Author Topic: No-Hands Super Mario World  (Read 5970 times)

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
No-Hands Super Mario World
« on: 2007-10-06 14:18:24 »
This was an awesome idea.
These videos depict levels in Super Mario World that beat themselves without the need for a controller.  Even bosses are beaten without touching the controller.

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10 (err?)
Level 11
Level 12

Luigi


I hope to see more of these in the future, or maybe we can even get in on the action and make our own.   :wink:
They look fun to make as well as to watch.


L. Spiro

RPGillespie

  • *
  • Posts: 427
    • View Profile
    • http://www.geocities.com/rpgillespie6
Re: No-Hands Super Mario World
« Reply #1 on: 2007-10-08 21:41:22 »
Are you familiar with the platformer game, N?
(http://www.harveycartel.org/metanet/index.html)

Many of the user levels beat themselves, and with N, it's many, many times more complex then those mario levels. N has a fairly advanced physics engine, so the springs/blocks/enemies/etc. must be tuned just right in order for the character to dodge rockets/bullets and reach the goal without any user input.

If you download the game, go to the user levels, and try out the levels of type "DDA" (It says "DDA" to the right of the name of the level, under the catagory "Type"). The "DDA" games are the type that beat themselves. Many of them are incredible, such as the level "Kablizzy's Cavern Number Three" or "Tremble". Some of the self-beating levels require the user to hold down the left arrow key down the entire time, such as the level "Leftorium". In addition, the game has a built in level editor, should you want to try your own hand at the art.

RPGillespie

[Edit] Leftorium is one of the most intricately tuned of the self-beating levels. It is uncanny how many lasers fly at you that you barely dodge, thanks to the author's careful placement. Ridiculous. Try that one out, if you get the chance.

Here's a video of one of the DDA userlevels. It's kind of small, and if you were watching it in game there would be much more detail, but just rest assured that there are a LOT of bullets flying at this guy.

http://video.google.com/videoplay?docid=3029814906769849110&q=N+game+DDA&total=4&start=0&num=10&so=0&type=search&plindex=2
« Last Edit: 2007-10-08 21:53:53 by RPGillespie »

L. Spiro

  • *
  • Posts: 797
    • View Profile
    • http://www.memoryhacking.com/index.php
Re: No-Hands Super Mario World
« Reply #2 on: 2007-10-09 02:49:41 »
I have never heard of it but it looks interesting.
I can already tell the level in the video is finely tuned.


L. Spiro

RPGillespie

  • *
  • Posts: 427
    • View Profile
    • http://www.geocities.com/rpgillespie6
Re: No-Hands Super Mario World
« Reply #3 on: 2007-10-09 05:34:38 »
Yeah, N has really nice physics, and the programmers did an especially good job with wall jumping. N also features "ragdoll" physics when you die.  You should try it out when you have time, although if you're not into platformers, it can be difficult.

Anyway, those were pretty cool Mario levels I must admit. I wonder if they actually hacked the SNES rom to do that or built a look-alike game. Either way it is pretty interesting as you said.

Aaron

  • *
  • Posts: 2818
    • View Profile
    • http://aaron-kelley.net/
Re: No-Hands Super Mario World
« Reply #4 on: 2007-10-10 04:41:11 »
Probably ROM hacking, there are some nice level-editing utilities out there (specifically for SMW).  :-P

sword

  • *
  • Posts: 231
    • View Profile
Re: No-Hands Super Mario World
« Reply #5 on: 2007-10-10 18:59:25 »
wow. That has some awesome persicion.

Chrisu

  • *
  • Posts: 363
  • Simply there
    • View Profile
    • Christian's Programs
Re: No-Hands Super Mario World
« Reply #6 on: 2007-10-11 18:08:43 »
Are you familiar with the platformer game, N?
(http://www.harveycartel.org/metanet/index.html)

Many of the user levels beat themselves, and with N, it's many, many times more complex then those mario levels. N has a fairly advanced physics engine, so the springs/blocks/enemies/etc. must be tuned just right in order for the character to dodge rockets/bullets and reach the goal without any user input.

If you download the game, go to the user levels, and try out the levels of type "DDA" (It says "DDA" to the right of the name of the level, under the catagory "Type"). The "DDA" games are the type that beat themselves. Many of them are incredible, such as the level "Kablizzy's Cavern Number Three" or "Tremble". Some of the self-beating levels require the user to hold down the left arrow key down the entire time, such as the level "Leftorium". In addition, the game has a built in level editor, should you want to try your own hand at the art.

RPGillespie

[Edit] Leftorium is one of the most intricately tuned of the self-beating levels. It is uncanny how many lasers fly at you that you barely dodge, thanks to the author's careful placement. Ridiculous. Try that one out, if you get the chance.

Here's a video of one of the DDA userlevels. It's kind of small, and if you were watching it in game there would be much more detail, but just rest assured that there are a LOT of bullets flying at this guy.

http://video.google.com/videoplay?docid=3029814906769849110&q=N+game+DDA&total=4&start=0&num=10&so=0&type=search&plindex=2
Yes, I am.

This game is awesome, and I've "watched" nearly every of those DDA Levels  :-D