Author Topic: FF7 Pc and Radeon 9600 Pro d3d issues  (Read 8306 times)

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« on: 2003-10-24 06:16:49 »
I've looked through the forum and I know this has been discussed alot but I still couldn't find anything helpfull.  Some people seem to have gotten it working so I'm figuring it must work so anyway here's my problem :

I've installed the Nvidia patch from the Eidos homepage to enable d3d and bypass the failed 8 bit paletized test and it works fine up to that point.  I can start the game and enter a new game and the vidoes run fine too.  But when the train intro finishes and it switches to the game background instead of the video one, the screen is tiled and there are green lines in between the tiles and on the train texture.  I've disabled d3d aa and aniso in my ati 3,8 detonators cp but it still doesn't fix the problem.  I had already seen the tile issue back on my geforce2 and the eidos guys told me to center my texture in the nividia cp but I don't see that option anywhere in my ati cp so I'm out of ideas.

Any ideas to what more I could do ?  I'm using win98se btw.

Thanks.

atzn

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #1 on: 2003-10-25 10:52:25 »
Which one did you select in the FF7 Config.... RIVA 128 or TNT?

I have a Radeon 9600 PRO too, but I manage to run FF7 in D3D without any problems.

I used the following settings:
1.02 FF7.exe (+Chocobo patch)
1.02 FF7Config.exe
NVIDIA -> RIVA128 in FF7config
Disable AA/AF in D3D

Running on Cat3.8 too... but on WinXP Pro.

Jedimark

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #2 on: 2003-10-25 14:51:53 »
... quite unusual to get a non-windows xp related issue these days!

Yeah you need to make sure you have the Riva128 box checked for ATI cards I think.

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #3 on: 2003-10-25 16:58:56 »
I have tried both of them and the Riva 128 works best (it's just tiled opposed to having some missing texture).

Maybe I sould try tp apply the chocobo patch to see if it'd fix it ?

Aaron

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #4 on: 2003-10-25 18:07:17 »
The chocobo patch only changes 4 bytes of the file to keep the chocobo races from crashing under Win2000/XP... it is unlikely that it will fix any other problems.

Rubicant_II

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #5 on: 2003-10-25 19:19:35 »
Back when I had an original radeon 32mb DDR, I used to get the same ridiculous problem. I don't remember what I fiddled with, but it was one of the parameters in the ati control panel. However, I would listen to FFTBoy if I were you. He has first-hand experience in getting the game to work in d3d with a 9600, so his advice is your best bet.

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #6 on: 2003-10-25 21:25:18 »
The chocobo did in fact do nothing.

I might try under winxp as I'm dual booting see if the tiling problem is still there since everything else seems to be the way it should be.

edit : unfortunately, it didn't change squat.

atzn

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #7 on: 2003-10-26 08:15:04 »
Because of the fact that I'm running on WinXP I have to install the Chocobo patch anyway.

Back to the topic: My mistake; FF7 doesn't run too well with Cat3.8. I assumed that it was "OK" because after I installed Cat3.8 I ran FF7 and the world map seems fine so I thought it was working well.... not until I entered pre-rendered scene areas.

I can't help you now since I *don't* really play FF7 anymore after I've completed it some time ago... but if you insist on playing FF7 in D3D you should perhaps revert to the older drivers, like Cat3.6. IIRC Cat3.6 works well with FF7. Otherwise, you can always use Software Mode.

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #8 on: 2003-10-26 15:07:42 »
That did it.

Rolling back to cat 3.6 drivers and choosing the TNT option over the Riva one fixed it (since the Riva option still had some tiling).

I'm going to write ATI to tell them what their new drivers did if they even care at all.  So thanks a bunch man.

On an unrelated subject, I installed ff7music from ficedula and it works fine when I mute the midi, the only little problem is the MP3's don't auto-loop, is that normal ?  I'd rather use MP3 instead of minipsf since I have some orchetrated version I'd rather use instead of the real thing but it's no big deal either.

Rubicant_II

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #9 on: 2003-10-26 19:36:45 »
Yes, looping of the songs has not been properly implemented yet. That's why you have to use psf's if you even want the songs to play past 6 minutes or so.

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #10 on: 2003-10-26 19:59:40 »
then is there a prog that can record the loops of an mp3 being played (as an example, playing a file in winamp 5 times in a row and outputting those 5 times total to a new mp3) ?

I tried in winamp and it stops record after the first time

edit : actually I just found a way to do it whithin winamp with the use of an independant loop plugin.

So thanks for all the help.  I can finally play this old classic exactly the way I want to. ;)

Rubicant_II

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #11 on: 2003-10-28 01:28:48 »
independent loop plug-in..hmmm...

where'd you get that?

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #12 on: 2003-11-03 01:17:40 »
I got it this page : http://classic.winamp.com/plugins/detail.jhtml?componentId=111260

You have to set the loop control a about 2-3 seconds before the end of the song because the system response time is slower when you're writting a file but it'll take pretty much all of it.  You could probably also use soundforge if you wanted to.

by the way I also made into mp3s from the in game midis the second overworld theme and the bells from from the sephitroth theme.  It sounds pretty good.  I can send them to you if you give me your e-mails here.  I have both a looping and a non-looping version.  The looping version is at least 5 megs though.

I also made a bombing mission without the intro, a mako canon is fired without the intro (for si.mid) and a nointro which is basically those chosen by the planet with the intro cut off and a faster tempo.  I cna also send them over if you want but keep in mind I made those pretty fast so they're not perfect.  But they're much better than the in-game midis if you ask me!

Rubicant_II

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #13 on: 2003-11-03 01:33:12 »
Good work, Marcis. Only problem is....how in the hell are we going to get it to run with ff7music? It's the perfect plug-in...but we can't really use it.

Marc

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #14 on: 2003-11-03 03:24:12 »
Actually I didn't use it with the music plugin.  I looped my files so I have for example a 20 minute long mp3 instead of a 5 minutes one.  I recorded the loops that's all.  Couldn't do that with the normal winmap options.

Sephiroth2000

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FF7 Pc and Radeon 9600 Pro d3d issues
« Reply #15 on: 2003-11-03 04:31:00 »
Well done Marcis, nice music file you have there. :wink: Keep up the good work!