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Final Fantasy 8 => Graphics => Releases => Topic started by: Mcindus on 2019-09-06 02:49:21

Title: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-09-06 02:49:21
Current FF8 Lunatic Pandora: Remaster Mods in progress:
*UPDATED 7/2/2021*


Angelwing: Ultima (AI) by MCINDUS and Fated Courage porting to Remaster --PROJECT UPDATED/UPGRADED to ESRGAN 'Ultima' Edition!!!
-- Alpha Testing Phase --
ALPHA VERSION of Ultima RELEASED TO PATRONS - After alpha phase, mod will be made public!
ALL Fields replaced with ESRGAN + Gigapixel AI Field Textures (5+ models used), Custom background texturing and re-drawn font work by MCINDUS.
Extra contributions by Ark/Manakaiser (Bal Garden Main Hall, Gal Garden Outdoors) and Darziak (Cafeteria, Dollet Ship Mission Brief, Missile Base CPU, Balamb CPU, etc. and various font replacements, NPC placements/animations in Deling provided by Patfeerick)

SeeDRemastered UI v1.0 (http://forums.qhimm.com/index.php?topic=19238.0) - all UI and icons custom created, new gradients, frames, menu's, etc. from SeeDReborn v4.1 -- will eventually contain v3.5 and v3.2 "vanilla" mod options as well.
100% Complete - RELEASED! - 'vanilla' mods progress = 25% - Multi-Language release = 35% *PRIORITY*
SeeDRemastered Fonts v1.0 (https://bit.ly/SeeDFont-Tech_v1-a)  - Font widths fixed and Hi-Tech Font (SR 4.1) Completed!
100% Complete - RELEASED!
SeeDRemastered Gradients v1.0  - making all SeeDReborn v4.1 gradient colors and patterns available for FF8 Remastered!
30% complete

BattlefieldPack: Remastered v1.3.1 (http://forums.qhimm.com/index.php?topic=19944.0) NEW CUSTOM TEXTURES as well as ESRGAN/Gigapixel UPSCALES!
100% complete - RELEASED!!

HorizonPack: Remastered v1.1.a (http://forums.qhimm.com/index.php?topic=15859.0) World Textures, World Vehicles, Maps, etc. -- porting to Remaster
ALPHA VERSION RELEASED!

FieldModelTextures v1.0.1 (http://forums.qhimm.com/index.php?topic=20256.msg280890) - ALL Field Model Textures Upscaled! ESRGAN/Gigapixel AI Comped images and minor custom texture detail for the best experience! If you are going to use Rebirth Flame or Lionheart, make sure you download the FieldModel Texture pack versions, as they are higher resolution!
100% Complete -- RELEASED!

RebirthFlame: Remastered v2.0 (http://forums.qhimm.com/index.php?topic=19301.0) - Main Characters Battle Textures Upscaled -- Also includes mod versions with Squall+Rinoa texture replacements.  Can NOT edit hair polygons yet, but did a texture and color overhaul. Replaced eyes, mouth, colors, and more!
100% - RELEASED!
***Compatible with FieldModelTextures

LunarCry: Remastered v2.1 (http://forums.qhimm.com/index.php?topic=19273.0) - Included are ALL of the enemies in game! ESRGAN/Gigapixel AI Comped images for the best experience! Battle models AND field models are all improved!
100% complete - RELEASED NEW VERSION 5/13/2020!! 
***THIS MOD IS DEPENDENT ON FieldModelTextures Mod being installed first!

Lionheart: Remastered v2.0 (http://forums.qhimm.com/index.php?topic=19272.0) - Weapons are given updated textures.  Squall's weapons are easier to differentiate, and Seifer, Zell (new texture+color for Gauntlet), Laguna, and Kiros all have updated weapons textures! Rinoa's Shooting Star has also received a color fix, and various other tweaks!
100% - RELEASED!
***Compatible with FieldModel Textures

Tripod: Remastered v1.1 (http://forums.qhimm.com/index.php?topic=19240.0) --  new high res background, updated number fonts, updated texture anim sprites, includes 2048 upscaled Tripod mod 2015 textures with new borders done by me, with new main character borders done by Hikashi!
100% complete - RELEASED!! --- 'low res' version in progress, for people without SSDs ---


==== MODS BELOW THIS SECTION NEED TO BE UNPACKED WITH A .ZZZ EXTRACTOR FIRST AND THEN INSTALLED! ====
*NOT COMPATIBLE WITH DEMASTER MODS*
Gerogero US Censorship (http://forums.qhimm.com/index.php?topic=19271.0) -- FIXED in battle and all cards. DEPRECATED (IF USING DEMASTER MODS.)
100% Complete - RELEASED!!
*Included in LunarCry and FieldModelTextures pack*


New title screen (2048x2048), new squaresoft screen logo, etc. also created! Working my butt off :)

Back to work!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Aavock on 2019-09-06 03:19:19
Mcindus to the rescue! Thank you once again for all your hard work.

Are the font, icons and UI elements still *.tex files with palettes? Or are you able to import direct *.png files?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Zara9 on 2019-09-06 03:48:45
hey

when can people use the ff8 requiem mod again on the ff8 remaster pc version
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: IFireflyl on 2019-09-06 03:52:31
Nice job, McIndus! Super excited to see how far you're going to be able to take your mod support vis-a-vis backgrounds. Keep up the good work!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rotschleim on 2019-09-06 04:46:00
Thanks for your hard work, Mcindus. So sorry if this sounds rude, but what will SeeD Reborn Remastered bring to the table that isn't present in FFVIIIr? The UI elements in FFVIIIr (Shitty font kerning aside) is the only nice thing about it, IMO.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: hewell on 2019-09-06 07:19:46
Nice to heard about this!
Maybe the hair looks dark because it's in full night?
Keep working!!!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Zara9 on 2019-09-06 08:43:29
hey

I just want to know if we ever use story mods ever again on the ff8 remake, like hard type mods ever again
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Arthandas on 2019-09-06 08:57:09
Can you port the original backgrounds?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Axel Firestorm on 2019-09-06 13:49:13
And what if you want to use the Remaster's fonts with this instead of the ones from the mod? Is that possible?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-09-06 13:56:07
Mcindus your work is stellar my man, we would be lost without you, looking forward to them
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-09-06 18:18:07
Thanks for your hard work, Mcindus. So sorry if this sounds rude, but what will SeeD Reborn Remastered bring to the table that isn't present in FFVIIIr? The UI elements in FFVIIIr (Shitty font kerning aside) is the only nice thing about it, IMO.

Well, I created SeeDReborn, which has full icon replacements, etc. that are much better than theirs.  Even the vanilla stuff that I created (and some of that original stuff was team avalanche) and there are several fonts available, so I figured I'd offer that to the public.  The funny thing about their gradient is that it's a pixel perfect match of mine.  There's seriously no possible way to do this 'by accident'.  Also, they didn't 'crack' the gradient, so they don't know what pixels repeat, how to compensate, and how to change it with varying colors like I have.  In the latest SeeDReborn, there are many gradient options for the text boxes and I'll be offering that to the public as well.  I guess I could share a screenshot of that progress:
(https://pbs.twimg.com/media/EDl3JZTUUAADqH4?format=jpg&name=4096x4096)

I just want to know if we ever use story mods ever again on the ff8 remake, like hard type mods ever again

Probably not for a long time. They changed the file structure A LOT.

Can you port the original backgrounds?

Not yet, but we're working on it.

And what if you want to use the Remaster's fonts with this instead of the ones from the mod? Is that possible?

Yes, definitely.  I'll give the option of using default font or the updated SeeDReborn v4.1 font.  If yagami light makes a version of his that works for this, we can implement it too.

Mcindus to the rescue! Thank you once again for all your hard work.
Are the font, icons and UI elements still *.tex files with palettes? Or are you able to import direct *.png files?

The fonts, icons/UI elements are actually set up almost exactly like the original SeeD mod by sl1982/Aali's Driver using .png's instead of the original .tex files.  I updated that mod a long time ago, and it looks like they used it as a template for their version lol.  They even stole my gradient to use in the remaster lol - it's a pixel perfect 'replica' which is pretty much impossible to do accidentally with gradients.  it's probably just a cut/paste of mine.  They also took the cut out textures I made for tripod cards, and stole two of my hand-crafted sprite animations for the magic sprites in triple triad. mwahahahahaha!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: greator on 2019-09-06 19:06:51
Wait a minute. Are you saying that modding on FF8R is already started and you guys already cracked the file structure?
That was quick. I thought we still stuck because they use a different format.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-09-06 22:27:40
Yo Mcindus you gotta be pissed these lazy hacks have nicked your stuff man
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rotschleim on 2019-09-06 22:40:42
Well, I created SeeDReborn, which has full icon replacements, etc. that are much better than theirs.  Even the vanilla stuff that I created (and some of that original stuff was team avalanche) and there are several fonts available, so I figured I'd offer that to the public.  The funny thing about their gradient is that it's a pixel perfect match of mine.  There's seriously no possible way to do this 'by accident'.  Also, they didn't 'crack' the gradient, so they don't know what pixels repeat, how to compensate, and how to change it with varying colors like I have.  In the latest SeeDReborn, there are many gradient options for the text boxes and I'll be offering that to the public as well.  I guess I could share a screenshot of that progress:
Ah, now I see. That was very dense of me, lol. Thanks for your time and also your hard work.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: IFireflyl on 2019-09-07 01:09:44
Wait a minute. Are you saying that modding on FF8R is already started and you guys already cracked the file structure?
That was quick. I thought we still stuck because they use a different format.

They are still stuck with backgrounds. They're trying to figure out how to properly access the .fl files. McIndus has up-scaled virtually everything in the textures folder as that was only locked behind a .zzz compression file that the modding community already figured out how to extract.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Maston on 2019-09-07 01:31:40
(https://thumbs2.imgbox.com/91/52/qUEaDO2Z_t.jpg) (http://imgbox.com/qUEaDO2Z)

Can this be fixed?
His head isn't appearing.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Axel Firestorm on 2019-09-07 03:18:08
They are still stuck with backgrounds. They're trying to figure out how to properly access the .fl files. McIndus has up-scaled virtually everything in the textures folder as that was only locked behind a .zzz compression file that the modding community already figured out how to extract.

Wouldn't it be the .fs files instead? the .fi files are all really small, some are only 1kb, while the .fs files are much much larger. Shouldn't that be where we should look for the backgrounds?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: IFireflyl on 2019-09-07 07:53:25
Wouldn't it be the .fs files instead? the .fi files are all really small, some are only 1kb, while the .fs files are much much larger. Shouldn't that be where we should look for the backgrounds?

It's possibly both. I'm just trying to recall what people were referring to somewhere else. Either way, you get the idea. :)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Sebanisu on 2019-09-07 23:22:04
FI is the index, offset to data size and compression off, lzss or lz4. The FL is the list, filenames and fake directories. FS is the data. Kinda need all three to find stuff. The new lz4 is what the tools need updated to support. And people are working on it.

Sent from my Pixel XL using Tapatalk

Title: .
Post by: d1474796 on 2019-09-07 23:32:08
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Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Valtrise on 2019-09-08 03:23:24
Mcindus, you are the best man, we all appreciate your work.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: riverblink on 2019-09-08 09:48:58
Thank you so much for this any idea on an ETA?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Manakaiser on 2019-09-08 11:01:50
good work
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: cloudhaacker on 2019-09-09 06:33:41
I have a question because I don't remember now lol - I bought the Lunatic Pandora mod almost 2 years ago to the day and I didn't know - do we get updates to that? Do we get this upgrade? or do we have to buy it anew? Just curious - I looked a few weeks ago and didn't see any way to redownload the one I bought, so wasn't sure. Thanks Mcindus for all you're doing for us! Can't wait to have the ultimate version of FF8!!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: DanTsukasa on 2019-09-09 07:42:07
I have a question because I don't remember now lol - I bought the Lunatic Pandora mod almost 2 years ago to the day and I didn't know - do we get updates to that? Do we get this upgrade? or do we have to buy it anew? Just curious - I looked a few weeks ago and didn't see any way to redownload the one I bought, so wasn't sure. Thanks Mcindus for all you're doing for us! Can't wait to have the ultimate version of FF8!!
Its a Free mod, you don't have to pay for it, its always been free.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Kyle_ on 2019-09-09 13:37:50
Thank you, I look forward to it.

I have a question because I don't remember now lol - I bought the Lunatic Pandora mod almost 2 years ago to the day and I didn't know - do we get updates to that? Do we get this upgrade? or do we have to buy it anew? Just curious - I looked a few weeks ago and didn't see any way to redownload the one I bought, so wasn't sure. Thanks Mcindus for all you're doing for us! Can't wait to have the ultimate version of FF8!!

Are you sure you didn't make a donation?
Title: .
Post by: d1474796 on 2019-09-09 14:16:56
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Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: cloudhaacker on 2019-09-09 16:54:48
Thanks Lorath lol I forgot to mention that - Yeah I've don the individual installs before, the cumulative installer is just more convenient than doing all the mods separately. It's only $2.99 at the least - so if Mcindus offers it again for the remaster i don't mind donating again just for the convenience. :)

Edit: link to the installer for those who are curious - http://mcindusmods.pcriot.com/Lunatic-Pandora/
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Rjenyawd on 2019-09-09 19:56:00
The fonts, icons/UI elements are actually set up almost exactly like the original SeeD mod by sl1982/Aali's Driver using .png's instead of the original .tex files.  I updated that mod a long time ago, and it looks like they used it as a template for their version lol.  They even stole my gradient to use in the remaster lol - it's a pixel perfect 'replica' which is pretty much impossible to do accidentally with gradients.  it's probably just a cut/paste of mine.  They also took the cut out textures I made for tripod cards, and stole two of my hand-crafted sprite animations for the magic sprites in triple triad. mwahahahahaha!

...Mcindus, my dude.

1. You are awesome. 

2. This is really forked up. Modders have been tiptoeing around Squeenix for YEARS. We've been fixing their flaws, improving their quality, and keeping their neglected properties viable decades past their projected expiration dates. All for free, out of respect for intellectual property value and a love of the community and product. The community has maneuvered through disdain and C&D shenanigans. (RIP, Crimson Echoes). Time and time again, when poo hits the fan, the social fallout asks "Instead of shutting it down, why didn't they just send a recruiter out to hire the free-lance modders?" Every time, that viable option is ignored. And now, Squeenix decides to pay someone else to *steal your work*. Like ACTUALLY steal your work. It wasn't someone just modifying what was already there and putting it out for free alongside your art. They took something that you created years ago, put their name on it, and are now making money off of it. Modding/Hacking isn't theft. What this outsourced company did to you, IS. 

3. Do you have a Patron site? Or like, a link to a project site I can donate to? I'm a bartender and broke actor, so I can't afford much, but I gave Squeenix $20 for the FF8 remaster, and I can darn well afford to donate some money to you.


***edit***
...just saw the post literally above mine by cloudhaacker linking to Lunatic Pandora. That's what I get for opening my mouth before reading through the whole thread. ^_^
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-09-09 22:19:16
Rjenyawd
*ucking well said absolutely spot on, even youtube has taken note.
https://www.youtube.com/watch?v=QhkdUXgLjDQ
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Christopho on 2019-09-10 05:41:08
Sorry, new here and the site is hard to navigate when trying to find FF8R mods. Would it be possible to hotlink each referenced mod in the OP (assuming there's other posts) so we can see what they change/improve in regards to the unmodded version or even where to download them? Or is this all part of the Lunatic Pandora pack alongside the original FF8 mods?

Alternatively, if anyone can point me to where I'd be able to filter out only FF8R mods so I can find the ones mentioned in the OP myself, that would be greatly appreciated. Thanks in advance!
Title: .
Post by: d1474796 on 2019-09-10 12:29:05
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Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-09-10 18:58:20
there are murmurs of other mods from mcindus , i dunno about RaW DLPB hasn't metioned anything yet.
Title: .
Post by: d1474796 on 2019-09-10 19:19:30
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Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-09-10 19:23:47
Well, I created SeeDReborn, which has full icon replacements, etc. that are much better than theirs.  Even the vanilla stuff that I created (and some of that original stuff was team avalanche) and there are several fonts available, so I figured I'd offer that to the public.  The funny thing about their gradient is that it's a pixel perfect match of mine.  There's seriously no possible way to do this 'by accident'.  Also, they didn't 'crack' the gradient, so they don't know what pixels repeat, how to compensate, and how to change it with varying colors like I have.  In the latest SeeDReborn, there are many gradient options for the text boxes and I'll be offering that to the public as well.  I guess I could share a screenshot of that progress:
(https://pbs.twimg.com/media/EDl3JZTUUAADqH4?format=jpg&name=4096x4096)

Probably not for a long time. They changed the file structure A LOT.

Not yet, but we're working on it.

Yes, definitely.  I'll give the option of using default font or the updated SeeDReborn v4.1 font.  If yagami light makes a version of his that works for this, we can implement it too.

The fonts, icons/UI elements are actually set up almost exactly like the original SeeD mod by sl1982/Aali's Driver using .png's instead of the original .tex files.  I updated that mod a long time ago, and it looks like they used it as a template for their version lol.  They even stole my gradient to use in the remaster lol - it's a pixel perfect 'replica' which is pretty much impossible to do accidentally with gradients.  it's probably just a cut/paste of mine.  They also took the cut out textures I made for tripod cards, and stole two of my hand-crafted sprite animations for the magic sprites in triple triad. mwahahahahaha!
Title: .
Post by: d1474796 on 2019-09-10 21:14:17
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Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LionCerieals on 2019-09-11 09:42:48
Heya. Just wanted to ask how the progress is going. Been a few days since you last updated the progress tracker.^^
And thank you for your hard work on fixing Square's mess! The community really needs heroes like yourself.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: oraclex on 2019-09-12 20:47:19
when seeing the remasted reviews on yt, i feel that SE were like "here are the modele retextured, now you guys can implant the enhancements mods from the steam release into the remaster, and it will be finished"
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-09-12 22:24:39
when seeing the remasted reviews on yt, i feel that SE were like "here are the modele retextured, now you guys can implant the enhancements mods from the steam release into the remaster, and it will be finished"
na if they were gonna do that, they wouldn't have screwed the whole file structure to make it unbelievably difficult.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: guiguifun28 on 2019-09-13 08:52:41
Hy everyone,

I will re-ask a question cuz I'm not sure if I good understood. Is the Lunatic pandora mod package first created for FFVIII 2013 updated for FFVIII remastered?

Thanks
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ERAISERZEE on 2019-09-13 10:02:11
I connect to a post on to ask if you will make Requiem v2.2.9 compatible with the remastered and also with the Italian version. I always wanted to try it.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LionCerieals on 2019-09-13 18:35:48
Do you think it would be possible to make the menus during battle run at 60 FPS like on PSX and if it's possible to make the game run at true 16:9 aspect ratio?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Rjenyawd on 2019-09-15 07:24:16
Hy everyone,

I will re-ask a question cuz I'm not sure if I good understood. Is the Lunatic pandora mod package first created for FFVIII 2013 updated for FFVIII remastered?

Thanks

Mcindus is still working on importing his mods to the Remaster. The first post in this thread shows his progress.

Looking around the forums also seems to imply that people are still trying to figure out the new data insertion methods to "fix" the backgrounds. When the mods are ready to be released I'm positive there will be a release thread that lets you know. ^_^
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: riverblink on 2019-09-16 02:56:26
works great thanks so much! mcindus i hope tripod releases soon!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rrgaming28 on 2019-09-16 03:54:30
thanks for the SeedRemastered UI it looks great i love the gunblade cursor in it <3
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: guiguifun28 on 2019-09-16 09:08:46
When will be other language for SeedReborn available?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Blackwolf47 on 2019-09-18 19:52:36
sorry if out of context, but i'm trying to edit squall's textures, but can't seen to do it the usual way (texmod,specialk) any way you can help me guys?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rrgaming28 on 2019-09-24 06:48:24
any updates?  ;D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Solodin on 2019-09-26 15:19:03
any updates?  ;D

I'm actually starting to worry a little bit. I sent MCindus a message on Patreon 10 days ago that he still hasn't responded to. Lines up with the lack of updates here. I'm sure it's possible he's just busy at the moment, but it does have me a little concerned.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: kokie on 2019-09-26 15:58:37
I'm actually starting to worry a little bit. I sent MCindus a message on Patreon 10 days ago that he still hasn't responded to. Lines up with the lack of updates here. I'm sure it's possible he's just busy at the moment, but it does have me a little concerned.

There is no progress because no modder know how to slap these textures over the game's textures yet.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-09-26 18:40:01
Sorry about the lack of updates, everyone!  I've been busy with life and some other endeavors lately, but today I dove back in and I'll be updating and releasing more mods by the weekend.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2019-09-29 20:52:53
So anyone interested in re-designing the Squall model so it looks like the original... just sayin'... (I'm back from browsing some awesome Squall images online...)

(https://i.imgur.com/a4Z8Sam.png)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-09-30 10:42:18
@Mcindus thanks , do you also found the location of the special visual effects that even in the remaster are the same as the first pc port ? you know , those low quality dust, light and air shock wave effects that we see during the battle, an example: the quality of the lights effect of meteor are so low that they have a colored square around them lol
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-09-30 16:37:47
@Mcindus is there already the page for LunarCry ? since it is complete then i want to try it , but i don't find it anywere in the forum
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Kaldarasha on 2019-09-30 16:43:30
I'm very interested but there seems to be no way to edit the mesh. I could live with the texture but the mesh is just wrong. It's a shame because the other models do look pretty well.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: greator on 2019-10-01 18:22:38
I dont think we've yet to get to access the character textures.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: kokie on 2019-10-01 23:13:28
@rartart

from what he posted l think it "completed" as in the modded resources is completed but no one can make it works in game yet. Its like in fan-translation project, you say the script for english patch is 100% translated but then you still have to hack the game to put all those 100% translated scripts in game.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-02 06:39:34
@rartart

from what he posted l think it "completed" as in the modded resources is completed but no one can make it works in game yet. Its like in fan-translation project, you say the script for english patch is 100% translated but then you still have to hack the game to put all those 100% translated scripts in game.

that's strange because there are already two series of modded textures that are already usable , what's the difference in this case ?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: kokie on 2019-10-02 12:38:09
that's strange because there are already two series of modded textures that are already usable , what's the difference in this case ?

File type is different. For the mod that came out , the mod uses .png the game also uses png. Not so for this mod the game does not use .png.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-02 13:31:18
File type is different. For the mod that came out , the mod uses .png the game also uses png. Not so for this mod the game does not use .png.

so this make it more complicate
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-04 03:04:57
I'd love to see the current status of Squall FMV face Mod  :P
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-04 07:53:19
I'd love to see the current status of Squall FMV face Mod  :P

yes it is a great idea , infact this is what all the remakes of a psx game should consist about: use as a playable model the one created for the cutscenes
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-10-09 12:16:16
Small update to the main post - 3 more mods released and progress updated
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-09 12:44:27
thanks
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: luwk on 2019-10-09 13:15:02
Would it be possible to have a rough idea on how to Find and Install these Mods for FF8 Remaster? Is it possible to have more then one mod running at the same time, or do they conflict with each other?

Any heads up, or general idea on how to go about this would be greatly appreciated :)

Thanks.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LionCerieals on 2019-10-09 14:35:45
Are you also gonna make a mod that enhances the backgrounds? Those clash really hard with the new updated models and are really an eyesore in their current, blurry state. <.<
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: vavrinko on 2019-10-09 16:17:50
Small update to the main post - 3 more mods released and progress updated

I've just found this mod and want to give you a big Thanks.  ;D Can't wait for it. I read that you are going to uncesor Gerogero. Will you be uncensoring the green blood in Ultimecia castle as well? And what about the Siren model?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: greator on 2019-10-09 19:54:23
FMV face mod? What is that?
Can you show us some example?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-10 00:07:02
Eagerly waiting for the final result of Squall FMV mod ... just one random question, IS IT POSSIBLE for the game's screen to be kind of scaled to fit the screen but mantaining proportions? I cannot be the only one freaked out by that up and down black bars ... totally understand the side ones but they could also have done better by placing an image ...
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-10 07:44:51
of course you are not the only one who noticed the luck of passion developers put in this remaster , i mean basically they took the pc version from the year 2000 and make it run trough an emulator in order to improve a little bit the quality of the images , and barely improved the quality of the models and for the icon , while for final fantasy 7 they are planning to recreate the entire world related , infact they said that to remake the whole final fantasy 7 it will take at least three games with the weight of 60gb o.O, why you may ask ??? because the mother of the morons is always pregnant , final fantasy 7 is pure shit , it is filled with drama and painful stories, final fantasy 8 in comparsion is less dramatic and less sad , not to mention that unlike final fantasy 7 , final fantasy 8 don't praise the enemy ,on the contrary , it do exactly what is supposed to always happen , to praise the protagonsit you know ,so for all those reason the majority of the final fantasy players (that is composed by a bunch of fucking morons) prefer final fantasy 7 and trow shit at final fantasy 8 , well , the reasons why final fantasy 8 is the best game of this saga are quite the ones why those fucking idiots hate it, the point is that not all the fans of this game do all the noise that those idiots who like final fantasy 7 do , well they must do even more noise so developers won't have any fucking excuse to not create a decent remake for this game
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Nsandro on 2019-10-10 10:36:38
Thx Mcindus for your works! just joined your patreon !

(https://www.serieously.com/wp-content/uploads/2017/06/Shut-up-and-take-my-money-min.jpg)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2019-10-12 23:16:12
Okay, so I am pretty decent at modding games and had no issues modding the old ffviii on steam. However, I have no clue what to do with this new tool zarchiver. I am reading the instructions and cannot for the life of me figure out what to do here. Can someone give more detailed instructions than are included in the readme please?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-13 08:41:44
Okay, so I am pretty decent at modding games and had no issues modding the old ffviii on steam. However, I have no clue what to do with this new tool zarchiver. I am reading the instructions and cannot for the life of me figure out what to do here. Can someone give more detailed instructions than are included in the readme please?

first of all use this .zzz unpacker here  http://forums.qhimm.com/index.php?topic=19209.0 , forget about the other malfunctioning  useless unpacker , then if you have problems even with this i will tell you the little things i am able to do with it even if i am not a modder lol
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2019-10-13 16:34:34
Okay, I figured it out. I used the zzz tool to extract the .zzz mod and the .zzz main and then just moved the folders manually before re-packing. The tools merge folder option just would not work for me for some reason. Thank you and great work! Looking forward to the rest of the upgrades!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: thp1990 on 2019-10-16 23:25:31
Still looking forward to donating $20 for a working field texture mod (backgrounds upscale) like Project AngelWing/Project Eden.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-17 03:09:21
@Mcindus may we please have a sneak peak of the actual status of the Squall FMV mod?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2019-10-17 18:00:13
Well, I guess this one makes quite a good reference.
https://steamcommunity.com/sharedfiles/filedetails/?id=1865436325

But it still needs a bit modification until it resembles the original...

SE should at least have tried to make him look like that if they needed to modify his appearance according to his real age and make him younger.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-18 02:34:26
Well, I guess this one makes quite a good reference.
https://steamcommunity.com/sharedfiles/filedetails/?id=1865436325

But it still needs a bit modification until it resembles the original...

SE should at least have tried to make him look like that if they needed to modify his appearance according to his real age and make him younger.

Indeed, that one looks REALLY similar ... can't wait to see Mcindus mod!!!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-18 03:33:17
I'm giving MCindus feedback on the finalized version for Squall's FMV mod as progress is being made. It's at 97% or so completion. Just gotta make a few more tiny tweaks and it's officially done. :)
Sadly they cannot remodel the hair just yet (The hair color was changed though, to a more noticeable brown). But the rest is golden! Even the color of his clothing was improved!
Once Squall's finished and put out there for the public to enjoy, Rinoa's FMV mod will be the next one put on the to-do list. With Zell right after that. So look forward to it! :D
P.S. MCindus feels that Quistis, Selphie, and Irvine in that order have the best looking models of the group. So if anything, those 3 will get the smallest amount of improvements, if none at all.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-18 12:56:14
I'm giving MCindus feedback on the finalized version for Squall's FMV mod as progress is being made. It's at 97% or so completion. Just gotta make a few more tiny tweaks and it's officially done. :)
Sadly they cannot remodel the hair just yet (The hair color was changed though, to a more noticeable brown). But the rest is golden! Even the color of his clothing was improved!
Once Squall's finished and put out there for the public to enjoy, Rinoa's FMV mod will be the next one put on the to-do list. With Zell right after that. So look forward to it! :D
P.S. MCindus feels that Quistis, Selphie, and Irvine in that order have the best looking models of the group. So if anything, those 3 will get the smallest amount of improvements, if none at all.

thanks :D , do you know if macindus or somene else here is also working at the battle special visual effects ? you know: dust , various sparkings , and all those effects that even in the remastered are the same low-quality effects from the very first 2000 pc version :O  , with a permanent injection of those modified textures the game will be perfect , and what about the textures and models outside of the cities ? did anyone discovered were they are hidden in the remaster ?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-18 21:19:31
thanks :D , do you know if macindus or somene else here is also working at the battle special visual effects ? you know: dust , various sparkings , and all those effects that even in the remastered are the same low-quality effects from the very first 2000 pc version :O  , with a permanent injection of those modified textures the game will be perfect , and what about the textures and models outside of the cities ? did anyone discovered were they are hidden in the remaster ?
I don't think anyone is working on the battle SFX just yet. Certain things aren't available atm, or no one has gotten around to it bc it's a large undertaking. BUT, it is one of the future goals set in stone. And for textures/models outside of cities, that i'm not sure of. MCindus has put in a lot of world map improvements, to the point of insanity. lol :P
Once they figure out how to add all of the 2013 completed mods to the remaster version, your wish should be granted then. For now, they are still figuring out the correct injection process, and good progress has been made.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-18 21:30:08
good good , as i remember the problem of the battle sfx were an objective since the first steam version, as for the 3d elements outside of the cities it is only a matter of wait for the moment when the location of those textures in this version get discovered , and about this , it is fucking irritating how they are hidden -.- in the .zzz archive
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-18 22:35:09
Squalls FMV mod is now completed! :) HE'S LOOKIN GOOOODDDD!!! We're absolutely sure you'll be satisfied with this lol.
He was improved upon from head to toe!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-18 22:51:45
Squalls FMV mod is now completed! :) HE'S LOOKIN GOOOODDDD!!! We're absolutely sure you'll be satisfied with this lol.
He was improved upon from head to toe!
Oh man ... great news!!! When will it be published?? Any ETA??
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-18 23:34:52
Oh man ... great news!!! When will it be published?? Any ETA??
Up to 1 or 2 weeks i'd assume, once the QA testing is finished. Then it'll be available on Qhimm to download. But, on MCindus's Patreon you can download it now as early access for Patrons! :D
You can also check out a couple images taken of the completed version on MCindus's Twitter, or on Qhimm's Discord server. MCindus also streamed all of the work on his Twitch channel. :)
The hair color, eye color, clothing color, skin tone, and his face altogether was improved upon.
Once the 3D models can be accessed, his hair will be remodeled as well.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-18 23:51:18
(https://i.imgur.com/a4Z8Sam.png)

Mcindus Mod
(https://pbs.twimg.com/media/EHMbup_XUAETa1l?format=png&name=large) (https://pbs.twimg.com/media/EHMbgqLXYAAjt11?format=jpg&name=medium)

Image from LeonhartGR
(https://steamuserimages-a.akamaihd.net/ugc/781861188783977888/FFFB092FE5F272A53C7FF454A2E49BEEC8514B25/)

Yeah, as you've said it's NEARLY there, a couple of updates and should be done!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-18 23:56:45
Yeah, once the hair can be fixed, it'll definitely make a big difference. Everything else is set in stone. lol
Took a lot of trial and error, but it all paid off! :)
Might not be able to make the hair 100% exactly like the original, but at least get it close enough to where it's satisfying. Especially to try and make it less spiky, and to change some bangs if possible.
Since Rinoa will be next, the focus is to make her look more like the FMV. MCindus will try to make her look a bit more "Asian" and not so "Americanized" like the Dissidia NT version, add the light brown streaks in her hair, change the shapes and color of her eyes/lips, and maybe change the color of her clothing/skin tone too. Pretty much the whole works. :P
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-19 00:01:42
splendid, the hair are ported from the model used for the cutscenes, but they are so well placed that they don't look like they are copy-pasted on it , everything look pretty natural :O
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-10-19 09:44:03
it is an exceptional job , he's not jaundiced anymore , an you took that bloody smile off his face :)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-19 11:12:00
lol
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Buttsoup on 2019-10-19 19:53:52
Omg, Squall's face ! Finally a nice version of his face for the remaster !

Thank you for your hard work, with this and less ugly backgrounds in the future I'm gonna really enjoy this remaster
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-20 05:57:59
Hopefully the low battle/menu frames (15FPS) and the randomly playing MIDI music will be fixed too! :) Even the "out of place" low quality background characters need to be upgraded, bc they stand out like a sore thumb lol.
Once all the 2013 mods can be brought over to the remaster, it's going to be the most polished version of the game!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-20 06:07:54
MCindus might make a v1.2 for Squalls FMV mod, if they feel like there's things that need some tiny fixing. But overall, v1.1 is satisfying enough as is. :D
One person complained that his eyebrows were a tiny bit too high (personally, i think it's fine the way it is now), MCindus noticed there was some shade/color blinking somewhere around the bridge of his nose whenever he closes his eyes for a split second, etc. pretty much nit picking fixes at this point. So it's really up to him now. He's the boss after all lol. :P
If it's an actual improvement and not something that doesn't look as good as the previous version, i'm totally fine with it.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-20 12:44:14
that "patreon" thing is making me worry , of course is excellent for modders when they get donations , but i really hope that it won't gradually become only a matter of donations and about let all those who don't donate completely ignored and out of the sharing of mods , i mean , the mod for the modified face of squall for now is available only for those who donated something and who know when it will get shared with everyone else , essentially i am just asking to not reserve a different treatment to those that for various reasons can't donate
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Kaldarasha on 2019-10-20 12:48:15
Those who can't donate won't own the remaster because of its price. You can get better games for this money.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-20 12:58:47
Those who can't donate won't own the remaster because of its price. You can get better games for this money.

of course that's not the point , i said that those who don't donate shouldn't be left with their ass on the ground , that's all , again , clearly is positive for modders to get money , but it mustn't become a matter of donations only , i mean it always worked well without have to trow money on it , there's no need to ruin it , and just in case i will point it again , i am not implying that donations shouldn't occur at all of course , i only said that they mustun't become strictly necessary
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AbsoLootAaron on 2019-10-20 16:40:52
Well, if you want high quality mods that are constantly being updated, then i see no problem with making it a support situation. Especially when it takes a lot of effort and a long time to work on things. It's either have a full-time job on top of other irl situations that don't give you much free time to work on such mods, or have a part-time/no job and be able to put out high quality mods more frequently. If you want things early, such as all of the finished mods, then help support. :)
But, after all the mods are completed and a decent amount of time has went by, then i personally feel it's okay to open it up with a free option to the public.
For now, support is needed as things are being worked on still. :D
A pre-made package will be created for a much easier setup, while having a "pretty cheap" fee to access and download. A simpler alternative, with not as much effort required. The Lunatic Pandora mod pack.
And for the free option, you'll have to download each mod separately while setting it all up by yourself, like how it was done before.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-20 20:02:47
Well, if you want high quality mods that are constantly being updated, then i see no problem with making it a support situation. Especially when it takes a lot of effort and a long time to work on things. It's either have a full-time job on top of other irl situations that don't give you much free time to work on such mods, or have a part-time/no job and be able to put out high quality mods more frequently. If you want things early, such as all of the finished mods, then help support. :)
But, after all the mods are completed and a decent amount of time has went by, then i personally feel it's okay to open it up with a free option to the public.
For now, support is needed as things are being worked on still. :D
A pre-made package will be created for a much easier setup, while having a "pretty cheap" fee to access and download. A simpler alternative, with not as much effort required. The Lunatic Pandora mod pack.
And for the free option, you'll have to download each mod separately while setting it all up by yourself, like how it was done before.


that's exactly what i said damn it , clearly is ok to get donations , but it doesn't men that people who can't donate should get a different treatment, after all just because i am not a modder it doesn't mean that i bite everything that i get told , i know that it doens't take money to create a mod , so is not like all of a sudden it must become a problem for those who can't donate , we aren't all made of money , also is not like sites like this one get created because people ask for them , but because the modders know they can make it , so it isn't like all of a sudden nothing can proceed without donation , and of course it won't kill you to treat those who don't donate the same way as those who donated something
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-10-20 20:07:51

that's exactly what i said damn it , clearly is ok to get donations , but it doesn't men that people who can't donate should get a different treatment, after all just because i am not a modder it doesn't mean that i bite everything that i get told , i know that it doens't take money to create a mod , so is not like all of a sudden it must become a problem for those who can't donate , we aren't all made of money , also is not like sites like this one get created because people ask for them , but because the modders know they can make it , so it isn't like all of a sudden nothing can proceed without donation , and of course it won't kill you to treat those who don't donate the same way as those who donated something
Dude simmer down a little , there has been no disparity between anyone so far , i really don't that changing in the future. we are all on the same team here, modders or not.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-20 20:09:47
Dude simmer down a little , there has been no disparity between anyone so far , i really don't that changing in the future. we are all on the same team here, modders or not.

good to know
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2019-10-20 23:16:00
Maybe you will be able to modify Squall better according to those face values (eye shape and mouth).
I used to own this particular playstation magazine issue (greek edition). I can't find it anymore though.
It used to come with the demo that had a different battle scene during the galbadia mission.
(https://i.imgur.com/f1RQl3w.jpg)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-10-21 00:42:52

that's exactly what i said damn it , clearly is ok to get donations , but it doesn't men that people who can't donate should get a different treatment, after all just because i am not a modder it doesn't mean that i bite everything that i get told , i know that it doens't take money to create a mod , so is not like all of a sudden it must become a problem for those who can't donate , we aren't all made of money , also is not like sites like this one get created because people ask for them , but because the modders know they can make it , so it isn't like all of a sudden nothing can proceed without donation , and of course it won't kill you to treat those who don't donate the same way as those who donated something

Hey rartart! I just want you to know that the patreon/donation setup is basically one way in which I can give people who are really devoted to the mods a way to be able to be a part of the creation process.  They are essentially being a QA team for the mods if they choose! I give my patrons the mods for 2-3 days so that they can do QA and let me know if there are any issues before I publish them to the public, and in NO WAY is this a barrier to the mods themselves! They will NEVER be 'pay-only', and there will always be a way to install and use them without having to pay that is an official release! :)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-21 00:55:11
Hey rartart! I just want you to know that the patreon/donation setup is basically one way I can give people who are really devoted to the mods a way to be able to part of the creation of them.  They are essentially being a QA team for the mods! I give my patrons the mods for 2-3 days so that they can do QA and let me know if there are any issues before I publish them to the public, and in NO WAY is this a barrier to the mods themselves! They will NEVER be 'pay-only', and there will always be a way to install and use them without having to pay that is an official release! :)

ok , thanks for the clarification :D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: hewell on 2019-10-21 08:38:45
One silly question, is any of this mod an upscaling of the background (like Project AngelWing)?

Current FF8 Lunatic Pandora: Remaster Mods in progress:
SeeDRemastered v1.0 will be broken up!
SeeDRemastered UI v1.0 (http://forums.qhimm.com/index.php?topic=19238.0) - all UI and icons custom created, new gradients, frames, menu's, etc. from SeeDReborn v4.1 -- will eventually contain v3.5 and v3.2 "vanilla" mod options as well.
SeeDRemastered Fonts v1.0  - currently fixing font widths due to the remaster using their own fonts and widths compared to the 2013 PC release, going to offer all 3 of my fonts as options. (Yagami Light, want in?)
SeeDRemastered Gradients v1.0  - making all SeeDReborn v4.1 gradient colors and patterns available for FF8 Remastered!
Tripod: Remastered v1.1 --  new high res background, updated number fonts, updated texture anim sprites, includes 2048 upscaled Tripod mod 2015 textures with new borders done by me, with new main character borders done by Hikashi!
LunarCry - FieldModels Mod: Remastered v1.0[/u] - Their textures are sloppy 3x 368x368 (768 RAM pages), i've used ESRGAN with a few models to compile/upscale better ones at the same resolution. (they look twice the quality!)
Gerogero US Censorship -- FIXED in battle and all cards.
Lionheart: Remastered v1.0 - Weapons are given updated textures.  Squall's weapons are easier to differentiate, and Seifer, Zell (new texture+color for Gauntlet), Laguna, and Kiros all have updated weapons textures!
RebirthFlame: Remastered v1.1 - Squall modded to look like FMV Squall.  Can NOT edit hair polygons yet, but did a texture and color overhaul. Replaced his eyes and mouth, etc.!
Ultimecia Ears -- pointed? lol.. should be able to erase a texture and fix that, no model fix needed.

Thanks
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-10-21 17:59:28
One silly question, is any of this mod an upscaling of the background (like Project AngelWing)?
Thanks

Once we can insert the images into the Remaster, I'll be working on porting Project Angelwing v3!
Right now, we can't mod the backgrounds, world textures, or battlefields, so those mods are 'on hold' until we can -- BUT -- Maki's making amazing progress!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-21 18:16:58
Once we can insert the images into the Remaster, I'll be working on porting Project Angelwing v3!
Right now, we can't mod the backgrounds, world textures, or battlefields, so those mods are 'on hold' until we can -- BUT -- Maki's making amazing progress!

thanks , also let's not forget about the modded textures for the flaying garden , the lagurarock and all the textures of the world map , i bet they are compressed thousand times in the main.zzz , infact they can't be found anywere in the extracted archive
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-21 23:04:17
Once we can insert the images into the Remaster, I'll be working on porting Project Angelwing v3!
Right now, we can't mod the backgrounds, world textures, or battlefields, so those mods are 'on hold' until we can -- BUT -- Maki's making amazing progress!
It would be a good idea of having GUM mod adapted (or maybe Angelwing v3 will be using AI for upscaling too)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-10-22 08:59:42
It would be a good idea of having GUM mod adapted (or maybe Angelwing v3 will be using AI for upscaling too)

Project Angelwing v3 is a Gigapixel AI project, so until Ark/Manakaiser finishes their custom field upscale, PA3 will be (in my opinion) the best field upscale available.

RebirthFlame: Remastered v1.1 available NOW!!! (Squall 'fix')
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-10-22 12:04:37
Project Angelwing v3 is a Gigapixel AI project, so until Ark/Manakaiser finishes their custom field upscale, PA3 will be (in my opinion) the best field upscale available.

RebirthFlame: Remastered v1.1 available NOW!!! (Squall 'fix')

thanks :D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-10-22 19:50:50
Project Angelwing v3 is a Gigapixel AI project, so until Ark/Manakaiser finishes their custom field upscale, PA3 will be (in my opinion) the best field upscale available.

RebirthFlame: Remastered v1.1 available NOW!!! (Squall 'fix')
Fatedcourage's work on that gigpixel AI looks amazing honestly, made me weep a little check it on youtube.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-10-22 20:05:36
Weird. Not sure why there was an extra message? Ignore it :)  Total accident.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2019-10-22 20:30:32
Mcindus ? i say something wrong?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-23 02:12:38
Project Angelwing v3 is a Gigapixel AI project, so until Ark/Manakaiser finishes their custom field upscale, PA3 will be (in my opinion) the best field upscale available.

RebirthFlame: Remastered v1.1 available NOW!!! (Squall 'fix')
Thanks for the clarification, cant wait then!!

BTW ... is there any way (in case you've looked into it) to 'expand' the game's screen size to fit entirely (up and down but mantaining the 4:3 format)?; obviously mandatory on the sides but I just hate those black bars
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: iamNate627 on 2019-10-23 23:16:14
https://imgur.com/VKRExRg
https://imgur.com/PKSJ5Oo
https://imgur.com/h8yV0AE
https://imgur.com/tATI8sA
https://imgur.com/IsNCmOV

Rinoa's Texture Problem
from FH Bridge to Esthar
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-26 01:07:57
Maybe you will be able to modify Squall better according to those face values (eye shape and mouth).
I used to own this particular playstation magazine issue (greek edition). I can't find it anymore though.
It used to come with the demo that had a different battle scene during the galbadia mission.
(https://i.imgur.com/f1RQl3w.jpg)
(https://i.ytimg.com/vi/RthEHFIoHr8/maxresdefault.jpg)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: hewell on 2019-10-29 11:41:50
Thanks for the clarification, cant wait then!!

BTW ... is there any way (in case you've looked into it) to 'expand' the game's screen size to fit entirely (up and down but mantaining the 4:3 format)?; obviously mandatory on the sides but I just hate those black bars
I don't know if this is what you want but...
https://www.naguide.com/final-fantasy-viii-8-remastered-widescreen-fix/
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: riverblink on 2019-10-30 19:03:33
^ bad idea makes the games graphics gets really messed up in certain areas dont bother
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2019-10-30 23:23:51
^ bad idea makes the games graphics gets really messed up in certain areas dont bother
Might try the height stretch this weekend to see how it goes
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Koby on 2019-10-31 01:04:23
Any luck with fixing the controls to give full motion like the non-remastered edition?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: jbelcross on 2019-11-19 06:41:28
Current FF8 Lunatic Pandora: Remaster Mods in progress:

SeeDRemastered v1.0 will be broken up!

SeeDRemastered UI v1.0 (http://forums.qhimm.com/index.php?topic=19238.0) - all UI and icons custom created, new gradients, frames, menu's, etc. from SeeDReborn v4.1 -- will eventually contain v3.5 and v3.2 "vanilla" mod options as well.
100% complete - RELEASED v1.0 - 'vanilla' mods progress = 25% - Multi-Language release = 35% *PRIORITY*
SeeDRemastered Fonts v1.0  - currently fixing font widths due to the remaster using their own fonts and widths compared to the 2013 PC release, going to offer all 3 of my fonts as options. (Yagami Light, want in?)
75% complete
SeeDRemastered Gradients v1.0  - making all SeeDReborn v4.1 gradient colors and patterns available for FF8 Remastered!
30% complete

Tripod: Remastered v1.1 --  new high res background, updated number fonts, updated texture anim sprites, includes 2048 upscaled Tripod mod 2015 textures with new borders done by me, with new main character borders done by Hikashi!
100% complete - RELEASED v1.1 --- 'low res' version in progress, for people without SSDs ---

LunarCry - FieldModels Mod: Remastered v1.0 - Their textures are sloppy 3x 368x368 (768 RAM pages), i've used ESRGAN with a few models to compile/upscale better ones at the same resolution. (they look twice the quality!)
100% complete - RELEASED! - once we can replace 'regular' enemies and their battle models, i'll add those to this pack and rename it to simply 'LunarCry: Remastered v1.0'

Gerogero US Censorship -- FIXED in battle and all cards.
100% Complete - RELEASED!

Lionheart: Remastered v1.0 - Weapons are given updated textures.  Squall's weapons are easier to differentiate, and Seifer, Zell (new texture+color for Gauntlet), Laguna, and Kiros all have updated weapons textures!
100% - RELEASED! - will update newer versions with updated Selphie, Quistis, and Irvine weapons in the future

RebirthFlame: Remastered v1.1 - Squall modded to look like FMV Squall.  Can NOT edit hair polygons yet, but did a texture and color overhaul. Replaced his eyes and mouth, etc.!
100% - RELEASED!
**Rinoa is next on the list for an overhaul to be included in this mod**

Ultimecia Ears -- pointed? lol.. should be able to erase a texture and fix that, no model fix needed.
0%

New title screen (2048x2048), new squaresoft screen logo, etc. also created! Working my butt off :)

Back to work!
Thanks for all the hard work Mcindus. I have a question, I was wondering would you be adding a GUM remaster to the new Lunatic Pandora Remaster Mod or would that have to be downloaded separate like before?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2019-11-20 22:09:14
Anyone know why there hasn't been an HD background mod yet?

Last I heard, people found a way to decompress the .zzz files.

If people have been able to replace textures, why not backgrounds too?

I can't find any discussions about this, so did people lose interest? Are there technical issues?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Koby on 2019-11-21 00:16:09
Anyone know why there hasn't been an HD background mod yet?

Last I heard, people found a way to decompress the .zzz files.

If people have been able to replace textures, why not backgrounds too?

I can't find any discussions about this, so did people lose interest? Are there technical issues?
The resolution of backgrounds in the remaster seems to be hard-coded. They can replace them, but they can't use higher resolutions yet. It requires recoding parts that they currently need help with.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-11-21 20:36:30
The resolution of backgrounds in the remaster seems to be hard-coded. They can replace them, but they can't use higher resolutions yet. It requires recoding parts that they currently need help with.

that's because those nosy dick heads of the developers probably blocked them shomehow to obstacle modding , they really have problems understanding that modding is fucking good for their sorry wallet, many people among the pc gamers are interested in a game thanks to modding o.O, this hardcoding thing is really pointless and idiotic
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LordUrQuan on 2019-11-21 22:24:33
Settle down, Beavis... while it's certainly possible that things were hard-coded as an anti-modding mechanism, it's far more likely it was a lazy/minimal-effort way of achieving cross-platform compatibility.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2019-11-22 11:55:22
That really sucks. How about battle field textures, as well as world map textures?

Those are all 3D so at the very least, they should be possible to insert HD textures, right?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-11-22 17:39:59
That really sucks. How about battle field textures, as well as world map textures?

Those are all 3D so at the very least, they should be possible to insert HD textures, right?

Field backgrounds, Battlefields, World Textures, most enemies, and Magics/Limit Break textures are all not replaceable at this time.  Maki has been making some amazing headway as far as all of that is concerned, so we're all waiting with our fingers crossed that we'll be able to put those in.

If there was some way for Tonberry to be able to be used in OpenGL, that would solve the texture problems -- but that seems like a larger task than even what Maki is doing.  Any help from any programmers is greatly appreciated/needed.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-11-23 21:58:24
Field backgrounds, Battlefields, World Textures, most enemies, and Magics/Limit Break textures are all not replaceable at this time.  Maki has been making some amazing headway as far as all of that is concerned, so we're all waiting with our fingers crossed that we'll be able to put those in.

If there was some way for Tonberry to be able to be used in OpenGL, that would solve the texture problems -- but that seems like a larger task than even what Maki is doing.  Any help from any programmers is greatly appreciated/needed.

i see :O  , but at least you know were they are hidden ? could they be compressed thousand times somewere in the closed game? after all they are using the textures from the very first pc port so they must be extremely small and easy to compress thousand times with the modern technology :O , so is it possible that they were accidentally spotted already but they appeared like something insignificant and irrilevant
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2019-12-03 22:59:58
Hey guys, just checking in for an update. How is uncovering a method for modding the rest of the game going? What you guys do is incredible, I check this thread pretty much daily to see if you've posted anything new. :)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Sebanisu on 2019-12-25 22:32:19
On discord Maki has been posting progress reports on his mod that enables mods on remaster. Hopefully early 2020 he'll have a release ready. MCINDUS has been getting some of his filenames reorganized/renamed. So they will hopefully be ready to go in the remaster, when Maki is done. :D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-12-26 18:05:09
On discord Maki has been posting progress reports on his mod that enables mods on remaster. Hopefully early 2020 he'll have a release ready. MCINDUS has been getting some of his filenames reorganized/renamed. So they will hopefully be ready to go in the remaster, when Maki is done. :D

please be more specific , you mean that they discovered how to import the modded textures for the zones outside of the city ? like in the horizon mod for the steam version from 2013 ? that mod also include the hi-res textures for the lagunarock :O
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2019-12-26 18:15:10
Via Qhimm Discord, Maki said that he's unlocked:

field textures
battle characters
battle monsters
worldmap textures
textures now read dynamic size
game reads from local unpacked files instead of archives
minor tweaks and backdoors

Only thing not 'unlocked' thus far is battlefields.
Maki says once he finishes, he'll do bugfixes and post his project.

I'm ready to explode.
I'm already renaming my battle monsters and battlefields to be able to be used more easily with the Remaster's naming conventions. I'm also going to provide higher resolution options for my packs.
HYPE.
HAPPY HOLIDAYS!!!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Koby on 2019-12-26 21:14:14
Awesome news!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2019-12-26 23:50:20
Via Qhimm Discord, Maki said that he's unlocked:

field textures
battle characters
battle monsters
worldmap textures
textures now read dynamic size
game reads from local unpacked files instead of archives
minor tweaks and backdoors

Only thing not 'unlocked' thus far is battlefields.
Maki says once he finishes, he'll do bugfixes and post his project.

I'm ready to explode.
I'm already renaming my battle monsters and battlefields to be able to be used more easily with the Remaster's naming conventions. I'm also going to provide higher resolution options for my packs.
HYPE.
HAPPY HOLIDAYS!!!

all great news :D , but please make sure that once all those modded textures are ready we can inject them directly in to the game just like the other modded textures you created for the remastered version, i really dislike the method of tonberry :O, it is so much better to substitute the outdated textures :O  , also, were are located the textures of the fields ? i tried to look in to the two archives but i didn't found nothing that look similar to the textures of the fields , so maybe when the game is closed they are compressed thousand times in a small file ? :O 
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2019-12-27 15:18:53
Awesome! Can't wait to see all of the great things people do with this.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2019-12-28 11:30:58
(https://i.imgur.com/nIfPOYd.jpg)
This is amazing news, I always had hopes that FF8 Remastered would become the definitive version.
I can't wait to see HD AI upscaled backgrounds with the new models. Thanks to everyone involved.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Yagami Light on 2019-12-28 12:00:52
Excited for this release, I've had issues with tonberry giving me black textures in game that demotivated me from making textures, makis drag and drop system that updates on the fly seems like a game changer, hopefully we can turn off their bad texture filtering as well, maybe I will finish this missile base battle scene soon

(https://i.imgur.com/dJ7MQeu.png)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2019-12-29 23:56:31
F* yeah! Looking forward for any updates!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-01-01 00:31:02
He's done it. I have a lot of renaming and re-sorting to do.
Update incoming.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2020-01-01 01:16:09
In case anyone hasn't seen it yet, Maki released the tool here:

http://forums.qhimm.com/index.php?topic=19432.0

Once you're done releasing the HD backgrounds Mcindus, I wonder if I can have a go at the pixelated characters:

(https://assets.rockpapershotgun.com/images/2019/09/FF8-Remastered-Balamb-Garden-students.jpg)

Pretty sure I can make it look HD using copy and pasting, with some digital painting here and there.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2020-01-01 17:04:53
that modding tool allow to activate the modded textures in a temporary way like tonberry , it isn't till better than substitute the textures inside the .zzz archive :O
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Sebanisu on 2020-01-02 02:55:39
The zzz limits us. It's one of the reasons Maki started the project. People wanted to go over the size limit. And it slowed down testing mods to have to jump through another hoop. Though I coulda improved my tool. Maki was working on this so it's be kinda like wasted effort.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2020-01-02 14:25:54
The zzz limits us. It's one of the reasons Maki started the project. People wanted to go over the size limit. And it slowed down testing mods to have to jump through another hoop. Though I coulda improved my tool. Maki was working on this so it's be kinda like wasted effort.
nah , no wasted effort , the point is that there are people like me who prefer to permanently mod the archives and people who prefer a temporary way of activate the modded textures , also the limit of the size for the archives is already solved right ? with all the modded textures you all created the archive is already running correctly despite the fact that is bigger , also it is possible that this version of final fantasy 8 is programmed in a similar way to the pc version of final fantasy 12 ? because even final fantasy 12 the zodiac age would have problems with the modification of the size of the archives , but the problem is prevented if you change the registered size of the file archive that you are modifying
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2020-01-02 15:20:36
Pretty sure I can make it look HD using copy and pasting, with some digital painting here and there.

They are mostly using the same uniform, right? Still a lot of detail work after pasting to clean up the edges and re-drawing the hair and face for any that don't have an upgraded 3D model somewhere to copy -- if we don't want a garden of clones, that is.

Of course anything would look better than the jaggy smear-monsters we have right now. How many backgrounds have those baked-in models?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: CYRU5 on 2020-01-02 20:27:00
They are mostly using the same uniform, right? Still a lot of detail work after pasting to clean up the edges and re-drawing the hair and face for any that don't have an upgraded 3D model somewhere to copy -- if we don't want a garden of clones, that is.

Of course anything would look better than the jaggy smear-monsters we have right now. How many backgrounds have those baked-in models?

LOL, remember this scene at the battle of gardens?

(https://gamefaqs1.cbsistatic.com/faqs/07/78107-21.jpg)

WAY too much pixels on that one haha
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-01-04 09:20:33
Updated main post with some progress!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ZL325 on 2020-01-04 11:32:11
In case anyone hasn't seen it yet, Maki released the tool here:

http://forums.qhimm.com/index.php?topic=19432.0

Once you're done releasing the HD backgrounds Mcindus, I wonder if I can have a go at the pixelated characters:

(https://assets.rockpapershotgun.com/images/2019/09/FF8-Remastered-Balamb-Garden-students.jpg)

Pretty sure I can make it look HD using copy and pasting, with some digital painting here and there.

Wouldn't it be easier to just take the new model the game makes use of, rip it, then and have it pose similar to the pixelated character? If ripping the model isn't possible then finding areas with the like character and trying to get decent images to then superimpose with any needed edits.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2020-01-04 15:33:51
There is no XNALara for FF8's HD models as far as I know, so no, ripping models isn't feasible.
If for some reason we're desperate for a certain model in a certain position, I can give it a try.

And that's what I meant by copy-and-pasting, with some digital touching. For example, I would copy and paste that girl sitting by the pixelated mess, then edit the hair.

I'm glad that Mcindus' porting process is going smoothly.
Once the mod is out, we should all band together to test that the mod fully works, and find instances of all baked characters, and possibly instances where we can grab HD characters. For example, I remember there's a blurry Cid in front of the school directory board. Maybe we'll screencap a pic of Cid at Edea's orphanage, and use it in the school.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-01-04 23:20:56
There is no XNALara for FF8's HD models as far as I know, so no, ripping models isn't feasible.
If for some reason we're desperate for a certain model in a certain position, I can give it a try.

And that's what I meant by copy-and-pasting, with some digital touching. For example, I would copy and paste that girl sitting by the pixelated mess, then edit the hair.

I'm glad that Mcindus' porting process is going smoothly.
Once the mod is out, we should all band together to test that the mod fully works, and find instances of all baked characters, and possibly instances where we can grab HD characters. For example, I remember there's a blurry Cid in front of the school directory board. Maybe we'll screencap a pic of Cid at Edea's orphanage, and use it in the school.

I believe Noesis can rip the models from the game. We just can't re-import them.  So, you can use Noesis, pose the character, and then cut/paste it into the scene in Photoshop or GIMP. Not difficult at all, really... just not sure if Noesis works with the new models, and this is just time consuming.  You would have to extract the field with pupu or deling and then make the edits, and use PuPu (newest release fix by maki) to re-swizzle the files properly for injection into the game.

Oh.. and here's this because I thought of the same thing about 2 months ago :) - hes' just a cutout from the other scene.
File (with Transparency):
https://mega.nz/#!bpBkga5a!sUMFaQpIcCEN5uafB5tQiP1KvUI5GPP-eEyIjxfj4Ag
Preview:
(https://i.gyazo.com/e250cd45bf02091e9a751339bde8c044.png)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2020-01-05 22:05:33
I'm really hyped about Devina's work! Looking forward to any updates!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2020-01-07 19:03:22
(https://i.gyazo.com/e250cd45bf02091e9a751339bde8c044.png)

You should randomly add a tiny version of him to a few of the backgrounds, hidden in some out of the way place, like an Easter Egg hunt. 8-D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-01-10 17:25:57
You should randomly add a tiny version of him to a few of the backgrounds, hidden in some out of the way place, like an Easter Egg hunt. 8-D

Haha that would be hilarious. Like the toy soldier mission from ff7 kinda

Oh... here's 'THE' fix for projectangelwing gp ai using the Remaster - live and working:
(https://i.gyazo.com/a98297739c687b387c3b5a3dd703b1d1.jpg)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2020-01-10 19:03:14
Very nice work! He fits right in with the updated models. Now THAT looks like the remaster I've been waiting to play.


Old version for comparison:

(https://static1.gamerantimages.com/wordpress/wp-content/uploads/2019/09/final-fantasy-8-remastered-backgrounds-npc.jpg?q=50&fit=crop&w=738&h=612)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2020-01-11 19:22:04
The quality difference in the backgrounds is amazing, do you have a rough idea when you can release the background mod? I was also thinking, asides from baked-characters, we can also fix things like low-res text, flags, maps, etc. For example, I tried replacing the map here (I half-assed it a bit, but just wanted to show what it could look like)

(https://i.imgur.com/bwY7RRp.png)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2020-01-13 21:09:58
That looks great, Devina. It's amazing what AI can do, creating crisp details out of vague blurs, but some hand-drawn touch-ups for signs and words would sure be appreciated! It really does help add immersion.

I'm planning on a playthrough when the first version is released. I'll try to remember to note down any uglier bits I come across.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Lunareste on 2020-01-13 23:37:38
Is it possible to make completely new scenes using Maki's mod?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Caster on 2020-01-14 21:28:13
Are we going to be able to pick and choose what mods to install with this?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Pittstone on 2020-01-16 21:57:49
Hello, i have installed Lunatic Pandora in the install folder. When i start FF8_Ultra_Launcher it says "FF8_Launcher.EXE does not exist."  After changed the name of my "FFVIII_Launcher.exe" to "FF8_Launcher.EXE", game starts but without the new textures.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Pittstone on 2020-01-17 11:53:24
I have Edited the Settings.ini in "HL_files" folder and startet now. But with this Errors:

Errors(11):
Line 2 (FF8_UVInject_EN.txt): Could not write to memory.
Line 3 (FF8_UVInject_EN.txt): Could not write to memory.
Line 4 (FF8_UVInject_EN.txt): Could not write to memory.
Line 5 (FF8_UVInject_EN.txt): Could not write to memory.
Line 6 (FF8_UVInject_EN.txt): Could not write to memory.
Line 7 (FF8_UVInject_EN.txt): Could not write to memory.
Line 8 (FF8_UVInject_EN.txt): Could not write to memory.
Line 9 (FF8_UVInject_EN.txt): Could not write to memory.
Line 10 (FF8_UVInject_EN.txt): Could not write to memory.
Line 11 (FF8_UVInject_EN.txt): Could not write to memory.
Line 12 (FF8_UVInject_EN.txt): Could not write to memory.
==================================================

Damage.dll was loaded successfully.
Hard.dll was loaded successfully.
HP.dll was loaded successfully.
Magic.dll was loaded successfully.
Publish.dll was loaded successfully.


Textures are not loading.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Pittstone on 2020-01-17 12:16:44
After change to "1_FF8_UVInject_EN.txt"   the Errors again:

Delayed for 5000ms...

=============================================
1_FF8_UVInject_EN.txt

Changed: 0
Replaced: 0
Permissions: 0

Errors(12):
Line 2 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 3 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 4 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 5 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 6 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 7 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 8 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 9 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 10 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 11 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 12 (1_FF8_UVInject_EN.txt): Could not write to memory.
Line 13 (1_FF8_UVInject_EN.txt): Could not write to memory.
==================================================

Damage.dll was loaded successfully.
Hard.dll was loaded successfully.
HP.dll was loaded successfully.
Magic.dll was loaded successfully.
Publish.dll was loaded successfully.


I have select compatiblity to Admin for "FFVIII.exe" "FFVIII_LAUNCHER.exe" and "FFVIII_Ultra_Launcher.exe" too.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-01-17 20:39:30
Hello, i have installed Lunatic Pandora in the install folder. When i start FF8_Ultra_Launcher it says "FF8_Launcher.EXE does not exist."  After changed the name of my "FFVIII_Launcher.exe" to "FF8_Launcher.EXE", game starts but without the new textures.

If you're trying to run it on the Remastered version of the game, it will not load.  Interesting to see that HextLaunch is trying to load other things, though. Hm.  The Hext will not work due to how the Remastered version of the game is written (variable mem addresses).  The LP Installer you have is meant for the 2013 version of the game only.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-01-17 20:42:19
Is it possible to make completely new scenes using Maki's mod?

Yes and no.  Will still have to match the walkmesh and the transparency/swizzle information for the background, but you can modify the art however you like.

Are we going to be able to pick and choose what mods to install with this?

That's the plan. But... we'll see how that plan goes ;)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: IFireflyl on 2020-02-25 05:14:29
Hey Mcindus. Do you have any progress update available for us? Also, do you plan on having a way to NOT enable the gunblade cursor with the SeeD Reborn mod?

As always, thanks for all that you do!  :D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: olearyf2525 on 2020-02-29 12:10:28
Haha that would be hilarious. Like the toy soldier mission from ff7 kinda

Oh... here's 'THE' fix for projectangelwing gp ai using the Remaster - live and working:
(https://i.gyazo.com/a98297739c687b387c3b5a3dd703b1d1.jpg)

Thank you McIndus and Devina
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: SlippinJimmy on 2020-03-08 08:45:04
Given how much progress has been made with these mods, is Remastered worth getting over the original on Steam or should I just mod that version?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Xathyr on 2020-03-08 16:39:13
I just purchased the Lunatic Pandora Mod Pack to sadly find out that it does not work with the Remastered version of the game, so, i was wondering, is there any future plans to make it work with the Remaster? Even if it's on a new version of LPMP i'm more than willing to pay again for it, i really appreciate the effort to make things faster and easier :)
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2020-03-09 21:07:01
Xathyr, that is exactly what this thread is about. Everything on the first page of this thread is progress on his FF8 Remaster mods. (That's what the "R" in the title means.) As of the last update he is still testing on Disk 2 for fields and battle backgrounds.

I'm sure he will release a complete-remaster-all-in-one-easy-install pack when he is done.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Xathyr on 2020-03-10 11:34:37
Xathyr, that is exactly what this thread is about. Everything on the first page of this thread is progress on his FF8 Remaster mods. (That's what the "R" in the title means.) As of the last update he is still testing on Disk 2 for fields and battle backgrounds.

I'm sure he will release a complete-remaster-all-in-one-easy-install pack when he is done.
I'm so dumb, i just read on the first page "released" on a few mods and i thought it was already done and available alongside the Lunatic Pandora, that's why when it didn't work i just assumed it was meant for the 2013 steam version.

Sorry about that, i should expend a little more time reading topics  :-[.

Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-03-10 20:08:27
Posted an update on the main thread!
Battlefield Pack Alpha will be available to my Patrons tomorrow!
Once it is tested, I will have a public release.

Also working on a Lunatic Pandora installer ::smile::
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Devina on 2020-03-12 11:57:15
I'm so happy to see that the end is finally in sight. Finally, we're going to have *the* definitive version of FF8.

I think you should tell your Patreons to keep an eye out for any baked backgrounds models, and provide info/saves. This will make it easier me to Photoshop HD models later, and we can get a list started. Now that Cid is done, these are the ones I know are remaining:

- The students at the computers in the beginning
- The students during the school attack: https://i.imgur.com/oj4VZQs.png

There's also various NPCs in this town:

https://steamuserimages-a.akamaihd.net/ugc/782997132413769466/C946148E42D1DAA094AAB92B9C1A5338FED77E0F/
https://steamuserimages-a.akamaihd.net/ugc/782985908088116867/0AD9734227E62FD70643AE27AB6F7BCF84DA534F/
https://steamuserimages-a.akamaihd.net/ugc/782985908088116764/A290441AB15D47F3DB8B234A08F32807711D158E/

Also, like I said before, I'd like to have a go at any strange individual elements, like the Balamb directory board.

Unfortunately, I don't actually own FF8 Remastered yet because I didn't want to give Square any money for screwing up the backgrounds, but as soon as I hear news that the mod is pretty stable, I'll bite.

The installer idea sounds exciting, a convenient all-in-one package. I'd also like to see an option (if not, easy instructions) for easy textbox backgrounds colors, as I'd prefer a more traditional blue instead of the greys.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2020-03-12 14:28:45
Wow, that's a lot of background NPCs in that city! It's not worth remaking every one of those models and pasting them in. Getting an artist to touch up those screens by hand is probably the best bet. I wonder what they look like with the AI upscale.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: FatedCourage on 2020-03-13 03:14:05
Not great. No upscale, whether Waifu or AI, will make those "NPCs" look better.

(https://i.imgur.com/ycW0p7z.jpg)

So planting HD models in with Photoshop might be the best bet. You might be able to touch them up but some don't even look like a human anyway. :P

As for locations with NPCs like that, I think what Devina posted is just about all of them. BG and Deling are the only places I'm aware of that have them.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-03-16 22:41:03
Going to do my best to do exactly what FC said -- Going to open the npc in Noesis, then pose them, then insert them into the fields.

Also - RELEASED NEW BATTLEFIELD PACK TO PATRONS! Public release available after bug fixes and testing!
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Artenia on 2020-03-18 12:34:00
I follow this thread for months now and I just want to say thanks Mcindus, you're really a king  ;)
We'll be patient till a perfect FF8 version will be available  :-D
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AuthenticM on 2020-03-22 20:00:03
Posted an update on the main thread!
Battlefield Pack Alpha will be available to my Patrons tomorrow!
Once it is tested, I will have a public release.

Also working on a Lunatic Pandora installer ::smile::
Hey Mcindus,
I just want to thank you and everyone involved for their hard work. I've bookmarked this thread and I check on it every once in a while. When it's all completed, and when FF8 New Threat 1.0 is released, I'll play the game again. It's been years. I'm a patient man and I have a big backlog, so I can wait some more for this. :)

Cheers

P.S. What is the "main thread" you refer to? I might bookmark it. Thanks.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: youffie on 2020-03-31 09:18:31
Will you guys be able to change this horrible Squall Anime Face ???
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2020-04-01 04:15:58
That's something I've been waiting for a long time now. A proper fmv face/hair mod. I don't think it's actually possible since there's no way to proper edit the hair/face textures. Just some minor edit of the face texture.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: levantine on 2020-04-13 17:32:44
Waow, what an incredible work !
Sadly Square Enix don't make his remastered whith the passion you do !
Do you know the date when we can download thoose mods :
- Project Angelwing Gigapixel AI by Fated Courage
- Battlefields: Remastered
- HorizonPack: Remastered

Thx for your answer, and good luck for your work, big up.
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: youffie on 2020-04-20 09:35:37
link to the patreon to be able to enjoy the latest mod for the Steam Remaster shitty anime squall version ?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ERAISERZEE on 2020-04-21 18:02:17
hi do you know when the full mods will be available?
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: decency_breakin3 on 2020-04-21 19:00:05
its gonna be a minute
Title: Re: [FF8R:PC-Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: asyn on 2020-04-25 18:44:10
Hi McIndus, where can people go to become patrons? Is is possible to try out the disc 1 field upscale mods yet?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Temujin64 on 2020-04-30 17:09:04
Hey Mcindus.

I've one really minor request. Could you remove the underlining for the mods that don't have links? It just makes them look like hyperlinks and I was a little confused at first.

Thanks.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: bremion on 2020-05-03 09:44:33
Hi all, what I really miss is Roses and Wine mod, is it usable also on Remastered version of FFVIII  ?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gvaz on 2020-05-03 18:23:03
Anyone know if we're going to get a 60fps combat mod? 15FPS is so janky
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ericdepositar on 2020-05-04 04:43:00
Anyone know if we're going to get a 60fps combat mod? 15FPS is so janky

60 fps will break it
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Temujin64 on 2020-05-11 13:01:24
60 fps will break it

How so?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Pilda on 2020-05-11 20:28:04
How so?

Because the game was created like that. If you used 60 FPS for battles, the battles would be 4x faster.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: levantine on 2020-05-12 13:47:46
I'm confuse, is there any way actually to instal thoose mods in ff8 remaster :
Project Angelwing Gigapixel AI by Fated Courage
Battlefields: Remastered v1.1
HorizonPack: Remastered v1.0

Thx for the answer.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Temujin64 on 2020-05-12 14:20:17
I'm confuse, is there any way actually to instal thoose mods in ff8 remaster :
Project Angelwing Gigapixel AI by Fated Courage
Battlefields: Remastered v1.1
HorizonPack: Remastered v1.0

Thx for the answer.

Project Angelwing and HorizonPack are currently unavailable, but will be in time. The alpha of Battlefields is available to Patreon supporters. It requires a small bit of tinkering, but it works.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: levantine on 2020-05-12 14:41:00
Okay so need to wait a litle more for testing thoose three mods on the remaster, thx for your answer.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-05-18 10:59:26
Posted some updates :)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: getdownonit on 2020-05-20 16:59:11
Thank you from Italy for your exceptional work, there are two questions i wanted to ask you
Do you recommend to play this remastered version with the upcoming lunatic pandora mods or keeping the old version of the game with the old mods?
What about the Roses and Wine mod to insert the ps1 music for this version(remastered), is it out yet?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AuthenticM on 2020-05-24 20:18:56
Good work, McIndus. Keep it up.

When everything is 100% done, will you release an executable that installs everything with a single double-click?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Temujin64 on 2020-05-24 23:06:05
Thank you from Italy for your exceptional work, there are two questions i wanted to ask you
Do you recommend to play this remastered version with the upcoming lunatic pandora mods or keeping the old version of the game with the old mods?
What about the Roses and Wine mod to insert the ps1 music for this version(remastered), is it out yet?


No mod will come close to the character model upgrades introduced in the remaster. Given that, there's no a way new mod of the older version will be better than an older mod on the remaster.

And the remaster already uses the PS1 music.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: rartart on 2020-05-31 02:04:17

No mod will come close to the character model upgrades introduced in the remaster. Given that, there's no a way new mod of the older version will be better than an older mod on the remaster.

And the remaster already uses the PS1 music.

oh come on everything is possible, don't be pessimistic
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: sgtdeagle on 2020-06-04 19:28:30
looks like i wont work for me. used the demaster manager and Extracted the Files . moved the Mod files into the DEMASTER_EXP Directory . started the game with Steam and with the Launcher in the game Folder. and i tested to Stop Kaspersky from Scanning .... but the Battle maps are the same (looks totaly different from the Screenshot of that Mod. any Idea ?

did i missed something todo ??

Its Installed on my M: Drive
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2020-06-05 01:31:04
looks like i wont work for me. used the demaster manager and Extracted the Files . moved the Mod files into the DEMASTER_EXP Directory . started the game with Steam and with the Launcher in the game Folder. and i tested to Stop Kaspersky from Scanning .... but the Battle maps are the same (looks totaly different from the Screenshot of that Mod. any Idea ?

did i missed something todo ??

Its Installed on my M: Drive

Make sure the mods aren't just in DEMASTER_EXP, but that they're in the proper place. There is a /textures/ folder in there, and you need to make sure everything is in the right location. Which mods are you trying to use?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: sgtdeagle on 2020-06-05 06:48:58
First. All files had overritten the old ones , the game is on German language

Mods that i installed:
- BattlefieldPack: Remastered v1.3.1
- LunarCry: Remastered v2.1
- Lionheart: Remastered v1.0
- [FF8:Remastered] Darz FMV's - 4k Upscaled

i tried to replace ther Background Track of the first Seed Mission on that Island with on from the same Directory ..... didnt worked .. and the Battlemap looks still the same.   
Like that: https://prnt.sc/su5nel (https://prnt.sc/su5nel)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: MirzaGhalib on 2020-06-10 15:56:06
I'm having the same problem. I've installed all the mods and none of them appear to have been applied. I've tried both methods, with zzzDeArchive and the Demaster tool, but nothing is changed. The game is still vanilla. Any ideas?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Holgar on 2020-06-11 14:54:15
I'm having the same problem. I've installed all the mods and none of them appear to have been applied. I've tried both methods, with zzzDeArchive and the Demaster tool, but nothing is changed. The game is still vanilla. Any ideas?
I did have the same problem as you but i was not using the most *ahem* legal version of the game, it worked first try when i bought it on steam with lastest build of demaster
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: MirzaGhalib on 2020-06-12 16:47:25
You must be the guy that posted the comment on the Patreon. I posted a reply, which I'll post in full here in case anyone runs into the same issue. The problem seems to be with the Demaster tool. It seems that sometimes it fails to load new mods. My solution was to just overwrite the files from the Demaster zip back into the FF8 Remastered folder, which for some reason made it load the mods. For the record, my copy is the steam copy and not a pirated copy, so I don't think your pirated version had anything to do with it. My reply to your comment on the patreon page is below:

I don't think the issue was that the copy was a pirated version. I'm using the Steam version as well and had the same problem. I eventually had to start over with a fresh install and just do everything over from the start. Right now I'm going through each mod one at a time to see what the problem is. The way I got the other to work was by using zzzDeArchive and then running the Remaster tool. I'm redownloading this one right now, so we'll see if I've actually solved whatever was preventing it from working.

Update: I've just tried installing this mod with the Demaster tool and it's not working for me still. The only way I can get the mods to work is using zzzDeArchive. Not sure why it's not working. All the files are in the correct places.

Final Update: Ok, I think I've solved it. Apparently after loading once Demaster wouldn't load everything again after adding new files. The solution for me was to overwrite all of the Demaster files from the github release in the ff8 folder, which caused it to load everything again. Pretty weird.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: sgtdeagle on 2020-06-12 18:03:56
its the Steam version.

EDIT:


Final Update: Ok, I think I've solved it. Apparently after loading once Demaster wouldn't load everything again after adding new files. The solution for me was to overwrite all of the Demaster files from the github release in the ff8 folder, which caused it to load everything again. Pretty weird.

Thx for that Advice. That worked for me as well , and Starting the game with the FFVIII_Launcher.exe after Overwrite.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: bliznik on 2020-06-21 17:32:05
Thanks for putting all of this together! Do any of these conflict with one another, or can I safely install everything from each of the packages listed without a conflict?

Also, will any of these affect collecting Steam achievements?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: bliznik on 2020-06-30 13:58:50
So I bit the bullet and tried installing all of the 100% mods. It was a bit tricky. I needed to first install all of the zzz DeArchive mods, then I used Maki's DEMASTER tool to unpack everything that I just merged into the zzz DeArchive mod, dumped all of the textures into the texture directory, then ran the DEMASTER Launcher. Then I started the game from scratch. But I have two bugs now.

(1) Sometimes a character's textures will be all jumbled up. Like, a face texture will be on an arm or a chest of a character. Looks really crazy.
(2) I don't see any of the magazines. They're invisible. Timber maniacs, Weapons Monthy, they're all invisible.

What's the best way to debug these issues?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Holgar on 2020-06-30 14:14:14
So I bit the bullet and tried installing all of the 100% mods. It was a bit tricky. I needed to first install all of the zzz DeArchive mods, then I used Maki's DEMASTER tool to unpack everything that I just merged into the zzz DeArchive mod, dumped all of the textures into the texture directory, then ran the DEMASTER Launcher. Then I started the game from scratch. But I have two bugs now.

(1) Sometimes a character's textures will be all jumbled up. Like, a face texture will be on an arm or a chest of a character. Looks really crazy.
(2) I don't see any of the magazines. They're invisible. Timber maniacs, Weapons Monthy, they're all invisible.

What's the best way to debug these issues?

I managed to solve the characters textures (Selphie in my case) by following these steps from Mcindus
1. Rename DEMASTER_EXP folder
2. Run ffviii_demaster_manager
3. Unpack the zzz files
4. Copy DEMASTER_EXP/textures/field.fs/field_hd to original (renamed) Demaster folder
5. Rename NEW DEMASTER_EXP to DEMASTER_BACKUP
6. Rename your original Demaster folder back to DEMASTER_EXP

 https://twitter.com/mcindus_mods/status/1264734279323410432
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: bliznik on 2020-07-01 04:49:17
Quote
I managed to solve the characters textures (Selphie in my case) by following these steps from Mcindus
1. Rename DEMASTER_EXP folder
2. Run ffviii_demaster_manager
3. Unpack the zzz files
4. Copy DEMASTER_EXP/textures/field.fs/field_hd to original (renamed) Demaster folder
5. Rename NEW DEMASTER_EXP to DEMASTER_BACKUP
6. Rename your original Demaster folder back to DEMASTER_EXP

ZOMG, thank you!!! That worked beautifully, and also brought back the magazine sprites. I appreciate the help!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ednarg800 on 2020-07-02 20:43:41
in the future there will be a nintendo switch version?  :)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: tbcam88 on 2020-08-06 08:41:25
Project Angelwing Gigapixel AI by Fated Courage porting to Remaster --PROJECT UPDATED/UPGRADED to ESRGAN 'Ultima' Edition!!!
Formatted, Renamed, Fixes made -- Alpha Testing Phase -- ADDING NEW ALPHA CUTOUTS TO MOD!!!
ALPHA VERSION of GP RELEASED TO PATRONS -- 'Ultima' TO BE COMPLETED SOON!

Is there perhaps any rough ETA on the remastered compatible release? I've installed v2.0 on the Steam release but will hold off for the new remastered version if not too long away!  8-)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Ldy_Death on 2020-08-09 03:24:18
Thanks to Mcindus and other modders we already have new battle backgrounds, new UI, characters, enemies, FMVs, weapons, worldmap textures...

The most important thing left is a version of Project AngelWing v3.0 (for all languages) compatible with Demaster. The pixelated backgrounds is the only "non remastered" content left.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: tbcam88 on 2020-08-09 15:30:13
Do you have any idea if it will be possible to replace the remaster's (playable) character models with that of the original? I'd rather play the remaster due to it's quality of life features but don't like the Kingdom Hearts type aesthetic Square went for while overhauling the main cast. It'd be ideal if these can be modded out in favour of the original design.  8)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: zgx5555 on 2020-08-24 10:28:03
Thank you thank you for your efforts in producer
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: uxu888 on 2020-09-15 20:16:00
very nice, thank you for the hard work and will test it in peace :)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: anthonyziack on 2020-09-29 16:52:55
Thanks to Mcindus and other modders we already have new battle backgrounds, new UI, characters, enemies, FMVs, weapons, worldmap textures...

The most important thing left is a version of Project AngelWing v3.0 (for all languages) compatible with Demaster. The pixelated backgrounds is the only "non remastered" content left.

Any even rough ETA on when the Backgrounds will be completed? Currently my wife and I are playing through the old school FF games, we're on 9 as that is basically completed modding wise. We're wanting to play 8 before moving onto 10. Would even be willing to pay for the backgrounds as soon as they are ready lol.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Zer0reZ on 2020-10-20 19:12:41
the horizonpack link doesn't seem to work for me, whenever i click on it just  says aboutblank#blocked or something like that
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Michelangelo on 2020-10-21 23:35:36
Hello everyone! I am new to this forum.

@Mcindus thank you for this extraordinary job you are doing, the passion you are putting into it is incredible. I am very impressed with the high quality backgrounds you created and I wanted to ask if you could share only the backgrounds images (like wallpapers) once you are done. They are as beautiful as paintings, I would hang them in my room. Is this possible? Sorry for the bad English, I hope you understand what I mean.

Keep it up with your fantastic work! :)

Have a good day,
Michelangelo
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Arpadiam on 2020-11-01 23:40:19
Awesome job, thank you so much for all the effort guys, this is crazy

BTW a nice tutorial would be nice on how to install all this
cheers
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Xenogears on 2020-11-07 13:17:52
Please, help! I said, installed, launched, Demaster unpacked, a DEMASTER_EXP folder appeared in the game directory, I changed textures in it, and so on. When starting the game, the demaster does not cling to textures, etc. from this folder. Everything has remained as it was. Launched through the new FFVIII_LAUNCHER.exe that Demaster created
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ZCFoxMan on 2020-12-03 00:39:45
This mod just REFUSES to even work for me. It keeps telling me two files "msvcr120.dll" and "msvcp120.dll" could not be found everytime I try to start up the game, even though I HAVE both of those files.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ednarg800 on 2020-12-15 22:06:16
is the Project Angelwing still open? :(
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: seijuro on 2020-12-16 00:56:51
^ same, is Project Angelwing still underway?  :)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: celtichonor on 2020-12-17 16:26:59
Thanks for all I can't wait for it. The ultimate FF8 experience and it's only bcs of you all <3
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2021-02-08 01:03:55
Hello again!  Just checking in after a long while away.

@Mcindus, I watched some of your photoshop stream and was impressed and a little hypnotized. You were working on an elevator sign, some hallway stuff and a Class Room sign - also watched a bit inside the classroom and a few easter eggs on a whiteboard. The backgrounds are looking fantastic! Not only are you patching in different AI types into one image, but you guys are putting insane hours of custom-reworked art into this project. I'm incredibly impressed. This is SOOO much more than just an AI upscale!

Is there some type of progress indicator on where we are at on the Ultima backgrounds release for the remaster? From a comment you made on a stream, it sounds like we are getting really close!

I can't wait to start a new playthrough with all of this amazing work!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: BmC2L on 2021-04-20 20:14:02
Hey!

I didn't really know where i can post this so i do it here. Since i bought the Remaster i was really disturbed by the Shiva's avatar and her TERRIBLE nose! So I finally decided to make her a better nose. hope you'll like it.

(https://i.ibb.co/kDfPyWZ/old-new.png)

If you wanna try ingame :
(https://i.ibb.co/tLnJLCr/gf-big00-tex.png)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2021-04-22 19:22:11
these are brilliant  very well done
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Jeehan on 2021-04-30 14:49:12
Hello ! we will have next update on AngelWing ?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gensoul on 2021-05-03 15:28:26
Check out https://twitter.com/mcindus_mods

There is a video of the remade NPCs working with ANIMATION!

Quote from: Mcindus the Modder @mcindus_mods Apr 30
Working on the LAST Background!

Angelwing: Ultima is almost here!
As soon as it's complete I'll be releasing to Patrons for bug testing and QA for a few weeks until public release!

Thank you so much everyone involved, and for all of your hard work
@DefyingFate
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Romangelo on 2021-05-05 02:21:48
Why doesn't Demaster work with Japanese language?

I can't use most of these mods because they're relying on that tool.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2021-05-14 06:40:51
Updated a few mods!
Enjoy!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: billybutcher374 on 2021-05-14 11:21:08
Updated a few mods!
Enjoy!
Thanks!
Will the upscaled FMV also be included in the Lunatic Pandora: Remaster mod package?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2021-05-15 19:50:34
Thanks!
Will the upscaled FMV also be included in the Lunatic Pandora: Remaster mod package?

That is not currently the plan due to the many different FMV mods being offered as it would make the mod HUGE. In the future, I will be doing my best to work with Darziak, Fated Courage, and Klitlika to create the best FMV pack possible that I will THEN include in an addendum/update/separate installer to the main LP pack.

Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: olearyf2525 on 2021-05-17 11:01:48
That is not currently the plan due to the many different FMV mods being offered as it would make the mod HUGE. In the future, I will be doing my best to work with Darziak, Fated Courage, and Klitlika to create the best FMV pack possible that I will THEN include in an addendum/update/separate installer to the main LP pack.



Hey McIndus, have you ever heard of video enhance AI? It's video upscaling software that can add details, made by the same company that made gigapixel. I don't know much about modding but I bought video enhance AI to upscale old anime/shows/etc (you can also download a free 30 day trial, I don't think it adds a watermark or at least it didn't use to?) so if you are able to provide me with the ff8 video files I could upscale them with that program and then you guys could manually adjust from there if possible/needed, I think it's the best video upscaling software on the internet right now. Unfortunately I only have a laptop with a 1660ti so it takes me about 20 hours to upscale a 720p video 40 minute video to 4k.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: wingie on 2021-05-23 15:40:20
thank you so much for all your hard work on this, it's really made the game feel like the remaster it should have been!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ViagraPolice on 2021-06-05 01:12:16
Thanks for all your work on this. I just recently bought the remaster to relive nostalgia from my teenage years. Supported your patreon to try out AngelWing and can't get enough how amazing everything looks. Finally the backgrounds look as high quality as the character models.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: billybutcher374 on 2021-06-07 13:13:08
That is not currently the plan due to the many different FMV mods being offered as it would make the mod HUGE. In the future, I will be doing my best to work with Darziak, Fated Courage, and Klitlika to create the best FMV pack possible that I will THEN include in an addendum/update/separate installer to the main LP pack.
Thanks for your efforts. I can't wait to try the game with Lunatic Pandora mods. Btw are there any update about the public release?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Albeoris on 2021-06-14 20:39:02
Terrible character faces. Highly contrasting textures in the world. This gives me the same disgust as the remaster. But (!!!) apart from game design, a lot of work has been done. It seems to me that the author did the best that he could without ordering new graphics.

This is Squall:
https://i.imgur.com/IT9ukgK.png

Unfortunately, the mods feature a completely different character.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: decency_breakin3 on 2021-06-15 08:08:21
Yeah? Well, you know, that's just, like, your opinion, man....
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: T0NB3RRYK1NG69 on 2021-06-21 03:21:43
Hello MCINDUS and Fated Courage,

I have been following this project for ages.
I first got interested when I discovered that fans were remastering the
prerendered backgrounds in Final Fantasy VII using AI upscaling programs for the Remako mod.
My excitement went through the roof for what fans would upscale next.
My mind immediately went to Final Fantasy VIII because it was the first
game I played in the series and was a major part of my childhood.   
I instantly feel in love with the series and Squaresoft, and played them all, and completed most.
Then the Final Fantasy IX Moguri mod started and I became even more
confident that the Final Fantasy VIII fans would deliver.
Sure enough, you and the fan community have been making dreams come true.
I appreciate all the hard work you have done.  THANK YOU!!!

I have couple thoughts and rabbit holes I have dived into that I wanted to share and get peoples insight on.

First off, I wanted to share this website, https://www.kusanagi.co.jp/art/ (https://www.kusanagi.co.jp/art/).
This is an art studio in japan that worked on a lot of the concept art and prerendered backgrounds for Squaresoft
during the time they worked on Final Fantasy VII - X along with many other great game developments and anime.
Just thought I should share this bit of history because they do amazing work and it is fascinating.

I also wondered and dreamed of what other games could get the HD AI treatment and
thought of Legend of the Dragoon, Chrono Cross and Koudelka. 
I found that fans are working on Legend of the Dragoon but I haven't yet seen anything for
Chrono Cross and Koudelka. I know that the process to do these fan mods are VERY complicated
and rely heavily on reverse engineering everything and coding programs to rip assets, and programs
to allow bigger higher resolution images back in and make everything line up and work perfectly.
Amazing stuff! I know that is probably why the PC ports of the Final Fantasy games were used to mod.
Legend of the Dragoon, Chrono Cross and Koudelka don't have pc ports unfortunately.
Looking at the The Legend of Dragoon Upscale Project page, https://legendofdragoon.org/2021/01/01/upscale-project-debut/ (https://legendofdragoon.org/2021/01/01/upscale-project-debut/) , I noticed that they are, "Currently we are still only targeting the upscale to work on RetroArch with Beetle PSX HW."
This gives me hope that all Playstation games with prerendered graphics can be
updated and have mods and patches used on emulators. Keepin' the dream alive!

Since I've been following this project I have been collecting all of the upscaled images that have been released
and have had them cycling as my desktop background. It even inspired me to go into the game and capture footage
to make gifs of the the backgrounds with animations.

Ever since I was young child playing Final Fantasy VIII the clock in Ultimicia's Castle has bugged me.
The roman numeral 4 is shown as "IIII" instead of "IV". I know both are considered correct but I
much more prefer "IV". (Big Ben in London has it's 4 as "IV")
Anyway, I plan on modifying this background in Photoshop once the mod is complete just for my own amusement.

This also got me thinking. The prerendered backgrounds could be completely changed as long as the places where the
characters walked were still the ground and things that they interact with also need to be considered.
This would be the easiest way to make a fan sequel, side quest or new environments or whatever.
Not that it would be easy but not impossible.

I've just barely been holding back from paying the 2 measly dollars to MCINDUS's Patreon
only because I don't want to try the mod until it's ready. MCINDUS has said though that is
very close to being ready and that it will then be released to the public.
I want help in any way I can to the project but just don't know how I can help or contribute.
I am kinda really hurting financially right now too. I can pay $2 though.
My only question is though, what can I do to help with the project?
I have a background in graphic design and have Photoshop.

This project seems to be in more than capable hands and is turning out epic! Thanks again!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Brart on 2021-06-22 17:07:04
Agree 100% the FMV Squal looks way cooler than the Kingdom hearts Squall. That's why FF VIII was so successfull, the characters and the world seemed more real per se but at the same time "fantastical.

FF 8 is undoubtedly the best FF game imo. been recently playing 9 and 10 and 15 and , the 8 story is by far the most compelling. The sound and Music is just super cool. It's an Incredible world that diserved the Remake and not 7. Anyone know about a remake of 8 or they are really skipping it and going for 9 only ???
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: T0NB3RRYK1NG69 on 2021-06-24 20:47:25
Hello again everyone,

Expanding on my last post I decided to make google drive with
all the Final Fantasy VIII stuff I have been collecting.
My hype for this mod has sent me down a rabbit hole and I have
collected miscellaneous things related to Final Fantasy VIII that
I thought would be fun to share and make more easily accessible
to other fans just like me.

https://drive.google.com/drive/folders/1MEfj9luDVIsLVi4uOeq85ppqfZ8sV1C_?usp=sharing (https://drive.google.com/drive/folders/1MEfj9luDVIsLVi4uOeq85ppqfZ8sV1C_?usp=sharing)

This folder contains the following:
-Concept art
-Fan Art
-Fan 3D renders
-Fan videos of upscaled videos and recreations of Balamb Garden
-Pre rendered background captures
-Pre rendered background gifs
-HD remakes of the Pre rendered backgrounds (mostly from MCINDUS and Fated Courage)
-A fan Unity demo of Final Fantasy VIII combat
-Square 5.1ch Movie Collection (a dvd released by Squaresoft only with the purchase of
a specific Toshiba DVD player to show off Final Fantasy VIII cutscenes. It is higher resolution
then what is a available in any of the games but only has a few cutscenes and a Squaresoft
watermark in the corner.)

I am constantly finding new interesting things that I add to this folder.
Let me know what you think and if there is anything you would like to see added.

I also have made smaller similar folders for Final Fantasy VII, Final Fantasy IX, Legend of the Dragoon,
Chrono Cross, Bravely Default, Fantasian, Blade Runner PC and misc other games with prerendered backgrounds.

These worlds help inspire me and get my creative juices flowing.
Hopefully these will inspire others to create something that we will all enjoy.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: jubs1982 on 2021-06-30 23:52:56
Is there a special launcher? I followed the youtube video on how to do everything.. launched the game and to my surprise nothing was modded =O
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: deadbody on 2021-07-04 19:35:57
all the mod links seems dead?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: deadbody on 2021-07-04 22:10:52
nm fixed it
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ATMA on 2021-07-18 21:54:00
I've been searching for a while and have been looking on how to extract the character models for FF8R, but aside from viewers or original PS models my Google-Fu has failed me.
I've got the mods I chose working as I'd like and have been editing character textures thanks to Demaster.  However, I'd really like to see the textures on a model as I'm editing it to make the process easier and simpler to do more detailed or creative textures.  As I have been doing so far has been referencing screenshots of whichever character I'm editing and hoping my edits look alright, but besides simple recolouring or minor changes, it's really hard to tell how any edit will look until I load it in game.
I don't mind doing the work and extracting myself, don't need a hand out of the models (tho, that would be awesome) mostly I just want to know if the models are even extractable at the moment.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Shady91 on 2021-07-21 22:25:42
Hi, i have downloaded demaster but how Can i play the game in widescreen ? Actually in 4k i have black bars at the left and right of the screen
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: acrossmacross on 2021-07-23 15:57:22
Hi, i have downloaded demaster but how Can i play the game in widescreen ? Actually in 4k i have black bars at the left and right of the screen

You would need to download Reshade 4.3.0 in order to utilize the Magnify feature to stretch it.
https://www.mediafire.com/file/jl5gh1ir8k6jl1t/ReShade_Setup_4.3.0.exe/file

Install steps are explained at this link:
https://www.naguide.com/final-fantasy-viii-8-remastered-widescreen-fix/

You then need to edit the file BasicFX.cfg file located within reshade-shaders\Shaders\ReShade of your FF8R folder with the width and height you want to use. Here's an example I use for 2560x1440p:
Code: [Select]
////-----------//
///**Magnify**///
//-----------////
#define USE_Magnify 1 //[Magnify] //-

//>Magnify Shader Settings<\\
#define magnifyStartPixelWidth 240 //[undef] //-
#define magnifyStartPixelHeight 31 //[undef] //-
#define magnifyEndPixelWidth 2340 //[undef] //-
#define magnifyEndPixelHeight 1409 //[undef] //-
#define Magnify_ToggleKey RFX_ToggleKey //[undef] //-Toggles the magnify shader

This thread on Steam lists the values for other screen resolutions:
https://steamcommunity.com/sharedfiles/filedetails/?id=1853489359

If you are also using SpecialK to fix the low FPS issue that's where it gets tricky. You'll need to use SKIF to launch the game (delete SpecialK from your FF8 directory before installing reshade) and inject the driver globally. When all is said and done you'll get something like this hopefully:
(https://imgur.com/eT61RDg.jpg)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Shady91 on 2021-07-26 12:54:19
You would need to download Reshade 4.3.0 in order to utilize the Magnify feature to stretch it.
https://www.mediafire.com/file/jl5gh1ir8k6jl1t/ReShade_Setup_4.3.0.exe/file

Install steps are explained at this link:
https://www.naguide.com/final-fantasy-viii-8-remastered-widescreen-fix/

You then need to edit the file BasicFX.cfg file located within reshade-shaders\Shaders\ReShade of your FF8R folder with the width and height you want to use. Here's an example I use for 2560x1440p:
Code: [Select]
////-----------//
///**Magnify**///
//-----------////
#define USE_Magnify 1 //[Magnify] //-

//>Magnify Shader Settings<\\
#define magnifyStartPixelWidth 240 //[undef] //-
#define magnifyStartPixelHeight 31 //[undef] //-
#define magnifyEndPixelWidth 2340 //[undef] //-
#define magnifyEndPixelHeight 1409 //[undef] //-
#define Magnify_ToggleKey RFX_ToggleKey //[undef] //-Toggles the magnify shader

This thread on Steam lists the values for other screen resolutions:
https://steamcommunity.com/sharedfiles/filedetails/?id=1853489359

If you are also using SpecialK to fix the low FPS issue that's where it gets tricky. You'll need to use SKIF to launch the game (delete SpecialK from your FF8 directory before installing reshade) and inject the driver globally. When all is said and done you'll get something like this hopefully:
(https://imgur.com/eT61RDg.jpg)

I have an error at the launch of the game, it seem demaster is not compatible with reshade  ???
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: krazyq on 2021-08-01 17:50:35
I applied all the mods but everything looks the same almost like I didn't do anything
Wondering if I missed something
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2021-08-08 04:25:38
Hey there, just wondering if Angelwing Ultima is still in Alpha phase. I have been following this project for ages, I hop on here like once a week to check the board - you guys do incredible work. Any chance we'll see a full release here in the near future?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: acrossmacross on 2021-08-16 18:37:55
I have an error at the launch of the game, it seem demaster is not compatible with reshade  ???

I’m using demaster, the screenshot I posted has the field texture mod. Make sure you’re using the version of reshade that I linked or try reinstalling ff8-r and try demastering it again maybe? Hard to say without the exact error you’re getting.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Mcindus on 2021-08-18 16:51:51
Hey there, just wondering if Angelwing Ultima is still in Alpha phase. I have been following this project for ages, I hop on here like once a week to check the board - you guys do incredible work. Any chance we'll see a full release here in the near future?

Yes, but it will very soon go public. Just squashing the last of the bugs and making sure I have everything ready for my Lunatic Pandora Ultima Pack as well. When I drop LPU for Patrons/VIPs/Donors, the AW:U mod will go public for anyone to download and install themselves :)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2021-08-18 19:58:33
Yes, but it will very soon go public. Just squashing the last of the bugs and making sure I have everything ready for my Lunatic Pandora Ultima Pack as well. When I drop LPU for Patrons/VIPs/Donors, the AW:U mod will go public for anyone to download and install themselves :)
YES waiting eagerly and patiently for your sweet sweet wizardry
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2021-08-23 00:54:44
Wow fantastic! Thanks to you this excellent game is getting the true remaster it deserved! Looking forward to it! 
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: eXistenZe on 2021-08-30 19:05:37
Hey @Mcindus
Accidentally bought the installer for the normal version, and only then realized it's not for the remaster.
Should I play the normal version for now, or just wait for your amazing remaster mod pack (in other words, will it be out soon :) ? )
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Princess_Kaylin on 2021-10-05 08:58:01
Loved your first pack for ff8 and did actually wind up accidentally buying it a second time. I am not worried nor care though about that but I can't wait for the remastered one to be released. I just got it on sale today for under 10 dollars and was like def could use it.

I do hope the translation and story thing I have for ff8 gets sometime ported over or maybe I can figure out how to use the better story script someone made on the game. I was using the Succession mod for it.

Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: EliteOne on 2021-10-06 11:53:53
Mcindus, i would like to get a FF8 mod installer, and i'm very confused.

how do i download it, and where do i download it ??
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2021-10-09 10:15:57
@EliteOne Please join qhimm Discord and ask there to get a quick response and see many more mods for the FF games gathered in one place. Follow this link https://discord.gg/RGChgYT8
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Lunareste on 2021-10-16 17:31:16
@EliteOne Please join qhimm Discord and ask there to get a quick response and see many more mods for the FF games gathered in one place. Follow this link https://discord.gg/RGChgYT8

This invite link has expired, can you link another?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: meassem on 2021-10-31 08:40:30
Hi all,
I have an issue and don't know if this the right place to ask it, but I'll give it a shot here ;-)

After installing the mods, my Steam FF8 game doen't start anymore!
I've noticed that this happens the moment I install the Demastered 128. I get an 'unknown exception has occurred' Error!
After this I can't do much. I've reinstalled the game (game runs perfectly), but as soon as I install the ff8_demaster_128a, I get the same error!
What am I doing wrong? Please advice.  :-(
Thank you!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: meassem on 2021-11-04 20:43:21
No one??!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Varo85 on 2021-11-04 22:12:55
The game has been updated and we have to wait for MaKiPL to release a new Demaster update
Sorry my level of english
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ArhumMK on 2021-11-08 10:27:43
Back in May I read that this mod (Angelwing: Ultima - Remastered), When released for Alpha testing Exclusively for Patreon and VIP users, would be for one or two months max. Afterwards we'd get a free public release of it. It's November now...
Keep up the good work I guess.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: DJScias on 2021-12-11 15:38:00
Hello there,

It seems like demastered finally got updated today to support the latest FF8: Remastered patch of 1.0.2.
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.3.0

Figured I'd make a mention of this because of the big red notice about this in the main post.

Kind regards,
DJScias
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartGR on 2021-12-12 21:07:57
Nice!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Anekii on 2021-12-13 11:14:59
Hi people! I'm looking for some help on how to use the Demaster program, with the Remaster version.

So far I have DL'd the latest version of the program, went through the installation instructions where it creates the DEMASTER_EXP folder, and stuck all mod 'texture' folders inside the DEMASTER_EXP folder.

Is there anything else I should be doing? Because (so far) nothing seems to have changed? I even have the SeeDRemaster UI mod (Demaster version) with the new colour icons, gradients, etc. but nothing has changed at all?

I have a feeling the Demaster program (when running) that the black box shouldn't be blank/black? Or is that normal?

Many thanks :)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: seijuro on 2022-01-12 20:27:26
Hey McIndus, is Angelwing: Ultima coming out soon? I see that it's been released to your Patreons quite a while back in the Alpha phase, just wondering if there's a release date coming.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: junglized on 2022-01-30 07:47:29
Hi people! I'm looking for some help on how to use the Demaster program, with the Remaster version.

So far I have DL'd the latest version of the program, went through the installation instructions where it creates the DEMASTER_EXP folder, and stuck all mod 'texture' folders inside the DEMASTER_EXP folder.

Is there anything else I should be doing? Because (so far) nothing seems to have changed? I even have the SeeDRemaster UI mod (Demaster version) with the new colour icons, gradients, etc. but nothing has changed at all?

I have a feeling the Demaster program (when running) that the black box shouldn't be blank/black? Or is that normal?

Many thanks :)

This tut (https://www.youtube.com/watch?v=zMxupLpIFr4) on YT should help.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: kiko2277 on 2022-02-03 09:47:16
Hi

i signed up to ask what i wrong exactly with my setup, i followed the YT video (35minutes long) but it seems outdated since i have the FF8Remastered 1.0.3 which means the demaster mod isn't working with however i did get the menus Tech font/style working other than that everything looks the same !!!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: junglized on 2022-02-06 07:45:23
Hi

i signed up to ask what i wrong exactly with my setup, i followed the YT video (35minutes long) but it seems outdated since i have the FF8Remastered 1.0.3 which means the demaster mod isn't working with however i did get the menus Tech font/style working other than that everything looks the same !!!

Demaster is not working again after a really short time the 1.0.2 update has been patched by it. It seems we need to wait until Maki finds some time and releases another patch. Seriously, this guy is awesome with everything he's done for the community so far!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: omniripple on 2022-02-10 07:33:46
just signed up to mcindus patreon, is this the latest version you can download? Angelwing: Ultima - Remastered v1.0.a, whats the point in an alpha test if it hasn't been updated in 9 months? if mcindus is here can you tell me if there are newer files please?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2022-02-10 19:32:23
just signed up to mcindus patreon, is this the latest version you can download? Angelwing: Ultima - Remastered v1.0.a, whats the point in an alpha test if it hasn't been updated in 9 months? if mcindus is here can you tell me if there are newer files please?
fated posted a new video on youtube recently , he's had alot going on but said he was getting back into the project.https://www.youtube.com/watch?v=srMG3e3gFms
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: orkund on 2022-02-21 12:26:34
So close to the end. I hope it will be released soon. Waiting for this to replay  ;D
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: TheVitalus on 2022-03-14 08:41:30
Hello, I have problems using all the improvement patches, I have ff8 remastered steam version 1.0.3.
  install everything, I put the main.zzz patch with the gradient interface and letters for the Spanish version. use demaster 13.00 and patch for 13.03 for game version 1.0.3.
the game runs well I get the new letters, but the gradient and icons in menus are not shown, and the textures of scenes do not see the improvement either. I do not know what is the problem.

say that I followed the youtube video tutorial that is in the thread to install everything. Are these mods compatible with version 1.0.3 in Spanish? Thank you.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Lolopechka on 2022-03-25 07:16:38
When I install FieldModelTextures and RebirthFlame the characters don't blink, its any way to fix this?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ff7maniac on 2022-04-11 21:13:07
the angelwing mod for the remastered version comes out when? I wait after this mod to buy it. a while ago you said he was going out public ^^
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: tbcam88 on 2022-04-20 16:05:58
Does anyone know whether this project's been abandoned? It's been over a year since the original post was updated and went onto state they were putting the final touches toward getting a version compatible with the remaster released...

I live in hope!  ???
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: dibz on 2022-04-22 21:33:10
Does anyone know whether this project's been abandoned? It's been over a year since the original post was updated and went onto state they were putting the final touches toward getting a version compatible with the remaster released...

I live in hope!  ???

You have to look at the last edit time from the bottom of the first post rather then the "last updated" text at the top of post, which was updated much more recently. He updated his patron very recently, and the project is very much still active.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: tbcam88 on 2022-04-24 15:32:03
You have to look at the last edit time from the bottom of the first post rather then the "last updated" text at the top of post, which was updated much more recently. He updated his patron very recently, and the project is very much still active.

Well spotted, Sir!

I feared it had fell away into development limbo tbh...

After playing FFVII with the beautiful upscale mod on offer by Satsuki, I'm eager to follow up with VIII sooner rather than later! Props to McIndus/Fated Courage and all those involved for their time and effort in preserving what so many consider to be the holy grail of timeless video game entertainment.  8-)
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: lWFDl on 2022-05-27 07:28:40
I'm playing with the Anglewing mod, without FFVIII isn't really remastered. The mod is awesome!

There is a bug, during the prison break sequence, right after you rescued Zell after being chased. Irvine's head is missing and the first time Squalls textures were a mess then the game crashed. Second time, the game crashed right after Irvine appears and saves the day.

Another bug is, when you open your workstation in the Garden. the menu screen is all messed up.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: lWFDl on 2022-05-30 09:06:53
So, I fixed the bug with the screen on Squalls computer myself. Damn I thought it was easy, but it wasn't because some of the textures uses had to be fixed by hand bit by bit. I don't know if it's an error with the European/German version of the game. I hope for every one else, it is...

so long...
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LVaulth on 2022-06-09 07:44:08
nice stuff, thank you.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2022-07-12 02:18:46
Hey, so I peeked in on the patreon page and it seems that there was a release back in April. I've been following on Qhimm forever and I'm just wondering if we are any closer to a release here. If the only way to play this is going to be by getting on the patreon, that's cool too, you have done a ton of excellent work. So if you could can you let us know if the mod is coming anytime soon to Qhimm and if not, is there a complete and working package available on patreon? 
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Bonez on 2022-07-23 11:12:20
Hey, so I peeked in on the patreon page and it seems that there was a release back in April. I've been following on Qhimm forever and I'm just wondering if we are any closer to a release here. If the only way to play this is going to be by getting on the patreon, that's cool too, you have done a ton of excellent work. So if you could can you let us know if the mod is coming anytime soon to Qhimm and if not, is there a complete and working package available on patreon? 

You can play it right now for free. Literally everything is complete except for Angelwing. Angelwing's alpha is available for patrons. The rest are completely available for free right now for manual install. The auto-installer has always been a paid privilege since before the Remaster. Once Angelwing is complete it will be made public for free. The auto installer will then come. Whether the installer will be made available for a one-time, or he keeps it a Patron-only, idk. That's up to Mcindus. But, it will be "paid"... But, remember, they're all free if you install them yourself. You're just paying for the convenience (and right now early access to Angelwing).
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2022-08-09 02:45:28
Yeah, I should have specified- I was wondering about the Angelwing part of the mod, as it is the most significant piece for me. Just wondering if we could expect to see it completed anytime soon. Not trying to rush Mcindus, I've just been excited for this for a long time and haven't seen any posts about the progress. Does the Alpha of Angelwing on the patreon function well?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Divatox on 2022-10-31 20:14:28
Ok lets go, first of all sorry for the dumb issue =/
i used the ffviii_demaster_manager to unpack the files, creating the demaster folders and stuff.
replaced all the textures from the list.
I know that you cant hit again the "re-unpack" button, so how can i make the game load the textures?

oh im starting to play the remastered now, but i have the steam version already modded, so i only need the deling program to put all the mods i made on the remastered too right? (monsters, magics)
And i have the DLL file to make you draw 1 magic to get 100 already and will be always 100 for the whole game, can it be used too on the remastered?

btw: AWESOME work man!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Euron-Crows-Eye on 2023-07-08 14:08:38
Hey, hope all is well -  so it has been about a year since I last checked in here. Any update on a release of Angelwing here, or will it only be available on the patreon?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartMB on 2023-07-08 19:46:28
Hey there! Haven't seen any updates later, even on McIndus twitter. I'm saving my first FFVIII Remastered playthrough to be played with the Lunatic Pandora mod xD
Hope to see some news soon!
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ArhumMK on 2023-07-25 12:04:48
Hey there! Haven't seen any updates later, even on McIndus twitter. I'm saving my first FFVIII Remastered playthrough to be played with the Lunatic Pandora mod xD
Hope to see some news soon!

Patreon.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: gunner_1207 on 2023-07-26 19:08:50
Yeah looks like this has become a patreon only thing  :( , it is a shame but i get it with the work they have put in
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartMB on 2023-08-01 11:19:17
Patreon.

Does Patreon have the installer similar to the one we had with the original Steam version?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ValentDs on 2023-08-19 12:45:46
is it only me, or the game slow down when load modded textures?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: LeonhartMB on 2023-10-09 17:14:06
Hello! Is the Patreon version avaiable completed or still WIP?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Gun89 on 2023-10-14 09:03:47
Current FF8 Lunatic Pandora: Remaster Mods in progress:
*UPDATED 7/2/2021*


Angelwing: Ultima (AI) by MCINDUS and Fated Courage porting to Remaster --PROJECT UPDATED/UPGRADED to ESRGAN 'Ultima' Edition!!!
-- Alpha Testing Phase --
ALPHA VERSION of Ultima RELEASED TO PATRONS - After alpha phase, mod will be made public!
ALL Fields replaced with ESRGAN + Gigapixel AI Field Textures (5+ models used), Custom background texturing and re-drawn font work by MCINDUS.
Extra contributions by Ark/Manakaiser (Bal Garden Main Hall, Gal Garden Outdoors) and Darziak (Cafeteria, Dollet Ship Mission Brief, Missile Base CPU, Balamb CPU, etc. and various font replacements, NPC placements/animations in Deling provided by Patfeerick)

SeeDRemastered UI v1.0 (http://forums.qhimm.com/index.php?topic=19238.0) - all UI and icons custom created, new gradients, frames, menu's, etc. from SeeDReborn v4.1 -- will eventually contain v3.5 and v3.2 "vanilla" mod options as well.
100% Complete - RELEASED! - 'vanilla' mods progress = 25% - Multi-Language release = 35% *PRIORITY*
SeeDRemastered Fonts v1.0 (https://bit.ly/SeeDFont-Tech_v1-a)  - Font widths fixed and Hi-Tech Font (SR 4.1) Completed!
100% Complete - RELEASED!
SeeDRemastered Gradients v1.0  - making all SeeDReborn v4.1 gradient colors and patterns available for FF8 Remastered!
30% complete

BattlefieldPack: Remastered v1.3.1 (http://forums.qhimm.com/index.php?topic=19944.0) NEW CUSTOM TEXTURES as well as ESRGAN/Gigapixel UPSCALES!
100% complete - RELEASED!!

HorizonPack: Remastered v1.1.a (http://forums.qhimm.com/index.php?topic=15859.0) World Textures, World Vehicles, Maps, etc. -- porting to Remaster
ALPHA VERSION RELEASED!

FieldModelTextures v1.0.1 (http://forums.qhimm.com/index.php?topic=20256.msg280890) - ALL Field Model Textures Upscaled! ESRGAN/Gigapixel AI Comped images and minor custom texture detail for the best experience! If you are going to use Rebirth Flame or Lionheart, make sure you download the FieldModel Texture pack versions, as they are higher resolution!
100% Complete -- RELEASED!

RebirthFlame: Remastered v2.0 (http://forums.qhimm.com/index.php?topic=19301.0) - Main Characters Battle Textures Upscaled -- Also includes mod versions with Squall+Rinoa texture replacements.  Can NOT edit hair polygons yet, but did a texture and color overhaul. Replaced eyes, mouth, colors, and more!
100% - RELEASED!
***Compatible with FieldModelTextures

LunarCry: Remastered v2.1 (http://forums.qhimm.com/index.php?topic=19273.0) - Included are ALL of the enemies in game! ESRGAN/Gigapixel AI Comped images for the best experience! Battle models AND field models are all improved!
100% complete - RELEASED NEW VERSION 5/13/2020!! 
***THIS MOD IS DEPENDENT ON FieldModelTextures Mod being installed first!

Lionheart: Remastered v2.0 (http://forums.qhimm.com/index.php?topic=19272.0) - Weapons are given updated textures.  Squall's weapons are easier to differentiate, and Seifer, Zell (new texture+color for Gauntlet), Laguna, and Kiros all have updated weapons textures! Rinoa's Shooting Star has also received a color fix, and various other tweaks!
100% - RELEASED!
***Compatible with FieldModel Textures

Tripod: Remastered v1.1 (http://forums.qhimm.com/index.php?topic=19240.0) --  new high res background, updated number fonts, updated texture anim sprites, includes 2048 upscaled Tripod mod 2015 textures with new borders done by me, with new main character borders done by Hikashi!
100% complete - RELEASED!! --- 'low res' version in progress, for people without SSDs ---


==== MODS BELOW THIS SECTION NEED TO BE UNPACKED WITH A .ZZZ EXTRACTOR FIRST AND THEN INSTALLED! ====
*NOT COMPATIBLE WITH DEMASTER MODS*
Gerogero US Censorship (http://forums.qhimm.com/index.php?topic=19271.0) -- FIXED in battle and all cards. DEPRECATED (IF USING DEMASTER MODS.)
100% Complete - RELEASED!!
*Included in LunarCry and FieldModelTextures pack*


New title screen (2048x2048), new squaresoft screen logo, etc. also created! Working my butt off :)

Back to work!
Thank you, Mcindus! For this mod progress, but even though I installed everything, I still see some problematic textures.
For example: The textures effects of attacks, or GFs, it’s too pixel. And in world map, after installed Horizon mod, everything look great, but the textures of Balamb Garden, or Ragnarok is not right, the same thing, too pixel.
Spoiler: show

(https://i.imgur.com/odZAkXd.jpg)
(https://i.imgur.com/ZW2kQp5.jpg)
(https://i.imgur.com/2JcQceV.jpg)
(https://i.imgur.com/avLvQ0r.jpg)
(https://i.imgur.com/KK1DYT5.jpg)
(https://i.imgur.com/jhFkdqR.jpg)
(https://i.imgur.com/xJgU48d.jpg)
(https://i.imgur.com/cBuNGt6.jpg)
(https://i.imgur.com/2qv7sde.jpg)
(https://i.imgur.com/qoN5yGP.jpg)
(https://i.imgur.com/dqSgIKh.jpg)
(https://i.imgur.com/Z36S2aU.jpg)
(https://i.imgur.com/56A1RWx.jpg)
(https://i.imgur.com/grTdXVx.jpg)
(https://i.imgur.com/eiofdOk.jpg)
(https://i.imgur.com/iLoPMrU.jpg)
(https://i.imgur.com/sun8Meu.jpg)
(https://i.imgur.com/FZ0UCp0.jpg)
(https://i.imgur.com/TvKTvEW.jpg)
(https://i.imgur.com/zdBVbL7.jpg)

 Characters cannot blink like the original game ( In battle or when they talk in background).When squall back to his room, I see him, and he never blink, like mannequin.
Spoiler: show

https://imgur.com/hSSrv9E
https://imgur.com/nz9dHoe
https://imgur.com/CTAGgyT
https://imgur.com/DFAN00e

Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ff7maniac on 2023-11-12 20:16:55
is mcindus still alive?
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: celestria on 2023-11-26 03:36:23
is this gona be public yet LOL
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Xecty on 2023-12-20 18:58:51
Excuse me but why the Angelwing mod for FF8 not remastered is free and not Angelwing Ultima for FF8 Remastered ?

It seems we have to pay on McIndus patreon for having Angelwing Ultima
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ff7maniac on 2023-12-21 22:28:05
at the beginning it was said that all the mods were going to be public and free after a few weeks after testing the final ultimate version etc but it must have been several months of it maybe even 1 or 2 years... most of the modders let fall qhimm to devote himself only to their discord maybe there is another link on the mcindus discord, I have no idea. It's like when he told me that the French triple triad mod for the 2013 version would be released in a few days and it's been years of this and still nothing. https://forums.qhimm.com/index.php?topic=15301.msg258261#msg258261    there is no news on his patreon since August 28, 2022.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: Virus1988 on 2023-12-25 15:33:00
Does anyone know how to remove the black side bands? I use 1440p monitor
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: TrepeFC on 2023-12-31 17:30:48
This project became a private business at this point. I'm sorry to say but only FF7 and FF9 modders deserve special praise for their work <3
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: ArhumMK on 2024-01-20 15:43:22
It's been almost 5 years jeez...

Give it 5 more we might see the Public Beta
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: the_randomizer85 on 2024-02-05 00:14:37
Really wished the OP didn't turn tail and flee by suckering people into paying Patreon for a project that'll never be completed


no offense, but going radio silent on a project like this for almost two years is a douche move
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: thanks4nothing on 2024-02-19 10:47:04
Hey guys. So it's my fault for not reading every reply here before going crazy following Vestik Gaming's YT video to install every mod here for the remaster. I am running into the same bug mentioned during prison break. The bug is a consistent crash to desktop, essentially stopping my playthrough. Clearly this is an unfinished mod project that you cannot play through the whole game using.

There is a bug, during the prison break sequence, right after you rescued Zell after being chased. Irvine's head is missing and the first time Squalls textures were a mess then the game crashed. Second time, the game crashed right after Irvine appears and saves the day.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: lyonell on 2024-03-08 21:22:08
Hi. Thanks for the great post. I'm having an issue. When I install mods with zzz, it works great. But when I install mods with Demaster, they don't seem to work. It's like the new launcher wasn't reading the files I put in the DEMASTER_EXP folder but I've followed all the steps described in YouTube installation tutorials. Do you know how to fix this? I'm using the latest Steam version on a Windows laptop and the Steam Deck.
Title: Re: [FF8R-PC/Steam] FF8 Remastered (Lunatic Pandora) Mods Progress
Post by: AngeBleu on 2024-03-31 16:18:44
I followed all step by step, but when i launch the game, nothing has changed, is there a new version of Demaster ? maybe because Steam patch 1.0.3, the mod not working