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FF9 Tools / Re: [PSX/PC] General editor - Hades Workshop (0.40b)
« on: 2019-06-06 20:08:06 »
I checked few of mismatches (table and piece of furniture have grey line around them)
https://i.imgur.com/CsFy43a.jpg
I'm trying to port Moguri Mod to original dimensions so I can use it with Nintendo Switch (screen is from there). I'm using parameter 32, original dimensions. Now I tried to check without doing any shenanigans, just downscaling extracted layers with imagemagick. I've created texture with tool, imported it and still they're there on PC. Hades Workshop shows it correctly, GIMP shows layers correctly.
I've tried 0.40 and 0.40b. Many tiles are few px off.
Edit:I'm trying now every version from 0.36b as 0.36 crashes.
0.36b and 0.37 looks even worse.
From 0.37b is exactly the same as in 0.40 and 0.40b.
Edit: It looks like even Moguri Mod has issue with mismatching tiles. Hmm...
Edit2: Is this a game issue (mismatching tiles) because of low precision? Because I see that wrong tiling has different offsets dependent on camera position...
https://i.imgur.com/CsFy43a.jpg
I'm trying to port Moguri Mod to original dimensions so I can use it with Nintendo Switch (screen is from there). I'm using parameter 32, original dimensions. Now I tried to check without doing any shenanigans, just downscaling extracted layers with imagemagick. I've created texture with tool, imported it and still they're there on PC. Hades Workshop shows it correctly, GIMP shows layers correctly.
I've tried 0.40 and 0.40b. Many tiles are few px off.
Edit:I'm trying now every version from 0.36b as 0.36 crashes.
0.36b and 0.37 looks even worse.
From 0.37b is exactly the same as in 0.40 and 0.40b.
Edit: It looks like even Moguri Mod has issue with mismatching tiles. Hmm...
Edit2: Is this a game issue (mismatching tiles) because of low precision? Because I see that wrong tiling has different offsets dependent on camera position...