Qhimm.com Forums

Final Fantasy 7 => Audio => Releases => Topic started by: Bonez on 2021-01-09 08:44:46

Title: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.006 (9-10-2021)
Post by: Bonez on 2021-01-09 08:44:46
(https://i.imgur.com/BR1Y2Sp.png)

Formerly known as "Bonez' Sound Effect Suite". Cosmo Memory uses the new FFNx SFX engine and is an entirely new mod rebuilt from the ground up with a ton of new features. This project started out in 2018 as a little mod to just replace the FF7 menu sounds with the menu sounds from FFXIII. Since that time, it has evolved into something far more... After following the community and modding the game for several years, I noticed the graphical and musical mods were growing and advancing but the sound effects department was totally stalled. I mean, it's an entire 1/3 of what your senses are taking in, along side the visuals and music! I wanted something to match the beautiful/advanced graphical and musical mods provided by the very talented authors/creators of this community... So, I present to you Cosmo Memory: A Complete Sound Overhaul.

Features:

Launch Trailer: https://www.youtube.com/watch?v=Zt0GRSb8KcA (https://www.youtube.com/watch?v=Zt0GRSb8KcA)

IMPORTANT
-This mod REQUIRES 7th Heaven 2.3.1.86+ and FFNx 1.9.0.110+
You can download the latest 7th Heaven here : https://github.com/tsunamods-codes/7th-Heaven/releases/tag/canary (https://github.com/tsunamods-codes/7th-Heaven/releases/tag/canary)

-Adjust your music volume accordingly depending on your music mod selection. I recommend 60% music-volume and 100% SFX-volume with Tsuna Arranged and EDMusic.

Download Cosmo Memory 1.006 HERE (https://bonez.7thheaven.rocks/%5BTsunamods%5D_Cosmo_Memory.iro) Size: 2GB


If you enjoy the mod, consider a little something for the many many hours it took to put this together: Donate Here (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=77DA5WPWUWHCJ&currency_code=USD&source=url)
Title: Re: [FF7PC][Tsunamods] Bonez' Complete Sound Suite 4.0-Beta4 (1-13-2021)
Post by: elias on 2021-01-13 11:30:28
Lowering/raising the SFX volume in the game's Config menu seems to disable the SFX sounds altogether (menu cursors, engine sounds etc.). I'm using FFNx-v1.8.1.140 and I've set the correct settings in the FFNx.toml file during installation.
Title: Re: [FF7PC][Tsunamods] Bonez' Complete Sound Suite 4.0-Beta4 (1-13-2021)
Post by: Bonez on 2021-01-16 00:50:49
Lowering/raising the SFX volume in the game's Config menu seems to disable the SFX sounds altogether (menu cursors, engine sounds etc.). I'm using FFNx-v1.8.1.140 and I've set the correct settings in the FFNx.toml file during installation.

You're right. Thank you. I've never had a reason to lower the SFX, only the music; as the SFX are already a much lower volume than any of the music. I likely would never have found this. The next FFNx canary will likely have a fix.
Title: Re: [FF7PC][Tsunamods] Bonez' Complete Sound Suite 4.0-Beta4 (1-13-2021)
Post by: elias on 2021-01-17 03:46:46
Lowering/raising the SFX volume in the game's Config menu seems to disable the SFX sounds altogether (menu cursors, engine sounds etc.). I'm using FFNx-v1.8.1.140 and I've set the correct settings in the FFNx.toml file during installation.

FFNx v1.8.1.144 seems to have fixed this issue. That aside, would it be possible to turn down or adjust the SFX that occurs during the transition to a battle? I've always found that to be louder/longer than the rest of the SFX. Other than that, it's a great mod for what it has been so far.
Title: Re: [FF7PC][Tsunamods] Bonez' Complete Sound Suite 4.0-Beta4 (1-13-2021)
Post by: Hypnotic Mind on 2021-01-18 17:02:45
I'm currently having problems getting the music to play after installing the updated FFNx driver 1.8.1.13+.  I've set the settings correctly on the FFNx.toml file and removed the "#" as mentioned.  The sound effects suite all work but only the default music plays.  The music mods I use are the the Tsuna Arranged and the EDMusic, and I used to use the Symphonic Redux mod before this, now they don't load at all even by themselves.  I also get the black screen blinking throughout the game.  Is there something I'm missing or doing wrong?
Title: Re: [FF7PC][Tsunamods] Bonez' Complete Sound Suite 4.0-Beta4 (1-13-2021)
Post by: Bonez on 2021-01-20 02:13:00
I'm currently having problems getting the music to play after installing the updated FFNx driver 1.8.1.13+.  I've set the settings correctly on the FFNx.toml file and removed the "#" as mentioned.  The sound effects suite all work but only the default music plays.  The music mods I use are the the Tsuna Arranged and the EDMusic, and I used to use the Symphonic Redux mod before this, now they don't load at all even by themselves.  I also get the black screen blinking throughout the game.  Is there something I'm missing or doing wrong?

This isn't related to this mod, but to get music mods to work with the new FFNx, you need to enable external music and set the path for external music to "music/vgmstream", similar to how you did for the sfx. The next 7H release will not require all this, btw...

The black blinking thing is apparently an AMD issue. I don't know anything about it as I use intel... I do experience blinking if I use the program Borderless Gaming to make the game borderless, however. But that seems to be a Borderless Gaming issue.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: Dark_Ansem on 2021-03-03 09:44:48
Sorry for the question, but how did you actually replace the sound effects?
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: AuthenticM on 2021-03-03 14:07:09
This is a cool project, Bonez. Congrats!

Are there videos showing the new sound effects in action? I'd love to see your mod in action.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: Bonez on 2021-03-05 02:26:13
This is a cool project, Bonez. Congrats!

Are there videos showing the new sound effects in action? I'd love to see your mod in action.
My Youtube channel has a few videos of tests as well as previews for the original mods, which while outdated are still largely included in this one.
https://www.youtube.com/user/WTurner859/videos
I also post a lot more updates on the discord than I do here.

Sorry for the question, but how did you actually replace the sound effects?
Tediously. Very tediously.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: daedrixx2 on 2021-03-08 00:06:14
Sorry if my post isn't strictly inherent to the topic.

Is there a chance you could possibly upload a vanilla sfx pack for those of us who prefer the original sfx?
You see, the stock sfx playback engine of the game is bugged, and while FFNx has a sfx playback engine with those bugs fixed, it still requires a sfx pack to begin with.
I tried extracting the sfx myself with the old FF7SND (I couldn't get the new version of FF7SND working despite having installed .NET 5 x64 and x86, and having my antivirus off) and with cosmo095c, but after a few battles the game always crashes (if I only play in a field without entering battle mode the game runs fine).
Since you've so much experience with sfx modding, and your modded sfx pack works good, you surely know how to extract the sfx in a way that doesn't make FFNx crash.
That's why I'm asking you.


Thanks anyway  :)
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: Bonez on 2021-03-08 08:55:07
Sorry if my post isn't strictly inherent to the topic.

Is there a chance you could possibly upload a vanilla sfx pack for those of us who prefer the original sfx?
You see, the stock sfx playback engine of the game is bugged, and while FFNx has a sfx playback engine with those bugs fixed, it still requires a sfx pack to begin with.
I tried extracting the sfx myself with the old FF7SND (I couldn't get the new version of FF7SND working despite having installed .NET 5 x64 and x86, and having my antivirus off) and with cosmo095c, but after a few battles the game always crashes (if I only play in a field without entering battle mode the game runs fine).
Since you've so much experience with sfx modding, and your modded sfx pack works good, you surely know how to extract the sfx in a way that doesn't make FFNx crash.
That's why I'm asking you.


Thanks anyway  :)

You shouldn't NEED a sound mod... make sure your sfx option is set to "Original audio.dat" in the 7H driver settings (I'm assuming you're on 7H 2.3 to be having this problem)... If you need further help, hit me up on the qhimm discord. It'd be a lot easier to walk you through it.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: Tyler Durden on 2021-04-08 23:44:54
Was this mod taken down? the link seems to be broken.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: Bonez on 2021-04-09 09:57:21
I took it down temporarily as it's all but done and release is imminent.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory - Complete Sound Overhaul 4.0-Beta5 (1-21-2021)
Post by: Fewtch on 2021-04-09 17:10:53
I took it down temporarily as it's all but done and release is imminent.

HYPE IMMINENT
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Asherdoom on 2021-05-01 08:33:56
i am very hyped for this mod. Any update? :D
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Bonez on 2021-05-01 09:28:56
i am very hyped for this mod. Any update? :D
I'd say the mod is all together about 97% complete. I'm actually streaming all development of it on Twitch... I'm doing a final full run-through of the game and finding stray sounds/finding things to change or fix along the way. I'm currently at the base of Gaia cliff if that gives you an idea how much time is left. So once I'm through the game, It'll be out... Having said that, I have been doing a thing where you can get a current early copy by redeeming channel points on twitch. 
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: hiqueique on 2021-05-04 12:23:50
Hi!
i'm using the reunion mod. Is there a way to install the files manually?
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Bonez on 2021-05-07 02:11:44
Only the main original sounds could be used with Reunion. The other features; ambient sounds, shuffled sounds, fmv sounds and voiced attacks would not be compatible for various reasons.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Xezcente on 2021-05-11 03:55:43
Looks like a lot of work and it does sound nice but shouldn't this be in the WIP section?
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Bonez on 2021-05-11 06:47:16
Looks like a lot of work and it does sound nice but shouldn't this be in the WIP section?

Technically, maybe. Then again, technically most mods on the site are a WIP - and always will be; we're never quite done with them and always can find something to fiddle with. But as you can see, I initially provided a download link to a release - I just took it down temporarily. Plus it would just have to be moved back in a week or two when I'm finished. Not to mention if it was temporarily moved, then there'd still be the "This topic was moved" cluttering up Releases so it would essentially accomplish nothing. Not sure why it's an issue for you, but your rigorous janitorial attitude is appreciated nonetheless. Welcome to the forum.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Psiloc on 2021-06-08 14:47:05
Any chance this is nearing release, or can we have the beta link back? Currently replaying and wouldn't mind trying this out before I'm done :)

What sort of configuration options were you considering? I'd really like if you could toggle on the new sounds (ambience and footsteps etc.) independently of the replacement sounds for when I'm in a more vanilla kind of mood.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Bonez on 2021-06-10 22:04:21
Any chance this is nearing release, or can we have the beta link back? Currently replaying and wouldn't mind trying this out before I'm done :)

What sort of configuration options were you considering? I'd really like if you could toggle on the new sounds (ambience and footsteps etc.) independently of the replacement sounds for when I'm in a more vanilla kind of mood.

Not yet. And no because some of the ambient sounds come from the original engine, so you'd have some high-quality-real-life-recording ambience and some original-midi-made-of-static ambience. So unfortunately, you have to go with high-quality-real-life recordings for everything :)
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Psiloc on 2021-06-11 09:21:09
Not yet. And no because some of the ambient sounds come from the original engine, so you'd have some high-quality-real-life-recording ambience and some original-midi-made-of-static ambience. So unfortunately, you have to go with high-quality-real-life recordings for everything :)

No problem, makes sense and thanks for getting back to me. Keep us posted!

I'd really like that beta link back though... or better yet a newer pre-release! I know that may be hard to prioritise though
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (4-XX-2021)
Post by: Bonez on 2021-07-04 12:40:19
I just wanted to give a bit of an update and explanation for the delay.

Work is nearly done. It's been nearly done for a long time, but there is a reason for that.

As I've said many times I'm going through the entire game and bug squishing. A single playthrough doesn't sound like it should take a long time, but you'd be surprised. The reason that it's taking so long is because I'm not only bug squishing my own mod, but I'm also essentially QA testing the brand new sound engine it's based on at the same time. And now that I'm in the late game in my playthrough, I'm in a largely untested area of the game. There have been many, many times where I've sat down to start working and in the first 5 minutes run into some kind of bug like an infinite looping sound, or an entire sfx channel breaking, and then I have to completely halt the work for anywhere between a day to a week until it's fixed. I literally can't continue because the bug may effect subsequent sounds and I'll miss something. So I have to report the bug, sometimes even help diagnose the bug and wait for a fix before I can continue in order to ensure a complete bug-free-playthrough of the game can be completed (and this doesn't even account for any fixes that may break something earlier in the game. I haven't found any yet, but that isn't to say it hasn't happened. That bridge will just have to be crossed when I get to it). This actually happened tonight, for example. I wanted to play all night, but in my very first fight, I discovered a new bug keeping half the magic sounds from playing. Since literally all of the sounds I have left to replace are in battle, I had to stop and get the bug fixed. Odin's a legend and fixed it at soon as he saw the report, but that was the whole night gone. Of course there have also been the new features being added that have pushed the release back as well; ambient, then battle ambient, then grunts, then footsteps, then ground conditional footsteps... But at this point, they're all done.

That reminds me. If you didn't know, I've now added footstep sounds to the entire game that change depending on what kind of ground you're walking on. So yeah, that's pretty rad.

So that's where we are. all the features are complete, the engine is in a good spot, in my playthrough I'm getting ready to head back and parachute into Midgar. So I'm very close to the end of the game. There are only about 27 sounds left in the game to replace. like 10 of them are in the Gold Saucer arcade, like 5 are Super Nova and the rest are some late game enemy attacks I just haven't come across yet, so we're real close. Barring anymore show-stopping bugs, it should be smooth sailing and closer than ever.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (7-10-2021)
Post by: Bonez on 2021-07-11 00:02:03
Cosmo Memory is officially available.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.0 (7-10-2021)
Post by: potchy on 2021-07-11 21:57:52
I played through the last section of Midgar (Disc 1) with this mod and it was great!

I got so used to the Remake's amazing voice cast that the original now feels lackluster in comparison, since the characters don't really say anything when attacking.
Those new "hya" voice clips the mod adds are simple yet they help a lot with creating more immersion.

The ambience sounds are also great and they make the good old environments feel a little more unique and fresh.  ;D
Thanks a lot for this! I would recommend everyone to at least try this out for a bit.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.002 (7-15-2021)
Post by: evil_joky on 2021-07-24 16:24:21
Hi guys!
 it is not working for me, have installed ffnx steam version, sfx option on vgmstream and the mod turned on and not working. have i to do something else? could you help me please, guys? my game is  not a jack sparrow copy and i using 7thHeaven-v2.3.1.101
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.002 (7-15-2021)
Post by: Bonez on 2021-07-25 06:13:12
I've tested it every way I possibly can and have never had it not work. The only thing I can tell you to do is mess with your audio device settings.Join our Discord if you can't figure it out. it'll be a lot easier to troubleshoot from there.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.002 (7-15-2021)
Post by: Schoby on 2021-07-25 23:46:06
It doesn't seem to be New Threat 2.0 Compatible. Installed the latest version of 7th Heaven. I have selected that I am using New Threat.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.002 (7-15-2021)
Post by: Bonez on 2021-07-28 08:19:11
It doesn't seem to be New Threat 2.0 Compatible. Installed the latest version of 7th Heaven. I have selected that I am using New Threat.
It definitely is. You're either not using the latest New Threat, your load order is incorrect, or you're using a different language.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: olearyf2525 on 2021-08-02 05:25:45
This is a beautiful mod bones, thank you for your hard work.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: satsuki on 2021-08-02 07:47:25
Do you have any changelog for the revisions ?
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: Bonez on 2021-08-02 08:07:09
Do you have any changelog for the revisions ?

Since 1.0:
-Automatic footstep activation
-Automatic VGMStream activation
-Updated New Threat Kernel to 2.0991
-Built in foreign language grunt support for Spanish, German, Italian and French.
-Added New Threat 1.5, 1.5 Vanilla Combat, True Necrosis, Scavenger and other grunt support.

Nothing you need to worry about for SYW, though.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: satsuki on 2021-08-02 08:11:43
Great thanks ^^
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: EliteOne on 2021-08-23 12:06:42
Since 1.0:
-Automatic footstep activation
-Automatic VGMStream activation
-Updated New Threat Kernel to 2.0991
-Built in foreign language grunt support for Spanish, German, Italian and French.
-Added New Threat 1.5, 1.5 Vanilla Combat, True Necrosis, Scavenger and other grunt support.

Nothing you need to worry about for SYW, though.

Bonez, i'm still using an old 7th Heaven 2.0 version, for 60 FPS animations, so i can't activate this Cosmo Memory mod.

how can i get your old file, for the Sound Effect suite ??
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: Bonez on 2021-08-24 03:35:48
Do you know that that old 60fps mod that you're using doesn't include interpolated animations so the only thing that's actually running in 60fps is the menu? 7H has never had 60fps character animations.
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: EliteOne on 2021-08-24 06:37:03
Do you know that that old 60fps mod doesn't include interpolated animations so the only thing that's actually running in 60fps is the menu?

i know that the creators of 7th Heaven have been promising to add a 60 FPS fix, for over a year, & that there are constant requests for a 60 FPS fix, on these forums.

can i please have the old file, for Bonez Sound Effects suite ??
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.005 (7-28-2021)
Post by: Bonez on 2021-08-24 09:17:04
Sorry, I'm no longer supporting the old version. I don't even have the old .iro's anymore. But since you're not really experiencing 60fps character animations, you're really not missing out on anything by upgrading.  :)
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.006 (9-10-2021)
Post by: heromic on 2021-09-19 07:15:08
This is the best mod alongside the lighting mod!
i have 2 requests / questions:

1. one thing i wish i could do is lower a little just the volume of the footsteps sounds, it's a little loud for my taste.
how can i do it without lowering everything else?
i unpacked the .iro, the footsteps are all from the 5000's range or there's more ogg with them?
i lowered and repacked but it crashes the game.
how can i make loose files only from footsteps for the game? or you can help me with another ways?

2. which is the battle swirl ogg? i like the original from ps1 and wish to use it!
again can i make loose file for the battle swirl sound too? how it works?

thanks in advance!
Title: Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul 1.006 (9-10-2021)
Post by: Bonez on 2021-09-20 05:56:30
Thank you. I appreciate the compliment.

1: There's no way to specifically lower the footsteps sounds. But I'll consider lowering them as a whole If I get enough complaints about it.

1.5: I don't support the mod once it's been unpacked. As you found out, it's pretty easy to break by poking around in there. Unfortunately, once you open it up, it's on you.

2: As far as the battle swirl goes; I spent 2 years carefully mixing and creating sounds for this mod to my own personal tastes. If I started changing sounds or telling people what sounds are what so they could change a single sound, It would be a full time job considering how many requests/suggestions I've gotten -  just because that one sound out of 1300 doesn't jive with their own personal taste. So, I hope you understand when I say: If you don't like the new battle swirl, at least the new one isn't made out of pitched static like the original was. You'll get used to it  ;)