Hey, thanks.
1. I don't really know how to make that. Everytime you get an item in the script (in chest, during dialogs, during mini-games, etc...), there are actions to check if you have already 99 items and it displays "Can't carry more" instead of giving it. So if you want to raise or lower the limit, you have to change it everytime in the script and that would be a huge work (not to mention you can't do that until the script editor is improved).
Additionaly, that doesn't take care of items stole to enemies or dropped by them. I don't know how to change the limit for those.
2. Same for the level, I don't know how to change the limit. It should be much easier to find it, though, I guess.
3. The subtilities of summons' power is also an unknown for me. They are specially handled by the game ; Meteor is also in this case, since there is a chance for it to fail and to display the 2nd spell animation and that is persistent even if you totally change its effect.
Anyway, I'm more motivated for other things for now. I'll keep your ideas in mind, though, if I find something related to that. The level cap might be really easy if we're lucky ^^ I'll test about it.
As for the "multi" suffix, it just tells that the animation can be used for a multi-targeting spell but it can also for a single-targeting spell. The only difference between "Aera (multi)" and "Aera (single)" is that the later can't be used for a multi-targeting spell (if I recall well, but maybe I'm mistaken).
One day, I'll rewrite the spell animations' categories. There are some distinctions I should make (for instance, there are animations that are "consecutive strikes", such as Death Lvl. 5 or trance Aquarius, that can be used for global targeting but will only be launched on 4 targets maximum).
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So, I have begun to make a patch (
english version/
french version) that enables some of the unused dialogs. Some of them have been scripted so it takes few things to unlock them. For now, I've unlocked 4 :
1) Steiner's bitterness [1/3] : there are 3 lines of dialogs here. The script and the lines themselves suggest that Steiner should only say one of them. I chose the 1st one because that's the 1st one ^^ Also, it's more substancial than the others. I don't know if it'll be possible to ever know what action you had to do to unlock whichever line ; I'm afraid it won't.
2) Good and Evil with Grampa Morrid : this one was simple to unlock. Story-wise, I think the king can't be Dagger's father because the dates don't match (Lindblum instored the peace in the era of Cid's father around 30 years before the game while Dagger's father died 6 years before). Plus Cid and Dagger's father were friends.
3) Meeting with the King and the High Priest : this one is an ATE. The game names it "The Treetop Town of Cleyra". I had to put back the dialogs and I used luksy's translation (the ATE name was already translated).
4) Reaching Cid : the game phase that comes with it is also enabled
I've looked for the others too. I've found no trace of Over the roofs, Entering Burmecia (it would be hard to put it back anyway since you're not supposed to leave Lindblum before all the Hunt events) and The 2 worlds' fusion.
The Ancient World Map is actually a part of an alternate dialog when you have reached Cid in which Artania is present. I'll see if we can do something for this one latter.
The Balloon Mini-game is also present in a certain extend. I didn't find a way to properly enable it but I'm afraid it'd be full of bugs (the japanese text for it also mention that it bugs and is not very entertaining). It would have taken place on the main square of Alexandria, at the same place that the rop jumping from disc 1 (the girls scatter over the square and the boy stays on the little wood platform).
As a side note, I learned that the dialogs in the Desert Palace I thought unused are actually used ^^
The "hopeless situations" are shown when you are catched by the hedgehog pie with less than 4 or 2 minutes left. So I removed thosed dialogs from the list.
If someone wants to make a patch like this one for other langages, it will be easier once Hades Workshop can fully edit the game's script (I hex-edited it, personally). I'll share technical informations at that time.
I also plan on making a video... I'll see about it.