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[FF8] Battle Hardcore Patch - one problem

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Colly:
Files for enemies are located in battle.fs archive. This is the files with names c0mXXX.dat (from c0m001.dat to c0m143.dat).
When you'll open this file, look on the 0x1C. There is a pointer to the offset in this file, which we need. From this offset, about all needed things you can read from this pdf: FF8 enemy parameters.

You need a table of magic and item values to read all properly from this PDF. This tables are here:
FF8 Item values
FF8 Magic values

As you can see in Magic values - yes, you can insert "The End" magic to draw from any enemy (I tried this with Glacial Eye - it works :-D )

Notes about HP, STR, etc. parameters:

Legend:
x is a value of monster level)
average_party_level is a result of: (first character level + second character level + third character level) / 3
finish_char_level is a level of character which killed the monster


Values of all parameters are a result of:

HP:
(hp_1 * x * x / 20) + (hp_1 + hp_3 * 100) * x + hp_2 * 10 + hp_4 * 1000

STR:
x * str_1 / 10 + x / str_2 - x * x / 2 / str_4 + str_3) / 4

MAG:
exactly like STR

VIT:
x / vit_2 - x / vit_4 + x * vit_1 + vit_3

SPR, SPD, EVA:
Exactly like VIT

EXP:
exp_value * (5 * (x - average_party_level) / average_party_level + 4)

Extra EXP:
exp_extra_value * (5 * (x - finish_char_level) / finish_char_level + 4)


That's all, I think. I doesn't search values about drop cards and devour status, but maybe I'll search it some day ;)

Maybe somebody will insert this info to Qhimm wiki?


--- Quote ---There's a lot of stuff I want to change, not just enemies.
--- End quote ---

What do you want to know? Maybe I'll help (screens of FF8 in Polish ;))

gjoerulv:
Yeah, sorry I wasn't precise when I asked but you got it anyway. It's quite obvious the enemy stuff is in those files but where to look in those files is another question. Thanks man! I really appreciate it! I've never seen this before. I've always assumed no one really knew much about FF8 (naive, I know).

Do you know how the game calculates damage? I'm not gonna change the formulas, but rather change the attack power of certain spells. I haven't played the game in a while (years) all I remember is that magic was basically too weak. In the beginning of the game it was all good, though magic quickly became pale compared to physical attacks by junctions.

Hmmm other things... Yeah I would also like to alter how magic effects stats (junction). Not HOW it effects, but alter the values of the effects. Some magics gives too much power to the stats, and makes the game a walk in the park early on. Any clue here?

Sorry if I ask too much. :P

Yeah get this stuff up on the wiki. There really is nothing there on FFVIII.

Claude:
Sorry if i fail to see the sense in hard, or the omega difficulties, how am i supposed to beat a bat that has 19 000hp? I'm in the cave right now and if i'm gonna fight it takes more than the 40 minutes to kill one bat. Pretty ridicilous

gjoerulv:
ok as I understand it FF8 text encoding goes like this:

--- Code: ---45 = A
46 = B
47 = C
48 = D
49 = E
4A = F
4B = G
4C = H
4D = I
4E = J
4F = K
50 = L
51 = M
52 = N
53 = O
54 = P
55 = Q
56 = R
57 = S
58 = T
59 = U
5A = V
5B = W
5C = X
5D = Y
5E = Z
5F = a
60 = b
61 = c
62 = d
63 = e
64 = f
65 = g
66 = h
67 = i
68 = j
69 = k
6A = l
6B = m
6C = n
6D = o
6E = p
6F = q
70 = r
71 = s
72 = t
73 = u
74 = v
75 = w
76 = x
77 = y
78 = z

--- End code ---

Colly:
Gjoerulv, yeah. For English version I use this table:


--- Code: ---02=\n
0E=<$>
20=
21=0
22=1
23=2
24=3
25=4
26=5
27=6
28=7
29=8
2A=9
2B=%
2C=/
2D=:
2E=!
2F=?
30=...
31=+
32=-
33==
34=*
35=&
36=jap "
37=jap"
38=(
39=)
3A=[' in middle]
3B=.
3C=,
3D=~
3E="
3F="
40='
41=#
42=$
43=`
44=_
45=A
46=B
47=C
48=D
49=E
4A=F
4B=G
4C=H
4D=I
4E=J
4F=K
50=L
51=M
52=N
53=O
54=P
55=Q
56=R
57=S
58=T
59=U
5A=V
5B=W
5C=X
5D=Y
5E=Z
5F=a
60=b
61=c
62=d
63=e
64=f
65=g
66=h
67=i
68=j
69=k
6A=l
6B=m
6C=n
6D=o
6E=p
6F=q
70=r
71=s
72=t
73=u
74=v
75=w
76=x
77=y
78=z
79=&#321;
7C=Ä
88=Ó
8A=Ö
8E=Ü
90=ß
94=ä
A0=ó
A2=ö
A6=ü
A8=VIII
A9=[
AA=]
AB=[SQUARE]
AC=@
AD=[SSQUARE]
AE={
AF=}
C6=VI
C7=II
C9=â„¢
CA=<
CB=>
E8=in
E9=e
EA=ne
EB=to
EC=re
ED=HP
EE=l
EF=ll
F0=GF
F1=nt
F2=il
F3=o
F4=ef
F5=on
F6= w
F7= r
F8=wi
F9=fi
FB=s
FC=ar
FE= S
FF=ag
--- End code ---

Claude, hard bat, huh? :P Try Medium difficulty. ;) Hard and Extreme is really hard and extreme, as you can see. The key to this battles is MAGIC and limits. Try use more magic, it works better than physical attacks.


--- Quote ---Do you know how the game calculates damage? I'm not gonna change the formulas, but rather change the attack power of certain spells. I haven't played the game in a while (years) all I remember is that magic was basically too weak. In the beginning of the game it was all good, though magic quickly became pale compared to physical attacks by junctions.
--- End quote ---

This problem is because of too strong physical attacks and too weak raising Mag stats by characters. I don't know where is stored this data. But when all monsters will have strong VIT, player should do more work to raise MAG stats :P Rinoa with MAG 255 and Angel Wing limit is very powerful :)


--- Quote ---Hmmm other things... Yeah I would also like to alter how magic effects stats (junction). Not HOW it effects, but alter the values of the effects. Some magics gives too much power to the stats, and makes the game a walk in the park early on. Any clue here?
--- End quote ---

Unfortunately, I don't know :/

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