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Messages - Aavock

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Releases / Re: Aavock UI 1:1Remastered
« on: 2024-04-23 22:43:58 »
Hey Final_Figue,

Sure, go ahead. Thanks for asking.

Releases / Re: Aavock UI 1:1Remastered
« on: 2023-10-11 22:32:32 »
Hey Kuraudo.!

I may translate those textures in a near future but first I need to get back and finish the updated font I was working on.

I'm confident that Satsuki's upcoming Unified pack will motivate me!

Releases / Re: Aavock UI 1:1Remastered
« on: 2023-07-27 16:08:55 »
Hey leatitia, I don't really have the time at the moment and I need to finish the "rounded" version of the font first.

Releases / Re: Aavock UI 1:1Remastered
« on: 2022-10-28 21:38:37 »
Out of curiosity I'm testing a less "blocky" version of the font for a more pleasant reading experience.

Here's a quick preview before:

And after (please ignore the capital B):

I'm now working with vectorial shapes wich explains the tiny visual glitches; Currently working on resolving it.

Releases / Re: Aavock UI 1:1Remastered
« on: 2022-09-05 17:49:12 »
Hey kwrrk, as long as you credit my work and put a link to the main page of this thread (if possible) it's all good.

All the best for your future mod!

Releases / Re: Aavock UI 1:1Remastered
« on: 2022-04-07 04:04:16 »
Hey Kuraudo., thanks for the reminder, I've been quite busy lately but here's the updated Red XIII, Barret, Aerith and Cloud avatars. Improvement are higher than expected so I'm happy with this tiny update. Hopefully some day I'll get even better sources for all of them.

Download here.

Edit: Updated download links in the main post (thanks to Satsuki for the upload).

Releases / Re: Aavock UI 1:1Remastered
« on: 2022-02-11 20:33:41 »
For OG avatars there is already the masterpiece Aavock's upscale work included in Satsuki's package here
Thanks for the kind words; I'm glad to announce that I've found slightly better sources for Barret, Aerith and Cloud avatars and will work on it very soon, improvements will be minor but I'm a perfectionist. ;D

Releases / Re: Aavock UI 1:1Remastered
« on: 2022-01-03 17:28:01 »
I was in talks with -Ori back then and I've explained him what to do to achieve it.

It is in fact an easy task so I don't know what happened.

Releases / Re: [FF8-R] Rinoa and Squall Texture Mod
« on: 2021-12-31 04:54:11 »
Eyes are a tad too big but looks very promising overall, keep it up ERAISERZEE.

General Discussion / Re: FF Pixel Remaster
« on: 2021-12-16 23:13:46 »

Releases / Re: Aavock UI 1:1Remastered
« on: 2021-12-14 01:20:00 »
Hi L@Zar0,

Thanks for your message. I'd like to point out that my entire work has nothing to do with upscales. Everything was redrawn by hand from scratch.

You can use my work as long as you correctly credit it along with the url of the mainpage of this thread.

Good luck with your spanish retranslation project; cheers.

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-08-18 20:04:32 »
Thank you I can give it a try, are you happy for this to be part of ESUI? you would be credited of course.
No worries, it was a half an hour task. My only real contributions for the community is my UI 1:1Remastered where I've spent hundreds of hours.

You should instead credit the original author "Ahvia" if I remember correctly.

General Discussion / Re: FF Pixel Remaster
« on: 2021-08-04 03:39:11 »
Nice font choice! This Pixel Remaster turned out to be really good overall. Can't wait for FFIV~FFVI

Take it with a pinch of salt but based on SteamDB release dates are:

Final Fantasy IV: August 19th, 2021
Final Fantasy V: September 9th, 2021
Final Fantasy IV: September 30th, 2021

General Discussion / Re: FF Pixel Remaster
« on: 2021-07-28 17:35:16 »

General Discussion / Re: FF Pixel Remaster
« on: 2021-07-08 00:55:43 »
Exactly, this squished font has been a major concern since day one for a lot of people, for now we have to wait for the official release to get a glimpse of the games files. I'm in for redrawing a pixel font but the games will probably use a regular *.ttf (just like Final Fantasy IX). We'll see...

Funny... The japanese version got it right.

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-03 20:40:53 »
Would it be possible to make the map opaque instead of transparent?
In order to make it opaque you'll have to hex edit; maybe Chrysalis can help you.

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-03 06:50:53 »
Not a fan but for those interested, this is how it looks:

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-02 19:24:43 »
In case it was missed, the darker version of the map that I posted on the previous page (link: is in a whopping 6849x5093 resolution, at a pretty clear image quality (few artifacts, from what I can see).
Trust me, you won't see any clear improvement compared to the 1600% scaled version.

Oh, for my curiosity again, could you tell me why the maps linked in your post have a lot of white space around them? Is that something that the FF7 engine requires for the mod to work?
This is how the game reads the texture yes.

Glad you like it!

Edit: 1600% version with more vibrant colors and sharpened details: (imgur is not accepting big *.png files)

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-02 17:15:53 »
The previous one was resized 400% compared to the original.

This one is 800% bigger than vanilla:

Edit: Here's a massive 1600% scaled texture (for those using 8K monitors I guess):

Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2021-07-01 16:55:22 »
The showstopper is that the scale is not right so wouldnt be shown accurately in the game...
Try this one: midlmap_00

It was made in a rush but shouldn't look too bad.

General Discussion / FF Pixel Remaster
« on: 2021-06-30 19:18:41 »

    Release date
    • Final Fantasy I, Final Fantasy II, Final Fantasy III
      July 28th, 2021
    • Final Fantasy IV, Final Fantasy V, Final Fantasy VI
      Coming soon, 2021

    E3 2021 Teaser

    Square-Enix presentation
    Includes Hironobu Sakaguchi and Nobuo Uematsu interviews.

    Key Features
    • Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
    • Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
    • Improved gameplay, including modernized UI, auto-battle options, and more!
    • Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
    • These games are newly developed remaster editions based on the original titles. Some of the changes and additional elements found in other remakes of these games are not included.

    Steam Bundle
    Final Fantasy I~VI
    • This bundle lets you purchase all six games from FINAL FANTASY 1 to FINAL FANTASY 6 at a discount price. It also contains a special soundtrack, featuring three tracks from each game and two unique wallpapers for each game.

    Steam screenshots

    WIP / Re: [FF8 R - Steam] Project Ruby HD Battlefields
    « on: 2021-06-15 16:46:08 »
    For a learner this looks very good, I can nothing but encourage you. I really like how you're not using way too vibrant, highly contrast with over the top detailed textures, keep up the great work!

    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-09 19:37:19 »
    As a quick bonus, all 4 signs were redone as I was tired seeing the muddy letters during my Chocobo mini game tests:

    Releases / Re: Aavock UI 1:1Remastered
    « on: 2021-06-09 16:05:55 »
    Simply beautiful!
    Thanks for the constant encouragements, I appreciate it.

    This is so good, I wish they hired you for the remake!
    Thanks olearyf2525, maybe one day Square-Enix will release some sort of so-called remaster using some of my assets just like they did with Mcindus for FFVIII.
    Also, my work is not al full potential because of the way the game was coded but I did tried my best.

    This is the best UI overhaul I've seen, great job. I hope there will be a Reunion-compatible version someday, as it really hurts to have to choose not to use this when playing with that mod.
    Thank you Zera, a few weeks ago I was in talks with -Ori for a potential Reunion support, told him what to do but I don't know how's the progress going.

    All right, final version of the remaining Chocobo screens, some new improvements and alignments here and there.

    This concludes the first completed version of my project.
    All user interface, fonts and textures for all mini games were fully redrawn, next step for me is overall optimization, then, english translation will follow, stay tuned!

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