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Releases / Re: [FF7PC98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« on: 2014-07-18 00:17:49 »
Thanks for reply, Sega Chief
That's what I've been trying to do, fight those little guys back there and avoid ones before the boss. I managed to hold them, but its not that profitable.
I do like hard RPGs. i've written a published Star Ocean 2 Universe Guide, for gods sake... And that hurts. But the game mechanic makes it so that if you really know what your doing, you can get past the early challenges. Here the same principle doesn't quite apply. Mainly because you have access to stores after you get through some difficult enemies. But still.
FF7's materia system provides a rather unique tactical framework to get past challenging enemies. Unfortunately, the more useful materias are only accessible by the end of the game, and that makes them, otherwise extremely interesting, quite pointless. Look at Magic Counter, for example. Amazing materia. Only useful for the third disc (or very late second). Same goes for Sneak Attack and a dozen more.
Sneak attacking with strong spells to damage though enemies at the beginning of a battle could be a great strategy. More if we had access to Mega-All (right know I'm not sure that ST spells hit all enemies in Sneak Attack with Mega-All. Life2 works with Final Attack this way if Mega-All is present, so it might do the same for Sneak Attack).
Anyway, forgive me late hour thoughts. I wrote a published FF7 guide in my country back in the days and worked a lot with materia strategies. I was one of those guys who managed to beat the weapons without KOTR, Mime, Limit spamming or source farming. My only regret was that the greatest combos and strategies could only be used against the giant tin cans, as we didn't had access to said materias before them, and had no one to use the combos on (maybe except for Master Tonberries).
So here goes a suggestion for the developers: many of these materias are very interesting early on. In a normal play-through they could be overpowered. But here that principle doesn't really apply. So promoting strategy would be a great way to hook old time players. Why not spread some of those great materia around disc one caves and optional treasure boxes and/or Gould Saucer? Have the players earn them.
That's what I've been trying to do, fight those little guys back there and avoid ones before the boss. I managed to hold them, but its not that profitable.
I do like hard RPGs. i've written a published Star Ocean 2 Universe Guide, for gods sake... And that hurts. But the game mechanic makes it so that if you really know what your doing, you can get past the early challenges. Here the same principle doesn't quite apply. Mainly because you have access to stores after you get through some difficult enemies. But still.
FF7's materia system provides a rather unique tactical framework to get past challenging enemies. Unfortunately, the more useful materias are only accessible by the end of the game, and that makes them, otherwise extremely interesting, quite pointless. Look at Magic Counter, for example. Amazing materia. Only useful for the third disc (or very late second). Same goes for Sneak Attack and a dozen more.
Sneak attacking with strong spells to damage though enemies at the beginning of a battle could be a great strategy. More if we had access to Mega-All (right know I'm not sure that ST spells hit all enemies in Sneak Attack with Mega-All. Life2 works with Final Attack this way if Mega-All is present, so it might do the same for Sneak Attack).
Anyway, forgive me late hour thoughts. I wrote a published FF7 guide in my country back in the days and worked a lot with materia strategies. I was one of those guys who managed to beat the weapons without KOTR, Mime, Limit spamming or source farming. My only regret was that the greatest combos and strategies could only be used against the giant tin cans, as we didn't had access to said materias before them, and had no one to use the combos on (maybe except for Master Tonberries).
So here goes a suggestion for the developers: many of these materias are very interesting early on. In a normal play-through they could be overpowered. But here that principle doesn't really apply. So promoting strategy would be a great way to hook old time players. Why not spread some of those great materia around disc one caves and optional treasure boxes and/or Gould Saucer? Have the players earn them.