Hey, I'm just giving my opinions. =P
I've played up to the base of Gaia's Cliff now (including the Wutai sidequest). As usual, my feedback:
Wutai was decent. I actually expected Raaps to be a lot harder given the no materia handicap, but I see you actually adjusted quite well for it. Good work. The tower was somewhat challenging. I'm not sure if it's something you've done or something that's always been there, but I like how if you try to get rid of Godo's MP, he spams Beast Sword. xD
At first, I thought Adamantamai was a bit on the overpowered side. The whole "attack him and he nearly wipes out your whole party while taking very little damage" thing... until I noticed a few weaknesses he had (vunerability to Stop, and the fact that Light Shell is magical meaning you can manipulate him then just have him use it over and over on himself). Nice to see a battle that can't be won by brute force. =)
The Kjata boss was, IMO, a bit too much on the easy side. For one, a single summon of Bahamut will take out Levant, while Beta makes quick work of the blue one, leaving only the yellow guy who, by himself, is easier than some random encounters.
Jenova-LIFE was a nice challenge. I'm not liking this Dual status effect too much though - mostly due to the lack of any obvious way to heal it (however, I noticed that it and Regen cancel each other out, so I've been using Regen as a countermeasure). She's still a bit over-reliant on elemental attacks, but at least it's more than one element and she does have a non-elemental attack now.
Spent hours walking around Great Glacier trying to find the Alexander fight (did you move it? Maybe my memory was a bit on the bad side), and to be honest... it was far too easy. Unless I got lucky and she never used it, it appears she can't do any HP damage that isn't ice-elemental. The MP-attacker problem also comes up again (both with her and some random encounters in this area) - I mean, it's one thing to be attacking it, but >1000 MP damage at a point in the game where your MP is barely 300? Just a suggestion... it seems all the MP attacks are either "get rid of 100% of your MP" or "do way more MP damage than your MP would be at this point" (with the exception of MP Hammer and Aspil), don't you think attacks that actually take part of your MP (and thus, instead of just being "f*ck you, no magic for you!", they're more "you're goign to have to be careful about which/how much magic you use" - which could allow for more interesting battles, as the wider variety of magic means it'll always be more interesting than a plan Attack-fest).
One other comment - those guys on the beach near Bone Village, don't you think that's making Beta a bit *too* accessible (although I noticed you slightly nerfed it in that it's now reflectable - I never quite understood why previously it wasn't yet Aqualung was)? It was actually somewhat annoying to finally put in the effort and get it from Midgar Zolom, only to immediately find a much easier source... and on the same note, Beta makes insanely quick work of the Great Glacier enemies, Snow seems to be the only common one that can survive it... I wasn't really surprised with Aqualung making quick work of everything back when I got it (since I kinda got the impression I wasn't meant to have it that soon), but maybe these enemies should've been a bit tougher?
EDIT: Also, has Laser been modified? It did 1/2 HP damage to an enemy that Sense reported as being weak against Gravity, so that'd suggest to me that it now only does 1/4... however, the description still says 1/2...
ANOTHER EDIT: I forgot to mention I fought the Mideel enemies a bit. They're nice, although Kwim seems impossible to hit... or is there just some trick I'm missing?