Hello Ultima, I just wanted to let you know that I love this patch and very much appreciate all the work you put into it. I played through it once a couple of years ago and am now doing a second playthrough. This time, I'm keeping Aerith in the party pretty much constantly and paying very close attention to her dialogue and behavior in events. I wanted to let you know I've made a few tweaks to a few small areas in case you were ever in the mood to revisit the patch and make updates to it. Here's the list I have so far:
When the party is hanging around shivering outside of the hut in Great Glacier, Aerith positions herself oddly at times depending on the configuration of the party. Sometimes she'll occupy the same space as Tifa and sometimes contact with her model is recognized oddly (like you have to walk through her/above her to initiative conversation with her). I have not identified the source or fixed this yet.
In the hallway in Gaea Cliffs where you encounter Schizo, Aerith will appear but does not animate like other characters, she just faces away from the camera and stands still. This is because the script telling her to animate (script #3) exists but is never called by the main section. Adding a quick entry for Aerith there fixes that.
When everyone is standing around at the crater and you're deciding whom to trust with the black materia and Aerith had been in your party, her line is spoken when you attempt to talk to Vincent instead of when you try to talk to her (I believe nothing happens). So far, I haven't discovered the source of this or fixed it.
With Aerith in the party, the game will freeze following the fight with Ultima Weapon in Mideel when it retreats. This appears to be caused by a loop created by her script for that event which has a "go to" entry returning to the first label after identifying her as a party member. I've removed that and the game no longer crashes.
Aerith rotates oddly when you talk to her as Tifa aboard the Highwind before she goes up top. I fixed this, but can't remember how. I think it was something very simple missing from her talk script.
After she goes up top on the Highwind, dialogue is started when making contact with her rather than when you hit the confirm button to talk with her. This is because her contact script is missing the return action, meaning it triggers the talk script as soon as you touch her. A very quick update fixes that behavior.
Much of her dialogue uses quotations and ellipsis that don't conform to those used in the rest of the dialogue. I.e. the ellipsis are more spaced out and the quotations are straight rather than curly. I've done some extensive copy/pasting to make her dialogue feel more seamless with the game itself.
That's all for now! I'll let you know if I have more. I am also interested in actually creating a new event showcasing her resurrection and expanding her story/dialogue some within the game, but I'm still very much in the infancy stages of this. I also intend to make extensive changes to the kernel to give her more seamless growth (primarily, this involves two things; buffing her Guard Staff and bumping all her shop weapons up 1 tier to give her a Mideel-quality weapon, and converting 2-4 of Cid and Vincent's weapons to give her more high level options and an Ultimate Weapon without taking her Parasol). But, of course, don't want to hijack your work, so I'd only distribute it if you were interested. Thanks again!