Tulkk: Welcome. I'd urge you to read the following threads on this forum, as they cover the subjects in much more detail:
http://qhimm.3dstream.net/ubb/Forum4/HTML/000007.html" TARGET=_blank>About the .HRC file type...........
http://qhimm.3dstream.net/ubb/Forum4/HTML/000008.html" TARGET=_blank>How about the .rsd file, how does it work?
http://qhimm.3dstream.net/ubb/Forum4/HTML/000016.html" TARGET=_blank>FF7 geometry format
To give you a summary, the basic structure of the FF7 3D Model (except for the battle/magic format, which we're still trying to figure out) is as follows:
.HRC
|_.RSD
|_.P
|_.A
The .HRC file lists the various parts of the skeleton and positioning info. It can be used to put the model together. You can view .HRC files with any standard Text Editor, and you can view their layout with Ficedula's LGP Tools.
We learned about the .RSD files ages ago. I'm sure you know, but I feel like saying it again . They reference to the Texture, .PLY, .MAT, and .GRP files a model uses. IIRC, the Texture files are only used for the model's eyes. They are in .TEX format, which is a variant of the PSX .TIM.
The .P files are actually the .PLY, .MAT, and .GRP files all squashed and rearranged into one file. Well, Qhimm's plugin itself isn't available for download, but http://qhimm.3dstream.net/ff7_3d.zip" TARGET=_blank>the source is.
It can't handle textures or bone rotation data, but the vertices, polygons and colors are all correctly read.
You can also view .P and .pXX files with LGP Tools.
The .A files are the model's animation info. They haven't been figured out yet.
[This message has been edited by Srethron Askvelhtnod (edited March 05, 2001).]