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Scripting and Reverse Engineering / (FF7) Savemap: where do non field changes come from?
« on: 2013-10-04 16:28:30 »
Well I have been doing a research and I found that many savemap vars are changed from outside the field script. Some of this vars are used by the field doing some action based on the value; some others are even unreferenced in the fieldscript (particularly seen on mini-games).
So any one has any clue about this?
So any one has any clue about this?