Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070784 times)

Salk

  • *
  • Posts: 609
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3200 on: 2016-11-30 14:01:56 »
Good luck with the re-installation of the OS.

I pray every day I do not have to go through it.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3201 on: 2016-11-30 14:35:45 »
This is the first time it's happened to me in a very long time. I was due a reinstall... which I will start later.  Can't work on anything until I do it, because I seem to exist here for about 5 minutes before everything goes blue haha.

Safe mode still works... so it's extremely likely a driver.

spy__dragon

  • *
  • Posts: 96
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3202 on: 2016-12-01 13:20:59 »
I have a doubt in blin67_2 field. In the document says:
"Dead prison guard does not display when you return to this field."

But during the game, Barrett stays neart at the guard dead and says this:
{BARRET}
“Leave this to me.
  You guys keep movin’
  before we get caught again.”

Then, Did Barrett hide the dead guard?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3203 on: 2016-12-01 13:27:17 »
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.

I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.
« Last Edit: 2016-12-01 13:29:30 by DLPB »

spy__dragon

  • *
  • Posts: 96
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3204 on: 2016-12-01 13:39:46 »
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.

I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.

According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3205 on: 2016-12-01 14:05:47 »
I'll check with Luksy. If so, he will need moving at a later stage when you enter the elevator (when Barrett is with you again).  Until Barrett moves from that spot, the body will have to remain or it looks even worse.

It may be that the way I have done it is still the right way.

imagelesskink

  • *
  • Posts: 4
    • View Profile
Battle Menu Blocked
« Reply #3206 on: 2016-12-02 00:17:05 »
There's a bug that causes the battle menu to be behind certain objects. Certain areas in Great Glacier have a wall covering the menu, and close-up/summon animations can cause it too.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3207 on: 2016-12-02 01:29:52 »
Please upload a screenshot of this problem.  Thanks :)

cold_spirit

  • *
  • Posts: 18
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3208 on: 2016-12-02 19:24:44 »
Please upload a screenshot of this problem.  Thanks :)

Here ya go. Happens when you use Mind Break:
http://imgur.com/aIXowyB

Also,
Code: [Select]
LATEST CHANGES (R05c)
...
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.

:>

luksy

  • *
  • Posts: 375
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3209 on: 2016-12-03 01:20:05 »
According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|

Yeah it definitely refers to the guard, he's pretty much saying "I'll clean up / finish up here / handle this", it could mean hide the guard, it could mean put him out of his misery...they don't flat out say he's 100% dead after all.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3210 on: 2016-12-03 13:15:22 »
That's a strange bug but other effects also go over the top. Havent a clue how to fix that:p it might be the price for a larger battle screen. I'll also change localization so it's clearer about guard. Not really a bug though and the guard does need to stay on floor until you can't return

« Last Edit: 2016-12-03 13:23:23 by DLPB »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3211 on: 2016-12-08 19:37:08 »
Actually, I think that model-over-menu bug is present in original game + Aali's driver?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3212 on: 2016-12-11 19:59:57 »
I am currently pondering whether to do away with the current method of installing Reunion in favour of a dll.  Regardless of that decision, I am trying to make a full replacement for battle effects using my own dll.  What this will do is play effects on one of the 4 channels by detouring the functions in much same way as aali's driver does. The new effects will be pulled from a folder based on ID (like Roses and Wine does with music). If the music file isn't found, the game version will be played.

We'll see how this goes.

If successful, I might even add my own music function too. But Aali's does a pretty spot on job of that already.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3213 on: 2016-12-12 01:53:59 »
It's done.  Can use wav or ogg or mp3, but I think best to use OGG 192 as usual.

The hard part is getting all the effects from a higher quality source and editing them in.  I recorded megalixir a long time ago using ps2 spdif.

As a test, I've put it back in. Works a charm. For a first test, all is going very well indeed.

File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is  67 kb.

I'll leave this as a side project for now, but it's promising.
« Last Edit: 2016-12-12 03:28:42 by DLPB »

Ansem

  • *
  • Posts: 135
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3214 on: 2016-12-12 12:47:43 »
File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is  67 kb.

Does the panning work properly with stereo though?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3215 on: 2016-12-12 15:52:59 »
Yes. It's stereo in psx. Panning doesn't depend on channel data. You ever switch left and right in a media player?

Ansem

  • *
  • Posts: 135
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3216 on: 2016-12-12 16:03:09 »
Oh, right. I see what you mean. For some reason, I momentarily assumed FF7 uses 3D sound placement but thinking about it without a sleepy head now, of course it doesn't.. FF7 only ever uses 2D sound so literally everything can be in stereo.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3217 on: 2016-12-13 04:48:52 »
Isn't it possible to give the always run mode a more proper logic and activate it if the player has the control over the character (so it is disabled when the character can't be controlled by the player)? Hmm, now I realize that I actually didn't test this setting so much. :P Does it working already that way? ???

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3218 on: 2016-12-13 07:02:24 »
It simply reverses the input.  Run button will make Cloud walk. :)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3219 on: 2016-12-13 07:22:49 »
I'm revolutionizing the way this all works. Gonna make the game play from files inside Reunion folder - no changes to original files.  Reunion to be set by simple ini flag. I think it can be done - especially with my new ddraw.dll

[email protected]

  • *
  • Posts: 142
    • View Profile
.
« Reply #3220 on: 2016-12-13 11:00:27 »
.
« Last Edit: 2019-05-06 11:36:56 by Cicciolo »

lupo_grigio

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3221 on: 2016-12-14 09:16:48 »
Has anyone tried to make this mod works for Android version? Since it's the same file structure I think it's possible to copy the modded pc files over android's but I still would like to know if anyone tried this yet

HuskyMuffin24

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3222 on: 2016-12-14 16:21:58 »
I will seed this, & thank you for uploading another awesome mod for me to enjoy. Starting a whole play through with this installed.  ;)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3223 on: 2016-12-16 03:04:34 »
You're welcome.

In other news, my effort to make the game run from various predefined paths looks like it will fail. The problem is getting the game to load the Steam driver from custom folders (I got all the other files working from one folder).  Changing it from the root folder is tricky and causes a lot of issues I dunno how to fix.  Changing just the main path won't do it - and that path is itself limited in space in the exe. 

I do have a plan, though to still make modding a breeze.  But it won't involve changes to memory or exe ;) Keep you posted.

Hmm saying that... I may have 2 plans.   :-o
« Last Edit: 2016-12-16 03:06:31 by DLPB »

[email protected]

  • *
  • Posts: 142
    • View Profile
.
« Reply #3224 on: 2016-12-16 12:35:46 »
.
« Last Edit: 2019-05-06 11:37:21 by Cicciolo »