Okay, good news for all .p hackers: I've continued workin' on that damn format. However, I've found some interesting things, but what's almost more important:
I have a suspicion what the huge 'corrupt' block in the Battle.lgp is:
I suppose that these files are the battle locations. Why? Well:
1. You can load the files in Ultima (well, you not, but me - I've disabled that 'Crash Test' ). But there's one thing: the models are HUGE - too big for Ultima. Normal Field models have Coords between -2 to +2. Battle models usuall have Coords from -200 to +200 . Those Battle Locations have -20000 to +20000 ... See the problem. Even if you convert the files to RAW or LWO format, they're too huge. But I've implemented a multiplikator of 0.001 - so the model is shrinked to 1/1000 of it's original size. Then you often can recognize a kind of 'Plattform'. I'll post a screenshot later.
2. As for usual Battle models, too, there are textures stored in the corrupt block. Example:
pmagThis is a usual FF7 texture and when you convert it, you'll get this result:
Now I'll go offline and keep on workin' on that ...
- Alhexx