Author Topic: Ultima espio and neocloudstrife Crisis core model project  (Read 166857 times)

Grimmy

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #225 on: 2009-06-26 15:14:42 »
Very nice. I would say the best Aerith I've seen. Keep it up.

Saisuke

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #226 on: 2009-06-26 17:52:55 »
Wow, I'm liking the Aeris. Great job! Keep up the good work, guys!

Alkor

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #227 on: 2009-06-28 11:02:24 »
nice lol 8-)
Waiting for another char's :mrgreen:

Prince Lex

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #228 on: 2009-06-28 21:02:29 »
That really is an amazing Aerith! I want that in my game. Sigh.

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #229 on: 2009-07-23 13:44:42 »
BUMP

Expect updates soon.... :wink:

Just trying to keep interest in this lol :-P

I would also like to say that i am the FIRST person to port the Daytona from Crisis core :-D



Dont ask me why There are Sonic icons, i have no idea :?

And i dont know why the front wheel is rainbow :?

Nor do i have any idea whats up with the geometry behind Cloud :?
« Last Edit: 2010-09-13 18:27:45 by ultima espio »

polaris_027

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #230 on: 2009-07-24 10:25:04 »
the sonic characters? maybe cause of the sonic mod..

the rainbow texture? i still dont understand but it seems that this is always the problem when you tweak with the highway-us.lgp..
http://forums.qhimm.com/index.php?topic=8614.50..here's my thread..

obesebear

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #231 on: 2009-07-24 14:03:36 »

Dont ask me why There are Sonic icons, i have no idea :?

And i dont know why the front wheel is rainbow :?

Nor do i have any idea whats up with the geometry behind Cloud :?
Lol

Nice work!  I didn't even realize the bike was in Crisis Core

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #232 on: 2009-07-24 19:09:38 »
New screens :-D



Please note i fixed the rainbow problem :-P
« Last Edit: 2010-09-13 18:28:05 by ultima espio »

Trishty

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #233 on: 2009-07-24 19:50:24 »
Hi ultima espio, rocket and Cloud bike are in Crisis Core JP version or USA? i think USA right?

obesebear

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #234 on: 2009-07-24 20:54:33 »
You wouldn't mind providing a little info on how you found those models would you

drfeelgud88

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #235 on: 2009-07-24 20:58:44 »
wow those models are coming alone nicely hehe :)

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #236 on: 2009-07-27 16:23:55 »
Hi ultima espio, rocket and Cloud bike are in Crisis Core JP version or USA? i think USA right?

They are in both versions...i think. Where to get them? read on.

You wouldn't mind providing a little info on how you found those models would you

Easy enough, they are part of the Exhibit room in the shinra building, so i ripped the level with Rinoa, and then i just ported the bike over.

I'm personally thinking of giving up, seems everyone else has done most of what we aimed to do with this project. However i cant give up coz Neo wont let me :-P

Xelane

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #237 on: 2009-07-28 00:44:19 »
Don't give up ultima, i wont let you either  :evil:

but really, i have yet to see anyone make a patch or anything with these, i think it would be cool to have these changes in my game.

i mean after i saw mellenia's (i think it was mellenia) vids with the high res monsters i wanted his/her files for myself.


Timu Sumisu

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #238 on: 2009-07-28 01:36:07 »
those were slayersnext vids i beleive and Ultima i wont let you give up either... seeing CC stuff in ff7 makes me wanna remake epic original easy to release to the masses versions ^^.

question.. is there a model of the highwind in CC?

jin_kazama

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #239 on: 2009-07-28 11:05:57 »


ultima, that aeris is one of the best i've seen so far, where can i get one like that?

thanks in advance :)

Tekkie.X

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #240 on: 2009-07-28 12:24:23 »
You'll get it in Crisis Core, nowhere else as it can't be publicly released.

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #241 on: 2009-07-28 14:35:52 »
those were slayersnext vids i beleive and Ultima i wont let you give up either... seeing CC stuff in ff7 makes me wanna remake epic original easy to release to the masses versions ^^.

question.. is there a model of the highwind in CC?

Nope, only a picture. I thought there was one in Junon, however when i extracted the map, i found that it was just a blimp :x :cry:

Seriously though, the problem is i cant fill in the holes that are left when i cut the models up. No matter how hard i try, or how long i try, i just cant do it. I've tried everything to fix them, but i just cant.

BlitzNCS

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #242 on: 2009-07-28 14:39:38 »
Very, very easy, ill teach ya how later :D

obesebear

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #243 on: 2009-07-28 16:14:33 »
Since you're in the business of extracting models from the maps, why not extract Emerald Weapon from the Banora Caves?  It's not a full model, but it's something...

Also, to help you on your way, a list of Crisis Core and FFX enemies for import and a list of what each level is in Crisis Core

You can thank me by continuing your mod :)

Note: This list of enemies is a much updated version to the one I posted earlier

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #244 on: 2009-07-28 16:15:29 »
Emerald weapon is in Crisis core?? Must see for myself :?

obesebear

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #245 on: 2009-07-28 17:36:12 »
Neo, I think it was you that suggested using smd instead of obj with mesh2rdm.  Whenever I use smd, if I view the model from the side it becomes pitch black.  Even if I then export the smd to obj it still stays like that.  Using Mesh2rdm exports to obj without this lovely "feature" though.

How do I prevent this?

jin_kazama

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #246 on: 2009-07-28 19:23:36 »
You'll get it in Crisis Core, nowhere else as it can't be publicly released.

i know it's from crisis core, but there's a mod around the forums by some member who did that aeris model. i just wanted to know where ultima got it.

if you can give me a link, then i'll appreciate it very much. :)

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #247 on: 2009-07-28 19:25:04 »
Uh hello?

I made it myself...


BlitzNCS

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #248 on: 2009-07-28 20:27:18 »
Neo, I think it was you that suggested using smd instead of obj with mesh2rdm.  Whenever I use smd, if I view the model from the side it becomes pitch black.  Even if I then export the smd to obj it still stays like that.  Using Mesh2rdm exports to obj without this lovely "feature" though.

How do I prevent this?

you broken and unified the normals?

ultima espio

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Re: Ultima espio and neocloudstrife Crisis core model project
« Reply #249 on: 2009-07-28 21:28:07 »
Ladies and Gentlemen, behold:

« Last Edit: 2010-09-13 18:28:38 by ultima espio »