Obesebear Edit: This mod is outdated and has been replaced by this one http://forums.qhimm.com/index.php?topic=11649.0
Menu Reconstruction ModCreditsDLPB: Design, Hex editing
Kranmer: Hex coding, Locating hex values, Various cheats
dziugo: 9999 Break HP Limit, Default Run
kruci: Default Run
Menu Reconstruction 004Always read the information in the installer.
This is the Menu Reconstruction Mod for use with the original translation of the game. It will correct the vast majority of alignment issues in the game. The Re-translation Project version will come as part of the Re-translation Project Installer.
Needed: 1.02 Executable. It does not matter if the exe has been altered. The installer will not be able to update the old FF7.exe from the disc. You will need 1.02 version exe installed in your game folder if you want to run the game with Aali's driver too. The installer should now warn you if you do not have Aali's driver properly configured.
There were a few problems in modifying this from the re-translation version. Mainly, the use of "Arrange" in the Materia menu meant it can't look as nice as it would otherwise with a smaller word like "Order". I have used the word "Order" in this release.
Please note that there are technical limitations with the game which make it impossible to arrange all menus exactly how I would have liked. Some values are linked, and sometimes moving certain objects will end up ruining another menu or causing another problem. Sometimes the value itself has a cap on how large it can be, and other times, the text itself becomes the limiting factor. All in all, this is pretty much the best I could do with the tools I was given. I will take feedback into consideration.
The following are some examples:
Main Menu Materia Menu Magic Menu Limit Menu Status Menu Config Menu Battle1 Menu Save Menu Quit MenuProgress ReportMenus Completed (43):Dialogue/Field (Cursor was way out)
New Game/Continue
Load menu "Select a save data file"
Load Main menu
Main Menu
Item menu
Key Item menu
Magic Main menu
Magic Magic Submenu
Magic Magic Submenu Selection menu
Magic Summon Submenu
Magic Enemy-Skill Submenu
Materia Main menu
Materia Check menu
Materia Check Magic Submenu
materia Check Summon Submenu
Materia Check Enemy-Skill Submenu
Materia Swap menu
Equip Main menu
Status Main menu
Status menu 2
Status menu 3
Limit Main menu
Config Main menu
Config Window Colour Submenu
Config Sound Submenu
Config Controller Submenu
PHS Main Menu
PHS right Submenu
Save "Select a save menu"
Save Main menu
Quit Menu
Shop Sell Materia menu
Shop Sell Item submenu
Shop Sell Item Main menu
Shop Buy Item menu
Shop Buy Materia menu
Shop Buy Weapon menu
Shop Buy Weapon submenu
After Battle Menu 1
After Battle Menu 2
Name enter menu
Battle Arena Menu
Dialogue Boxes Completed (19):Loading Please Wait Dialogue Box
Load Progress Bar
Item Menu Order Box
Limit Manual Dialogue
Materia Arrange Box
Materia Arrange Discard Dialogue Box
Limit Menu Change Break Level Dialogue Box
Limit Menu "Limit Set" Dialogue
Save Menu "Are you sure you want to save" Dialogue Box
Saving Please Wait Dialogue Box
Save Progress Bar
Save menu "Saved" Dialogue
Item Buy Dialogue Box
Shop Main Menu
Shop Main Menu, Sell Submenu
Battle 1 "Was born" dialogue
Battle 1 "Materia level up" dialogue
Battle 1 "Level Up" dialogue
Battle 1 "Limit level" dialogue
Not Completed (1)Main Battle Menu
Not modded (2):Debug Menu
Credit Screen
This project should be considered the counterpart to Kranmer's Battle Interface Reconstruction.
http://forums.qhimm.com/index.php?topic=10081.0 We have not touched the debug menu, and have no plans to.
Overall Progress- Completed: 62/63 (98%) Known Issues with 0041. We still have not located all of the values for making the menu transitions smooth again as they were in PSX version of the game.
2. 004 onwards only supports Team Avalanche graphics.