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« on: 2020-05-26 10:38:06 »
@Callisto On my first try on omega weapon I accidentally used ray-bomb instead of shockwave pulsar and he got vit 0. I assumed that he would be immune. After that I just used angel wing and hit for 60k with ultimas and 80k with meteors. My suggestion would be to lower the damage multiplier to 2.5x or just get rid of it completely. She doesn't need angel wing as she already has wishing star.
Lion heart is also too overpowered, every hit needs to deal 1/3 or 1/2 of the damage it does now. Quistis's limits are fine, I didn't use Zell because they changed the buttons in remastered for duel.
Just as in vanilla, Selphie's limit is very good early game but useless in late-game. My suggestion is to increase the odds for high damage spells like calamity as she levels up or as she gets better weapons (if that's even possible).
To answer your question, I think the modified natural stat growth of all characters played a big role in this lack of difficulty. More specifically, if you wanted Rinoa to be a magic user in vanilla you had to use high tier spells like ultima to the mag junction to get close to 255. Now I can use Thundaga or something and use Ultima for some other stat like luck or HP. My Irvine had 135 speed with auto haste and 124 luck(!) with luck +30%. I beat Ultimecia with his limit break alone.
I have played through this game a million times and I don't want to make other players suffer with insane difficulty just because the late game was easy for me.