Author Topic: .p Format News  (Read 15265 times)

Alhexx

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.p Format News
« on: 2001-12-16 11:47:00 »
Okay, good news for all .p hackers: I've continued workin' on that damn format. However, I've found some interesting things, but what's almost more important:
I have a suspicion what the huge 'corrupt' block in the Battle.lgp is:

I suppose that these files are the battle locations. Why? Well:

1. You can load the files in Ultima (well, you not, but me - I've disabled that 'Crash Test' ). But there's one thing: the models are HUGE - too big for Ultima. Normal Field models have Coords between -2 to +2. Battle models usuall have Coords from -200 to +200 . Those Battle Locations have -20000 to  +20000 ... See the problem. Even if you convert the files to RAW or LWO format, they're too huge. But I've implemented a multiplikator of 0.001 - so the model is shrinked to 1/1000 of it's original size. Then you often can recognize a kind of 'Plattform'. I'll post a screenshot later.

2. As for usual Battle models, too, there are textures stored in the corrupt block. Example: pmag
This is a usual FF7 texture and when you convert it, you'll get this result:


Now I'll go offline and keep on workin' on that ... :)

 - Alhexx

Alhexx

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.p Format News
« Reply #1 on: 2001-12-16 12:29:00 »
It seems like I'm right. I've built the pm* model toghether, here's the result..

Code: [Select]

File Name Size Type
------------------------------------
0 pmaa 52 Byte ???
1 pmae 65,2 KB Tex
2 pmaf 33,2 KB Tex
3 pmag 17,2 KB Tex
4 pmah 33,2 KB Tex
5 pmai 33,2 KB Tex
6 pmaj 17,2 KB Tex
7 pmam 19,5 KB .p File
8 pman 436 Byte .p File
9 pmap 436 Byte .p File
10 pmar 6,41 KB .p File
11 pmat 1,89 KB .p File
12 pmav 13,5 KB .p File
13 pmax 19,9 KB .p File


 - Alhexx

Alhexx

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.p Format News
« Reply #2 on: 2001-12-16 15:12:00 »
Heh, and just another success!

What I mean: I'm able to view texture on the model - and it seems like the Texture is aligned right!

 - Alhexx

Darkness

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« Reply #3 on: 2001-12-16 17:00:00 »
wow, alhexx. looks like you were up late last night :) anywho, keep up the good work. cant wait for an expanded version of ultima that will include this stuff.

Darkness

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.p Format News
« Reply #4 on: 2001-12-16 17:13:00 »
cant view pics........ what version of quiktime are you using?

Alhexx

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.p Format News
« Reply #5 on: 2001-12-16 18:20:00 »
See the times when I posted the posts above? That wasn't night ... :D

You can't view the pics?

 :-? hm, I can't, too ! Hm ? No, I can ! Heh? ... maybe not? Damnit, just let me convert the files to jpg ...

Okay, Pic1 and Pic2


Seems like ACDSee isn't the best tool to convert pics to PNG format ...

 - Alhexx

Darkness

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« Reply #6 on: 2001-12-16 18:23:00 »
hehe. i guess it wasnt night here either.

Darkness

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« Reply #7 on: 2001-12-16 18:25:00 »
i dont know why... but the first one kinda looks like the place where you figjht jenova death.....

Alhexx

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.p Format News
« Reply #8 on: 2001-12-16 18:30:00 »
Probably it is - who knows? I haven't thought 'bout where that is, I just like that it's viewn correctly.
And the fact, that the texture seems to be aligned right, tells me that I'm right with my suspicion that the Value3 Pool has got the Texture Coords. That'd make sense, b'cause in those Battle Locations, there are as many Tex Coords as Vertices. Now I just have to find out how things go in normal Models ...

 - Alhexx

Darkness

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« Reply #9 on: 2001-12-16 18:38:00 »
hmm..... i just downloaded the latest versoin of ultima, and EVERYTHING works except for things that require rotation (i.e. right click and 'real' front view)

Alhexx

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« Reply #10 on: 2001-12-16 18:41:00 »
??? Well, for me, it worx fine ...

Moderative question: Doesn't this belong to the Ultima topic?

 - Alhexx

Darkness

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« Reply #11 on: 2001-12-16 18:45:00 »
yeah, my bad. i just happened to be in this topic instead.

Alhexx

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« Reply #12 on: 2001-12-16 18:50:00 »
That's the way how we drive up posts count, right ? :D

 - Alhexx

Darkness

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« Reply #13 on: 2001-12-16 18:58:00 »
no, not at all. i just didnt think about the ultima topic when i posted that :)

Alhexx

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« Reply #14 on: 2001-12-16 19:02:00 »
Doesn't matter. However, this seems to be a pure Alhexx - Darkness conversation ;)

 - Alhexx

Darkness

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« Reply #15 on: 2001-12-16 19:11:00 »
we need an irc chat

Sephiroth 3D

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« Reply #16 on: 2001-12-16 22:33:00 »
First off, here's another person talking! >:)

2nd: I didn't have a problem with the PNGs probably cause NS6 can read them natively. (With active alpha channels I might add...)

3rd: That's some AMAZING progress you've made Alhexx. It's looking great.

4th: I've actually noticed a little bug with 0.27, and I'm not sure if it's in the new versions, but the perspective / rendered panel in there is displaying the model wrong. Everything is fliped horizontally. ( x = -x for example.)

That's all. Again, great progress!

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

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Darkness

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« Reply #17 on: 2001-12-17 03:44:00 »
First off, nutscrape sucks!

2nd: i guess its better than ie

3rd: damn, i need to find a better browser

4rd: out of ideas

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.p Format News
« Reply #18 on: 2001-12-17 03:49:00 »
opera?

Alhexx

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« Reply #19 on: 2001-12-17 17:04:00 »
Seph 3D:

1. Alright

2. Fine then - I'm mainly using IE6

3. Thanx

4. I'll take a look at that


 - Alhexx

ficedula

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« Reply #20 on: 2001-12-17 21:15:00 »
Hey, Alhexx: great news! Looking *very* good. I'm not able to get on the 'net so much now I've gone to my parents' house for Xmas, but are you planning to release the file specs? If so, Remake could certainly use them ^_^

Oh, and your PNG's: I think the problem is they're corrupt (or rather, non-standard); if NS/Mozilla reads them, it's probably because it doesn't care and displays as much as it can anyway. But I don't think they're well constructed PNG's.
[edited] 68 2001-12-17 22:19

Alhexx

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.p Format News
« Reply #21 on: 2001-12-18 16:28:00 »
Fice: Of course, I'll release the file specs - that's for what I'm workin' for, right ? :) However, I'm not sure when I'll release the files, I've got some work to do now ... *perhaps* before X-Mas ...

As for the PNG files:
Quote
Originally posted my me
Seems like ACDSee isn't the best tool to convert pics to PNG format ...


 - Alhexx

 - edit -
Had to correct BBcode...
[edited] 169 2001-12-18 17:35

Alhexx

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.p Format News
« Reply #22 on: 2001-12-19 20:42:00 »
Okay, I've uploaded an up-dated .p file Description and a Battle Location Description onto my site. :)

 - Alhexx

 - edit -
Forgot an important word...
[edited] 169 2001-12-19 21:44

Darkness

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« Reply #23 on: 2001-12-19 21:11:00 »
would that word happen to be 'up'? anywho.... good to see more work on this stuff. ill check it out right now.

ficedula

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« Reply #24 on: 2001-12-20 17:16:00 »
Thanks, I'll definitely be checking that out.