Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dealer1993

Pages: [1]
1
@aegisjester I agree with some of your points. I didn't like that the Shumi draw point was changed to Quake, but Ultimas are a bit overpowered in disc 2; in my opinion it should contain Flare, Holy or Meteor. I also didn't like the forced battle in Centra and the fact that you can't leave the area after it. I also had a hard time against Odin right after I got the garden but after grinding a little bit he was easy

2
@Callisto On my first try on omega weapon I accidentally used ray-bomb instead of shockwave pulsar and he got vit 0. I assumed that he would be immune. After that I just used angel wing and hit for 60k with ultimas and 80k with meteors. My suggestion would be to lower the damage multiplier to 2.5x or just get rid of it completely. She doesn't need angel wing as she already has wishing star.
Lion heart is also too overpowered, every hit needs to deal 1/3 or 1/2 of the damage it does now. Quistis's limits are fine, I didn't use Zell because they changed the buttons in remastered for duel.
Just as in vanilla, Selphie's limit is very good early game but useless in late-game. My suggestion is to increase the odds for high damage spells like calamity as she levels up or as she gets better weapons (if that's even possible).

To answer your question, I think the modified natural stat growth of all characters played a big role in this lack of difficulty. More specifically, if you wanted Rinoa to be a magic user in vanilla you had to use high tier spells like ultima to the mag junction to get close to 255. Now I can use Thundaga or something and use Ultima for some other stat like luck or HP. My Irvine had 135 speed with auto haste and 124 luck(!) with luck +30%. I beat Ultimecia with his limit break alone.

I have played through this game a million times and I don't want to make other players suffer with insane difficulty just because the late game was easy for me.

3
@Callisto I have just beaten Lionheart mode. Overall it was a very good experience, I particularly liked the new enemy formations, new save points and the new attacks/AI scripts on bosses. Also Card Mod was very well balanced. Disc 1 and 2 in terms of difficulty were the most challenging; Disc 3 and 4 were too easy in my opinion. Beat Ultimecia first try, Omega weapon was super easy and didn't last 10 minutes.
I can go in more detail about the mod (specific bosses/disc/area difficulty...) if you want more feedback.

4
@levantine I think we have different playstyles, I never use attacking magic, I have 1 or 2 characters in low health use limit breaks all the time as the others defend. I'm on disc 4 and maybe you'll struggle with bosses I had no trouble with. Looking forward to reading more of your posts

5
@levantine I thought you were playing lionheart mode? BGH251F2 was super hard, I had to go play cards with quistis for an hour to get wizard stones and a power generator (ray bomb) just to beat it

@Callisto I will undo the bonuses, in terms of defense they were completely broken, having 255 spr means even ultimas deal less than 1000 dmg to me. I think I found a bug, while fighting Adel she did a move that instantly gave me victory. I couldn't see what it was very well because I was using the 3x speed option but it was called reflect something. she used it and instantly laguna's dialogue popped up. No defeat animation or anything. I retried the fight but she never used that move again.

6
@levantine interesting, I didn't have trouble with Raijin and Fujin, I beat them 2nd try; how did you beat the iron clad BGH251F2 in fisherman's horizon, that for me was very difficult and the hardest fight so far

7
@levantine Isn't reloaded in french only? I wanted to play it...

@Callisto just a follow-up on the bonuses, I got rinoa to lvl 100 from lvl 21 with hp, vit, spr and mag bonuses and she's looking a bit overpowered. I mean she has 255 mag and 231 spirit with nothing junctioned to them...

8
@levantine did you play the requiem mod? Raijin and Fujin were absolutely broken in the psx version.

@Callisto I am on disc 3 and have just defeated Bahamut. I have only just realized that Jumbo Cactuar has all the Str, Vit, Mag and HP Bonuses. I have been playing with the same team the entire game (Squall, quistis, zell), they're lvl 100 but rinoa and the others are around lvl 20. I'm going to level up in island closest to hell with the bonuses junctioned. I think the low lvl characters will become overpowered and that these bonuses shouldn't be in the mod. I already have 255 str on squall and 255 mag on quistis and I never used the bonuses.
Maybe the disc 4 bosses are really hard and we are required to do this?

9
@Callisto I'm fighting Diablos right now and his Pain did damage to me and you're right, It's not worth starting over because of that; anyway thanks for your help.

10
@levantine I think I tried with a new game, but it doesn't seem to matter because I'm in Dollet just before elvoret and the mod is working nicely

11
Callisto I got the mod working with zzzdearchive I couldn't get it to work with demaster. However Squall doesn't have some spells by default but the library draw point contains double and the grats in the training center definitely hit harder than the vanilla version. Do I have it properly installed?

12
hey there Callisto
I created an account just for this, I have never played ff8 remastered so I'd like to play it for the first time with the ragnarok mod. I want to play with the hard mode option, hopefully it's coming out this week, i'm really looking forward to play it

Pages: [1]