4
« on: 2019-04-20 04:28:46 »
I'm not sure exactly when it happened, but the SeeD Rank salary fix reverted to normal at the beginning of the second disk. Just opened my inventory and i have a quarter million gil, watched the next pay amount and it was like 23k. Edit: It kicked back in after the fight with the Iron Clad in FH, back to 6500. But I now have 1.1 million gil. Uhh.
The Missile Base commander and his two side kicks wiped me twice oddly enough. First time I silenced them all with Siren, then the two mooks started spamming hi potions while the officer had them gang up on whoever was lowest HP. Action economy was seriously busted, it was like they were all hasted. Second time I tried dropping the officer without scanning him, he had a ton of hp I wasn't expecting lol.
Something seemed super wonky with the random encounter rate where you fight the oilboyles. Went through it twice and had at least six random encounters each time just walking across the room. Most of Garden seemed pretty high, Galbadia doesn't need missiles when there are that many bombs running around the halls.
Not sure if it has anything to do with your mod, but the text font occasionally goes back to the original every other letter. Opening the menu usually fixes it.
Been enjoying this run quite a bit as the characters feel distinct. Selphie is seriously MVP so far, she is higher level than squall at the missile base just from how many killing blows she deals. She just murders everything with her limit break and her innate magic stat. However I can't seem to make Zell useful compared to anyone else, and I've yet to get his finisher to show up when Duel-ing. Did the command order get changed? Irvine is kinda in the same boat outside his limit.
What does Angelo's damage scale off of for Rinoa? It seems to be super weak.