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Messages - KaidenJames

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77
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-11-19 23:04:27 »
Wow. That is sexy as hell.

78
I can't wait for these! I feel like they will fit the backgrounds better while still being higher quality. Keep up the great work Weeemus!

79
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-04 00:43:39 »
Dude the Marlboro on the pack of Marlboros. Fantastic stuff.

80
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-05-28 23:09:41 »
That looks awesome! The Keyblade and Gunblade also look great. The Buster Sword looks like it's from Advent Children.

81
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-03-31 00:00:58 »
I like the blue one as well. Fantastic work as usual Jusete.

82
WIP / Re: [CC:FF7 PSP] Crisis Core UI Upscale Project
« on: 2018-01-02 17:56:59 »
It's working now. Thanks man. The pictures in this thread look great, but in game just looks so good. Really great job man.

83
WIP / Re: [CC:FF7 PSP] Crisis Core UI Upscale Project
« on: 2018-01-01 22:15:48 »
Not really, sorry. As long as the textures.ini file is in there with all the textures, you're using the right ISO- ah, I should have mentioned that. This is for the USA ISO. Won't work with Japanese ISO, or I guess any ISO that isn't product ID ULUS10336. At least, I don't think it would. You could try changing the directory name to match your ISO's product ID, but it might not work?

Make sure you have the directory named according to the product ID for your ISO:

https://www.gamefaqs.com/psp/925138-crisis-core-final-fantasy-vii/data

Match the ISO product ID, check the folder it would be in (the product ID without the hyphen), and put the textures and ini file there.

My game is ULUS10336. Only thing I can think is I don't see a textures.ini anywhere. Obviously not in any of the folders I created myself. Was it supposed to come with your download? Or was PPSSPP supposed to create it after enabling texture replacement (which is enabled)? Folder looks like:  Documents\PPSSPP\PSP\TEXTURES\ULUS10336. Then I extracted your upscale file to ULUS10336.

84
WIP / Re: [CC:FF7 PSP] Crisis Core UI Upscale Project
« on: 2017-12-31 10:33:43 »
Not working for me. Running PPSSPP didn't create any folders for me though so I did it all manually. Any ideas? Great job btw, everything looks way better.

85
These look awesome man! Any chance for a future PNG release? I don't use 7th Heaven lol. No worries if you don't plan on that though. Keep it up!

86
Completely Unrelated / Re: Underrated Game Music
« on: 2017-12-19 23:35:05 »
Super Widget! One of my favorite SNES games! That Captain Planet OST is pretty legit. Covarr that Faceball music is interesting for sure!

https://www.youtube.com/watch?v=yKIYie6sTrc

87
General Discussion / Re: Reshade OpenGL 2.0 error
« on: 2017-11-13 22:14:52 »
I always get my drivers straight from Nvidia. Would it help if I uninstalled and reinstall from scratch?

88
General Discussion / Reshade OpenGL 2.0 error
« on: 2017-11-13 21:27:07 »
Hey everyone. I'm getting an error at start saying "OpenGL renderer does not support OpenGL 2.0. Your graphics drivers are probably not up to date. Shaders are required since version 0.8."

What's weird is i've used Reshade with FF7 before. I reinstalled the other day and now I suddenly get this error. My drivers (GTX 1050) are up to date. Any insight would be greatly appreciated!

89
Hey all I've been away for awhile so sorry if this has been asked. I install R05C but I don't get any menu enhancement? Everything else works but I still have old menu. Any ideas?

Edit: Never mind I fixed it.

90
General Discussion / Re: LGP\unLGP GUI
« on: 2017-08-14 00:01:41 »
Thank you sir. I appreciate the help!

91
General Discussion / Re: LGP\unLGP GUI
« on: 2017-08-13 23:57:26 »
The one from Luksy is the one i'm looking for I think (http://forums.qhimm.com/index.php?topic=12831.0). Problem is all the dl links are broken (that I've come across). I remember Highwind. I do remember it being easy to use but also buggy as you said.

92
General Discussion / LGP\unLGP GUI
« on: 2017-08-13 23:02:16 »
Can anyone hook me up with this? The only ones I could find were the confusing ones lol. I remember there being a super easy to use one, just can't find a damn link to it. Thanks guys in advance!

93
It works but it breaks your background mod for me. Memoria backs up your csharp.dll and uses it's own I think.

Edit: I spent 3 hours figuring out all these files and what not. Realized the two mods aren't compatible at the moment. So right now, I have your mods Frag, sound fix and the recruit Beatrix mod (which I am excited as hell for!). So really, all thats left is this horrible huge UI haha.

94
https://www.youtube.com/watch?v=_5ECwiEeh-Y

Haha, during service. Pretty good too.

95
This is awesome. Thanks for the hard work Frag. Now if we can find someone to clean up the battle ui. Way too big imo. I've been holding off on a playthrough waiting for mods to come. Looks like the time is near! Thanks again!

Edit: Your comparison shots are working now. Had to comment again and say wow. The details on the NPC characters look fantastic. Makes me wonder why Silicon didn't do this, as well as other things (like shoddy sound port). Again, great stuff Frag!

96
Graphical / Re: FFVII in Retroarch + ReShade
« on: 2017-05-07 07:27:58 »
I would love an upload of the shader and the reshade preset. These look great. Far better results than I've ever gotten.

97
These look great! Can't wait to try them out.

98
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-04-19 03:16:01 »
Couple questions guys:

1: To install Memoria do I just extract the files to the FF9 root folder?

2: I'm using Meru's background mod. Will Memoria interfere?

Thanks dudes!

99
Okay, I believe your newest patch is working as expected. I installed and ran the FFIX_Field_Patch.exe. Your launcher opened and launched the game without asking Steam first. Backgrounds loaded and everything is good. No renaming necessary!

100
Yes after I ran the new .exe, I ran your launcher. I hope you figure this Steam thing out. Wish I could help more, but i'm here for testing if/when you need it. Again, keep up the awesome work man!

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