Latest news:
Because I've bypassed the global timing function in order to deliver true frame based fps, certain things need a rewrite:
Countdown timer (seen in battle and field only) : fixed
World map texture animation (yup... it's handled by the main global timer): fixed
Main game timer: Pending.
Each module in the game needs an update to keep track of the game time and to pause when game is paused (from what I can see, the original global timer will keep counting regardless of pause, which is sucky). These are:
Field, World map, battle, menu: All fixed and all come with a new limiter and ability to increase frame rate with Select + up/down
Submarine minigame: fixed and comes with new limiter and ability to increase frame rate with Select + up/down
FMV: Fixed and comes with ability to skip using Select + Start
To do:
Fort Condor, Coaster minigame, Snowboard minigame, G-Bike
Fort Condor already has a faster speed option, but coaster snowboard and Gbike are all handled by Aali's driver in both 1998 and Steam. As such they will not get any frame speed up but any timers have been made frame based and the main game timer will be incremented properly.
Steam is still going to be a small nut to crack with regards to delivering correct frame rate in Coaster and Snowboard. But I'm on the case.