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Messages - OOOFloW

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-26 15:38:04 »
Just needed to vent... no complaint yet....

First try on the mime tonberry x6 boss.....

after waiting ages for a turn.... Cloud is dead, Tifa is petrified, Aerith is stopped+60 second timer on her head, which does not count down.

30 minutes later and the fight don't seem to end. Tonberry's only miss and walk. Been watching this fight ages. My hate for tonberry (and mostly the obnoxious anoying animation) is at it's peak. I have yet to give this boss a serious attempt... but damn the waits on this fight make me very reluctant.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-11 11:04:55 »
Is there a place to reread all the character unique abilities?

I went to the veteran hall, and the guys tell me about who has what stats etc. But I can't seem to find the abilities info.

I know they are mentioned when you recruit the character the first time, but I forgat + would like to reread the exact descriptions.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-03 11:41:02 »
Obligatory this mod is great

That said... my compulsory completionism is acting up... I want to morph everything, steal every item, miss nothing, and documentation seems limited.

So I was able to morph Shake (2nd boss on the Wutai pagoda climb), but I wasn't able to steal from him. Where/how do I find out what item I missed?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-18 22:13:53 »

I think every save point will have the issue until Vincent is recruited. Y'see, he 'replaces' Sephiroth in the game's kernel when he's recruited. What I could maybe try doing is making this happen earlier, then making him 'unavailable' again (at least in PHS). That could sort out the Sephiroth Materia problem (same thing with Cait Sith, but he overwrites Young Cloud). I'd pick up Vincent if you want to recruit him, I'll implement a fix for the next patch.

It's funny you should mention a sidequest for Holy Materia later in the game...

I see... i might have spoken to soon i guess, i will have to play more :). I restarted my game, after i first had issues, before i posted more bug reports, but i'll do my best to go through most the game. I am enjoying how you changed the Fort Condor rewards, I actually make an effort to get them again :).

And since i do like brainstorming....  :)  Maybe make vincent a new forced recruitment also? Like have cloud wake up in the bed at shinra mansion (as he does in the flashback) after sephiroth throws him the Destruct magic. Vincent could have been awaken by the stur/sounds/sephiroth. Would also kinda fix the save point issue if it is troublesome lol.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-18 21:16:52 »
small bugs...

- Tifa seems stuck in a wall in her room in Nibelheim and can't be talked to (my first visit)
- save point in Cid's house also gives Sephiroths materia when Vincent not unlocked (not unlocking vincent this playthrough, for testing purposes. (related question, if save points are being redone is it worth for me to test "remove" option at every save point? Or will the handler / update automaticly fix all broken save points)


Lastly a random brainfart
Could you use the FMV where Aeris is drowned for a quest? The quest to get Holy materia back. It should require underwater materia (equiped on Aeris) and going back to the lake. I guess best time for this quest would be just after exiting midgar/before entering Northern cave. Not sure how this would work with '98 version that needs disc 1 for the FMV though... but yeah that would be awesome lol :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-18 12:50:58 »
To avoid conflict with other mods etc, I reinstalled my game (steam version) > ran NT1.3 > ran Flevel patch.

At the save point at the start of mt. Coral (on the traintracks). if you select Remove Materia, it removes it, but also gives you a ton of Materia i never had (Odin, Bahamut, MP turbo x3, Gravity, Revive, Full-Cure, Contain, Comet and All. All of them at MASTER AP). It doesnt seem like i lost any.

This was on a newgame aswell as other saves i loaded and went to this save point.*

*edit tried a few saves that i had backed up. This doesnt seem true for all.... not sure which have the problem and which not. I think maybe before doing the falling down maybe? I can send a save file if it would help

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-17 17:32:55 »
As for the save point on Floor 59, the latest flevel hotfix patch should sort that out. It's installed in the same way as the main installer; just direct it to the game's data folder and it should sort that problem out. What was happening was that the extended save point script wasn't actually being closed down properly, so it's interfering with Cloud's other scripts on that screen (when he takes the keycard, stepping into the elevator after examining the door, etc).

Thanks, yeah i noticed the same with the save point at Aps, and at the start of mt coral traintracks. Also is this the place for these bug reports?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-17 09:22:27 »
I wasn't aware it could be repeated to an extent. I guess in that case it's likely that it only gives +10. But I think I set it up so that all characters start on 0, so there's less ground to make on Aeris & Tifa.
This might be good, because Yuffie used to be hard to date :)

Also small bug (i think)  The save crystal in Junon, in the building right after you exit the hallway towards the submarine, an inn, is still the old version of the save crystal.

Also the elevator door on floor 59 towards the glass elevator (just after the scorpion boss) was buggy for me. It seemed to be broken when the map was loaded a 2nd time. After the boss battle it didnt work, i saved > loaded, it worked. Then after I went to floor 60, I went back to floor 59 to save, and it was broken again, had to load to get it to work again.

Both nothing major, and maybe i did something wrong...  but yeah :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-16 22:56:34 »
Cheers, bud. Yeah, I covered that. She should get the same points when recruited in NT as she does from the normal recruitment scene.

If you recruit her normally and give 5 right answers, 2 points each, then you get 10 points towards dating her.
Answering 4 correct 1 wrong gives you +8 but lets you repeat till 30 points.
If it's just 10 points like a normal recruitment then it is gonna be very hard to date Yuffie.

http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/2385 The guide i base this 30 points on.....(search for "meeting yuffie"). I hope to reach the date scene tomorow, lots of side questing still to do, and i will follow every dialogue option towards dating yuffie. I have never been able to succeed without the 30 points trick. Will post update :)

*Edit to include actual question. So does NT give 10 points, 30 points, or are these points not a thing, and i should not need worry?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-16 21:16:55 »
Just a quick question. In my games i like to date yuffie, to do so i usually give her the wrong answer to max her score. (4 right, 1 wrong) each right choise will give +2 towards dating yuffie, with a maximum of 30 (some guide told me). After the new Kalm quest to get yuffie, is she set to that max 30?

ps  awesome mod sir, beyond impressed.

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