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Topics - bluelion

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Team Avalanche / [HD Remake] Reactor 5 raid shaft
« on: 2014-02-27 16:13:13 »
Hey folks,

as some of you will already know, I am helping now to reconstruct some of the field scenes. I have nearly finished my work for modelling on one scene of Reactor 5 raid shaft (4SBWY_1). Mayo Master sent me the blender file with the correct alignment and the right focal length of the camera, because I have not the PSX version of FF7, which is necessary to get the camera information. Thanks for that! The name of the file is "4SBWY_1", but in the File reconstruction sheet it's called "sbwy4_1". It should be the same file, I do not see there any difference, if I compare it with the file of my steam version. Maybe it has just a different name in the PSX version.

So, here is my current work progress:
   

What I have to do, before I can start with texturing, is to finish modelling the two sockets and adding a cable, which should extend the top right corner. Furthermore I have to play around with subdevision surface and smoothing.

I have one question: The PNG file Mayo Master has sent me has a resolution of 320x224 and the resolution of the camera in the blender file has a resolution of 1600x1120. On what resolution should I render? I've read in other threads to increase the resolution by 4 times. In addition, I noticed that the extracted PNG file of every scene has a individual resolution.

So much for that, you're welcome to provide some feedback.

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