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Messages - Zentrius

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are there any plans for support for memoria? been loving the hack, but the ridiculously slow battle start up makes this insanely frustrating to play.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« on: 2021-05-04 00:28:49 »
i run new threat with 7th heaven, but only the new threat mod with no other mod active.

ill fight him later on tonight to see if i can reproduce it again. ill use the same party just in case (aeris vincent cloud)

btw when it happened to me, it wasn't the first w-magic comet2 that i fired off. i did that like 4 times. it was just after a specific time that it crashed.

ETA: weird, didnt happen again now. wonder how that crash came to be.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« on: 2021-05-03 16:25:34 »
there's also a minor bug that i found regarding manipulate, dragon force and the dark dragon at the northern cave. for some reason, when you manipulate the dragon and try to use dragon force on the party, the game only lets you use it on the very first character. it doesnt let you at all change the target. its very minor since you have to put the person with enemy skill on the first spot of the party, but id did not go in too many dephts if it just affects the dark dragon/dark force or if its a manipulate thing. for what its worth, from the other uses i gave to manipulate, its the only time that ever happened to me.

the game is also crashing at the safer sephiroth battle. probably due to a counter? i had aerith use comet2 with w magic and from what happened, the game crashed after aerith finished casting the first comet2. so since she didnt even start casting the 2nd comet2, im assuming safer sephiroth countered the first comet2 with an attack that caused the crash. seems serious to me.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« on: 2021-05-03 03:34:24 »
the 1/35 soldier respawns back again in cosmo canyon after taking it. you literally only need to exit the screen and enter it again in order for it to respawn. very exploitable, since it lets you grab that ridiculous stat up materia from the black cap in the m,ythril caves EXTREMELY early

theres also a battle formation that crashes the game as soon as the battle begins, in section in which the marlboro and pollensalta appear in the northern cave. im assuming its the new enemy from which you learn chrono cure. this one is weird since a crash report pop up error is not even thrown out, the game just soft locks and crashes.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« on: 2021-05-02 20:48:17 »
quick question: is the touph ring behaving properly? the item descriptions says it resists fire/ice/thunder but in the status menu, those elements arent highlighted in the halved section. dont know if its just a visual thing or the mechanic just does not work.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« on: 2021-05-01 21:46:07 »
game crashed with Hyper Jump in 2.098. for what its worth, it crashed in a battle against Ultima Weapon in Fort Condor. ill try to see if its the battle or the limit break that causes the crash.

game is also crashing with the jersey enemy at the shinra mansion. the game crashes whenever a jersey triggers a stance change.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-14 16:33:14 »
Love this mod manager. One question: is it normal that the game automatically closes up when finished? I mean, after the last cutscene with Red XIII finishes, the game just closes up. Is this configurable?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-14 03:09:41 »
I just got into the final Sephiroth battle (solo Cloud). He just endlesly attacks (gravity based damage it seems) Cloud wihtout being able to do anything at all. I'm assuming it isn't normal.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-07 16:35:04 »
I found something weird happening. When you approach Hojo at the Shinra building, the game just freezes, and Barret's model just runs in place.



I am using both New Threat and The Reunion mod. I made sure to disable all relevant options in The Reunion .ini file but the issue still persists. I don't think uninstalling the reunion mod would work since I'm pretty sure it would mess up my save file.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-06 03:21:36 »
@Sega, alright, understood the part between the Reunion framework. So that means I can install the Reunion mod and then manually put into the games folders the files for the New Threat mod, correct? Is there anywhere in which I can find some instructions as to where to put each file?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-05 04:01:28 »
Hi Sega,

I see that there's a Download link for compatibility with the R06 (Reunion) mod, but I am seeing in the installation process for this that there's no compatibilty yet with that mod. Is this correct? If that is the case, what does that file do?

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FF9 Gameplay Releases / Re: [FF9] Kaotic 8.4
« on: 2015-12-14 19:35:08 »
Ok so I wanted to try this out and this literally just happened:



Did I do something wrong?

If you want your images to embed correctly, use imgur. PostImage is a sucky site that sucks. I have reuploaded your image to imgur for you. ~Covarr

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