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[FF7PC] Nightmare 7 - Total Game Conversion (1.02)

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Tenko Kuugen:
N7 has been shelved and I have no desire to support it anymore. For the amount of work required to make things work, there just wasn't the motivation to make it for a dozen people.


--- Code: ---[sse][size=24pt][color=red]Nightmare 7, Total conversion of Final Fantasy VII[/color][/size]

New features, new OST, new difficulty and a lot more! Now with streamlined install.
The custom OST is [color=red][b]MANDATORY[/b][/color]. Your game audio will be a mess if you do not install it.

Main Features:
[hr]
New Scenes ( Ultima Espio )
[hr]
New OST ( Nightmare ) - OGG OST conversion by Covarr.
[hr]
Rotating Battle BGM in fields ( Not world map ). Rotates between 4 BGMs.
[hr]
New Difficulty. This is different from Hardcore. It is a hard mod but it is also completely different from regular FF7. ( Gjoerulv & Nightmare )
[hr]
Jobclasses for everyone. Every main character now has their own, unique stat growth. ( Example: Aerith would be a White / Black Mage )
[hr]
Total overhaul of Items, Weapons, Armors and Accessories ( Nightmare )
[hr]
Total overhaul of Magic, Summons, Enemy Skills and Limits ( Nightmare )
[hr]
Total overhaul of Materia, including completely new Materia ( Nightmare ) (Now able to use Poison Element spells against enemies that are immune to poison status!  Credit to NFITC1)
[hr]
Total overhaul of equip stats of Materia ( Nightmare , NFITC1 )
[hr]
New Mechanics ( No materia split at master, extended stat growth, X-3 Limits, Hidden Items) ( NFITC1 & Nightmare )
[hr]
Total overhaul of Items found in field ( Nightmare )
[hr]
Total conversion of Save Points to a unique style ( Nightmare )
[hr]
Overhaul of Fort Condor minigame ( NFITC1 & Nightmare )
[hr]
Overhaul of world map encounter rates ( Aali & Nightmare )
[hr]
New Start Menu / Prelude / Game Over screens ( White Raven )
[hr]
Numerous bugfixes in Aerith Revival ( Nightmare )
[hr]
Total overhaul of the Gold Saucer Minigame rewards ( Nightmare )
[hr]
Overhaul of the music system ( needs the new OST ) ( Nightmare )
[hr]
Other things I can't remember at this time.

Already Includes these Mods:
Menu Overhaul (9999 Break & Others )
Gjoerulv Hardcore by Gjoerulv ( additional enemy and boss models )
Aerith Revival by Ultima Espio ( Flevel changes and Animations. Includes manual code fixes by Kuugen )


I will post about progress occasionally
CD2 is now being worked on!

Download Links, all files are required.
(Core files - Unrar and paste into FF7 folder )
https://mega.co.nz/#!OZtm0ABI!K9sZUmT0xoHJ855B7wNb5bkhxuGHfeQda8Oi7c8Slq8

(Battle.LGP - Paste into FF7/Data/Battle )
https://mega.co.nz/#!eR8CDRqR!svp3RGI-aI2McpEMUqWRyysLr8rJy65Jbp_7AAR-KTM

(Char.LGP - Paste into FF7/Data/Field )
https://mega.co.nz/#!nAVwjSCS!Ij2Vf1qxQt_LWrvmY5dTxVrwLBAEhkrnYBngiEu3cds

( Nightmare OST ) (Compatible with Steam. Put these in the music/vgmstream folder in the ff7 directory. Also works that way with Aalis latest driver)
https://mega.co.nz/#!6QsBlThS!lRNIHIp5iSXAJRzmV5M-h7R8FnyWotGBJk51CPFQVEQ

(Full Flevel, which is required but I can't link here for drama reasons, on my twitter profile, twitter.com/KuuTenko )

[color=red][b]Custom models: You can run bootleg to install custom models after you installed this mod. But only install models or textures, installing any gameplay or music related mods will cause extreme issues.[/b][/color]


Installation: Unrar everything. Core files comes with it's own folders which you need to merge with the existing FF7 folders.
Char.lgp goes into FF7/Data/Field
Battle.lgp goes into FF7/Data/Battle
Flevle.lgp goes into FF7/Data/Field
The OST goes into FF7/Music/Vgmstream folder
Yes, the .exe from the core files is supposed to replace the game's original .exe

Bug: There's currently an issue with the transparency battle menu that I am looking to fix.

Credits:
[b]Aerith Revival Mod Animations and Scripts by Ultima Espio
Gjoerulv's Hardcore Mod Enemy models by Gjoerulv
Menu Overhaul by DLPB and Kanmer[/b]
Nightmare compilation by Kuugen
Nightmare 7 OST converted to  looping OGG by Covarr

Tools used:
Libre
[b]White Chocobo[/b]
Black Chocobo
[b]WallMarket[/b]
Loveless
[b]Makou Reactor[/b]
[b]ProudClod[/b]
toughscript
XVI32

Detailed changelog would be insanely long, so there won't be one.[/sse]
--- End code ---

Timber:
Sounds cool, but then I got to the part that says how Fearsome, Unforgiving, and Brutal it is compared to the Hardcore mod.... and ran away crying and screaming.

Tenko Kuugen:
It's really only for people who know how to kick the game's ass. I mean, know how the mechanics work, willing to experiment with element materia and stuff.
It's HARD.
The Hardcore mod was barely any challenge to me but maybe that's because I grew up with stuff like battletoads
my Brother is significantly less used to RPGs and still manages to get through
He's past the Materia Keeper now and sitting at 28 game overs.

EQ2Alyza:
I would like to test this. I feel a major butt kicking in store.

Tenko Kuugen:
Overhauled the Shinra mansion safe / combination AGAIN
Overhauled the snowfield / gaia climbing / whirlwind maze
Changed details on Vincents limits
Changed the rate at which Vincent learns limits
Fixed two model bugs

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