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Messages - FF7GBIKE

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26
WIP / New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-08-30 14:06:12 »
I'm a beginner with a lot of things I don't understand about blender and mods, but for the time being I'll continue with the policy!

27
WIP / New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-08-28 14:12:34 »
hello
I'm new to mods.

I'm making a mod based on the illustration Mr. Nomura wrote for FF7 GBIKE.

I'm also a blender beginner, so I'm making a low-poly model that I got somewhere a few years ago through trial and error.

Hopefully all characters want to make mods with G Bike designs


What we are building now is the cloud.





I still want to make detailed adjustments to bring out the atmosphere of the illustration.


Next time I want to make Tifa.
Next, I want to make Yuffie, Aerith, Bullet, and Cid in that order.
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28
Troubleshooting / Re: kimera can't load textures
« on: 2022-08-28 13:35:51 »

hello
Last time, I posted about errors caused by Kimera.
Specifically, it will be in a state like the image.
As a result, the newly created model will be a pure white model with no textures.

What we are building now is the cloud.






So I have absolutely no idea how this mod will work in the game or how it will be represented.

If you don't know the cause of the error,
I would like someone to take over the work after kimera.


29
Troubleshooting / kimera can't load textures
« on: 2022-08-27 00:35:07 »
Hello
Right now, I'm making a model that is close to the design of Tetsuya Nomura.

It is made based on the illustration at the time of the G bike.

However, when I load a P file into kimera, textures cannot be read. Error 481 is given.

Choosing to change or add texture also results in error 481. What causes error 481?

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