Author Topic: Zack Mod version 2  (Read 30384 times)

Izban

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Zack Mod version 2
« on: 2006-05-10 06:12:51 »
who would people most like to disappear for Zack to take there place????

cloud replace with field support
http://www.rapidsharing.com/394b7560b1662cd6340a5f635737fc69



Cait Sith replace
http://www.filespoint.com/point/4343256/ZackmodCS.zip.html

note this is like the first zack mod and is only at the moment for battles
« Last Edit: 2006-05-30 06:33:29 by Steve Jr »

SmackinHard87

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Re: Zack Mod version 2
« Reply #1 on: 2006-05-10 08:19:32 »
It looks as if this Zack has eyes as well, I like..its too funny with Cait Sith gone, I just wish he had cloud's Limits.

Izban

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Re: Zack Mod version 2
« Reply #2 on: 2006-05-10 08:45:39 »
oops forgot to state that yes he has eyes but his eyebrows are yellow so just imagine he bleached them but its not like you get a good enuf view to notice anyway

zero88

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Re: Zack Mod version 2
« Reply #3 on: 2006-05-10 10:54:31 »
Can you have him take Cait Sith's place, and then have Cait Sith take Aerith's place after she dies? OR Zack take Aerith's place, etc....

ultima espio

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Re: Zack Mod version 2
« Reply #4 on: 2006-05-10 14:54:42 »
No. I don't think it's possible.

dziugo

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Re: Zack Mod version 2
« Reply #5 on: 2006-05-10 15:10:53 »
No. I don't think it's possible.
Why?

dziugo

Izban

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Re: Zack Mod version 2
« Reply #6 on: 2006-05-10 16:33:20 »
hey Dziugo could you make it so that caitsith could use cloud limits it would kinda be handy so Zack becomes more useful in boss fights

Kuraudo

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Re: Zack Mod version 2
« Reply #7 on: 2006-05-12 11:22:10 »
How can I change this then?
I mean.. the Zack / Cait Sith patch..

How do I use it?

dziugo

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Re: Zack Mod version 2
« Reply #8 on: 2006-05-12 12:03:14 »
hey Dziugo could you make it so that caitsith could use cloud limits it would kinda be handy so Zack becomes more useful in boss fights
We'll see...

dziugo

Izban

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Re: Zack Mod version 2
« Reply #9 on: 2006-05-12 12:32:49 »
thnx Dziugo

Kuraudo you need to extract your battle.lpg with lpgtools copy these files into the folder you extract them to backup your battle.lpg then use lpgtools to create a new battle.lpg and place the new one in the folder marked battle

Kuraudo

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Re: Zack Mod version 2
« Reply #10 on: 2006-05-12 13:07:59 »
I kind of don't understand
I'm not fully english and seeing all this makes me like  :? :? :?

Can someone upload the Battle.lpg? .. or is that not allowed?  :-(

stormmedia

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Re: Zack Mod version 2
« Reply #11 on: 2006-05-12 13:43:42 »
Well, the battle.lgp is 50mo or so.  So he just share the files needed to change the character that he want to change so he just have to upload 150 ko or so.  It take less time to download and to upload.

Izban

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Re: Zack Mod version 2
« Reply #12 on: 2006-05-12 15:32:37 »
im working on making look more like the screens from crisis core/last order but i keep running into problems listing all the vertexes,polygons and the polygon edges

zero88

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Re: Zack Mod version 2
« Reply #13 on: 2006-05-13 17:30:03 »
I kind of don't understand
I'm not fully english and seeing all this makes me like   

Can someone upload the Battle.lpg? .. or is that not allowed? 


I'll try and make a quick guide on how to do this...

First off, you're going to want the patch itself. Download it and extract it somewhere where you can find it later! Put it in your Final Fantasy VII directory, if you want.

Next, download LGP Tools, if you don't already have it. Just copy and paste this link into your Internet browser (obtained from the compilation programs thread):
http://elentor.com/Projetos/FF7-Tools/Extracting/lgptools160.zip

Put that somewhere you'll be able to find it later, as well. When you do that, go into your C:\Program Files\Final Fantasy VII\data\battle\ folder. That directory is assuming that that is where you installed Final Fantasy VII; it could be different, mine's different, but the majority of people I've seen have installed this game to that directory. So make sure that whenever I say C:\Program Files\Final Fantasy VII\ etc., you go to wherever you installed Final Fantasy VII! You'll see battle.lgp once you get to the battle folder. Copy and paste this somewhere else!! If this mod blows up on you, then you won't have an original battle.lgp to go with. So copy and paste this somewhere safe.

Open up LGP Tools. Click "File" and click "Open LGP." At the top, you'll see something that says "Look in:" and it'll have a listing of folders. Find your \Final Fantasy VII\data\battle directory, and find your battle.lgp (the one you did not copy and paste!). Don't click it yet, though. Right-click anywhere within the \Final Fantasy VII\data\battle and press "New" and then "Folder." Name the folder "battle2."

Okay, now double click on your battle.lgp. Give LGP Tools a minute or two. When it's done, look on the above toolbar for LGP Tools, and click Extr. All. Point LGP Tools to your C:\Program Files\Final Fantasy VII\data\battle\battle2\ folder. Press okay. LGP Tools will sit there for another minute or two, let it finish. All right, that finishes. Next, find where you extracted the Zack mod. Inside the folder where you extracted it, you'll find a whole bunch of goofy files that probably have no meaning to you. Drag your mouse pointer over ALL of them and click copy on any of the files. Return to your C:\Program Files\Final Fantasy VII\data\battle\battle2 folder and paste them. Let it overwrite all of your preexisting files.

Return to LGP Tools. Click "File" and click "Create new." Go past the warning. Point LGP Tools to here C:\Program Files\Final Fantasy VII\data\battle\battle2\. It'll ask you to name your file. Name it "battle.lgp" without the quotations. It'll overwrite your old file. Now you're done! Play Final Fantasy VII like you would, put Cait Sith in your party, and Zack will be there.

...All is not good, though. Currently, the mod is in it's beginning stages and thus, Zack looks pretty weird. I don't recommend you download this mod yet.

To the topic creator...Zack's animations do look weird. What happens if you give him Cloud's animation files?

Izban

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Re: Zack Mod version 2
« Reply #14 on: 2006-05-14 11:38:33 »
oh bugger i just realised that i forgot to include clouds animation fole with it so you just need to copy clouds animation file and rename it ryda

zero88

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Re: Zack Mod version 2
« Reply #15 on: 2006-05-14 16:59:12 »
Which ones are Cloud's animation files? Names and stuff would be nice...

Izban

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Re: Zack Mod version 2
« Reply #16 on: 2006-05-16 08:18:29 »
clouds animation is rtda so you just have to copy it and rename it ryda

knives

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Re: Zack Mod version 2
« Reply #17 on: 2006-05-16 14:02:05 »
Can we be expecting a program that will do this automatically? Ala The reunion patch and Hi rez coud?

DTP

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Re: Zack Mod version 2
« Reply #18 on: 2006-05-28 22:26:33 »
At first, I had Zack upside down and bouncing on his head, but I switched the animations and it works now.

Is there any way to change the sound affect though, so that when Zack slashes it sounds like Clouds?
« Last Edit: 2006-05-28 22:35:41 by DTP »

Izban

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Re: Zack Mod version 2
« Reply #19 on: 2006-05-29 05:00:29 »
as for changing the sounds dont look at me i got no idea on how to do that

VincentVal

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Re: Zack Mod version 2
« Reply #20 on: 2006-05-29 06:07:20 »
Dzuigo is quite familliar with that area, he can even probably make a copy of all of clouds data ( exept the model ) and make Zack a clone of Clouds data

Personally, I think a character that is optional ( Yuffie and Vincent ) should be replaved, and Im sure 99% would say bye-bye to yuffie for this
« Last Edit: 2006-05-29 06:09:39 by VincentVal »

DTP

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Re: Zack Mod version 2
« Reply #21 on: 2006-05-29 06:26:39 »
Is it possible to let Cait Sith use clouds weapons, that would change the sound effects.

VincentVal

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Re: Zack Mod version 2
« Reply #22 on: 2006-05-29 06:31:47 »
If we make it where Zack replaces Yuffie, all we have to do is change the Default setting for changing Yuffi's name to Zack, so when you encounter, its Zack, NOT Yuffie!

Vehek

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Re: Zack Mod version 2
« Reply #23 on: 2006-05-29 07:10:43 »
But then you'd have the possibility of Cloud going out on a date with Zack and having Zack play the role of a "princess" in the play (assuming the field model is also changed). Sure, replacing Cait Sith with Zack means that Zack is a robot, but that isn't so bad.., right?
« Last Edit: 2006-05-29 07:13:06 by Vehek »

DTP

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Re: Zack Mod version 2
« Reply #24 on: 2006-05-29 07:14:23 »
Can you use Zack's field model?

Edit:I downloaded Zack's field model now but how Do I use it so it replaces Cait Sith?
« Last Edit: 2006-05-29 07:55:11 by DTP »