why to have something stronger ? :???:

Alhexx

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« Reply #52 on: 2001-11-05 14:21:00 »
HOLY COW! What a discussion!

Darkness, Fice & Co: EVA -> Yeah, like it :smile: My favorite chars are Maya Buki and Rei (if someone's interested in that)

Rei: I'm not your doll.
(End of Evangelion)

GitS:

Diplomat: Our country is a peace-living democracy...
Kusanagi: Sure we are...
*kills diplomat*

:grin:

Qhimm: For what do you use 768 MB of RAM? Programming? Guess not...

 - Alhexx

Darkness

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« Reply #53 on: 2001-11-05 21:07:00 »
hehe and then ther was the bubbling recreation of the arm and the gasping =) that was the greatest movie.

Darkness

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« Reply #54 on: 2001-11-05 21:10:00 »

Spoiler:

Poor Shinji, oh wait....... YOU SUCK!


The Skillster

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« Reply #55 on: 2001-11-06 09:13:00 »
ok MY turn
advent 3203 (i paid 255£ for it)
1GHz Thunderbird athlon
SoundBlaster live1024
4 point surround speakers
Geforce 3 (gotit FREE) elsa limited edition gladiac920
toshiba DVD/CDRW
TDK CYCLONE 24/10/40 ROCKS with nero5.5
786mb 133sdRAM
IBM DESKSTAR 60GXP (KISS MY ASS) 60gb 4 partitions (win95,xp,linux)
Seagate 30GB win98
gigabyte something :razz: motherboard
ATX 300W supply
Proview 19" monitor (£200)
philips pro vesta web cam (25£)
canon 620uscanner
canon BJ2100 printer
EPSXE (i had to say that), Counterstrike 1.3, MaxPayne ,Buldersgate2, MYst 3, AintDark3,SUSE linux7.2 WinXP full pro, win98, win95 ON the same system
did i miss anything OH YEA
logitech wingman xtreme, psxtoUSB convert>psx joypad, thrustmaster RAGE3d gamepad,
MS internet keyboard pro (20£) MS intellimouse with IntelliEYE (ROCKS!!)
anything else....
 :roll: :roll:

Alhexx

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« Reply #56 on: 2001-11-06 16:36:00 »
Am I wrong or was this a hard-ware related topic? :grin: Well, should I post all my installed software here? (I'm sure noone's interested...)

 - Alhexx

Darkness

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« Reply #57 on: 2001-11-06 21:02:00 »
hehe im depressed enough  :wink:

vvalentine

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« Reply #58 on: 2001-11-06 21:08:00 »
Mine is a sony vaio notebook.
551 Mhz AMD K6-2/III processor.
12 GB hard drive.
1 floppy drive.
Toshiba 8x DVD drive.
192 Mb SO-DIMM SD RAM.
Windows 98SE, and Linux Mandrake 7.2.
External 250 Mb Zip Drive.
8Mb Video Memory, Trident CyberBlade card.
and all the basic stuff for a Notebook computer.

-vvalentine

Darkness

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« Reply #59 on: 2001-11-06 21:25:00 »
ahhhhhh     ive seen pocket pcs better than my computer in some ways.

dlskye

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« Reply #60 on: 2001-11-07 02:24:00 »
Please don't start with software-think if we all listed every piece of software we've ever installed.
Let's see...I've got fdisk, edit, qbasic, paint, notepad, wordpad, Photoshop 6, Unreal, yadda yadda yadda... Get my drift?

vvalentine

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« Reply #61 on: 2001-11-07 08:13:00 »
Qbasic?  Man, I have that in my old 386 processor computer.
It's a packard bell computer with a 386 processor, 200 Mb of Hard drive memory, 1 Mb RAM, 2 floppy drives (big floppies and small floppies), and have Windows 3.1 installed in it. LOL.  I use Qbasic when I am really bored, and I want to use my old computer.  I learned Qbasic first, then C (a little bit), then some other programming language, and right now C++.  Woops, I got right off the subject.

-vvalentine :grin:

ficedula

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« Reply #62 on: 2001-11-07 08:18:00 »
Looks like you're fitting right in here then :wink:

mirex

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« Reply #63 on: 2001-11-07 11:39:00 »
One question for programmers: what do you think, what is better, OpenGl, or Direct3D, (or maybe something else). Im trying into OpenGl a little, it looks fine. Could you rate them, tell their adv/disadvantages ?

ficedula

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« Reply #64 on: 2001-11-07 12:26:00 »
That's the sort of question that sparks off large scale flame wars, you know :wink: I'll still answer it tho.

Both have advantages and disadvantages. A quick summary:

Direct3D
-----------
Pros:
-Integrates with other DirectX components for sound, video, etc.
-Sometimes better driver support (depends on the manufactorer)
-Don't have to worry about extensions

Cons:
-Windows only
-MS only support it under VB/C++ (you can get it working on lots of other things ... but no official support)
-Have to deal with COM (ie. not *quite* so simple)


OpenGL
------------
Pros:
-Cross platform
-Easier to start learning with
-Longer lifetime (ie. quite a few features, OGL has had for longer than DX has)
-Extensions
-More than one software renderer to plugin as well

Cons:
-Extensions
-Have to use something else for sound, etc, in a game


So ... what do I mean by extensions?

Well, OpenGL has a feature called extensions which means that if a card implements more than the minimum set of features, it can have an extension to let you access the additional features.

IE: All OpenGL supporting drivers will support basic features (texturing). Some (most nowadays, it has to be said) will support multitexturing, so they register an extension called GL_ARB_MULTITEXTURE (or something similar). If you want to use multitexturing you can't just use it - you have to check whether the card supports that extension; if not, do something else or at least report an error and quit :wink:

In DirectX in *theory* most of the features don't follow that pattern. Instead, if you try to use a feature the driver doesn't support, DirectX is supposed to try and emulate it in software.

So, for simple things, DirectX makes life easier because you don't have to worry about checking driver support and so on.

In practice, it makes little difference because if the card doesn't support something in hardware, you're often better off leaving it rather than letting the software renderer try it - software is sloooooow.

Also: it means for things like vertex shaders, under OpenGL each card reports and extension for vertex shaders. In DirectX, Microsoft adds shaders into the next version of DX, and the card manufacturers have to support shaders in their drivers.

Similar story there too. Under DirectX, all cards (that have shaders) will conform to the built-in DirectX shaders, so easy to use. Under OpenGL each card might well report a different extension (one per manufacturer, generally). Thats bad because your app has to support multiple methods of doing shaders. But it's good because you're going to get *full* access to each cards hardware features - under DirectX you might well just get the features MS decided DirectX would like to support.

Eventually, of course, the OpenGL authority will merge the separate shader extensions into one official shader extension so there's no problem there either.

The Skillster

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« Reply #65 on: 2001-11-07 21:19:00 »
pete (the creator of the xcelent PSX GPU plug ins) has said that the DX "surfaces" are better ("cant get surfaces like those in DX plug in").
also in terms of visual quality (wasnt quake 2 made in opengl?) half life (whose engine was orinigaly OpenGL) looks 20% better in D3d then OpenGL on a Gf3, 1GHz athlon at highest quality set up in riva tuner.
--
point made

ficedula

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« Reply #66 on: 2001-11-07 21:47:00 »
Depends what you're doing. There's no innate quality difference between OpenGL/D3D - they both do exactly the same thing: send messages to your 3d card.

If Halflife looks better in D3d mode, it's because they wrote better D3d code...

Yes; OpenGL can't access video memory directly like DirectX can (at least, not fast enough to be useful). That's one area where DirectX has an advantage. Of course, you don't often need to (emulators are a special case, I guess).

The SaiNt

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« Reply #67 on: 2001-11-08 01:32:00 »
Strange but OpenGL has usually been "darker" on my system...

mirex

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« Reply #68 on: 2001-11-08 11:57:00 »
Then Ill go with OpenGl. Anyhow I dont like ms, and I like porting. Who knows how to run OpenGl program in Dos ? :smile:

(oops forgot 'r')

[edited] 171 2001-11-08 13:03

dgp9999

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« Reply #69 on: 2001-11-19 19:05:00 »
My PC is going to be upgraded by 2002. At the moment it is:
Intel Pentium !!! 500
448mb SDRAM (PC100)
AOpen AXBsomething motherboard
13.5gb harddrive (hoo hoo hoo, God that's funny)
Creative GeForce2 Pro 64mb DDR 400mhz (Detonator 14.10)
Creative Labs Live! 1024 Player
Creative PC-DVD 12x IR Dxr3
Samsung SyncMaster 700s Plus (17")
Yamaha YST-M15 Speakers (Only two I'm afraid)
Motorola something-or-other 56k Modem
Windows 98 dual boot usind System Commander

That's about it. I hope to get a 2ghz AMD or Intel processor and convert my memory to PC133 or PC2600. Of course a new motherboard. Can anyone recommend a motherboard and processor manufacturer?