Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: l0l_cabbage on 2012-01-06 14:56:43
-
Since I am lover of hard games, I really want to make such an easy game like FFVII into something harder. Things I want to do:
1)Change initial materia, level, gil, items and stats.
2)Change boss stats and their drop.
3)Change/remove some treasure chests, materia, weapons and items.
4)Change level/stats limit.
5)Change weapon stats and materia slots.
6)Change AP, required to level up material.
And a lot of different things.
I want to mod PSX release of this game, because PC version sucks.
How can I do this and what program should I use?(P.S. Sorry for my English).
-
Okay, so, in order:
1)Change initial materia, level, gil, items and stats.
WallMarket handles this in its 'Initial Data' section
2)Change boss stats and their drop.
Proud Clod is the tool for this
3)Change/remove some treasure chests, materia, weapons and items.
Treasure chest contents are defined in field files; you need something like Meteor or Hack'7 to change them. To edit materia, weapons and the in-battle effects of items, use WallMarket. To handle the out-of-battle effects of items, you would have to disassemble the executable yourself.
4)Change level/stats limit.
The easiest method is to change the stat gains / stat growth / Exp. to level up in WallMarket. You could probably get rid of the 99 level limit with some disassembly, but there'd be little benefit after doing the above.
5)Change weapon stats and materia slots.
WallMarket, again.
6)Change AP, required to level up material.
WallMarket, once more.
And a lot of different things.
Use White Choco for editing shop stock / prices, Enemy Manipulator and Hojo for global enemy stat changes (eg doubling Str of all creatures, giving all enemies immunity to Stop by default), my own Libre for editing limit breaks, Proud Clod for enemy attacks and AI, and my Disc Extension Patch if you intend to use slightly larger KERNEL.BIN and substantially larger SCENE.BIN files.
I want to mod PSX release of this game, because PC version sucks.
How can I do this and what program should I use?(P.S. Sorry for my English).
Yes, yes it does suck. That's why you need something like CDMage beta to handle your PSX ISOs - it makes it quite easy to reimport files into the ISO, which you can then play on an emulator / burn and play on a modified PSX console.
-
PC version sucks? These days? No chance.
-
PC version sucks? These days? No chance.
Well, the audio still does. Everything else is fine now, though. :)
-
...If you can find a (legal) copy.
-
Well, the audio still does. Everything else is fine now, though. :)
What do you mean audio!? Oh wait, you mean it doesn't have voice acting. Besides for that I see nothing wrong with the audio.
-
Due to the lack of being connected to a PSX sound chip, the PC version version of FF7 plays MIDI files according to your soundfont settings and your midi output device specified in FF7Config.
Depending on these settings and your sound hardware, the music played on the PC version sound quite basic and very different to the original PSX music (to the trained ear).
If you've never played the PSX version or aren't inclined to care about the quality of the MIDI instruments, it doesn't really make a huge difference, but it's why some people like to use FF7Music to play prerendered sound files recorded from the PSX version, or recreated by people like FinalFanTim.
Alternatively, you can search for and install the Soundfont that sounds a lot more like the PSX instruments - but it's still not perfect.
-
Thanks to Bosola very much!
P.S. I don't like PC version because l can't port lt to PSP, I don't care about music.
-
but it's why some people like to use FF7Music to play prerendered sound files recorded from the PSX version
Not so much recorded or prerendered, as the PSF files are literally, bit for bit, the PSX music data.
-
Ah right, I haven't used FF7Music for a few years. Back when I discovered it, it was used for MP3s and OGGs and things like that.
-
In theory, it can use just about anything, as long as a winamp plugin exists for that format. At least since May 2009, since I released my first tutorial/bundle, I've been using PSFs and Neill Corlett's Highly Experimental (http://www.neillcorlett.com/he/) plugin, since they are obviously more authentic.
-
Meteor download link is broken T_T.
-
To sum up, the PC version does everything the PSX did, and more.
-
PC version cannot run at double, triple or even quadruple speed (thanx mr emu :DDD), which is the one saving grace for the PSX version. especially when you consider the hard mods, where excessive grinding is necessary to stand a chance.
-
I already said that 2 versions are(almost) same, the only difference that I can't port PC version to PSP/PS3.
-
PC version cannot run at double, triple or even quadruple speed (thanx mr emu :DDD), which is the one saving grace for the PSX version. especially when you consider the hard mods, where excessive grinding is necessary to stand a chance.
It can. You either hack the exe to do it, or use cheat engine and enter in the new speed. The 2nd way is ultra simple.
-
oh right, completely forgot about cheat engine. the only difference i can think of there is that PSX doesn't require an extra program to work, but that feels like it's kinda grasping at straws. all that's left is the nostalgia factor :-(
-
To sum up, the PC version does everything the PSX did, and more.
It doesn't matter how good the mods are if there isn't an audience to play them. Modders are still better off supporting the substantially more popular PSX release.
-
Not to mention convertiong from psx to PC seems like a smaller task than from PC to PSX.
Though I may be wrong.
-
I think the main point is that the PC version has a far greater capacity to be modded and look better. The best you're ever going to get for the PSX version is whatever shaders are available for ePSXe.
-
For graphical mods, sure. But if you're looking for an RPG with high-res models, go buy Skyrim or something.
-
I didn't say that's what I was looking for. I was pointing out that the PC version is easier to mod in that way. And it's not just about graphically, almost every other mod is easier to implement on the PC version, without having to worry about lookup tables, filesize etc.
If you want true nostalgia, you play the PSX version.
-
What do you mean audio!? Oh wait, you mean it doesn't have voice acting. Besides for that I see nothing wrong with the audio.
Absolutely not, I personally hate voice acting. I was referring to the music and sound effects.
The sound effects (especially in battle) sound completely off when compared to the original PlayStation version, I have yet to find a fix for this. If you have one, please let me know.
To get the music sounding correct you have to rely on a plugin/hack which isn't exactly perfect.
It's almost there, but it's not 100%, that's all I'm saying!
-
I don't know how, the effects are the same, though, possibly less quality?
-
I want to ask if there is an application where I can put optional boss for psx?
Thanks to Mr.Bosola for leading me here to this link :D
Mr.Bosola if you dnt mind would you put link where I could download those program for modding?(sorry for being lazy)
if anybody else know where I can get it could you post the link? thanks everyone :)
I may contribute a little to the future as I learn these things..
-
Search in the Tools subforum of these forums. You should easily find them.
-
http://wiki.qhimm.com/FF7/Technical/Customising
-
is there a program that I may put new items and materia that originally not in the game?
-
Don't take this too heavy but I think WallMarket allows you to change materia and Libre allows you to change Limits.
-
i tried to use wallmarket but can't get to start it out, when I open the application it has to load some kernel.bin but I only have ff7 iso, I've already ask how to find it but I was somewhat scolded that the question I had was asked many times and that I should search for myself, he said I can find topics where I could find, but can't still find it :oops:
-
Firstly, you should could have found this out by reading through the WM thread. Extract it from the INIT directory of the PSX ISO.
More importantly: please stop spamming the board with these questions.
I'm not really happy with this thread going off-topic and I don't think the original discussion has any mileage left, so I'm closing this topic.