Author Topic: .p, Battle Files 'n Milkshape 3D  (Read 75856 times)

The SaiNt

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.p, Battle Files 'n Milkshape 3D
« Reply #125 on: 2001-06-16 08:53:00 »
I thought most of you knew halkun was ****** ****** . He posts his URL so much, I thought it was obvious.

halkun

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.p, Battle Files 'n Milkshape 3D
« Reply #126 on: 2001-06-16 11:30:00 »
Doing PSX Devopment? Naa, not intrested. I can bearly code my way out of a wet paper bag. There is simply not enough system in the PSX do do anything with. It only has 2 meg and no MMU (Unlike what my doc says, turns out the R3000 has an MMU but the R3000A doesn't) That and the tools are illigal to own without signing an NDA. I need to stay clean in case sony gets a bug up thier butt and starts suing again. Now the linux for PS2 ohh, I wish. But that also reqires an NDA and you have no access to the CD-ROM or memcards. An NDA is a non-discorsure-agreement, means that I can't tell sony's little secrets. The PSX doc was written without one, but I was kind of thrown out of the PSX dev community a particular person *cough* *cough* NAGRA *cough* said I ripped off all of his BIOS call info when all the bios really has is a small libc and hardware calls. Oh well. He works for sony's R&D now.

The Skillster

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« Reply #127 on: 2001-06-16 11:32:00 »
yea i posted about this before, i didnt know myself halkun was j**** the guy who helped C****** get S*** off their back in court  :)
that PSX doc is about 4 years old now i think and the HTML page file size has amounted to about a whole megabyte !!!
i pronounced ficedula as fic (as in vice)ee- du-llah.

Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #128 on: 2001-06-16 14:33:00 »
dark: I've got a bad feeling 'bout this 'Error 16'...I read what this error is - it's got something to do with floats... IOW Ultima can't read out the Coords of the vertexes correctly...What platform do you have? (win98, 95?)

If that's really the reason, I think I can't help you...because Ultima has got to read out the coords as floats...

others: I still don't know who's this R & D person...

- Alhexx

- edit -

Fice, how can I change the thickness of dots created by the gl_POINTS command ?

- edit 2 -

Just wanted to mention that 'U027ß5' is released.

[This message has been edited by Alhexx (edited June 16, 2001).]


ficedula

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.p, Battle Files 'n Milkshape 3D
« Reply #129 on: 2001-06-17 02:23:00 »
glPointSize( size: float ); Any help?

mirex

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.p, Battle Files 'n Milkshape 3D
« Reply #130 on: 2001-06-17 09:20:00 »
Hello everybody. So I finaly finished my program that rips whole models with colors into 3ds. There are lots of bugs now, but if you want to take a look:  http://sklad.host.sk/ff7tool.rar" TARGET=_blank>http://sklad.host.sk/ff7tool.rar .
And one question: Who knows how to set polygon to be visible from both sides in 3d Studio ?

Alhexx

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« Reply #131 on: 2001-06-17 12:53:00 »
Fice: Thanx

mirex: Sounds interesting - I've downloaded it and I'm gonna try it out...

- Alhexx


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.p, Battle Files 'n Milkshape 3D
« Reply #132 on: 2001-06-17 20:33:00 »
Alhexx: Windows 98

I wish I had 3ds Max. But im not gonna spend 800 dollars on a program like that.


Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #133 on: 2001-06-17 20:49:00 »
darkness: hmm, I don't understand that - I'm workin' on Win98, too...   :-?

Has anybody else out there an idea what the heck this error is? Or has anybody else this error?

- Alhexx

- edit -

mirex: Yo, I've tested your 'extractor-converter' - cool. I've converted tifa's field model but I didn't recognize any colors in MAX... (Do I need glasses?) But hey, If u keep on workin' on it or even program a workin' 3ds/3df-to-p converter you could become serious competetion 4 me  :wink:

[This message has been edited by Alhexx (edited June 17, 2001).]


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #134 on: 2001-06-18 02:53:00 »
mebbe its my voodoo 3

someone have any settings suggestions for the setup thing?


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #135 on: 2001-06-18 03:06:00 »
heres my settigs:

3D Filter Quality: Automatic
Alpha-Blending: Automatic
Glide Splash Screen: Disable
Depth Precision (16 Bit): Fast
Level of Detail Bias: 0
Limit Texture Memory: Software Controlled
Maximum Buffered Frames: 1 Pending Buffer
MIP Map Dithering: Disable
Triple Buffering: Disable
Vertical Sync: Disable


mirex

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.p, Battle Files 'n Milkshape 3D
« Reply #136 on: 2001-06-18 10:09:00 »
Allhex: It worked fine with old 3ds release 3, all colors were there. Hmm, I didn't tested it with MAX. Have to find some better file format description.

Alhexx

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.p, Battle Files 'n Milkshape 3D
« Reply #137 on: 2001-06-18 16:28:00 »
darkness: Probably your right, but I don't really understand much of the settigns you have listed...perhaps one of the more skilled guys can think 'bout it...like I said me and my friends, we don't have these problems, so I can't directly work on it...   :(

- Alhexx

- edit -

mirex 1: My name's written with double 'x' - not with double 'l'  :wink:

mirex 2: If you're interested in it - I'm workin on 3DS MAX 3.1.

[This message has been edited by Alhexx (edited June 18, 2001).]


Anonymous

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.p, Battle Files 'n Milkshape 3D
« Reply #138 on: 2001-06-19 03:54:00 »
someone else must have a voodoo 3.......

.p, Battle Files 'n Milkshape 3D
« Reply #139 on: 2001-06-19 07:11:00 »
Ficedula: Heehee. No kidding...

But yeah, Halkun's the guy. I guess now I and SaiNt have the right to feel horrified.   :wink:

[This message has been edited by Srethron Askvelhtnod (edited June 19, 2001).]


The SaiNt

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« Reply #140 on: 2001-06-19 10:49:00 »
Aaaah!
I'm so terrified...

Wait...
What am I supposed to be terrified about again?


mirex

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« Reply #141 on: 2001-06-19 20:27:00 »
Alhexx: I'm really really sorry for that mistake of mine. I hope i wrote your name right this time.

And about that problem with colors - I think i fixed that problem, I have set ambient light to light gray so colours should look better now. Try to download it and run it again please.


Alhexx

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« Reply #142 on: 2001-06-19 23:20:00 »
I'm downloadin' it right now. Gonna test it. Sound good. I think I have to add this 'Import whole Model' Option, too, but I'm havin' some problems with my hardware right now, so there poyysibly won't be any new realease next days...

- Alhexx


halkun

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« Reply #143 on: 2001-06-20 02:22:00 »
I'm scared too...

what on earth are you talking about?


Alhexx

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« Reply #144 on: 2001-06-25 01:32:00 »
Hehehe...I'm back again
http://alhexx.tripod.com/smileys/heh.gif" border=0>

No Update for 8 days, but now there's a new version of ultima available. I've added an option to save the models. I hadn't had enought time to test it properly, so it'd be fine if someone could give me a feedback.

BTW: I've found some smileys on the web:  http://alhexx.tripod.com/smile.html" TARGET=_blank>http://alhexx.tripod.com/smile.html  

- Alhexx

- edit -
DAMNIT  :x
Forget 'bout these smileys, tripod doesn't want to view them...

[This message has been edited by Alhexx (edited June 24, 2001).]


mirex

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.p, Battle Files 'n Milkshape 3D
« Reply #145 on: 2001-06-25 11:22:00 »
Yo I can see those simleys just fine.

http://alhexx.tripod.com/smileys/heh.gif" border=0>


Alhexx

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« Reply #146 on: 2001-06-25 17:18:00 »
Hmm, that's strange...the only thing I see is a 'X'...

BTW: I think I'll have to change my web server...

- Alhexx


Alhexx

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« Reply #147 on: 2001-06-26 02:08:00 »
Take a guess...
yeah, right, new Ultima version (ßETA 9)

This time I've added the converter options (w/ new annoying message boxes  :wink:)

- Alhexx


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« Reply #148 on: 2001-06-26 22:30:00 »
still doesnt work for me >=(

Alhexx

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« Reply #149 on: 2001-06-27 02:23:00 »
darkness: Alright, listen up:
I've programmed a 'p-preview darkness edition'. This is the p-preview app, but it writes all action into a logfile(named 'LogFile.txt') in the path of p-preview.
You could do me and you a favor and try it. When the program crashes the logfile will not be completed, so I can see where the program crashed.
 http://alhexx.tripod.com/apps/ff7/p-preview_darkness.zip" TARGET=_blank>http://alhexx.tripod.com/apps/ff7/p-preview_darkness.zip


Mail the logfile to me, so I can take a look at it.

- Alhexx