request 2.
I have just found out that bank 1 and 2, bank 3 and 4, bank 5 and 6, and bank 7 and 15 are in fact, the same memory.
Therefore, when editing Bank 2 byte 0, I am actually using 2 bytes from bank 1 byte 0.
Maybe use 2 colours to show this? If I edit "bank 2 byte 0", then "bank 1 byte 0" and "bank 1 byte 1" should show as already used. Colour 1 would show those addresses allocated to the actual bank, and colour 2 would show those addresses allocated from the second bank.
At the moment, Makou gives the absolute impression that there are 15 separate banks of 256 bytes, which is not the case.
issue
Last night I decided to try and place some code in "init" but it would not work. However, it worked fine when copied into "main". Is this an ff7 thing? Do certain opcodes not work when in init? I also noticed that showing dialogue messages and so forth will not work from init either.