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Final Fantasy 7 => FF7 Tools => Topic started by: Squall78 on 2007-01-11 22:04:03

Title: [FF7] Kernel2 editor - Teioh (Missing Download)
Post by: Squall78 on 2007-01-11 22:04:03
Teioh is a program allowing to edit the texts contained in kernel2 file (like 'Internal Editor' in Cosmo by Ficedula).

Some screenshots (from english kernel2.bin) :

(http://img244.imageshack.us/img244/981/01vf2.th.png) (http://img244.imageshack.us/my.php?image=01vf2.png)

Thanks to Ficedula for his documentation and Qhimm for his LZS compression DLL.

Donwload links :
English version : http://stforever.free.fr/Projets/Teioh21ENG.zip (http://stforever.free.fr/Projets/Teioh21ENG.zip)
French version : http://stforever.free.fr/Projets/Teioh21FRA.zip (http://stforever.free.fr/Projets/Teioh21FRA.zip)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Cazador on 2007-01-12 01:49:53
Awesome!

 :-D
Title: Re: Teioh - a FF7 kernel2 editor
Post by: _Ombra_ on 2007-01-12 20:00:28
Hey Squall,

just wanted to let you know that when we where translating the game we encountered a size problem. Looks like there is a limit in the file size of kernel2.bin. If i recall correctly it is 27.656 (i don't remember if it's bytes o kbytes :P)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Squall78 on 2007-01-12 20:14:00
Really ? oO

I never knew that... I will check this information...

Thanks _Ombra_ :)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Chrisu on 2007-01-12 22:19:40
Could it be that some texts are missing? For example i dont see the "fat chocobo"-summon or odins second summon, which he uses against bosses in the list.
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Squall78 on 2007-01-12 22:22:46
These attacks are listed in "Spells/Limit breaks" panel :)

Don't ask me why... lol
Title: Re: Teioh - a FF7 kernel2 editor
Post by: miracle.flame on 2007-01-14 17:09:13
Greaat greaaaat!  :-D  :clap: :clap: :clap:
Title: Re: Teioh - a FF7 kernel2 editor
Post by: rugbykid on 2007-08-17 10:38:21
Great! I can use this for the absolute zack project (that i am creating with stephen!)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Gingercat on 2007-09-09 12:53:02
Sweet. This is nifty :)

Now "Bio2" and "Bio3" can be "Toxic" and "Sludge Bomb" :D

And "Quake2" and "Quake3" can be "Earthquake" and "Cataclysm"!
Title: Re: Teioh - a FF7 kernel2 editor
Post by: The Black-caped Man on 2007-12-26 14:07:13
You are right there is a file size limit:

I changed things to my liking until it had 16kb. Game was running perfectly.
Then I only changed Tifas Weapon description, it got 17kb and game cant be opened anymore.....
What can we do to prevent that?
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Squall78 on 2008-01-02 22:27:38
Hi The Black-caped Man
I'm currently working on a new version of Loveless and also Teioh (2.2). I will examine this problem and try to fix it.

Thanks :)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: mavirick on 2008-03-10 03:09:08
Just looking over this and Teioh looks really interesting and fun to use. Did you by chance ever fix fix it up?

Sorry to open old topics.
Title: Re: Teioh - a FF7 kernel2 editor
Post by: *:.Griever.:* on 2008-04-01 23:10:47
I just d/laoded and used this quickly, changed a few materia names to match those of FFX (My fave) things such as Thunder/Thundara/Thundaga, Firaga, Blizzara etc... very impressed by it's ease of use, and tomorrow, I'm going to have a proper look at it, and see what it can really do :-)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: auxili160 on 2008-06-11 05:09:54
This is a great program and had trouble finding it (I didn't know an alternate bin editing program existed other than Cosmo).
I'm happy I found it!


(For search reasons, I'll add a couple of keywords so others who were in my situation can find this easily): edit magic names, .bin edit, cosmo doesn't work
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Prince Lex on 2008-06-22 23:11:07
I just wanted to say thanks a lot for this program, its really simple, fast easy to use and bug-free (as far as I can see!).
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Genesis on 2008-06-24 17:19:16
wow!

this is a great program! thanks a lot for this one! :-D
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Rufus95 on 2008-06-29 19:48:32
great editor cosmo did't work for me so i use this and your text editor your new version of that is a lot better well done
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Theclad on 2008-06-30 00:19:26
Bravo Squall des Yvelines, non ?

J'ai vu que tu avais discuté avec Acro-de-FF7  :-) , créateur de http://ff7.fr

Donc je te remercie pour ton magnifique travail sur le Kernel2, qui m'a permit personnellement d'accomplir de magnifique délire avec des modifications des noms, des objets des limites !
Enfin voilà, Merci Squall d'être présent dans un monde anglophone !

Thank you very Much ! I Love your Loveless Software too ^^
Title: Re: Teioh - a FF7 kernel2 editor
Post by: auxili160 on 2008-06-30 02:28:25
A find function would be great.
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Squall78 on 2008-07-09 18:01:21
Hi,

> Theclad
En effet je suis des Yvelines, damn it je suis démasqué :d Ravi que mes programmes te plaisent. D'autres sont en préparation mais j'ai énormément de boulot pour le moment. J'ai prévu un éditeur de sauvegardes (comment ça y'en a déjà plein ?!). En tout cas le mien édite des choses qu'aucun autre ne fait à l'heure actuelle :p. J'ai aussi prévu un éditeur du fichier kernel.bin. Mais ça viendra dans longtemps car beaucoup de recherches sont encore à faire sur ce fichier. Et quelques autres...

> auxili160
Well, a find function is maybe a huge function for this little file isn't it ? There is a few texts...
Title: Re: Teioh - a FF7 kernel2 editor
Post by: auxili160 on 2008-07-09 18:55:58
True. :P
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Rufus95 on 2008-11-02 01:04:12
where can i get a kernel.bin editor
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Kudistos Megistos on 2008-11-02 01:39:54
Haven't you seen Wall Market? (http://forums.qhimm.com/index.php?topic=7928.0)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: CyberPirate on 2008-11-05 12:48:55
What is the difference between kernel.bin and kernel2.bin?
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Kudistos Megistos on 2008-11-05 13:34:47
kernel2.bin is simply the 10th to 27th parts of kernel.bin, and didn't exist in the PSX version. It has the names and descriptions of the equipment, items, commands and attacks used by the party.
Title: Re: Teioh - a FF7 kernel2 editor
Post by: lasyan3 on 2008-11-17 09:09:41
Nice work Squall78 ! (moi je dis : cocorico !!! ;))

Rufus95> I have made an editor for the kernel.bin file (only PSX version is supported),  but I'm now thinking about modifying the interface to be like the one from Teioh, because I think this is really better ! Thanks Squall78 for the lesson ;)
Title: Re: Teioh - a FF7 kernel2 editor
Post by: Tyler_Wu on 2008-11-25 22:06:57
I don't understand what the problem is...

I used your editor on my kernel2 bin and now everytime I doubleclick on the ff7 icon to play the game, the game won't even start, it just crashes. I really, really don't want to have to replace my kernel2 with my  old backup of kernel2 because I put like 30 minutes of work into it!! I don't want to have to start from scratch again.

Can anyone be of any help? Or do I really have to start back at square one?

EDIT: File size is 14.7 KB  if that matters at all.

Also I should probably mention that every time I am finished using teioh I will save it, and it will save and replace over the old kernel2  BUT after that happens I get an error message saying

Teioh.exe-unable to locate component this application failed to start because borlndmm.dll was not found. Re-installing this application should resolve this problem.


2nd Edit: Turns out i had to keep the file size of kernel2 UNDER 14.5 or something like that to keep the game from crashing.  someone earlier in the thread said the max was about 27 kb  but  thats not the case for me...

oh and i still get that borlndmm.dll error msg BUT it doesnt seem to matter at all, it doesnt affect anything
Title: Re: [FF7] Kernel2 editor - Teioh (Missing Download)
Post by: Squall78 on 2021-05-17 16:52:02
Hi there,

I'm archiving all my old projects (Hojo, Loveless, Teioh) and I'm a bit surprised to see that it seems the last version of Teioh I published here was the 2.1 while I own a 2.2 version. Can someone confirm Teioh 2.2 has never been published ?

Thanks for your help :)