Author Topic: Field Scene Screens (non bombing mission) Gallery  (Read 166038 times)

Dubular

  • *
  • Posts: 36
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #75 on: 2011-08-09 18:31:58 »
XD it's the truck!

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #76 on: 2011-08-12 21:56:49 »
Okay another update but a rather unfortunate one.....
The Junon elevator will not be finished in time. Reason for this is that the current nVidia 4xx/5xx cards seem to have some hardware limitations or issues that seriously affect sculpting performance in Blender ( that is used for creating dents and creases in metal parts). TBH the last upload was pretty complete apart from some areas and I just wanted to sculpt in more details.
As I am unwilling to change videocards with the new cards probably being less than 6 months away, I will call it finished for now but resume work on it as soon as I get more than 0.2 FPS :(
This does not mean that I am inactive but just restricts me to scenes that: 1) Only have one camera angle 2) Dont connect to FMV and now 3) where I can satisfactory results with normal maps
Expect to see more indoor scenes like this: http://imageshack.us/photo/my-images/805/indoorwippng.png/
 :mrgreen:AnAHO :mrgreen:

Mendelevium

  • *
  • Posts: 222
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #77 on: 2011-08-24 07:07:14 »
I can't remember if that blue truck, from the Shinra escape scene had one wheel in the back, but it looks more truck shaped to me.

*edit*

I didn't see the next page of replies. LOL.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #78 on: 2011-08-24 14:37:17 »

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #79 on: 2011-08-24 17:38:41 »
XD it's the truck!
The SA-37 to be precise... ::)



...part of sector 8...

 8-)

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #80 on: 2011-08-24 23:37:09 »
Use these tyres to save time:
http://www.megaupload.com/?d=YWIHXWR0

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #81 on: 2011-08-24 23:47:09 »
Use these tyres to save time:

Thanx, I'll Look into it...

...for the time being, some background.... Sector 8, Cafe Les Marroniers added.


View from the fountain
 8-)

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #82 on: 2011-08-25 04:23:11 »
i smell some opening fmv. crank out that truck and sector 8 so i can start animating with location n stuff

kicker

  • *
  • Posts: 108
  • Hojo...what a queer fellow.
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #83 on: 2011-08-25 12:46:26 »
i would guess it's the crane from the first time they escaped from Midgar. When you live for the first time.

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #84 on: 2011-09-07 19:49:38 »


... opening hours after sunset...
 8)

Salk

  • *
  • Posts: 609
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #85 on: 2011-09-11 05:14:08 »
Nice job SpooX... as always!  ;)

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #86 on: 2011-09-13 12:05:17 »


« Last Edit: 2011-09-13 14:20:23 by Timu Sumisu »

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #87 on: 2011-09-13 12:13:07 »

Still not finished but okay:
http://imageshack.us/photo/my-images/830/5min12a3.png/

1.) Whats the max resolution an image background can have ingame?
2.) Could someone please post a video of this room. Would like to see.

Tekkie.X

  • *
  • Posts: 896
  • Formerly known as DragonNinja
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #88 on: 2011-09-13 12:19:55 »
I think the plan for the backgrounds might have been up to 4 times the original resolution, not sure, Spoox or sl1982 would be able to give a more exact answer.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #89 on: 2011-09-13 14:21:45 »
You guys have some serious talent.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #90 on: 2011-09-13 14:22:29 »
I think for 1900x1200 (or 1600x1200 if you keep 4:3) 5x was ideal.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #91 on: 2011-09-13 14:23:00 »
We have been working with 4x the original resolution. It works well at 1920x1080. I am afraid that anything higher then that would just cause too much slowdown for no real benefit.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #92 on: 2011-09-13 14:24:21 »
SL has spoken. Let mine comment be forgotten.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #93 on: 2011-09-13 14:28:27 »
Hmm now lets look at this for a minute. I may be mistaken.

320x240 x 4 = 1280x960

320x240 x 5 = 1600x1200

So 5x would be better for 1080p, 4x better for 720p. So I would say make them 5x larger, the game can always scale it down.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #94 on: 2011-09-13 15:38:46 »
This does actually not make things clearer ;)
First of all not all original backgrounds are 320x240 in size. For example my latest one was originally 352x384. Only upping the res by 3x3 makes my render 1056x1152 for this scene. 1152 is however already more the maximum of 1280x960 that can be set in Aalis Driver. So I wonder if the resolution set in Aalis driver does limit the overall image size to 1280x960. If this is the case and cant be worked around there is no way you could just rerender all backgrounds in 4x4 fashion. Maybe they would still be displayed but capped at an upper limit of 1280x960. With backgrounds like JAIL2a already being 512x640 this would leave very little room for resolution improvements. I do not see there being a speed limit but just a possible engine limitation. I hope this makes my question a little clearer and is one of the reasons I would like to know how the game handles my last render.

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #95 on: 2011-09-13 16:37:17 »
But in most cases you only see a part of the backgrounds on screen. So no matter what size the image is, they were built in mind of it being viewed in a screen resolution of 320*240.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #96 on: 2011-09-13 17:13:20 »
So taking the original size by 4x4 will work?
I´m upping the res then.

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #97 on: 2011-09-13 17:50:07 »
4 times the original background size should be sufficient, any larger is a waist of resources.
most of the backgrounds have room for movement, only some of them are the actual screen size.
 8-)

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #98 on: 2011-09-13 19:23:37 »
Lol! My bad....I somehow had those Resident Evil style backgrounds in mind, which are similar but dont scroll....
I really forgot that FF7 can scroll.....

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: Field Scene Screens (non bombing mission)
« Reply #99 on: 2011-09-13 20:01:53 »
Could someone please post a video of this room. Would like to see.

http://www.youtube.com/watch?v=dYuwFf6iAsE
Check in a few minutes when it's done processing, uploaded in HD etc etc :P

Also, awesome stuff =D