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FF7 Tools / Re: [PC] Aeris 1.4b Background Tool for FF7
« on: 2023-04-23 15:20:05 »
Updated Aeris to 1.4b with a pair of things.
PD:
Updated Aeris to 1.4d with two more things.
PD:
Updated Aeris to 1.4d with two more things.
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Hi L@Zar0,Yes, sorry for my bad expression. Satsuki told me that, that you have done it by hand pixel by pixel. I'm redoing only the font (or some texts of the battle menus -PM/ACTIVE/WAIT) and I have spent at least 1 week on them (only semi-white font 14).
Thanks for your message. I'd like to point out that my entire work has nothing to do with upscales. Everything was redrawn by hand from scratch.
You can use my work as long as you correctly credit it along with the url of the mainpage of this thread.
Good luck with your spanish retranslation project; cheers.
A byte I found that changes depending on if you in battle is 0xCBF9DC, should be 2 when in battle or some other value if not.Yep. I found that byte also, 0x2 and 0x17 (BATTLE and SWIRL I think), but it did not help to me either when testing. I assume this is the part that should be coded in FFNx, because if not, it get default btl_win_c_l_00.dds.
There is a palette number assigned to the box borders but it is not used in the normal way so I jumped the gun a bit when I said it shouldnt be too difficult. Usually once I know how to align a UI asset its very easy to find how to change the palette id it uses, but I have never known the way to specifically align box borders to the window itself.Ok, thanks for check. It seems both have arrived to the same conclusion more or less.
I however have found a way to make the battles attempt to load a different texture for the borders, and for battles only, the problem is the driver doesnt expect it and from what I can tell the driver doesnt try to load png or dds so it needs some more time spent on it or for cosmo/trueodin to add support for the method I found (change the texture name rather than the palette).
Also I can tell you that the border textures are loaded (or attempted to load) once at battle start, every battle start but not after that during battle. If the hext value is changed it takes affect on the next battle so its not just checked at start of the game.
[00000099] TRACE: Renderer::createTexture: 60 => 51594840x51594844 from filename C:\Games\Final Fantasy VII/mods/textures/menu/btl_win_a_l_00.dds
[00000099] TRACE: Using texture: C:\Games\Final Fantasy VII/mods/textures/menu/btl_win_a_l_00.dds
[00000099] TRACE: Created external texture: 60 from C:\Games\Final Fantasy VII/mods/textures/menu/btl_win_a_l_00.dds
[00001111] TRACE: gl_defer_sorted_draw: call with primitivetype: 4 - vertextype: 3 - vertexcount: 32 - count: 48 - clip: 1 - mipmap: 1
[00001111] TRACE: gl_defer_sorted_draw: texture_set true for texture menu/btl_win_c_l0
[00001111] TRACE: gl_defer_sorted_draw: return true
http://BATTLE MENU
# Help Support -Middle- & Message -Up- Windows Top Left/Right/Top/Bottom Colors
#.text:006D4EF7 mov ecx, dword_91EFC8
6D4EF7 = B9 00 00 00 7F 90
#.text:006D4F7F mov ecx, dword_91EFCC
6D4F7F = B9 00 00 00 7F 90
#.text:006D5007 mov ecx, dword_91EFD0
6D5007 = B9 00 00 00 7F 90
#.text:006D50A2 mov edx, dword_91EFD4
6D50A2 = BA 00 00 00 7F 90
Hey l@zaro, any chance you can reupload those assets? XDHi Jusete!