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Messages - Qhimm

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126
We have quite a few commands figured out (their syntax and semantics that is, not necessarily their implementation). I haven't had time to publish any results though, school is good at keeping me busy.

127
General Discussion / Dumb FF7 Factiod
« on: 2005-12-04 22:45:36 »
I'm pretty sure the text on Jenova's headplate was different in Advent Children. Probably. Possibly.

128
General Discussion / sephiroth final battle
« on: 2005-11-25 21:50:47 »
Curious comment, coming from the guy with a 33 kB avatar.

129
Wow, it's bitching about bitching, and then bitching about bitching about bitching! Meta-bitching!

Seriously though, I don't think the problem is that people comment on SaiNt's hard work by suggesting new features and fixes. As a developer, I know that we usually do appreciate ideas for the next step of our projects. The problem would be the lack of good, realistic ideas. Some people have absolutely no idea how ridiculous their suggestions are (in terms of "fix", "improvement" or "completely new project"), while others don't bother first checking if what they're wondering has already been said and answered. Most appear generally ungrateful by not commenting at all on what has already been done (through long nights of blood, sweat and tears) and just comment on what would be needed to make the patch a good thing in their eyes.

I realize that a project like this for a game as popular as this does get quite desirable and widespread through word of mouth, so there'll be a lot of people who just catch wind of the patch and see that it's almost usable for them. Still, I imagine it's not very motivational to read that 90% of the response to your work consists of people less intelligent than you feeling a need to ineloquently inform you that your work is inadequate.

I don't think this is going to change much, no matter how hard we try, whenever there's a high-profile project. Possibly we can limit the effects in the future when we'll have public and private areas, so that foremost the classy people can comment on the work, with a public "junk" thread for anyone's suggestions. Something like that would at least make it easier to sort the decent suggestions and comments from the rotten-awful ones.

In closing, no need to get steamed up over it. We've danced this dance before, and for now raising your voice about it isn't going to help much.

130
Scripting and Reverse Engineering / Assemble source code
« on: 2005-11-19 23:39:04 »
That would entirely depend on how familiar you are with PSX disassembly (I forgot the name of the CPU), and the quality of the tools available.

131
Scripting and Reverse Engineering / Assemble source code
« on: 2005-11-18 22:59:49 »
Definitely C++, yes. The code itself is something like 95% C (the legacy of the PSX version) and 5% C++ (DirectX interface etc.). It's all compiled with a C++ compiler though (MS Visual C++ 6.0 I think).

132
Scripting and Reverse Engineering / Image Color Depths
« on: 2005-11-13 14:38:08 »
Well if you want to make it really useful, you could let the user input a custom color type, maybe like OpenGL does it (combined packed storage size, individual component bit offset+length)... Possibly let the user store different custom formats as settings, too. That way you wouldn't need to hard-code the generic color formats, and could focus on the trickier ones (like compressed or floating-point or whatever). Maybe also implement support for different colorspaces (i.e. channel interpretations), which happens to be what I'm coding at the moment. :P

133
Archive / Transparent Dialog Boxes
« on: 2005-11-13 14:33:23 »
Is this the same code used for battles? Because I recall that FF7 doesn't actually bother to render the scene at the bottom covered by the UI box. :P

134
General Discussion / materia
« on: 2005-11-12 21:34:23 »
Hehe, you guys are doing the moderators' work for us. :)

135
Scripting and Reverse Engineering / Need some help
« on: 2005-11-10 21:28:31 »
I don't think there's a huge problem for a single limited case, but I am concerned if someone would use the goodwill of the people here in order to succeed in some personal task, like a school assignment or work project. Surely any honest person would agree to credit us in return for any help, then. ;)

136
Troubleshooting / fort condor crash
« on: 2005-11-06 22:39:41 »
And you, my disturbed little friend, is gone. Call it an incentive to do your own work.

137
Solved Problems / FFVII PC crashes.
« on: 2005-11-06 14:20:03 »
Topic unlocked again, he does say he owns an original copy as well (borderline case I know). Anyone with ideas to get the legal version running, feel free to reply.

(pidey: Ultima edition contains some nasties anyway, so you're more likely to get some progress from your original discs.)

138
General Discussion / ff9 ded pepper?
« on: 2005-11-05 12:14:20 »
Second warning issued for inability to use search engine.

139
General Discussion / sephiroth final battle
« on: 2005-11-03 12:30:32 »
Learn. To. Type.

And your information is not only basic, but also common knowledge. Brag with your m4d sk1llz somewhere else.

140
General Discussion / Advent child
« on: 2005-11-03 12:26:46 »
Dear God... just sit down, shut up and observe until you understand the rules. Warning issued.

141
Archive / Music - Cello Remix Thread
« on: 2005-11-03 11:16:22 »
Thank you for sharing this work with us! Have I mentioned that the cello is one of my favorite instruments? Very nicely done, though I too think the sound volume could use a little normalization around 1:30... :)

Hmm, if we get more people talented in the creative ways like this, presenting their work, it could really add more color to the forums.  8)

142
Archive / New Sound Idea
« on: 2005-10-27 17:02:36 »
*cough* bootlegs *cough*

143
Archive / Installation problem for FF8, please, help.
« on: 2005-10-12 23:39:44 »
And now, you will wait even longer. Have a nice day.

144
Archive / since when...??
« on: 2005-09-06 10:22:31 »
It's a bit dodgy yes, and even if scene.bin is on the lower half of the distributing-game-files dodginess scale it's easier from a moderation standpoint to draw the line at zero. Otherwise you'd eventually get arguments like "well if you're allowing this file, why not this slightly bigger one?"...

If you want to be sure your posted link will stay up, please make a patch instead of redistributing the actual files.

145
General Discussion / FF Merchandise?
« on: 2005-09-06 01:48:02 »
Ooh, that looks like the updated Griever ring design too :)

146
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-02 17:26:20 »
More precisely, an interpreter simply chews, processes and executes opcode by opcode. It does not produce executable code as output (hence there is no caching), it simply does the appropriate action for each opcode by itself. A compiler (more precisely dynamic recompiler), on the other hand, translates the entire source program into host executable code and then runs this as a normal program on the host. Just-in-time compilation is sort of an optimized recompiler, in that it only recompiles code as needed. When the program jumps into a block of unevaluated code/data, the JIT compiler kicks in and translates the block/function/line/whatever-unit-size into host code, which is then executed. Thus, for large programs only the code that's actually used is translated/recompiled. So in closing, JIT is somewhere between recompiling and interpreting.

147
Quote from: Almighty_gir
Square-Enix wasnt around at the time of Chrono-cross XD

Just like nitpicks won't be around for long.  :wicked:

148
Quote from: Almighty_gir
Didnt Uemetsu recently leave squeenix?

Yes, just like Yasunori Mitsuda wasn't part of Square-Enix around the time for Chrono Cross.

149
Quote from: Sir Canealot
And, yes, all video game companies are just out to make money. You just go ahead and believe that.

<Dr.Evil> Rrrrriiiight... </Dr.Evil>

150
It's very easy to not double-post. It's also very easy for me to click the warning button. Choose carefully.

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