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Miscellaneous Forums => Archive => Topic started by: Izban on 2009-08-02 04:59:49

Title: Zack's Mod about Zack
Post by: Izban on 2009-08-02 04:59:49
Zack New Stance
(http://i560.photobucket.com/albums/ss50/munemasa/th_cvt_Kimera092009-08-0908-40-33-39.jpg) (http://s560.photobucket.com/albums/ss50/munemasa/?action=view&current=cvt_Kimera092009-08-0908-40-33-39.flv)(http://i560.photobucket.com/albums/ss50/munemasa/zackstance.jpg)

tell me what you think of the animation
Title: Re: Zack's Mod about Zack
Post by: Hellbringer616 on 2009-08-02 13:45:33
Lookin nice so far. keep up the good work
Title: Re: Zack's Mod about Zack
Post by: obesebear on 2009-08-02 15:58:41
Definitely post up a video once you get these working!  I'm also curious, if the original battle stance animation was 20 frames, can you go over that limit to make it 60?  or more?

I suppose anything over 15fps won't be noticeable, but some animations really need tinkering
Title: Re: Zack's Mod about Zack
Post by: JordieBo on 2009-08-02 17:53:03
Oh so, you mean you're basically making FFVII into Crisis Core?
I'm pretty sure something like that is doable. Now that I think of it, I don't think there is a program that allows you to change the order of events and stuff, so in other words. The first mission could be edited without much trouble, since it is basically the same mission in Crisis Core. But then, when the mission is done; instead of going to the slums, you go straight to the ShinRa building? Oooh, that reminds me. Whatever happened to that Genisis character mod?
Title: Re: Zack's Mod about Zack
Post by: Izban on 2009-08-03 00:08:21
it's not intended to be a crisis core mod cause i dont really want to edit the main story its more of a custom character mod like making a cloud in a dress or a sexy aerith/tifa in an evening gown hell even a turks mod where the animations fit the character model

or giving diferent enemy's a magic animation things like that

however im just playing with it atm if anyone

 sorry if the inital screens got peoples hopes up but its not going to be a crisis core mod i am zack and is my mod about me lol JK but really its about fixing up the dodgy animations and doing some for fun

anyone know how to record FF7

edit: added question added ingame screeny to first post
Title: Re: Zack's Mod about Zack
Post by: obesebear on 2009-08-03 04:16:36
I'm fairly sure FRAPS is the way to go for recording FF7
Title: Re: Zack's Mod about Zack
Post by: Izban on 2009-08-03 08:38:13
Vid up

OK now i have the begininngs of the attack animation for cloud with the gun anyone up for a test PM me  at current only clouds first 2 weapons are set to guns so midgar or upto just before you get the hard edge PM me if interested


edit added vid in first post

edit 2 added text
Title: Re: Zack's Mod about Zack
Post by: polaris_027 on 2009-08-03 11:59:39
oh i for a second there i thought you edited cloud's animation..but when i saw the vid cloud pounds his gun like a sword and does not shoot it.. anyway nice mod.. :-)
Title: Re: Zack's Mod about Zack
Post by: Izban on 2009-08-03 12:21:24
well thats an old vid i should really make one with the new attack animation shouldnt i

I'll do just that oh the beta has the simplfied attack animation too just so people know and the new dead animation however the current travel animation has yet to be changed
Title: Re: Zack's Mod about Zack
Post by: Izban on 2009-08-06 08:49:11
I've chosen a stance it's the concept art stance for CC
Title: Re: Zack's Mod about Zack
Post by: Murak Modder on 2009-08-06 10:08:06
the last pic with the sword behind his the back, the others just don't suit him.
Title: Re: Zack's Mod about Zack
Post by: Xelane on 2009-08-06 12:02:40
i believe the first stance looks best (sword planted in ground in front of him)
Title: Re: Zack's Mod about Zack
Post by: Timu Sumisu on 2009-08-06 15:25:17
play/watch crisis core :P you'll see his posture plenty
Title: Re: Zack's Mod about Zack
Post by: Izban on 2009-08-08 22:06:03
edited first post hase new pic and a lil movie  tell me what you think
Title: Re: Zack's Mod about Zack
Post by: obesebear on 2009-08-08 22:56:19
If you don't want to move his legs, make his upper body movement a little slower and more exaggerated.  Like taking deep breaths almost.

You can't be ready to battle and moving really fast but only moving your upper body

[/2cents]
Title: Re: Zack's Mod about Zack
Post by: Izban on 2009-08-08 23:05:06
i think i found the problem there the battle engine runs at 15 frames a second doesn't it the animation is currently at 11 frames and one breath a second does seem a bit fast maybe it would look closer at 20 frames
Title: Re: Zack's Mod about Zack
Post by: Xelane on 2009-08-08 23:11:37
shouldnt he simply have the same battle stance as he did in crisis core?

whati  think would be pretty awesome is if someone came up with a good model, animations, etc for Genesis and angeal

now that would be something (my opinion of course) :mrgreen:
Title: Re: Zack's Mod about Zack
Post by: Kudistos Megistos on 2009-08-08 23:25:34
Yes, because we could have Sephiroth kill Genesis over and over again  :-D

But I like the looks of this mod; it seems to be just how Zack would have looked if he'd had a battle model in FF7.
Title: Re: Zack's Mod about Zack
Post by: Timu Sumisu on 2009-08-09 01:09:43
looks like he's leaning too far back, anyhow, you do need to move the legs, the feet will be planted, but you need a little bounce, otherwise it'll just seem wierd