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Messages - Maki

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1
this tools can unpack/repack OBB file from the android version of FF8 remastered. Just Rename the extension from .obb to .zzz and you've be able to mod the android version of FF8R

Depends:
https://forum.xentax.com/viewtopic.php?f=10&t=24842&p=180365#p180365

2
Oh it's totally fine. I was indeed 'sad' that I received zero submissions- not sure why aside the fact that someone is not an artist- it's cool. I lended the graphic design on some folks over Fiverr and the results are pretty nice

3
Closing the contest prematurely due to zero submissions for the whole week.

4
Going further - 20$ for second place for alternative logo design if needed

Also udpated information about font, as suggested by user on Discord (thanks!) - the font used in FF is copyrighed by Microsoft, so go on!
There were questions about usage of griever- as far as you create the new grieve/ alternative one that is not 1:1 to original one and also is not a mix of the original one (like vector trace) then it's totally fine. Also- nah, if you want to do the custom/own interpretation of Griever, then it doesn't really need to face left. Use imagination. It doesn't need to be Griever at all- user on Discord suggested Doomtrain as it's his favourite GF. This is the project that will be published to all of you, so if the design of any GF (including real look as in-game) is totally fine! ❤️

5
Award increased to 50$ from 20USD!

6
Update:
Uh... Got zero response. Closing contest prematurely.  :'(

Hello everyone!
To push forward the global start of heavy development on new, upgraded version 2 of the demaster mod I'm making a contest to prepare a logo for the mod. The logo that will be finally used will award 50USD on PayPal/bank transfer/PaySafeCard code/whatever to not charge me additonal fees.

It's simple, just prepare a logo with "Demaster reborn" or "Demaster Reborn" or "DEMASTER REBORN" or whatever suits best for you. Logo can be both rasterized (.png/.tga/.dds/.PSD/.whatever with RGBA) or vector (.ai/.svg/anything that I'll be able to open with Adobe).

Requirements:
1. If vector art- the filename should be available to be opened by any of the Adobe tools
2. if it's 3D Art- yes, it's fine - I accept .blender and Autodesk 3DS Max/Maya, FBX and OBJ, just make sure to apply materials)
3. If it's rasterized, please provide decent resolution. I don't want to have it to be put on ESRGAN to make it bigger
4. Please take a note that i should have transparency/alpha channel, or minimum white+black background versions

Notes:
1. Please DO NOT use copyrighted materials like original art- original Griever design or for example the official logo. SE will be able to sue the art (I think?)
2. Please DO NOT use the official font used in the logo- it's copyrighted as well to SE. If you want, you can use similar one, custom one, but never the official or trayced from original one - actually it looks like the font is Microsoft licensed, therefore go on 😁
3. Remember about the transparency or white/black pre-rendered versions
4. If your art is not going to end up as official logo, I still might be interested to buy it from you for special needs or something
5. The art is going to end up in mod that is licensed as GNU GPL 3.0- which means that the art after I choose and buy it from you will be available globally for remixes and even commercial usage

Endtime:
11.08.2022 20:00 CET (DD/MM/YYYY)

So... let's your fantasy go on! Remember, every art posted is full all rights reserved to you until I'll buy/make you a winner and the rights be transfered for Demaster Reborn usage.

If any questions- go on! Let the tournament begin!

PS> Once again! If you do something cool not sticking to requirements I might be still interested to award you!
PS2> The price can change... but only up!  ;D


Here's the example I prepared with stock art from Envato:

This art is currently all-rights-reserved, please do not copy

7
Updated JP working, updated EN repacked so no more download 1300 and then 1302

9
That is great to know.  :D

Your definitely legal software that allows extracting, modifying and re-releasing trademarked artwork (often behind a patreon paywall) does not support piracy…
The best way to promote the worst received game in a saga is definitely acting entitled with those willing to TRY it.

Dotemu troll detected

It's legal- yes- also I'm in European Union and it's totally legal to do the code reversing and EULA is just some weird long text with many difficult words- that's really sad because I speaking English bad very and I'm good no this language. The software is just some weird dinput8.dll related precompiled file, probably for controls for the launcher or something- not sure. It also have compression algorithms inside! You can open any LZ4 file with this, miracle. I didn't see any tiniest portion of the game in the code which is publicly available. I'm not sure what is happening with all the weird numbers but for sure it produces errors when pasted to Call of Duty 2 so don't try it. I though about the title and the vanilla version (1.0.0.0) - indeed it's not fair the game support 1.0.2.0 and 1.0.1.0 even with 1.0.2.0 Japanese but it doesn't have everything ready for vanilla and of course 1.0.3.0. I doubt it's fair.

Although, One thing is weird- you just registered to write this hate post, wrote that this is the worst from the series, BUT! You took the time to carefully see how does the modding work here, what is released and! Actually tried to download them so you eventually encountered patreon of the guy that manually paints and prepares NEW work. So- which company are you from?

I bet 20€ for his IP coming from France. Additional 10€ if the person wasn't behind VPN and another 10€ if this person IP has company name in host name / provider.

@mods? 😁
Actually- let's put that to charity of users choice - I'm just really curious where are you from.


10
Update the game to legal latest version- demaster doesn't support well known pirated version

11
this tool works for all languages, french etc?

Ale five main languages. Japanese version is in progress

12
There you are- should work now for 1.0.2.0 (latest)

**DEMASTER UPDATED FOR 1.0.2.0**
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.3.0

13
I'm excited for that polygon feature- no normal maps, bilions of poly and no performance loss. Finally I would be able to create game based on photogrammetry without retopo

14
Releases / Re: [FF8:Remastered] Project Maximum FMV
« on: 2020-05-15 08:08:17 »
This is awesome! Wow, such quality

15
Does this work in the spanish version?
¿funciona esto en la version de españa?
I'm sorry but no- except you have a remaster, then keep reading

@Scathach
I understand this may be a little too difficult, so if you do have remaster then you can apply "Demaster" patch that have UV patch built-in. Here you can find more details:
http://forums.qhimm.com/index.php?topic=19432.0

16
Updated to 1.2.8a and repacked- there was probably an issue with debug build of the dll. It probably updated to that debug build. It's now compiled properly and packed with all the things needed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.8a

17
@Yagami- could you please send me the texture you are trying to use? This kind of error is really weird ;-;
@CyberSnake - well, that's normal. This mod only unlocks the possibility of modding, it doesn't contain all new textures. I know that MCINDUS is preparing texture pack, you will be able to use it soon.

18
Please wait a bit, I know MCINDUS is preparing pre-set mods. The current release is 1.2.6 with various fixes including the one with crash. Just download the release in first post, open manager and update to 1.2.6

19
I'm not even going to read it. I don't give this kind of crap the time of day - and nor should anyone. 
This
/thread

20
Not sure there's no DIRECT_IO_EXPORT_DIR=EXP\ setting in the 1.2.1 config is that an issue? This is the current directory path C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered

The offline mode used to give me this error but now both do nothing, maybe windows security is blocking it. I've updated to latest nvidia drivers, verifying cache changes 2 files and allows me to play normally without mods, but not with custom launcher.


The batch files give me nothing and the 1.2.1a version gives me the same error boxes as before
If i start the Launcher (offline and Forceplay too) its not loading game. Only a little window with "An Unknown exeption has occurrend".

If i Change in Demaster Options the "DIRECT_IO   [CORE]- loads files from unpacked archives" than Game starts normal.

I killed the launcher and re-wrote core part to no longer use SteamApi, deleted settings that caused crashes and bringed back the original, working Sebanisu launcher. It now works on minimum operations to keep up with the stability.
Current link to 1.2.4:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.4

@Pittstone- please download the newest release from link above and open ffviii_demaster_manager.exe - it would make sure that you have everything needed for your first run. After auto-unpacking the files you can close the manager and run the launcher directly or from Steam- also make sure you have the newest version from Steam- this mod works only on current version of remaster

21
what the...
Ultimate solution:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.1b
It has .BATs for forceplay and/or offline when everything fails- I also fixed some issues and create game config files if needed

PS> Two users report version a working for them. I wonder what is the issue in your place

22
I cant get ff8 remastered to start with the new release, whats the issue with the flame animations? I remember them animating last time I checked.
please try with newest Launcher- it looks like some users have issues with SteamApi and weird config files:
https://github.com/MaKiPL/FF8_demastered/releases/latest

23
Released 1.2 with auto zzz extracting, zero manual file editing- includes launcher with vanilla options capabilities and demaster options directly via GUI. Launcher is now capable of auto-downloading new DLLs


@Yagami Light - I am aware of the issue with animated battle backgrounds. So far the only workaround is rename the animated texture so game will not use it (if you already have PNGs- the game will load and load again dropping performance to unplayable state) and also disable Log- it spams errors :( - About Edea, it's now fixed in 1.2.1 - launcher should automatically download fixed DLL. I think the same problem may appear with Seifer. Thank you for all the info and bug reports!

24
World map is broken/disabled, so only log is new addition. Disabling logging would increase performance significantly. I'll try to minimize output by worldmap in future- the remaster is just additionally "emulated" or something. The remaster is currently the slowest release ever. Fields are expected to lag when crossing/loading texture like in Balamb where game loads far and then near focal length textures. HDD is unfortunately a giant bottleneck- storing game on SSD can take care of this issues. Unfortunately there's no much to be done here as remaster works on the same super old engine. Please provide the save and used texture mods with the Ward issue. I don't know what's the matter.

25
I have a save file that throws an exception when loaded, in Ultimecia's castle just before the final fight.

Adding the empty wrong_disk fixed loading my other saves, but this particular one refuses to load.

Here's my save file:
http://www.mediafire.com/file/d3xvau90xlst3ov/slot1_save04.zip/file

and my log:

https://pastebin.com/F3smaSwh
Addressed and fixed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.2

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